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Searched defs:evalFunc (Results 1 – 25 of 36) sorted by relevance

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/external/deqp/modules/gles2/functional/
Des2fShaderAlgorithmTests.cpp60 …t, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const ch… in ShaderAlgorithmCase()
73 …onst char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LineStre… in createExpressionCase()
Des2fShaderIndexingTests.cpp161 …e, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32… in ShaderIndexingCase()
359 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local
472 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local
620 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase() local
806 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase() local
978 ShaderEvalFunc evalFunc = getMatrixSubscriptEvalFunc(varType); in createMatrixSubscriptCase() local
Des2fShaderLoopTests.cpp227 …t, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequ… in ShaderLoopCase()
465 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase() local
1232 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase() local
Des2fShaderStructTests.cpp85 …ame, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUni… in ShaderStructCase()
156 …ame, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUni… in createStructCase()
Des2fShaderOperatorTests.cpp341 OperatorShaderEvaluator (ShaderEvalFunc evalFunc, float scale, float bias) in OperatorShaderEvaluator()
421 …onst char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const ch… in ShaderOperatorCase()
1260 ShaderEvalFunc evalFunc = DE_NULL; in init() local
1392 ShaderEvalFunc evalFunc; in init() member
1415 ShaderEvalFunc evalFunc = s_selectionInfo[typeNdx].evalFunc; in init() local
1477 ShaderEvalFunc evalFunc; in init() member
1532 static void evalFunc(ShaderEvalContext& c) { in init() function in deqp::gles2::Functional::ShaderOperatorTests::init::Case
Des2fShaderTextureFunctionTests.cpp211 …TexLookupEvaluator (TexEvalFunc evalFunc, const TexLookupParams& lookupParams) : m_evalFunc(evalF… in TexLookupEvaluator()
246 …esc, const TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVer… in ShaderTextureFunctionCase()
554 TexEvalFunc evalFunc; member
Des2fShaderDiscardTests.cpp74 …t char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32… in ShaderDiscardCase()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderStructTests.cpp60 ShaderEvalFunc evalFunc, in ShaderStructCase()
74 …string& name, const std::string& description, bool isVertexCase, ShaderEvalFunc evalFunc, UniformS… in createStructCase()
DvktShaderRenderIndexingTests.cpp237 const ShaderEvalFunc evalFunc, in ShaderIndexingCase()
380 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local
496 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local
651 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase() local
838 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase() local
1030 ShaderEvalFunc evalFunc = getMatrixSubscriptEvalFunc(varType); in createMatrixSubscriptCase() local
DvktShaderRenderLoopTests.cpp272 ShaderEvalFunc evalFunc, in ShaderLoopCase()
528 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase() local
1474 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase() local
DvktShaderRenderSwitchTests.cpp71 ShaderEvalFunc evalFunc, in ShaderSwitchCase()
DvktShaderRenderDiscardTests.cpp122 const ShaderEvalFunc evalFunc, in ShaderDiscardCase()
/external/deqp/modules/gles3/functional/
Des3fShaderIndexingTests.cpp152 …e, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const ch… in ShaderIndexingCase()
333 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local
439 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local
583 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase() local
765 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase() local
952 ShaderEvalFunc evalFunc = getMatrixSubscriptEvalFunc(varType); in createMatrixSubscriptCase() local
Des3fShaderPrecisionTests.cpp215 …ntext& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precis… in ShaderFloatPrecisionCase()
467 …ntext& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precis… in ShaderIntPrecisionCase()
661 …ntext& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precis… in ShaderUintPrecisionCase()
858 ShaderFloatPrecisionCase::EvalFunc evalFunc; in init() member
879 ShaderIntPrecisionCase::EvalFunc evalFunc; in init() member
905 ShaderUintPrecisionCase::EvalFunc evalFunc; in init() member
Des3fFragDepthTests.cpp111 …text, const char* name, const char* desc, const char* fragSrc, EvalFragDepthFunc evalFunc, deUint3… in FragDepthCompareCase()
283 …text& context, const char* name, const char* desc, const char* fragSrc, EvalFragDepthFunc evalFunc) in FragDepthWriteCase()
450 EvalFragDepthFunc evalFunc; in init() member
Des3fShaderLoopTests.cpp220 …t, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const ch… in ShaderLoopCase()
437 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase() local
1125 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase() local
Des3fShaderStructTests.cpp77 …, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUni… in ShaderStructCase()
118 …, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUni… in createStructCase()
Des3fShaderSwitchTests.cpp55 …ription, bool isVertexCase, const char* vtxSource, const char* fragSource, ShaderEvalFunc evalFunc) in ShaderSwitchCase()
Des3fShaderDiscardTests.cpp68 …t char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool use… in ShaderDiscardCase()
Des3fShaderReturnTests.cpp82 …ame, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc) in ShaderReturnCase()
/external/deqp/external/openglcts/modules/common/
DglcShaderIndexingTests.cpp172 DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, in ShaderIndexingCase()
360 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local
472 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local
622 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase() local
840 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase() local
1087 ShaderEvalFunc evalFunc = getMatrixSubscriptEvalFunc(varType); in createMatrixSubscriptCase() local
DglcFragDepthTests.cpp127 EvalFragDepthFunc evalFunc, deUint32 compareFunc) in FragDepthCompareCase()
284 glu::GLSLVersion glslVersion, const char* fragSrc, EvalFragDepthFunc evalFunc) in FragDepthWriteCase()
445 EvalFragDepthFunc evalFunc; in init() member
DglcShaderLoopTests.cpp194 ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) in ShaderLoopCase()
418 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase() local
1118 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase() local
DglcShaderStructTests.cpp75 bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, in ShaderStructCase()
128 ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, in createStructCase()
DglcShaderSwitchTests.cpp47 const char* vtxSource, const char* fragSource, ShaderEvalFunc evalFunc) in ShaderSwitchCase()

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