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1 /*
2  * Copyright (C) 2018 Rob Clark <robclark@freedesktop.org>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  *
23  * Authors:
24  *    Rob Clark <robclark@freedesktop.org>
25  */
26 
27 #include "fd5_resource.h"
28 
29 /* indexed by cpp: */
30 static const struct {
31 	unsigned pitchalign;
32 	unsigned heightalign;
33 } tile_alignment[] = {
34 	[1]  = { 128, 32 },
35 	[2]  = { 128, 16 },
36 	[3]  = { 128, 16 },
37 	[4]  = {  64, 16 },
38 	[8]  = {  64, 16 },
39 	[12] = {  64, 16 },
40 	[16] = {  64, 16 },
41 };
42 
43 /* NOTE: good way to test this is:  (for example)
44  *  piglit/bin/texelFetch fs sampler2D 100x100x1-100x300x1
45  */
46 static uint32_t
setup_slices(struct fd_resource * rsc,uint32_t alignment,enum pipe_format format)47 setup_slices(struct fd_resource *rsc, uint32_t alignment, enum pipe_format format)
48 {
49 	struct pipe_resource *prsc = &rsc->base;
50 	struct fd_screen *screen = fd_screen(prsc->screen);
51 	enum util_format_layout layout = util_format_description(format)->layout;
52 	uint32_t pitchalign = screen->gmem_alignw;
53 	uint32_t heightalign;
54 	uint32_t level, size = 0;
55 	uint32_t width = prsc->width0;
56 	uint32_t height = prsc->height0;
57 	uint32_t depth = prsc->depth0;
58 	/* in layer_first layout, the level (slice) contains just one
59 	 * layer (since in fact the layer contains the slices)
60 	 */
61 	uint32_t layers_in_level = rsc->layer_first ? 1 : prsc->array_size;
62 
63 	heightalign = tile_alignment[rsc->cpp].heightalign;
64 
65 	for (level = 0; level <= prsc->last_level; level++) {
66 		struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
67 		bool linear_level = fd_resource_level_linear(prsc, level);
68 		uint32_t aligned_height = height;
69 		uint32_t blocks;
70 
71 		if (rsc->tile_mode && !linear_level) {
72 			pitchalign = tile_alignment[rsc->cpp].pitchalign;
73 			aligned_height = align(aligned_height, heightalign);
74 		} else {
75 			pitchalign = 64;
76 
77 			/* The blits used for mem<->gmem work at a granularity of
78 			 * 32x32, which can cause faults due to over-fetch on the
79 			 * last level.  The simple solution is to over-allocate a
80 			 * bit the last level to ensure any over-fetch is harmless.
81 			 * The pitch is already sufficiently aligned, but height
82 			 * may not be:
83 			 */
84 			if ((level == prsc->last_level) && (prsc->target != PIPE_BUFFER))
85 				aligned_height = align(aligned_height, 32);
86 		}
87 
88 		if (layout == UTIL_FORMAT_LAYOUT_ASTC)
89 			slice->pitch =
90 				util_align_npot(width, pitchalign * util_format_get_blockwidth(format));
91 		else
92 			slice->pitch = align(width, pitchalign);
93 
94 		slice->offset = size;
95 		blocks = util_format_get_nblocks(format, slice->pitch, aligned_height);
96 
97 		/* 1d array and 2d array textures must all have the same layer size
98 		 * for each miplevel on a3xx. 3d textures can have different layer
99 		 * sizes for high levels, but the hw auto-sizer is buggy (or at least
100 		 * different than what this code does), so as soon as the layer size
101 		 * range gets into range, we stop reducing it.
102 		 */
103 		if (prsc->target == PIPE_TEXTURE_3D && (
104 					level == 1 ||
105 					(level > 1 && rsc->slices[level - 1].size0 > 0xf000)))
106 			slice->size0 = align(blocks * rsc->cpp, alignment);
107 		else if (level == 0 || rsc->layer_first || alignment == 1)
108 			slice->size0 = align(blocks * rsc->cpp, alignment);
109 		else
110 			slice->size0 = rsc->slices[level - 1].size0;
111 
112 #if 0
113 		debug_printf("%s: %ux%ux%u@%u: %2u: stride=%4u, size=%7u, aligned_height=%3u\n",
114 				util_format_name(prsc->format),
115 				prsc->width0, prsc->height0, prsc->depth0, rsc->cpp,
116 				level, slice->pitch * rsc->cpp,
117 				slice->size0 * depth * layers_in_level,
118 				aligned_height);
119 #endif
120 
121 		size += slice->size0 * depth * layers_in_level;
122 
123 		width = u_minify(width, 1);
124 		height = u_minify(height, 1);
125 		depth = u_minify(depth, 1);
126 	}
127 
128 	return size;
129 }
130 
131 uint32_t
fd5_setup_slices(struct fd_resource * rsc)132 fd5_setup_slices(struct fd_resource *rsc)
133 {
134 	uint32_t alignment;
135 
136 	switch (rsc->base.target) {
137 	case PIPE_TEXTURE_3D:
138 		rsc->layer_first = false;
139 		alignment = 4096;
140 		break;
141 	default:
142 		rsc->layer_first = true;
143 		alignment = 1;
144 		break;
145 	}
146 
147 	return setup_slices(rsc, alignment, rsc->base.format);
148 }
149