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1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program Reference Renderer
3  * -----------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Reference implementation for per-fragment operations.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "rrFragmentOperations.hpp"
25 #include "tcuVectorUtil.hpp"
26 #include "tcuTextureUtil.hpp"
27 #include <limits>
28 
29 using tcu::IVec2;
30 using tcu::Vec3;
31 using tcu::Vec4;
32 using tcu::IVec4;
33 using tcu::UVec4;
34 using tcu::min;
35 using tcu::max;
36 using tcu::clamp;
37 using de::min;
38 using de::max;
39 using de::clamp;
40 
41 namespace rr
42 {
43 
44 // Return oldValue with the bits indicated by mask replaced by corresponding bits of newValue.
maskedBitReplace(int oldValue,int newValue,deUint32 mask)45 static inline int maskedBitReplace (int oldValue, int newValue, deUint32 mask)
46 {
47 	return (oldValue & ~mask) | (newValue & mask);
48 }
49 
isInsideRect(const IVec2 & point,const WindowRectangle & rect)50 static inline bool isInsideRect (const IVec2& point, const WindowRectangle& rect)
51 {
52 	return de::inBounds(point.x(), rect.left,		rect.left + rect.width) &&
53 		   de::inBounds(point.y(), rect.bottom,		rect.bottom + rect.height);
54 }
55 
unpremultiply(const Vec4 & v)56 static inline Vec4 unpremultiply (const Vec4& v)
57 {
58 	if (v.w() > 0.0f)
59 		return Vec4(v.x()/v.w(), v.y()/v.w(), v.z()/v.w(), v.w());
60 	else
61 	{
62 		DE_ASSERT(v.x() == 0.0f && v.y() == 0.0f && v.z() == 0.0f);
63 		return Vec4(0.0f, 0.0f, 0.0f, 0.0f);
64 	}
65 }
66 
clearMultisampleColorBuffer(const tcu::PixelBufferAccess & dst,const Vec4 & v,const WindowRectangle & r)67 void clearMultisampleColorBuffer	(const tcu::PixelBufferAccess& dst, const Vec4& v,	const WindowRectangle& r)	{ tcu::clear(tcu::getSubregion(dst, 0, r.left, r.bottom, dst.getWidth(), r.width, r.height), v);				}
clearMultisampleColorBuffer(const tcu::PixelBufferAccess & dst,const IVec4 & v,const WindowRectangle & r)68 void clearMultisampleColorBuffer	(const tcu::PixelBufferAccess& dst, const IVec4& v,	const WindowRectangle& r)	{ tcu::clear(tcu::getSubregion(dst, 0, r.left, r.bottom, dst.getWidth(), r.width, r.height), v);				}
clearMultisampleColorBuffer(const tcu::PixelBufferAccess & dst,const UVec4 & v,const WindowRectangle & r)69 void clearMultisampleColorBuffer	(const tcu::PixelBufferAccess& dst, const UVec4& v,	const WindowRectangle& r)	{ tcu::clear(tcu::getSubregion(dst, 0, r.left, r.bottom, dst.getWidth(), r.width, r.height), v.cast<int>());	}
clearMultisampleDepthBuffer(const tcu::PixelBufferAccess & dst,float v,const WindowRectangle & r)70 void clearMultisampleDepthBuffer	(const tcu::PixelBufferAccess& dst, float v,		const WindowRectangle& r)	{ tcu::clearDepth(tcu::getSubregion(dst, 0, r.left, r.bottom, dst.getWidth(), r.width, r.height), v);			}
clearMultisampleStencilBuffer(const tcu::PixelBufferAccess & dst,int v,const WindowRectangle & r)71 void clearMultisampleStencilBuffer	(const tcu::PixelBufferAccess& dst, int v,			const WindowRectangle& r)	{ tcu::clearStencil(tcu::getSubregion(dst, 0, r.left, r.bottom, dst.getWidth(), r.width, r.height), v);			}
72 
FragmentProcessor(void)73 FragmentProcessor::FragmentProcessor (void)
74 	: m_sampleRegister()
75 {
76 }
77 
executeScissorTest(int fragNdxOffset,int numSamplesPerFragment,const Fragment * inputFragments,const WindowRectangle & scissorRect)78 void FragmentProcessor::executeScissorTest (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const WindowRectangle& scissorRect)
79 {
80 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
81 	{
82 		if (m_sampleRegister[regSampleNdx].isAlive)
83 		{
84 			int fragNdx = fragNdxOffset + regSampleNdx/numSamplesPerFragment;
85 
86 			if (!isInsideRect(inputFragments[fragNdx].pixelCoord, scissorRect))
87 				m_sampleRegister[regSampleNdx].isAlive = false;
88 		}
89 	}
90 }
91 
executeStencilCompare(int fragNdxOffset,int numSamplesPerFragment,const Fragment * inputFragments,const StencilState & stencilState,int numStencilBits,const tcu::ConstPixelBufferAccess & stencilBuffer)92 void FragmentProcessor::executeStencilCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::ConstPixelBufferAccess& stencilBuffer)
93 {
94 #define SAMPLE_REGISTER_STENCIL_COMPARE(COMPARE_EXPRESSION)																					\
95 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)															\
96 	{																																		\
97 		if (m_sampleRegister[regSampleNdx].isAlive)																							\
98 		{																																	\
99 			int					fragSampleNdx		= regSampleNdx % numSamplesPerFragment;													\
100 			const Fragment&		frag				= inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];					\
101 			int					stencilBufferValue	= stencilBuffer.getPixStencil(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());	\
102 			int					maskedRef			= stencilState.compMask & clampedStencilRef;											\
103 			int					maskedBuf			= stencilState.compMask & stencilBufferValue;											\
104 			DE_UNREF(maskedRef);																											\
105 			DE_UNREF(maskedBuf);																											\
106 																																			\
107 			m_sampleRegister[regSampleNdx].stencilPassed = (COMPARE_EXPRESSION);															\
108 		}																																	\
109 	}
110 
111 	int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1);
112 
113 	switch (stencilState.func)
114 	{
115 		case TESTFUNC_NEVER:	SAMPLE_REGISTER_STENCIL_COMPARE(false)						break;
116 		case TESTFUNC_ALWAYS:	SAMPLE_REGISTER_STENCIL_COMPARE(true)						break;
117 		case TESTFUNC_LESS:		SAMPLE_REGISTER_STENCIL_COMPARE(maskedRef <  maskedBuf)		break;
118 		case TESTFUNC_LEQUAL:	SAMPLE_REGISTER_STENCIL_COMPARE(maskedRef <= maskedBuf)		break;
119 		case TESTFUNC_GREATER:	SAMPLE_REGISTER_STENCIL_COMPARE(maskedRef >  maskedBuf)		break;
120 		case TESTFUNC_GEQUAL:	SAMPLE_REGISTER_STENCIL_COMPARE(maskedRef >= maskedBuf)		break;
121 		case TESTFUNC_EQUAL:	SAMPLE_REGISTER_STENCIL_COMPARE(maskedRef == maskedBuf)		break;
122 		case TESTFUNC_NOTEQUAL:	SAMPLE_REGISTER_STENCIL_COMPARE(maskedRef != maskedBuf)		break;
123 		default:
124 			DE_ASSERT(false);
125 	}
126 
127 #undef SAMPLE_REGISTER_STENCIL_COMPARE
128 }
129 
executeStencilSFail(int fragNdxOffset,int numSamplesPerFragment,const Fragment * inputFragments,const StencilState & stencilState,int numStencilBits,const tcu::PixelBufferAccess & stencilBuffer)130 void FragmentProcessor::executeStencilSFail (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer)
131 {
132 #define SAMPLE_REGISTER_SFAIL(SFAIL_EXPRESSION)																																		\
133 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)																									\
134 	{																																												\
135 		if (m_sampleRegister[regSampleNdx].isAlive && !m_sampleRegister[regSampleNdx].stencilPassed)																				\
136 		{																																											\
137 			int					fragSampleNdx		= regSampleNdx % numSamplesPerFragment;																							\
138 			const Fragment&		frag				= inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];															\
139 			int					stencilBufferValue	= stencilBuffer.getPixStencil(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());											\
140 																																													\
141 			stencilBuffer.setPixStencil(maskedBitReplace(stencilBufferValue, (SFAIL_EXPRESSION), stencilState.writeMask), fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());	\
142 			m_sampleRegister[regSampleNdx].isAlive = false;																															\
143 		}																																											\
144 	}
145 
146 	int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1);
147 
148 	switch (stencilState.sFail)
149 	{
150 		case STENCILOP_KEEP:		SAMPLE_REGISTER_SFAIL(stencilBufferValue)												break;
151 		case STENCILOP_ZERO:		SAMPLE_REGISTER_SFAIL(0)																break;
152 		case STENCILOP_REPLACE:		SAMPLE_REGISTER_SFAIL(clampedStencilRef)												break;
153 		case STENCILOP_INCR:		SAMPLE_REGISTER_SFAIL(de::clamp(stencilBufferValue+1, 0, (1<<numStencilBits) - 1))		break;
154 		case STENCILOP_DECR:		SAMPLE_REGISTER_SFAIL(de::clamp(stencilBufferValue-1, 0, (1<<numStencilBits) - 1))		break;
155 		case STENCILOP_INCR_WRAP:	SAMPLE_REGISTER_SFAIL((stencilBufferValue + 1) & ((1<<numStencilBits) - 1))				break;
156 		case STENCILOP_DECR_WRAP:	SAMPLE_REGISTER_SFAIL((stencilBufferValue - 1) & ((1<<numStencilBits) - 1))				break;
157 		case STENCILOP_INVERT:		SAMPLE_REGISTER_SFAIL((~stencilBufferValue) & ((1<<numStencilBits) - 1))				break;
158 		default:
159 			DE_ASSERT(false);
160 	}
161 
162 #undef SAMPLE_REGISTER_SFAIL
163 }
164 
165 
executeDepthBoundsTest(int fragNdxOffset,int numSamplesPerFragment,const Fragment * inputFragments,const float minDepthBound,const float maxDepthBound,const tcu::ConstPixelBufferAccess & depthBuffer)166 void FragmentProcessor::executeDepthBoundsTest (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const float minDepthBound, const float maxDepthBound, const tcu::ConstPixelBufferAccess& depthBuffer)
167 {
168 	if (depthBuffer.getFormat().type == tcu::TextureFormat::FLOAT || depthBuffer.getFormat().type == tcu::TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV)
169 	{
170 		for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; ++regSampleNdx)
171 		{
172 			if (m_sampleRegister[regSampleNdx].isAlive)
173 			{
174 				const int			fragSampleNdx		= regSampleNdx % numSamplesPerFragment;
175 				const Fragment&		frag				= inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];
176 				const float			depthBufferValue	= depthBuffer.getPixDepth(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
177 
178 				if (!de::inRange(depthBufferValue, minDepthBound, maxDepthBound))
179 					m_sampleRegister[regSampleNdx].isAlive = false;
180 			}
181 		}
182 	}
183 	else
184 	{
185 		/* Convert float bounds to target buffer format for comparison */
186 
187 		deUint32 minDepthBoundUint, maxDepthBoundUint;
188 		{
189 			deUint32 buffer[2];
190 			DE_ASSERT(sizeof(buffer) >= (size_t)depthBuffer.getFormat().getPixelSize());
191 
192 			tcu::PixelBufferAccess access(depthBuffer.getFormat(), 1, 1, 1, &buffer);
193 			access.setPixDepth(minDepthBound, 0, 0, 0);
194 			minDepthBoundUint = access.getPixelUint(0, 0, 0).x();
195 		}
196 		{
197 			deUint32 buffer[2];
198 
199 			tcu::PixelBufferAccess access(depthBuffer.getFormat(), 1, 1, 1, &buffer);
200 			access.setPixDepth(maxDepthBound, 0, 0, 0);
201 			maxDepthBoundUint = access.getPixelUint(0, 0, 0).x();
202 		}
203 
204 		for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; ++regSampleNdx)
205 		{
206 			if (m_sampleRegister[regSampleNdx].isAlive)
207 			{
208 				const int			fragSampleNdx		= regSampleNdx % numSamplesPerFragment;
209 				const Fragment&		frag				= inputFragments[fragNdxOffset + regSampleNdx / numSamplesPerFragment];
210 				const deUint32		depthBufferValue	= depthBuffer.getPixelUint(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()).x();
211 
212 				if (!de::inRange(depthBufferValue, minDepthBoundUint, maxDepthBoundUint))
213 					m_sampleRegister[regSampleNdx].isAlive = false;
214 			}
215 		}
216 	}
217 }
218 
executeDepthCompare(int fragNdxOffset,int numSamplesPerFragment,const Fragment * inputFragments,TestFunc depthFunc,const tcu::ConstPixelBufferAccess & depthBuffer)219 void FragmentProcessor::executeDepthCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, TestFunc depthFunc, const tcu::ConstPixelBufferAccess& depthBuffer)
220 {
221 #define SAMPLE_REGISTER_DEPTH_COMPARE_F(COMPARE_EXPRESSION)																						\
222 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)																\
223 	{																																			\
224 		if (m_sampleRegister[regSampleNdx].isAlive)																								\
225 		{																																		\
226 			int					fragSampleNdx		= regSampleNdx % numSamplesPerFragment;														\
227 			const Fragment&		frag				= inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];						\
228 			float				depthBufferValue	= depthBuffer.getPixDepth(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());			\
229 			float				sampleDepthFloat	= frag.sampleDepths[fragSampleNdx];															\
230 			float				sampleDepth			= de::clamp(sampleDepthFloat, 0.0f, 1.0f);													\
231 																																				\
232 			m_sampleRegister[regSampleNdx].depthPassed = (COMPARE_EXPRESSION);																	\
233 																																				\
234 			DE_UNREF(depthBufferValue);																											\
235 			DE_UNREF(sampleDepth);																												\
236 		}																																		\
237 	}
238 
239 #define SAMPLE_REGISTER_DEPTH_COMPARE_UI(COMPARE_EXPRESSION)																					\
240 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)																\
241 	{																																			\
242 		if (m_sampleRegister[regSampleNdx].isAlive)																								\
243 		{																																		\
244 			int					fragSampleNdx		= regSampleNdx % numSamplesPerFragment;														\
245 			const Fragment&		frag				= inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];						\
246 			deUint32			depthBufferValue	= depthBuffer.getPixelUint(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()).x();	\
247 			float				sampleDepthFloat	= frag.sampleDepths[fragSampleNdx];															\
248 																																				\
249 			/* Convert input float to target buffer format for comparison */																	\
250 																																				\
251 			deUint32 buffer[2];																													\
252 																																				\
253 			DE_ASSERT(sizeof(buffer) >= (size_t)depthBuffer.getFormat().getPixelSize());														\
254 																																				\
255 			tcu::PixelBufferAccess access(depthBuffer.getFormat(), 1, 1, 1, &buffer);															\
256 			access.setPixDepth(sampleDepthFloat, 0, 0, 0);																						\
257 			deUint32 sampleDepth = access.getPixelUint(0, 0, 0).x();																			\
258 																																				\
259 			m_sampleRegister[regSampleNdx].depthPassed = (COMPARE_EXPRESSION);																	\
260 																																				\
261 			DE_UNREF(depthBufferValue);																											\
262 			DE_UNREF(sampleDepth);																												\
263 		}																																		\
264 	}
265 
266 	if (depthBuffer.getFormat().type == tcu::TextureFormat::FLOAT || depthBuffer.getFormat().type == tcu::TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV)
267 	{
268 
269 		switch (depthFunc)
270 		{
271 			case TESTFUNC_NEVER:	SAMPLE_REGISTER_DEPTH_COMPARE_F(false)							break;
272 			case TESTFUNC_ALWAYS:	SAMPLE_REGISTER_DEPTH_COMPARE_F(true)								break;
273 			case TESTFUNC_LESS:		SAMPLE_REGISTER_DEPTH_COMPARE_F(sampleDepth <  depthBufferValue)	break;
274 			case TESTFUNC_LEQUAL:	SAMPLE_REGISTER_DEPTH_COMPARE_F(sampleDepth <= depthBufferValue)	break;
275 			case TESTFUNC_GREATER:	SAMPLE_REGISTER_DEPTH_COMPARE_F(sampleDepth >  depthBufferValue)	break;
276 			case TESTFUNC_GEQUAL:	SAMPLE_REGISTER_DEPTH_COMPARE_F(sampleDepth >= depthBufferValue)	break;
277 			case TESTFUNC_EQUAL:	SAMPLE_REGISTER_DEPTH_COMPARE_F(sampleDepth == depthBufferValue)	break;
278 			case TESTFUNC_NOTEQUAL:	SAMPLE_REGISTER_DEPTH_COMPARE_F(sampleDepth != depthBufferValue)	break;
279 			default:
280 				DE_ASSERT(false);
281 		}
282 
283 	}
284 	else
285 	{
286 		switch (depthFunc)
287 		{
288 			case TESTFUNC_NEVER:	SAMPLE_REGISTER_DEPTH_COMPARE_UI(false)							break;
289 			case TESTFUNC_ALWAYS:	SAMPLE_REGISTER_DEPTH_COMPARE_UI(true)								break;
290 			case TESTFUNC_LESS:		SAMPLE_REGISTER_DEPTH_COMPARE_UI(sampleDepth <  depthBufferValue)	break;
291 			case TESTFUNC_LEQUAL:	SAMPLE_REGISTER_DEPTH_COMPARE_UI(sampleDepth <= depthBufferValue)	break;
292 			case TESTFUNC_GREATER:	SAMPLE_REGISTER_DEPTH_COMPARE_UI(sampleDepth >  depthBufferValue)	break;
293 			case TESTFUNC_GEQUAL:	SAMPLE_REGISTER_DEPTH_COMPARE_UI(sampleDepth >= depthBufferValue)	break;
294 			case TESTFUNC_EQUAL:	SAMPLE_REGISTER_DEPTH_COMPARE_UI(sampleDepth == depthBufferValue)	break;
295 			case TESTFUNC_NOTEQUAL:	SAMPLE_REGISTER_DEPTH_COMPARE_UI(sampleDepth != depthBufferValue)	break;
296 			default:
297 				DE_ASSERT(false);
298 		}
299 	}
300 
301 #undef SAMPLE_REGISTER_DEPTH_COMPARE_F
302 #undef SAMPLE_REGISTER_DEPTH_COMPARE_UI
303 }
304 
executeDepthWrite(int fragNdxOffset,int numSamplesPerFragment,const Fragment * inputFragments,const tcu::PixelBufferAccess & depthBuffer)305 void FragmentProcessor::executeDepthWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::PixelBufferAccess& depthBuffer)
306 {
307 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
308 	{
309 		if (m_sampleRegister[regSampleNdx].isAlive && m_sampleRegister[regSampleNdx].depthPassed)
310 		{
311 			int					fragSampleNdx	= regSampleNdx % numSamplesPerFragment;
312 			const Fragment&		frag			= inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];
313 			const float			clampedDepth	= de::clamp(frag.sampleDepths[fragSampleNdx], 0.0f, 1.0f);
314 
315 			depthBuffer.setPixDepth(clampedDepth, fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
316 		}
317 	}
318 }
319 
executeStencilDpFailAndPass(int fragNdxOffset,int numSamplesPerFragment,const Fragment * inputFragments,const StencilState & stencilState,int numStencilBits,const tcu::PixelBufferAccess & stencilBuffer)320 void FragmentProcessor::executeStencilDpFailAndPass (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer)
321 {
322 #define SAMPLE_REGISTER_DPFAIL_OR_DPPASS(CONDITION, EXPRESSION)																													\
323 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)																								\
324 	{																																											\
325 		if (m_sampleRegister[regSampleNdx].isAlive && (CONDITION))																												\
326 		{																																										\
327 			int					fragSampleNdx		= regSampleNdx % numSamplesPerFragment;																						\
328 			const Fragment&		frag				= inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];														\
329 			int					stencilBufferValue	= stencilBuffer.getPixStencil(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());										\
330 																																												\
331 			stencilBuffer.setPixStencil(maskedBitReplace(stencilBufferValue, (EXPRESSION), stencilState.writeMask), fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());	\
332 		}																																										\
333 	}
334 
335 #define SWITCH_DPFAIL_OR_DPPASS(OP_NAME, CONDITION)																											\
336 		switch (stencilState.OP_NAME)																														\
337 		{																																					\
338 			case STENCILOP_KEEP:		SAMPLE_REGISTER_DPFAIL_OR_DPPASS(CONDITION, stencilBufferValue)												break;	\
339 			case STENCILOP_ZERO:		SAMPLE_REGISTER_DPFAIL_OR_DPPASS(CONDITION, 0)																break;	\
340 			case STENCILOP_REPLACE:		SAMPLE_REGISTER_DPFAIL_OR_DPPASS(CONDITION, clampedStencilRef)												break;	\
341 			case STENCILOP_INCR:		SAMPLE_REGISTER_DPFAIL_OR_DPPASS(CONDITION, de::clamp(stencilBufferValue+1, 0, (1<<numStencilBits) - 1))	break;	\
342 			case STENCILOP_DECR:		SAMPLE_REGISTER_DPFAIL_OR_DPPASS(CONDITION, de::clamp(stencilBufferValue-1, 0, (1<<numStencilBits) - 1))	break;	\
343 			case STENCILOP_INCR_WRAP:	SAMPLE_REGISTER_DPFAIL_OR_DPPASS(CONDITION, (stencilBufferValue + 1) & ((1<<numStencilBits) - 1))			break;	\
344 			case STENCILOP_DECR_WRAP:	SAMPLE_REGISTER_DPFAIL_OR_DPPASS(CONDITION, (stencilBufferValue - 1) & ((1<<numStencilBits) - 1))			break;	\
345 			case STENCILOP_INVERT:		SAMPLE_REGISTER_DPFAIL_OR_DPPASS(CONDITION, (~stencilBufferValue) & ((1<<numStencilBits) - 1))				break;	\
346 			default:																																		\
347 				DE_ASSERT(false);																															\
348 		}
349 
350 	int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1);
351 
352 	SWITCH_DPFAIL_OR_DPPASS(dpFail, !m_sampleRegister[regSampleNdx].depthPassed)
353 	SWITCH_DPFAIL_OR_DPPASS(dpPass, m_sampleRegister[regSampleNdx].depthPassed)
354 
355 #undef SWITCH_DPFAIL_OR_DPPASS
356 #undef SAMPLE_REGISTER_DPFAIL_OR_DPPASS
357 }
358 
executeBlendFactorComputeRGB(const Vec4 & blendColor,const BlendState & blendRGBState)359 void FragmentProcessor::executeBlendFactorComputeRGB (const Vec4& blendColor, const BlendState& blendRGBState)
360 {
361 #define SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, FACTOR_EXPRESSION)																				\
362 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)																	\
363 	{																																				\
364 		if (m_sampleRegister[regSampleNdx].isAlive)																									\
365 		{																																			\
366 			const Vec4& src		= m_sampleRegister[regSampleNdx].clampedBlendSrcColor;																\
367 			const Vec4& src1	= m_sampleRegister[regSampleNdx].clampedBlendSrc1Color;																\
368 			const Vec4& dst		= m_sampleRegister[regSampleNdx].clampedBlendDstColor;																\
369 			DE_UNREF(src);																															\
370 			DE_UNREF(src1);																															\
371 			DE_UNREF(dst);																															\
372 																																					\
373 			m_sampleRegister[regSampleNdx].FACTOR_NAME = (FACTOR_EXPRESSION);																		\
374 		}																																			\
375 	}
376 
377 #define SWITCH_SRC_OR_DST_FACTOR_RGB(FUNC_NAME, FACTOR_NAME)																					\
378 	switch (blendRGBState.FUNC_NAME)																											\
379 	{																																			\
380 		case BLENDFUNC_ZERO:						SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(0.0f))								break;	\
381 		case BLENDFUNC_ONE:							SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f))								break;	\
382 		case BLENDFUNC_SRC_COLOR:					SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, src.swizzle(0,1,2))						break;	\
383 		case BLENDFUNC_ONE_MINUS_SRC_COLOR:			SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f) - src.swizzle(0,1,2))			break;	\
384 		case BLENDFUNC_DST_COLOR:					SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, dst.swizzle(0,1,2))						break;	\
385 		case BLENDFUNC_ONE_MINUS_DST_COLOR:			SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f) - dst.swizzle(0,1,2))			break;	\
386 		case BLENDFUNC_SRC_ALPHA:					SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(src.w()))							break;	\
387 		case BLENDFUNC_ONE_MINUS_SRC_ALPHA:			SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f - src.w()))						break;	\
388 		case BLENDFUNC_DST_ALPHA:					SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(dst.w()))							break;	\
389 		case BLENDFUNC_ONE_MINUS_DST_ALPHA:			SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f - dst.w()))						break;	\
390 		case BLENDFUNC_CONSTANT_COLOR:				SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, blendColor.swizzle(0,1,2))				break;	\
391 		case BLENDFUNC_ONE_MINUS_CONSTANT_COLOR:	SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f) - blendColor.swizzle(0,1,2))	break;	\
392 		case BLENDFUNC_CONSTANT_ALPHA:				SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(blendColor.w()))						break;	\
393 		case BLENDFUNC_ONE_MINUS_CONSTANT_ALPHA:	SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f - blendColor.w()))				break;	\
394 		case BLENDFUNC_SRC_ALPHA_SATURATE:			SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(de::min(src.w(), 1.0f - dst.w())))	break;	\
395 		case BLENDFUNC_SRC1_COLOR:					SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, src1.swizzle(0,1,2))						break;	\
396 		case BLENDFUNC_ONE_MINUS_SRC1_COLOR:		SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f) - src1.swizzle(0,1,2))			break;	\
397 		case BLENDFUNC_SRC1_ALPHA:					SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(src1.w()))							break;	\
398 		case BLENDFUNC_ONE_MINUS_SRC1_ALPHA:		SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f - src1.w()))					break;	\
399 		default:																																\
400 			DE_ASSERT(false);																													\
401 	}
402 
403 	SWITCH_SRC_OR_DST_FACTOR_RGB(srcFunc, blendSrcFactorRGB)
404 	SWITCH_SRC_OR_DST_FACTOR_RGB(dstFunc, blendDstFactorRGB)
405 
406 #undef SWITCH_SRC_OR_DST_FACTOR_RGB
407 #undef SAMPLE_REGISTER_BLEND_FACTOR
408 }
409 
executeBlendFactorComputeA(const Vec4 & blendColor,const BlendState & blendAState)410 void FragmentProcessor::executeBlendFactorComputeA (const Vec4& blendColor, const BlendState& blendAState)
411 {
412 #define SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, FACTOR_EXPRESSION)														\
413 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)											\
414 	{																														\
415 		if (m_sampleRegister[regSampleNdx].isAlive)																			\
416 		{																													\
417 			const Vec4& src		= m_sampleRegister[regSampleNdx].clampedBlendSrcColor;										\
418 			const Vec4& src1	= m_sampleRegister[regSampleNdx].clampedBlendSrc1Color;										\
419 			const Vec4& dst		= m_sampleRegister[regSampleNdx].clampedBlendDstColor;										\
420 			DE_UNREF(src);																									\
421 			DE_UNREF(src1);																									\
422 			DE_UNREF(dst);																									\
423 																															\
424 			m_sampleRegister[regSampleNdx].FACTOR_NAME = (FACTOR_EXPRESSION);												\
425 		}																													\
426 	}
427 
428 #define SWITCH_SRC_OR_DST_FACTOR_A(FUNC_NAME, FACTOR_NAME)																		\
429 	switch (blendAState.FUNC_NAME)																								\
430 	{																															\
431 		case BLENDFUNC_ZERO:						SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 0.0f)						break;	\
432 		case BLENDFUNC_ONE:							SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f)						break;	\
433 		case BLENDFUNC_SRC_COLOR:					SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, src.w())					break;	\
434 		case BLENDFUNC_ONE_MINUS_SRC_COLOR:			SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f - src.w())			break;	\
435 		case BLENDFUNC_DST_COLOR:					SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, dst.w())					break;	\
436 		case BLENDFUNC_ONE_MINUS_DST_COLOR:			SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f - dst.w())			break;	\
437 		case BLENDFUNC_SRC_ALPHA:					SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, src.w())					break;	\
438 		case BLENDFUNC_ONE_MINUS_SRC_ALPHA:			SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f - src.w())			break;	\
439 		case BLENDFUNC_DST_ALPHA:					SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, dst.w())					break;	\
440 		case BLENDFUNC_ONE_MINUS_DST_ALPHA:			SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f - dst.w())			break;	\
441 		case BLENDFUNC_CONSTANT_COLOR:				SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, blendColor.w())			break;	\
442 		case BLENDFUNC_ONE_MINUS_CONSTANT_COLOR:	SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f - blendColor.w())	break;	\
443 		case BLENDFUNC_CONSTANT_ALPHA:				SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, blendColor.w())			break;	\
444 		case BLENDFUNC_ONE_MINUS_CONSTANT_ALPHA:	SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f - blendColor.w())	break;	\
445 		case BLENDFUNC_SRC_ALPHA_SATURATE:			SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f)						break;	\
446 		case BLENDFUNC_SRC1_COLOR:					SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, src1.w())					break;	\
447 		case BLENDFUNC_ONE_MINUS_SRC1_COLOR:		SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f - src1.w())			break;	\
448 		case BLENDFUNC_SRC1_ALPHA:					SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, src1.w())					break;	\
449 		case BLENDFUNC_ONE_MINUS_SRC1_ALPHA:		SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f - src1.w())			break;	\
450 		default:																												\
451 			DE_ASSERT(false);																									\
452 	}
453 
454 	SWITCH_SRC_OR_DST_FACTOR_A(srcFunc, blendSrcFactorA)
455 	SWITCH_SRC_OR_DST_FACTOR_A(dstFunc, blendDstFactorA)
456 
457 #undef SWITCH_SRC_OR_DST_FACTOR_A
458 #undef SAMPLE_REGISTER_BLEND_FACTOR
459 }
460 
executeBlend(const BlendState & blendRGBState,const BlendState & blendAState)461 void FragmentProcessor::executeBlend (const BlendState& blendRGBState, const BlendState& blendAState)
462 {
463 #define SAMPLE_REGISTER_BLENDED_COLOR(COLOR_NAME, COLOR_EXPRESSION)						\
464 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)		\
465 	{																					\
466 		if (m_sampleRegister[regSampleNdx].isAlive)										\
467 		{																				\
468 			SampleData& sample		= m_sampleRegister[regSampleNdx];					\
469 			const Vec4& srcColor	= sample.clampedBlendSrcColor;						\
470 			const Vec4& dstColor	= sample.clampedBlendDstColor;						\
471 																						\
472 			sample.COLOR_NAME = (COLOR_EXPRESSION);										\
473 		}																				\
474 	}
475 
476 	switch (blendRGBState.equation)
477 	{
478 		case BLENDEQUATION_ADD:					SAMPLE_REGISTER_BLENDED_COLOR(blendedRGB, srcColor.swizzle(0,1,2)*sample.blendSrcFactorRGB + dstColor.swizzle(0,1,2)*sample.blendDstFactorRGB)	break;
479 		case BLENDEQUATION_SUBTRACT:			SAMPLE_REGISTER_BLENDED_COLOR(blendedRGB, srcColor.swizzle(0,1,2)*sample.blendSrcFactorRGB - dstColor.swizzle(0,1,2)*sample.blendDstFactorRGB)	break;
480 		case BLENDEQUATION_REVERSE_SUBTRACT:	SAMPLE_REGISTER_BLENDED_COLOR(blendedRGB, dstColor.swizzle(0,1,2)*sample.blendDstFactorRGB - srcColor.swizzle(0,1,2)*sample.blendSrcFactorRGB)	break;
481 		case BLENDEQUATION_MIN:					SAMPLE_REGISTER_BLENDED_COLOR(blendedRGB, min(srcColor.swizzle(0,1,2), dstColor.swizzle(0,1,2)))												break;
482 		case BLENDEQUATION_MAX:					SAMPLE_REGISTER_BLENDED_COLOR(blendedRGB, max(srcColor.swizzle(0,1,2), dstColor.swizzle(0,1,2)))												break;
483 		default:
484 			DE_ASSERT(false);
485 	}
486 
487 	switch (blendAState.equation)
488 	{
489 		case BLENDEQUATION_ADD:					SAMPLE_REGISTER_BLENDED_COLOR(blendedA, srcColor.w()*sample.blendSrcFactorA + dstColor.w()*sample.blendDstFactorA)	break;
490 		case BLENDEQUATION_SUBTRACT:			SAMPLE_REGISTER_BLENDED_COLOR(blendedA, srcColor.w()*sample.blendSrcFactorA - dstColor.w()*sample.blendDstFactorA)	break;
491 		case BLENDEQUATION_REVERSE_SUBTRACT:	SAMPLE_REGISTER_BLENDED_COLOR(blendedA, dstColor.w()*sample.blendDstFactorA - srcColor.w()*sample.blendSrcFactorA)	break;
492 		case BLENDEQUATION_MIN:					SAMPLE_REGISTER_BLENDED_COLOR(blendedA, min(srcColor.w(), dstColor.w()))											break;
493 		case BLENDEQUATION_MAX:					SAMPLE_REGISTER_BLENDED_COLOR(blendedA, max(srcColor.w(), dstColor.w()))											break;
494 		default:
495 			DE_ASSERT(false);
496 	}
497 #undef SAMPLE_REGISTER_BLENDED_COLOR
498 }
499 
500 namespace advblend
501 {
502 
multiply(float src,float dst)503 inline float	multiply	(float src, float dst) { return src*dst;					}
screen(float src,float dst)504 inline float	screen		(float src, float dst) { return src + dst - src*dst;		}
darken(float src,float dst)505 inline float	darken		(float src, float dst) { return de::min(src, dst);			}
lighten(float src,float dst)506 inline float	lighten		(float src, float dst) { return de::max(src, dst);			}
difference(float src,float dst)507 inline float	difference	(float src, float dst) { return de::abs(dst-src);			}
exclusion(float src,float dst)508 inline float	exclusion	(float src, float dst) { return src + dst - 2.0f*src*dst;	}
509 
overlay(float src,float dst)510 inline float overlay (float src, float dst)
511 {
512 	if (dst <= 0.5f)
513 		return 2.0f*src*dst;
514 	else
515 		return 1.0f - 2.0f*(1.0f-src)*(1.0f-dst);
516 }
517 
colordodge(float src,float dst)518 inline float colordodge (float src, float dst)
519 {
520 	if (dst <= 0.0f)
521 		return 0.0f;
522 	else if (src < 1.0f)
523 		return de::min(1.0f, dst/(1.0f-src));
524 	else
525 		return 1.0f;
526 }
527 
colorburn(float src,float dst)528 inline float colorburn (float src, float dst)
529 {
530 	if (dst >= 1.0f)
531 		return 1.0f;
532 	else if (src > 0.0f)
533 		return 1.0f - de::min(1.0f, (1.0f-dst)/src);
534 	else
535 		return 0.0f;
536 }
537 
hardlight(float src,float dst)538 inline float hardlight (float src, float dst)
539 {
540 	if (src <= 0.5f)
541 		return 2.0f*src*dst;
542 	else
543 		return 1.0f - 2.0f*(1.0f-src)*(1.0f-dst);
544 }
545 
softlight(float src,float dst)546 inline float softlight (float src, float dst)
547 {
548 	if (src <= 0.5f)
549 		return dst - (1.0f - 2.0f*src)*dst*(1.0f-dst);
550 	else if (dst <= 0.25f)
551 		return dst + (2.0f*src - 1.0f)*dst*((16.0f*dst - 12.0f)*dst + 3.0f);
552 	else
553 		return dst + (2.0f*src - 1.0f)*(deFloatSqrt(dst)-dst);
554 }
555 
minComp(const Vec3 & v)556 inline float minComp (const Vec3& v)
557 {
558 	return de::min(de::min(v.x(), v.y()), v.z());
559 }
560 
maxComp(const Vec3 & v)561 inline float maxComp (const Vec3& v)
562 {
563 	return de::max(de::max(v.x(), v.y()), v.z());
564 }
565 
luminosity(const Vec3 & rgb)566 inline float luminosity (const Vec3& rgb)
567 {
568 	return dot(rgb, Vec3(0.3f, 0.59f, 0.11f));
569 }
570 
saturation(const Vec3 & rgb)571 inline float saturation (const Vec3& rgb)
572 {
573 	return maxComp(rgb) - minComp(rgb);
574 }
575 
setLum(const Vec3 & cbase,const Vec3 & clum)576 Vec3 setLum (const Vec3& cbase, const Vec3& clum)
577 {
578 	const float		lbase	= luminosity(cbase);
579 	const float		llum	= luminosity(clum);
580 	const float		ldiff	= llum - lbase;
581 	const Vec3		color	= cbase + Vec3(ldiff);
582 	const float		minC	= minComp(color);
583 	const float		maxC	= maxComp(color);
584 
585 	if (minC < 0.0f)
586 		return llum + ((color-llum)*llum / (llum != minC ? (llum-minC) : 1.0f));
587 	else if (maxC > 1.0f)
588 		return llum + ((color-llum)*(1.0f-llum) / (llum != maxC ? (maxC-llum) : 1.0f));
589 	else
590 		return color;
591 }
592 
setLumSat(const Vec3 & cbase,const Vec3 & csat,const Vec3 & clum)593 Vec3 setLumSat (const Vec3& cbase, const Vec3& csat, const Vec3& clum)
594 {
595 	const float		minbase	= minComp(cbase);
596 	const float		sbase	= saturation(cbase);
597 	const float		ssat	= saturation(csat);
598 	Vec3			color	= Vec3(0.0f);
599 
600 	if (sbase > 0.0f)
601 		color = (cbase - minbase) * ssat / sbase;
602 
603 	return setLum(color, clum);
604 }
605 
606 } // advblend
607 
executeAdvancedBlend(BlendEquationAdvanced equation)608 void FragmentProcessor::executeAdvancedBlend (BlendEquationAdvanced equation)
609 {
610 	using namespace advblend;
611 
612 #define SAMPLE_REGISTER_ADV_BLEND(FUNCTION_NAME)											\
613 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)			\
614 	{																						\
615 		if (m_sampleRegister[regSampleNdx].isAlive)											\
616 		{																					\
617 			SampleData&	sample		= m_sampleRegister[regSampleNdx];						\
618 			const Vec4&	srcColor	= sample.clampedBlendSrcColor;							\
619 			const Vec4&	dstColor	= sample.clampedBlendDstColor;							\
620 			const Vec3&	bias		= sample.blendSrcFactorRGB;								\
621 			const float	p0			= sample.blendSrcFactorA;								\
622 			const float	r			= FUNCTION_NAME(srcColor[0], dstColor[0])*p0 + bias[0];	\
623 			const float	g			= FUNCTION_NAME(srcColor[1], dstColor[1])*p0 + bias[1];	\
624 			const float	b			= FUNCTION_NAME(srcColor[2], dstColor[2])*p0 + bias[2];	\
625 																							\
626 			sample.blendedRGB = Vec3(r, g, b);												\
627 		}																					\
628 	}
629 
630 #define SAMPLE_REGISTER_ADV_BLEND_HSL(COLOR_EXPRESSION)										\
631 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)			\
632 	{																						\
633 		if (m_sampleRegister[regSampleNdx].isAlive)											\
634 		{																					\
635 			SampleData&	sample		= m_sampleRegister[regSampleNdx];						\
636 			const Vec3	srcColor	= sample.clampedBlendSrcColor.swizzle(0,1,2);			\
637 			const Vec3	dstColor	= sample.clampedBlendDstColor.swizzle(0,1,2);			\
638 			const Vec3&	bias		= sample.blendSrcFactorRGB;								\
639 			const float	p0			= sample.blendSrcFactorA;								\
640 																							\
641 			sample.blendedRGB = (COLOR_EXPRESSION)*p0 + bias;								\
642 		}																					\
643 	}
644 
645 	// Pre-compute factors & compute alpha \todo [2014-03-18 pyry] Re-using variable names.
646 	// \note clampedBlend*Color contains clamped & unpremultiplied colors
647 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
648 	{
649 		if (m_sampleRegister[regSampleNdx].isAlive)
650 		{
651 			SampleData&	sample		= m_sampleRegister[regSampleNdx];
652 			const Vec4&	srcColor	= sample.clampedBlendSrcColor;
653 			const Vec4&	dstColor	= sample.clampedBlendDstColor;
654 			const float	srcA		= srcColor.w();
655 			const float	dstA		= dstColor.w();
656 			const float	p0			= srcA*dstA;
657 			const float p1			= srcA*(1.0f-dstA);
658 			const float p2			= dstA*(1.0f-srcA);
659 			const Vec3	bias		(srcColor[0]*p1 + dstColor[0]*p2,
660 									 srcColor[1]*p1 + dstColor[1]*p2,
661 									 srcColor[2]*p1 + dstColor[2]*p2);
662 
663 			sample.blendSrcFactorRGB	= bias;
664 			sample.blendSrcFactorA		= p0;
665 			sample.blendedA				= p0 + p1 + p2;
666 		}
667 	}
668 
669 	switch (equation)
670 	{
671 		case BLENDEQUATION_ADVANCED_MULTIPLY:		SAMPLE_REGISTER_ADV_BLEND(multiply);									break;
672 		case BLENDEQUATION_ADVANCED_SCREEN:			SAMPLE_REGISTER_ADV_BLEND(screen);										break;
673 		case BLENDEQUATION_ADVANCED_OVERLAY:		SAMPLE_REGISTER_ADV_BLEND(overlay);										break;
674 		case BLENDEQUATION_ADVANCED_DARKEN:			SAMPLE_REGISTER_ADV_BLEND(darken);										break;
675 		case BLENDEQUATION_ADVANCED_LIGHTEN:		SAMPLE_REGISTER_ADV_BLEND(lighten);										break;
676 		case BLENDEQUATION_ADVANCED_COLORDODGE:		SAMPLE_REGISTER_ADV_BLEND(colordodge);									break;
677 		case BLENDEQUATION_ADVANCED_COLORBURN:		SAMPLE_REGISTER_ADV_BLEND(colorburn);									break;
678 		case BLENDEQUATION_ADVANCED_HARDLIGHT:		SAMPLE_REGISTER_ADV_BLEND(hardlight);									break;
679 		case BLENDEQUATION_ADVANCED_SOFTLIGHT:		SAMPLE_REGISTER_ADV_BLEND(softlight);									break;
680 		case BLENDEQUATION_ADVANCED_DIFFERENCE:		SAMPLE_REGISTER_ADV_BLEND(difference);									break;
681 		case BLENDEQUATION_ADVANCED_EXCLUSION:		SAMPLE_REGISTER_ADV_BLEND(exclusion);									break;
682 		case BLENDEQUATION_ADVANCED_HSL_HUE:		SAMPLE_REGISTER_ADV_BLEND_HSL(setLumSat(srcColor, dstColor, dstColor));	break;
683 		case BLENDEQUATION_ADVANCED_HSL_SATURATION:	SAMPLE_REGISTER_ADV_BLEND_HSL(setLumSat(dstColor, srcColor, dstColor));	break;
684 		case BLENDEQUATION_ADVANCED_HSL_COLOR:		SAMPLE_REGISTER_ADV_BLEND_HSL(setLum(srcColor, dstColor));				break;
685 		case BLENDEQUATION_ADVANCED_HSL_LUMINOSITY:	SAMPLE_REGISTER_ADV_BLEND_HSL(setLum(dstColor, srcColor));				break;
686 		default:
687 			DE_ASSERT(false);
688 	}
689 
690 #undef SAMPLE_REGISTER_ADV_BLEND
691 #undef SAMPLE_REGISTER_ADV_BLEND_HSL
692 }
693 
executeColorWrite(int fragNdxOffset,int numSamplesPerFragment,const Fragment * inputFragments,bool isSRGB,const tcu::PixelBufferAccess & colorBuffer)694 void FragmentProcessor::executeColorWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, bool isSRGB, const tcu::PixelBufferAccess& colorBuffer)
695 {
696 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
697 	{
698 		if (m_sampleRegister[regSampleNdx].isAlive)
699 		{
700 			int					fragSampleNdx	= regSampleNdx % numSamplesPerFragment;
701 			const Fragment&		frag			= inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];
702 			Vec4				combinedColor;
703 
704 			combinedColor.xyz()	= m_sampleRegister[regSampleNdx].blendedRGB;
705 			combinedColor.w()	= m_sampleRegister[regSampleNdx].blendedA;
706 
707 			if (isSRGB)
708 				combinedColor = tcu::linearToSRGB(combinedColor);
709 
710 			colorBuffer.setPixel(combinedColor, fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
711 		}
712 	}
713 }
714 
executeRGBA8ColorWrite(int fragNdxOffset,int numSamplesPerFragment,const Fragment * inputFragments,const tcu::PixelBufferAccess & colorBuffer)715 void FragmentProcessor::executeRGBA8ColorWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::PixelBufferAccess& colorBuffer)
716 {
717 	const int		fragStride	= 4;
718 	const int		xStride		= colorBuffer.getRowPitch();
719 	const int		yStride		= colorBuffer.getSlicePitch();
720 	deUint8* const	basePtr		= (deUint8*)colorBuffer.getDataPtr();
721 
722 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
723 	{
724 		if (m_sampleRegister[regSampleNdx].isAlive)
725 		{
726 			const int			fragSampleNdx	= regSampleNdx % numSamplesPerFragment;
727 			const Fragment&		frag			= inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];
728 			deUint8*			dstPtr			= basePtr + fragSampleNdx*fragStride + frag.pixelCoord.x()*xStride + frag.pixelCoord.y()*yStride;
729 
730 			dstPtr[0] = tcu::floatToU8(m_sampleRegister[regSampleNdx].blendedRGB.x());
731 			dstPtr[1] = tcu::floatToU8(m_sampleRegister[regSampleNdx].blendedRGB.y());
732 			dstPtr[2] = tcu::floatToU8(m_sampleRegister[regSampleNdx].blendedRGB.z());
733 			dstPtr[3] = tcu::floatToU8(m_sampleRegister[regSampleNdx].blendedA);
734 		}
735 	}
736 }
737 
executeMaskedColorWrite(int fragNdxOffset,int numSamplesPerFragment,const Fragment * inputFragments,const Vec4 & colorMaskFactor,const Vec4 & colorMaskNegationFactor,bool isSRGB,const tcu::PixelBufferAccess & colorBuffer)738 void FragmentProcessor::executeMaskedColorWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const Vec4& colorMaskFactor, const Vec4& colorMaskNegationFactor, bool isSRGB, const tcu::PixelBufferAccess& colorBuffer)
739 {
740 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
741 	{
742 		if (m_sampleRegister[regSampleNdx].isAlive)
743 		{
744 			int					fragSampleNdx	= regSampleNdx % numSamplesPerFragment;
745 			const Fragment&		frag			= inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];
746 			Vec4				originalColor	= colorBuffer.getPixel(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
747 			Vec4				newColor;
748 
749 			newColor.xyz()	= m_sampleRegister[regSampleNdx].blendedRGB;
750 			newColor.w()	= m_sampleRegister[regSampleNdx].blendedA;
751 
752 			if (isSRGB)
753 				newColor = tcu::linearToSRGB(newColor);
754 
755 			newColor = colorMaskFactor*newColor + colorMaskNegationFactor*originalColor;
756 
757 			colorBuffer.setPixel(newColor, fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
758 		}
759 	}
760 }
761 
executeSignedValueWrite(int fragNdxOffset,int numSamplesPerFragment,const Fragment * inputFragments,const tcu::BVec4 & colorMask,const tcu::PixelBufferAccess & colorBuffer)762 void FragmentProcessor::executeSignedValueWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::BVec4& colorMask, const tcu::PixelBufferAccess& colorBuffer)
763 {
764 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
765 	{
766 		if (m_sampleRegister[regSampleNdx].isAlive)
767 		{
768 			int					fragSampleNdx	= regSampleNdx % numSamplesPerFragment;
769 			const Fragment&		frag			= inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];
770 			const IVec4			originalValue	= colorBuffer.getPixelInt(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
771 
772 			colorBuffer.setPixel(tcu::select(m_sampleRegister[regSampleNdx].signedValue, originalValue, colorMask), fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
773 		}
774 	}
775 }
776 
executeUnsignedValueWrite(int fragNdxOffset,int numSamplesPerFragment,const Fragment * inputFragments,const tcu::BVec4 & colorMask,const tcu::PixelBufferAccess & colorBuffer)777 void FragmentProcessor::executeUnsignedValueWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::BVec4& colorMask, const tcu::PixelBufferAccess& colorBuffer)
778 {
779 	for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
780 	{
781 		if (m_sampleRegister[regSampleNdx].isAlive)
782 		{
783 			int					fragSampleNdx	= regSampleNdx % numSamplesPerFragment;
784 			const Fragment&		frag			= inputFragments[fragNdxOffset + regSampleNdx/numSamplesPerFragment];
785 			const UVec4			originalValue	= colorBuffer.getPixelUint(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
786 
787 			colorBuffer.setPixel(tcu::select(m_sampleRegister[regSampleNdx].unsignedValue, originalValue, colorMask), fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
788 		}
789 	}
790 }
791 
render(const rr::MultisamplePixelBufferAccess & msColorBuffer,const rr::MultisamplePixelBufferAccess & msDepthBuffer,const rr::MultisamplePixelBufferAccess & msStencilBuffer,const Fragment * inputFragments,int numFragments,FaceType fragmentFacing,const FragmentOperationState & state)792 void FragmentProcessor::render (const rr::MultisamplePixelBufferAccess&		msColorBuffer,
793 								const rr::MultisamplePixelBufferAccess&		msDepthBuffer,
794 								const rr::MultisamplePixelBufferAccess&		msStencilBuffer,
795 								const Fragment*								inputFragments,
796 								int											numFragments,
797 								FaceType									fragmentFacing,
798 								const FragmentOperationState&				state)
799 {
800 	DE_ASSERT(fragmentFacing < FACETYPE_LAST);
801 	DE_ASSERT(state.numStencilBits < 32); // code bitshifts numStencilBits, avoid undefined behavior
802 
803 	const tcu::PixelBufferAccess&	colorBuffer			= msColorBuffer.raw();
804 	const tcu::PixelBufferAccess&	depthBuffer			= msDepthBuffer.raw();
805 	const tcu::PixelBufferAccess&	stencilBuffer		= msStencilBuffer.raw();
806 
807 	bool							hasDepth			= depthBuffer.getWidth() > 0	&& depthBuffer.getHeight() > 0		&& depthBuffer.getDepth() > 0;
808 	bool							hasStencil			= stencilBuffer.getWidth() > 0	&& stencilBuffer.getHeight() > 0	&& stencilBuffer.getDepth() > 0;
809 	bool							doDepthBoundsTest	= hasDepth		&& state.depthBoundsTestEnabled;
810 	bool							doDepthTest			= hasDepth		&& state.depthTestEnabled;
811 	bool							doStencilTest		= hasStencil	&& state.stencilTestEnabled;
812 
813 	tcu::TextureChannelClass		colorbufferClass	= tcu::getTextureChannelClass(msColorBuffer.raw().getFormat().type);
814 	rr::GenericVecType				fragmentDataType	= (colorbufferClass == tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER) ? (rr::GENERICVECTYPE_INT32) : ((colorbufferClass == tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER) ? (rr::GENERICVECTYPE_UINT32) : (rr::GENERICVECTYPE_FLOAT));
815 
816 	DE_ASSERT((!hasDepth || colorBuffer.getWidth() == depthBuffer.getWidth())	&& (!hasStencil || colorBuffer.getWidth() == stencilBuffer.getWidth()));
817 	DE_ASSERT((!hasDepth || colorBuffer.getHeight() == depthBuffer.getHeight())	&& (!hasStencil || colorBuffer.getHeight() == stencilBuffer.getHeight()));
818 	DE_ASSERT((!hasDepth || colorBuffer.getDepth() == depthBuffer.getDepth())	&& (!hasStencil || colorBuffer.getDepth() == stencilBuffer.getDepth()));
819 
820 	// Combined formats must be separated beforehand
821 	DE_ASSERT(!hasDepth || (!tcu::isCombinedDepthStencilType(depthBuffer.getFormat().type) && depthBuffer.getFormat().order == tcu::TextureFormat::D));
822 	DE_ASSERT(!hasStencil || (!tcu::isCombinedDepthStencilType(stencilBuffer.getFormat().type) && stencilBuffer.getFormat().order == tcu::TextureFormat::S));
823 
824 	int						numSamplesPerFragment		= colorBuffer.getWidth();
825 	int						totalNumSamples				= numFragments*numSamplesPerFragment;
826 	int						numSampleGroups				= (totalNumSamples - 1) / SAMPLE_REGISTER_SIZE + 1; // \note totalNumSamples/SAMPLE_REGISTER_SIZE rounded up.
827 	const StencilState&		stencilState				= state.stencilStates[fragmentFacing];
828 	Vec4					colorMaskFactor				(state.colorMask[0] ? 1.0f : 0.0f, state.colorMask[1] ? 1.0f : 0.0f, state.colorMask[2] ? 1.0f : 0.0f, state.colorMask[3] ? 1.0f : 0.0f);
829 	Vec4					colorMaskNegationFactor		(state.colorMask[0] ? 0.0f : 1.0f, state.colorMask[1] ? 0.0f : 1.0f, state.colorMask[2] ? 0.0f : 1.0f, state.colorMask[3] ? 0.0f : 1.0f);
830 	bool					sRGBTarget					= state.sRGBEnabled && tcu::isSRGB(colorBuffer.getFormat());
831 
832 	DE_ASSERT(SAMPLE_REGISTER_SIZE % numSamplesPerFragment == 0);
833 
834 	// Divide the fragments' samples into groups of size SAMPLE_REGISTER_SIZE, and perform
835 	// the per-sample operations for one group at a time.
836 
837 	for (int sampleGroupNdx = 0; sampleGroupNdx < numSampleGroups; sampleGroupNdx++)
838 	{
839 		// The index of the fragment of the sample at the beginning of m_sampleRegisters.
840 		int groupFirstFragNdx = (sampleGroupNdx*SAMPLE_REGISTER_SIZE) / numSamplesPerFragment;
841 
842 		// Initialize sample data in the sample register.
843 
844 		for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
845 		{
846 			int fragNdx			= groupFirstFragNdx + regSampleNdx/numSamplesPerFragment;
847 			int fragSampleNdx	= regSampleNdx % numSamplesPerFragment;
848 
849 			if (fragNdx < numFragments)
850 			{
851 				m_sampleRegister[regSampleNdx].isAlive		= (inputFragments[fragNdx].coverage & (1u << fragSampleNdx)) != 0;
852 				m_sampleRegister[regSampleNdx].depthPassed	= true; // \note This will stay true if depth test is disabled.
853 			}
854 			else
855 				m_sampleRegister[regSampleNdx].isAlive = false;
856 		}
857 
858 		// Scissor test.
859 
860 		if (state.scissorTestEnabled)
861 			executeScissorTest(groupFirstFragNdx, numSamplesPerFragment, inputFragments, state.scissorRectangle);
862 
863 		// Depth bounds test.
864 
865 		if (doDepthBoundsTest)
866 			executeDepthBoundsTest(groupFirstFragNdx, numSamplesPerFragment, inputFragments, state.minDepthBound, state.maxDepthBound, depthBuffer);
867 
868 		// Stencil test.
869 
870 		if (doStencilTest)
871 		{
872 			executeStencilCompare(groupFirstFragNdx, numSamplesPerFragment, inputFragments, stencilState, state.numStencilBits, stencilBuffer);
873 			executeStencilSFail(groupFirstFragNdx, numSamplesPerFragment, inputFragments, stencilState, state.numStencilBits, stencilBuffer);
874 		}
875 
876 		// Depth test.
877 		// \note Current value of isAlive is needed for dpPass and dpFail, so it's only updated after them and not right after depth test.
878 
879 		if (doDepthTest)
880 		{
881 			executeDepthCompare(groupFirstFragNdx, numSamplesPerFragment, inputFragments, state.depthFunc, depthBuffer);
882 
883 			if (state.depthMask)
884 				executeDepthWrite(groupFirstFragNdx, numSamplesPerFragment, inputFragments, depthBuffer);
885 		}
886 
887 		// Do dpFail and dpPass stencil writes.
888 
889 		if (doStencilTest)
890 			executeStencilDpFailAndPass(groupFirstFragNdx, numSamplesPerFragment, inputFragments, stencilState, state.numStencilBits, stencilBuffer);
891 
892 		// Kill the samples that failed depth test.
893 
894 		if (doDepthTest)
895 		{
896 			for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
897 				m_sampleRegister[regSampleNdx].isAlive = m_sampleRegister[regSampleNdx].isAlive && m_sampleRegister[regSampleNdx].depthPassed;
898 		}
899 
900 		// Paint fragments to target
901 
902 		switch (fragmentDataType)
903 		{
904 			case rr::GENERICVECTYPE_FLOAT:
905 			{
906 				// Select min/max clamping values for blending factors and operands
907 				Vec4 minClampValue;
908 				Vec4 maxClampValue;
909 
910 				if (colorbufferClass == tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT)
911 				{
912 					minClampValue = Vec4(0.0f);
913 					maxClampValue = Vec4(1.0f);
914 				}
915 				else if (colorbufferClass == tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT)
916 				{
917 					minClampValue = Vec4(-1.0f);
918 					maxClampValue = Vec4(1.0f);
919 				}
920 				else
921 				{
922 					// No clamping
923 					minClampValue = Vec4(-std::numeric_limits<float>::infinity());
924 					maxClampValue = Vec4(std::numeric_limits<float>::infinity());
925 				}
926 
927 				// Blend calculation - only if using blend.
928 				if (state.blendMode == BLENDMODE_STANDARD)
929 				{
930 					// Put dst color to register, doing srgb-to-linear conversion if needed.
931 					for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
932 					{
933 						if (m_sampleRegister[regSampleNdx].isAlive)
934 						{
935 							int					fragSampleNdx	= regSampleNdx % numSamplesPerFragment;
936 							const Fragment&		frag			= inputFragments[groupFirstFragNdx + regSampleNdx/numSamplesPerFragment];
937 							Vec4				dstColor		= colorBuffer.getPixel(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
938 
939 							m_sampleRegister[regSampleNdx].clampedBlendSrcColor		= clamp(frag.value.get<float>(), minClampValue, maxClampValue);
940 							m_sampleRegister[regSampleNdx].clampedBlendSrc1Color	= clamp(frag.value1.get<float>(), minClampValue, maxClampValue);
941 							m_sampleRegister[regSampleNdx].clampedBlendDstColor		= clamp(sRGBTarget ? tcu::sRGBToLinear(dstColor) : dstColor, minClampValue, maxClampValue);
942 						}
943 					}
944 
945 					// Calculate blend factors to register.
946 					executeBlendFactorComputeRGB(state.blendColor, state.blendRGBState);
947 					executeBlendFactorComputeA(state.blendColor, state.blendAState);
948 
949 					// Compute blended color.
950 					executeBlend(state.blendRGBState, state.blendAState);
951 				}
952 				else if (state.blendMode == BLENDMODE_ADVANCED)
953 				{
954 					// Unpremultiply colors for blending, and do sRGB->linear if necessary
955 					// \todo [2014-03-17 pyry] Re-consider clampedBlend*Color var names
956 					for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
957 					{
958 						if (m_sampleRegister[regSampleNdx].isAlive)
959 						{
960 							int					fragSampleNdx	= regSampleNdx % numSamplesPerFragment;
961 							const Fragment&		frag			= inputFragments[groupFirstFragNdx + regSampleNdx/numSamplesPerFragment];
962 							const Vec4			srcColor		= frag.value.get<float>();
963 							const Vec4			dstColor		= colorBuffer.getPixel(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
964 
965 							m_sampleRegister[regSampleNdx].clampedBlendSrcColor		= unpremultiply(clamp(srcColor, minClampValue, maxClampValue));
966 							m_sampleRegister[regSampleNdx].clampedBlendDstColor		= unpremultiply(clamp(sRGBTarget ? tcu::sRGBToLinear(dstColor) : dstColor, minClampValue, maxClampValue));
967 						}
968 					}
969 
970 					executeAdvancedBlend(state.blendEquationAdvaced);
971 				}
972 				else
973 				{
974 					// Not using blend - just put values to register as-is.
975 					DE_ASSERT(state.blendMode == BLENDMODE_NONE);
976 
977 					for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
978 					{
979 						if (m_sampleRegister[regSampleNdx].isAlive)
980 						{
981 							const Fragment& frag = inputFragments[groupFirstFragNdx + regSampleNdx/numSamplesPerFragment];
982 
983 							m_sampleRegister[regSampleNdx].blendedRGB	= frag.value.get<float>().xyz();
984 							m_sampleRegister[regSampleNdx].blendedA		= frag.value.get<float>().w();
985 						}
986 					}
987 				}
988 
989 				// Clamp result values in sample register
990 				if (colorbufferClass != tcu::TEXTURECHANNELCLASS_FLOATING_POINT)
991 				{
992 					for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
993 					{
994 						if (m_sampleRegister[regSampleNdx].isAlive)
995 						{
996 							m_sampleRegister[regSampleNdx].blendedRGB	= clamp(m_sampleRegister[regSampleNdx].blendedRGB, minClampValue.swizzle(0, 1, 2), maxClampValue.swizzle(0, 1, 2));
997 							m_sampleRegister[regSampleNdx].blendedA		= clamp(m_sampleRegister[regSampleNdx].blendedA, minClampValue.w(), maxClampValue.w());
998 						}
999 					}
1000 				}
1001 
1002 				// Finally, write the colors to the color buffer.
1003 
1004 				if (state.colorMask[0] && state.colorMask[1] && state.colorMask[2] && state.colorMask[3])
1005 				{
1006 					if (colorBuffer.getFormat() == tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8))
1007 						executeRGBA8ColorWrite(groupFirstFragNdx, numSamplesPerFragment, inputFragments, colorBuffer);
1008 					else
1009 						executeColorWrite(groupFirstFragNdx, numSamplesPerFragment, inputFragments, sRGBTarget, colorBuffer);
1010 				}
1011 				else if (state.colorMask[0] || state.colorMask[1] || state.colorMask[2] || state.colorMask[3])
1012 					executeMaskedColorWrite(groupFirstFragNdx, numSamplesPerFragment, inputFragments, colorMaskFactor, colorMaskNegationFactor, sRGBTarget, colorBuffer);
1013 				break;
1014 			}
1015 			case rr::GENERICVECTYPE_INT32:
1016 				// Write fragments
1017 				for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
1018 				{
1019 					if (m_sampleRegister[regSampleNdx].isAlive)
1020 					{
1021 						const Fragment& frag = inputFragments[groupFirstFragNdx + regSampleNdx/numSamplesPerFragment];
1022 
1023 						m_sampleRegister[regSampleNdx].signedValue = frag.value.get<deInt32>();
1024 					}
1025 				}
1026 
1027 				if (state.colorMask[0] || state.colorMask[1] || state.colorMask[2] || state.colorMask[3])
1028 					executeSignedValueWrite(groupFirstFragNdx, numSamplesPerFragment, inputFragments, state.colorMask, colorBuffer);
1029 				break;
1030 
1031 			case rr::GENERICVECTYPE_UINT32:
1032 				// Write fragments
1033 				for (int regSampleNdx = 0; regSampleNdx < SAMPLE_REGISTER_SIZE; regSampleNdx++)
1034 				{
1035 					if (m_sampleRegister[regSampleNdx].isAlive)
1036 					{
1037 						const Fragment& frag = inputFragments[groupFirstFragNdx + regSampleNdx/numSamplesPerFragment];
1038 
1039 						m_sampleRegister[regSampleNdx].unsignedValue = frag.value.get<deUint32>();
1040 					}
1041 				}
1042 
1043 				if (state.colorMask[0] || state.colorMask[1] || state.colorMask[2] || state.colorMask[3])
1044 					executeUnsignedValueWrite(groupFirstFragNdx, numSamplesPerFragment, inputFragments, state.colorMask, colorBuffer);
1045 				break;
1046 
1047 			default:
1048 				DE_ASSERT(DE_FALSE);
1049 		}
1050 	}
1051 }
1052 
1053 } // rr
1054