1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #ifndef FD4_EMIT_H
30 #define FD4_EMIT_H
31
32 #include "pipe/p_context.h"
33
34 #include "freedreno_context.h"
35 #include "fd4_format.h"
36 #include "fd4_program.h"
37 #include "ir3_shader.h"
38
39 struct fd_ringbuffer;
40
41 void fd4_emit_gmem_restore_tex(struct fd_ringbuffer *ring,
42 unsigned nr_bufs, struct pipe_surface **bufs);
43
44 /* grouped together emit-state for prog/vertex/state emit: */
45 struct fd4_emit {
46 struct pipe_debug_callback *debug;
47 const struct fd_vertex_state *vtx;
48 const struct fd_program_stateobj *prog;
49 const struct pipe_draw_info *info;
50 struct ir3_shader_key key;
51 enum fd_dirty_3d_state dirty;
52
53 uint32_t sprite_coord_enable; /* bitmask */
54 bool sprite_coord_mode;
55 bool rasterflat;
56 bool no_decode_srgb;
57
58 /* cached to avoid repeated lookups of same variants: */
59 const struct ir3_shader_variant *vp, *fp;
60 /* TODO: other shader stages.. */
61 };
62
fd4_emit_format(struct pipe_surface * surf)63 static inline enum a4xx_color_fmt fd4_emit_format(struct pipe_surface *surf)
64 {
65 if (!surf)
66 return 0;
67 return fd4_pipe2color(surf->format);
68 }
69
70 static inline const struct ir3_shader_variant *
fd4_emit_get_vp(struct fd4_emit * emit)71 fd4_emit_get_vp(struct fd4_emit *emit)
72 {
73 if (!emit->vp) {
74 struct fd4_shader_stateobj *so = emit->prog->vp;
75 emit->vp = ir3_shader_variant(so->shader, emit->key, emit->debug);
76 }
77 return emit->vp;
78 }
79
80 static inline const struct ir3_shader_variant *
fd4_emit_get_fp(struct fd4_emit * emit)81 fd4_emit_get_fp(struct fd4_emit *emit)
82 {
83 if (!emit->fp) {
84 if (emit->key.binning_pass) {
85 /* use dummy stateobj to simplify binning vs non-binning: */
86 static const struct ir3_shader_variant binning_fp = {};
87 emit->fp = &binning_fp;
88 } else {
89 struct fd4_shader_stateobj *so = emit->prog->fp;
90 emit->fp = ir3_shader_variant(so->shader, emit->key, emit->debug);
91 }
92 }
93 return emit->fp;
94 }
95
96 void fd4_emit_vertex_bufs(struct fd_ringbuffer *ring, struct fd4_emit *emit);
97
98 void fd4_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
99 struct fd4_emit *emit);
100
101 void fd4_emit_restore(struct fd_batch *batch, struct fd_ringbuffer *ring);
102
103 void fd4_emit_init(struct pipe_context *pctx);
104
105 #endif /* FD4_EMIT_H */
106