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1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2 
3 /*
4  * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the next
14  * paragraph) shall be included in all copies or substantial portions of the
15  * Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23  * SOFTWARE.
24  *
25  * Authors:
26  *    Rob Clark <robclark@freedesktop.org>
27  */
28 
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_inlines.h"
33 #include "util/u_format.h"
34 
35 #include "fd3_texture.h"
36 #include "fd3_format.h"
37 
38 static enum a3xx_tex_clamp
tex_clamp(unsigned wrap,bool clamp_to_edge,bool * needs_border)39 tex_clamp(unsigned wrap, bool clamp_to_edge, bool *needs_border)
40 {
41 	/* Hardware does not support _CLAMP, but we emulate it: */
42 	if (wrap == PIPE_TEX_WRAP_CLAMP) {
43 		wrap = (clamp_to_edge) ?
44 			PIPE_TEX_WRAP_CLAMP_TO_EDGE : PIPE_TEX_WRAP_CLAMP_TO_BORDER;
45 	}
46 
47 	switch (wrap) {
48 	case PIPE_TEX_WRAP_REPEAT:
49 		return A3XX_TEX_REPEAT;
50 	case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
51 		return A3XX_TEX_CLAMP_TO_EDGE;
52 	case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
53 		*needs_border = true;
54 		return A3XX_TEX_CLAMP_TO_BORDER;
55 	case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
56 		/* only works for PoT.. need to emulate otherwise! */
57 		return A3XX_TEX_MIRROR_CLAMP;
58 	case PIPE_TEX_WRAP_MIRROR_REPEAT:
59 		return A3XX_TEX_MIRROR_REPEAT;
60 	case PIPE_TEX_WRAP_MIRROR_CLAMP:
61 	case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
62 		/* these two we could perhaps emulate, but we currently
63 		 * just don't advertise PIPE_CAP_TEXTURE_MIRROR_CLAMP
64 		 */
65 	default:
66 		DBG("invalid wrap: %u", wrap);
67 		return 0;
68 	}
69 }
70 
71 static enum a3xx_tex_filter
tex_filter(unsigned filter,bool aniso)72 tex_filter(unsigned filter, bool aniso)
73 {
74 	switch (filter) {
75 	case PIPE_TEX_FILTER_NEAREST:
76 		return A3XX_TEX_NEAREST;
77 	case PIPE_TEX_FILTER_LINEAR:
78 		return aniso ? A3XX_TEX_ANISO : A3XX_TEX_LINEAR;
79 	default:
80 		DBG("invalid filter: %u", filter);
81 		return 0;
82 	}
83 }
84 
85 static void *
fd3_sampler_state_create(struct pipe_context * pctx,const struct pipe_sampler_state * cso)86 fd3_sampler_state_create(struct pipe_context *pctx,
87 		const struct pipe_sampler_state *cso)
88 {
89 	struct fd3_sampler_stateobj *so = CALLOC_STRUCT(fd3_sampler_stateobj);
90 	unsigned aniso = util_last_bit(MIN2(cso->max_anisotropy >> 1, 8));
91 	bool miplinear = false;
92 	bool clamp_to_edge;
93 
94 	if (!so)
95 		return NULL;
96 
97 	if (cso->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR)
98 		miplinear = true;
99 
100 	so->base = *cso;
101 
102 	/*
103 	 * For nearest filtering, _CLAMP means _CLAMP_TO_EDGE;  for linear
104 	 * filtering, _CLAMP means _CLAMP_TO_BORDER while additionally
105 	 * clamping the texture coordinates to [0.0, 1.0].
106 	 *
107 	 * The clamping will be taken care of in the shaders.  There are two
108 	 * filters here, but let the minification one has a say.
109 	 */
110 	clamp_to_edge = (cso->min_img_filter == PIPE_TEX_FILTER_NEAREST);
111 	if (!clamp_to_edge) {
112 		so->saturate_s = (cso->wrap_s == PIPE_TEX_WRAP_CLAMP);
113 		so->saturate_t = (cso->wrap_t == PIPE_TEX_WRAP_CLAMP);
114 		so->saturate_r = (cso->wrap_r == PIPE_TEX_WRAP_CLAMP);
115 	}
116 
117 	so->needs_border = false;
118 	so->texsamp0 =
119 			COND(!cso->normalized_coords, A3XX_TEX_SAMP_0_UNNORM_COORDS) |
120 			COND(!cso->seamless_cube_map, A3XX_TEX_SAMP_0_CUBEMAPSEAMLESSFILTOFF) |
121 			COND(miplinear, A3XX_TEX_SAMP_0_MIPFILTER_LINEAR) |
122 			A3XX_TEX_SAMP_0_XY_MAG(tex_filter(cso->mag_img_filter, aniso)) |
123 			A3XX_TEX_SAMP_0_XY_MIN(tex_filter(cso->min_img_filter, aniso)) |
124 			A3XX_TEX_SAMP_0_ANISO(aniso) |
125 			A3XX_TEX_SAMP_0_WRAP_S(tex_clamp(cso->wrap_s, clamp_to_edge, &so->needs_border)) |
126 			A3XX_TEX_SAMP_0_WRAP_T(tex_clamp(cso->wrap_t, clamp_to_edge, &so->needs_border)) |
127 			A3XX_TEX_SAMP_0_WRAP_R(tex_clamp(cso->wrap_r, clamp_to_edge, &so->needs_border));
128 
129 	if (cso->compare_mode)
130 		so->texsamp0 |= A3XX_TEX_SAMP_0_COMPARE_FUNC(cso->compare_func); /* maps 1:1 */
131 
132 	if (cso->min_mip_filter != PIPE_TEX_MIPFILTER_NONE) {
133 		so->texsamp1 =
134 				A3XX_TEX_SAMP_1_LOD_BIAS(cso->lod_bias) |
135 				A3XX_TEX_SAMP_1_MIN_LOD(cso->min_lod) |
136 				A3XX_TEX_SAMP_1_MAX_LOD(cso->max_lod);
137 	} else {
138 		so->texsamp1 = 0x00000000;
139 	}
140 
141 	return so;
142 }
143 
144 static void
fd3_sampler_states_bind(struct pipe_context * pctx,enum pipe_shader_type shader,unsigned start,unsigned nr,void ** hwcso)145 fd3_sampler_states_bind(struct pipe_context *pctx,
146 		enum pipe_shader_type shader, unsigned start,
147 		unsigned nr, void **hwcso)
148 {
149 	struct fd_context *ctx = fd_context(pctx);
150 	struct fd3_context *fd3_ctx = fd3_context(ctx);
151 	uint16_t saturate_s = 0, saturate_t = 0, saturate_r = 0;
152 	unsigned i;
153 
154 	if (!hwcso)
155 		nr = 0;
156 
157 	for (i = 0; i < nr; i++) {
158 		if (hwcso[i]) {
159 			struct fd3_sampler_stateobj *sampler =
160 					fd3_sampler_stateobj(hwcso[i]);
161 			if (sampler->saturate_s)
162 				saturate_s |= (1 << i);
163 			if (sampler->saturate_t)
164 				saturate_t |= (1 << i);
165 			if (sampler->saturate_r)
166 				saturate_r |= (1 << i);
167 		}
168 	}
169 
170 	fd_sampler_states_bind(pctx, shader, start, nr, hwcso);
171 
172 	if (shader == PIPE_SHADER_FRAGMENT) {
173 		fd3_ctx->fsaturate =
174 			(saturate_s != 0) ||
175 			(saturate_t != 0) ||
176 			(saturate_r != 0);
177 		fd3_ctx->fsaturate_s = saturate_s;
178 		fd3_ctx->fsaturate_t = saturate_t;
179 		fd3_ctx->fsaturate_r = saturate_r;
180 	} else if (shader == PIPE_SHADER_VERTEX) {
181 		fd3_ctx->vsaturate =
182 			(saturate_s != 0) ||
183 			(saturate_t != 0) ||
184 			(saturate_r != 0);
185 		fd3_ctx->vsaturate_s = saturate_s;
186 		fd3_ctx->vsaturate_t = saturate_t;
187 		fd3_ctx->vsaturate_r = saturate_r;
188 	}
189 }
190 
191 static enum a3xx_tex_type
tex_type(unsigned target)192 tex_type(unsigned target)
193 {
194 	switch (target) {
195 	default:
196 		assert(0);
197 	case PIPE_BUFFER:
198 	case PIPE_TEXTURE_1D:
199 	case PIPE_TEXTURE_1D_ARRAY:
200 		return A3XX_TEX_1D;
201 	case PIPE_TEXTURE_RECT:
202 	case PIPE_TEXTURE_2D:
203 	case PIPE_TEXTURE_2D_ARRAY:
204 		return A3XX_TEX_2D;
205 	case PIPE_TEXTURE_3D:
206 		return A3XX_TEX_3D;
207 	case PIPE_TEXTURE_CUBE:
208 	case PIPE_TEXTURE_CUBE_ARRAY:
209 		return A3XX_TEX_CUBE;
210 	}
211 }
212 
213 static struct pipe_sampler_view *
fd3_sampler_view_create(struct pipe_context * pctx,struct pipe_resource * prsc,const struct pipe_sampler_view * cso)214 fd3_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
215 		const struct pipe_sampler_view *cso)
216 {
217 	struct fd3_pipe_sampler_view *so = CALLOC_STRUCT(fd3_pipe_sampler_view);
218 	struct fd_resource *rsc = fd_resource(prsc);
219 	unsigned lvl;
220 	uint32_t sz2 = 0;
221 
222 	if (!so)
223 		return NULL;
224 
225 	so->base = *cso;
226 	pipe_reference(NULL, &prsc->reference);
227 	so->base.texture = prsc;
228 	so->base.reference.count = 1;
229 	so->base.context = pctx;
230 
231 	so->texconst0 =
232 			A3XX_TEX_CONST_0_TYPE(tex_type(prsc->target)) |
233 			A3XX_TEX_CONST_0_FMT(fd3_pipe2tex(cso->format)) |
234 			fd3_tex_swiz(cso->format, cso->swizzle_r, cso->swizzle_g,
235 						cso->swizzle_b, cso->swizzle_a);
236 
237 	if (prsc->target == PIPE_BUFFER || util_format_is_pure_integer(cso->format))
238 		so->texconst0 |= A3XX_TEX_CONST_0_NOCONVERT;
239 	if (util_format_is_srgb(cso->format))
240 		so->texconst0 |= A3XX_TEX_CONST_0_SRGB;
241 
242 	if (prsc->target == PIPE_BUFFER) {
243 		lvl = 0;
244 		so->texconst1 =
245 			A3XX_TEX_CONST_1_FETCHSIZE(fd3_pipe2fetchsize(cso->format)) |
246 			A3XX_TEX_CONST_1_WIDTH(cso->u.buf.size / util_format_get_blocksize(cso->format)) |
247 			A3XX_TEX_CONST_1_HEIGHT(1);
248 	} else {
249 		unsigned miplevels;
250 
251 		lvl = fd_sampler_first_level(cso);
252 		miplevels = fd_sampler_last_level(cso) - lvl;
253 
254 		so->texconst0 |= A3XX_TEX_CONST_0_MIPLVLS(miplevels);
255 		so->texconst1 =
256 			A3XX_TEX_CONST_1_FETCHSIZE(fd3_pipe2fetchsize(cso->format)) |
257 			A3XX_TEX_CONST_1_WIDTH(u_minify(prsc->width0, lvl)) |
258 			A3XX_TEX_CONST_1_HEIGHT(u_minify(prsc->height0, lvl));
259 	}
260 	/* when emitted, A3XX_TEX_CONST_2_INDX() must be OR'd in: */
261 	so->texconst2 =
262 			A3XX_TEX_CONST_2_PITCH(fd3_pipe2nblocksx(cso->format, rsc->slices[lvl].pitch) * rsc->cpp);
263 	switch (prsc->target) {
264 	case PIPE_TEXTURE_1D_ARRAY:
265 	case PIPE_TEXTURE_2D_ARRAY:
266 		so->texconst3 =
267 				A3XX_TEX_CONST_3_DEPTH(prsc->array_size - 1) |
268 				A3XX_TEX_CONST_3_LAYERSZ1(rsc->slices[0].size0);
269 		break;
270 	case PIPE_TEXTURE_3D:
271 		so->texconst3 =
272 				A3XX_TEX_CONST_3_DEPTH(u_minify(prsc->depth0, lvl)) |
273 				A3XX_TEX_CONST_3_LAYERSZ1(rsc->slices[lvl].size0);
274 		while (lvl < cso->u.tex.last_level && sz2 != rsc->slices[lvl+1].size0)
275 			sz2 = rsc->slices[++lvl].size0;
276 		so->texconst3 |= A3XX_TEX_CONST_3_LAYERSZ2(sz2);
277 		break;
278 	default:
279 		so->texconst3 = 0x00000000;
280 		break;
281 	}
282 
283 	return &so->base;
284 }
285 
286 void
fd3_texture_init(struct pipe_context * pctx)287 fd3_texture_init(struct pipe_context *pctx)
288 {
289 	pctx->create_sampler_state = fd3_sampler_state_create;
290 	pctx->bind_sampler_states = fd3_sampler_states_bind;
291 	pctx->create_sampler_view = fd3_sampler_view_create;
292 	pctx->set_sampler_views = fd_set_sampler_views;
293 }
294