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1 /* Copyright (c) 2013 The Chromium OS Authors. All rights reserved.
2  * Use of this source code is governed by a BSD-style license that can be
3  * found in the LICENSE file.
4  */
5 
6 #include <stdlib.h>
7 #include "eq.h"
8 
9 struct eq {
10 	int n;
11 	struct biquad biquad[MAX_BIQUADS_PER_EQ];
12 };
13 
eq_new()14 struct eq *eq_new()
15 {
16 	struct eq *eq = (struct eq *)calloc(1, sizeof(*eq));
17 	return eq;
18 }
19 
eq_free(struct eq * eq)20 void eq_free(struct eq *eq)
21 {
22 	free(eq);
23 }
24 
eq_append_biquad(struct eq * eq,enum biquad_type type,float freq,float Q,float gain)25 int eq_append_biquad(struct eq *eq, enum biquad_type type, float freq, float Q,
26 		      float gain)
27 {
28 	if (eq->n >= MAX_BIQUADS_PER_EQ)
29 		return -1;
30 	biquad_set(&eq->biquad[eq->n++], type, freq, Q, gain);
31 	return 0;
32 }
33 
eq_append_biquad_direct(struct eq * eq,const struct biquad * biquad)34 int eq_append_biquad_direct(struct eq *eq, const struct biquad *biquad)
35 {
36 	if (eq->n >= MAX_BIQUADS_PER_EQ)
37 		return -1;
38 	eq->biquad[eq->n++] = *biquad;
39 	return 0;
40 }
41 
42 /* This is the prototype of the processing loop. */
eq_process1(struct eq * eq,float * data,int count)43 void eq_process1(struct eq *eq, float *data, int count)
44 {
45 	int i, j;
46 	for (i = 0; i < eq->n; i++) {
47 		struct biquad *q = &eq->biquad[i];
48 		float x1 = q->x1;
49 		float x2 = q->x2;
50 		float y1 = q->y1;
51 		float y2 = q->y2;
52 		float b0 = q->b0;
53 		float b1 = q->b1;
54 		float b2 = q->b2;
55 		float a1 = q->a1;
56 		float a2 = q->a2;
57 		for (j = 0; j < count; j++) {
58 			float x = data[j];
59 			float y = b0*x
60 				+ b1*x1 + b2*x2
61 				- a1*y1 - a2*y2;
62 			data[j] = y;
63 			x2 = x1;
64 			x1 = x;
65 			y2 = y1;
66 			y1 = y;
67 		}
68 		q->x1 = x1;
69 		q->x2 = x2;
70 		q->y1 = y1;
71 		q->y2 = y2;
72 	}
73 }
74 
75 /* This is the actual processing loop used. It is the unrolled version of the
76  * above prototype. */
eq_process(struct eq * eq,float * data,int count)77 void eq_process(struct eq *eq, float *data, int count)
78 {
79 	int i, j;
80 	for (i = 0; i < eq->n; i += 2) {
81 		if (i + 1 == eq->n) {
82 			struct biquad *q = &eq->biquad[i];
83 			float x1 = q->x1;
84 			float x2 = q->x2;
85 			float y1 = q->y1;
86 			float y2 = q->y2;
87 			float b0 = q->b0;
88 			float b1 = q->b1;
89 			float b2 = q->b2;
90 			float a1 = q->a1;
91 			float a2 = q->a2;
92 			for (j = 0; j < count; j++) {
93 				float x = data[j];
94 				float y = b0*x
95 					+ b1*x1 + b2*x2
96 					- a1*y1 - a2*y2;
97 				data[j] = y;
98 				x2 = x1;
99 				x1 = x;
100 				y2 = y1;
101 				y1 = y;
102 			}
103 			q->x1 = x1;
104 			q->x2 = x2;
105 			q->y1 = y1;
106 			q->y2 = y2;
107 		} else {
108 			struct biquad *q = &eq->biquad[i];
109 			struct biquad *r = &eq->biquad[i+1];
110 			float x1 = q->x1;
111 			float x2 = q->x2;
112 			float y1 = q->y1;
113 			float y2 = q->y2;
114 			float qb0 = q->b0;
115 			float qb1 = q->b1;
116 			float qb2 = q->b2;
117 			float qa1 = q->a1;
118 			float qa2 = q->a2;
119 
120 			float z1 = r->y1;
121 			float z2 = r->y2;
122 			float rb0 = r->b0;
123 			float rb1 = r->b1;
124 			float rb2 = r->b2;
125 			float ra1 = r->a1;
126 			float ra2 = r->a2;
127 
128 			for (j = 0; j < count; j++) {
129 				float x = data[j];
130 				float y = qb0*x
131 					+ qb1*x1 + qb2*x2
132 					- qa1*y1 - qa2*y2;
133 				float z = rb0*y
134 					+ rb1*y1 + rb2*y2
135 					- ra1*z1 - ra2*z2;
136 				data[j] = z;
137 				x2 = x1;
138 				x1 = x;
139 				y2 = y1;
140 				y1 = y;
141 				z2 = z1;
142 				z1 = z;
143 			}
144 			q->x1 = x1;
145 			q->x2 = x2;
146 			q->y1 = y1;
147 			q->y2 = y2;
148 			r->y1 = z1;
149 			r->y2 = z2;
150 		}
151 	}
152 }
153