Searched defs:eye (Results 1 – 6 of 6) sorted by relevance
/frameworks/native/libs/math/include/math/ |
D | mat4.h | 494 CONSTEXPR TMat44<T> TMat44<T>::lookAt(const TVec3<A>& eye, const TVec3<B>& center, const TVec3<C>& … in lookAt()
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/frameworks/rs/tests/java_api/VrDemo/src/com/example/android/rs/vr/engine/ |
D | ViewMatrix.java | 214 double[] eye = {-10, 0, 0}; in main() local
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/frameworks/opt/gamesdk/third_party/cube/app/src/main/cpp/ |
D | linmath.h | 347 static inline void mat4x4_look_at(mat4x4 m, vec3 eye, vec3 center, vec3 up) { in mat4x4_look_at()
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D | cube.cpp | 890 vec3 eye = {0.0f, 3.0f, 5.0f}; in init() local
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D | cube.c | 3788 vec3 eye = {0.0f, 3.0f, 5.0f}; in demo_init() local
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/frameworks/native/opengl/libagl/ |
D | context.h | 137 vec4_t eye; member
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