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1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2 
3 /*
4  * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the next
14  * paragraph) shall be included in all copies or substantial portions of the
15  * Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23  * SOFTWARE.
24  *
25  * Authors:
26  *    Rob Clark <robclark@freedesktop.org>
27  */
28 
29 #include "freedreno_context.h"
30 #include "freedreno_blitter.h"
31 #include "freedreno_draw.h"
32 #include "freedreno_fence.h"
33 #include "freedreno_program.h"
34 #include "freedreno_resource.h"
35 #include "freedreno_texture.h"
36 #include "freedreno_state.h"
37 #include "freedreno_gmem.h"
38 #include "freedreno_query.h"
39 #include "freedreno_query_hw.h"
40 #include "freedreno_util.h"
41 #include "util/u_upload_mgr.h"
42 
43 static void
fd_context_flush(struct pipe_context * pctx,struct pipe_fence_handle ** fencep,unsigned flags)44 fd_context_flush(struct pipe_context *pctx, struct pipe_fence_handle **fencep,
45 		unsigned flags)
46 {
47 	struct fd_context *ctx = fd_context(pctx);
48 	struct pipe_fence_handle *fence = NULL;
49 
50 	/* Take a ref to the batch's fence (batch can be unref'd when flushed: */
51 	fd_fence_ref(pctx->screen, &fence, ctx->batch->fence);
52 
53 	if (flags & PIPE_FLUSH_FENCE_FD)
54 		ctx->batch->needs_out_fence_fd = true;
55 
56 	if (!ctx->screen->reorder) {
57 		fd_batch_flush(ctx->batch, true, false);
58 	} else if (flags & PIPE_FLUSH_DEFERRED) {
59 		fd_bc_flush_deferred(&ctx->screen->batch_cache, ctx);
60 	} else {
61 		fd_bc_flush(&ctx->screen->batch_cache, ctx);
62 	}
63 
64 	if (fencep)
65 		fd_fence_ref(pctx->screen, fencep, fence);
66 
67 	fd_fence_ref(pctx->screen, &fence, NULL);
68 }
69 
70 static void
fd_texture_barrier(struct pipe_context * pctx,unsigned flags)71 fd_texture_barrier(struct pipe_context *pctx, unsigned flags)
72 {
73 	/* On devices that could sample from GMEM we could possibly do better.
74 	 * Or if we knew that we were doing GMEM bypass we could just emit a
75 	 * cache flush, perhaps?  But we don't know if future draws would cause
76 	 * us to use GMEM, and a flush in bypass isn't the end of the world.
77 	 */
78 	fd_context_flush(pctx, NULL, 0);
79 }
80 
81 /**
82  * emit marker string as payload of a no-op packet, which can be
83  * decoded by cffdump.
84  */
85 static void
fd_emit_string_marker(struct pipe_context * pctx,const char * string,int len)86 fd_emit_string_marker(struct pipe_context *pctx, const char *string, int len)
87 {
88 	struct fd_context *ctx = fd_context(pctx);
89 	struct fd_ringbuffer *ring;
90 	const uint32_t *buf = (const void *)string;
91 
92 	if (!ctx->batch)
93 		return;
94 
95 	ring = ctx->batch->draw;
96 
97 	/* max packet size is 0x3fff dwords: */
98 	len = MIN2(len, 0x3fff * 4);
99 
100 	if (ctx->screen->gpu_id >= 500)
101 		OUT_PKT7(ring, CP_NOP, align(len, 4) / 4);
102 	else
103 		OUT_PKT3(ring, CP_NOP, align(len, 4) / 4);
104 	while (len >= 4) {
105 		OUT_RING(ring, *buf);
106 		buf++;
107 		len -= 4;
108 	}
109 
110 	/* copy remainder bytes without reading past end of input string: */
111 	if (len > 0) {
112 		uint32_t w = 0;
113 		memcpy(&w, buf, len);
114 		OUT_RING(ring, w);
115 	}
116 }
117 
118 void
fd_context_destroy(struct pipe_context * pctx)119 fd_context_destroy(struct pipe_context *pctx)
120 {
121 	struct fd_context *ctx = fd_context(pctx);
122 	unsigned i;
123 
124 	DBG("");
125 
126 	if (ctx->screen->reorder && util_queue_is_initialized(&ctx->flush_queue))
127 		util_queue_destroy(&ctx->flush_queue);
128 
129 	fd_batch_reference(&ctx->batch, NULL);  /* unref current batch */
130 	fd_bc_invalidate_context(ctx);
131 
132 	fd_prog_fini(pctx);
133 
134 	if (ctx->blitter)
135 		util_blitter_destroy(ctx->blitter);
136 
137 	if (pctx->stream_uploader)
138 		u_upload_destroy(pctx->stream_uploader);
139 
140 	if (ctx->clear_rs_state)
141 		pctx->delete_rasterizer_state(pctx, ctx->clear_rs_state);
142 
143 	if (ctx->primconvert)
144 		util_primconvert_destroy(ctx->primconvert);
145 
146 	slab_destroy_child(&ctx->transfer_pool);
147 
148 	for (i = 0; i < ARRAY_SIZE(ctx->vsc_pipe); i++) {
149 		struct fd_vsc_pipe *pipe = &ctx->vsc_pipe[i];
150 		if (!pipe->bo)
151 			break;
152 		fd_bo_del(pipe->bo);
153 	}
154 
155 	fd_device_del(ctx->dev);
156 	fd_pipe_del(ctx->pipe);
157 
158 	if (fd_mesa_debug & (FD_DBG_BSTAT | FD_DBG_MSGS)) {
159 		printf("batch_total=%u, batch_sysmem=%u, batch_gmem=%u, batch_nondraw=%u, batch_restore=%u\n",
160 			(uint32_t)ctx->stats.batch_total, (uint32_t)ctx->stats.batch_sysmem,
161 			(uint32_t)ctx->stats.batch_gmem, (uint32_t)ctx->stats.batch_nondraw,
162 			(uint32_t)ctx->stats.batch_restore);
163 	}
164 
165 	FREE(ctx);
166 }
167 
168 static void
fd_set_debug_callback(struct pipe_context * pctx,const struct pipe_debug_callback * cb)169 fd_set_debug_callback(struct pipe_context *pctx,
170 		const struct pipe_debug_callback *cb)
171 {
172 	struct fd_context *ctx = fd_context(pctx);
173 
174 	if (cb)
175 		ctx->debug = *cb;
176 	else
177 		memset(&ctx->debug, 0, sizeof(ctx->debug));
178 }
179 
180 /* TODO we could combine a few of these small buffers (solid_vbuf,
181  * blit_texcoord_vbuf, and vsc_size_mem, into a single buffer and
182  * save a tiny bit of memory
183  */
184 
185 static struct pipe_resource *
create_solid_vertexbuf(struct pipe_context * pctx)186 create_solid_vertexbuf(struct pipe_context *pctx)
187 {
188 	static const float init_shader_const[] = {
189 			-1.000000, +1.000000, +1.000000,
190 			+1.000000, -1.000000, +1.000000,
191 	};
192 	struct pipe_resource *prsc = pipe_buffer_create(pctx->screen,
193 			PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE, sizeof(init_shader_const));
194 	pipe_buffer_write(pctx, prsc, 0,
195 			sizeof(init_shader_const), init_shader_const);
196 	return prsc;
197 }
198 
199 static struct pipe_resource *
create_blit_texcoord_vertexbuf(struct pipe_context * pctx)200 create_blit_texcoord_vertexbuf(struct pipe_context *pctx)
201 {
202 	struct pipe_resource *prsc = pipe_buffer_create(pctx->screen,
203 			PIPE_BIND_CUSTOM, PIPE_USAGE_DYNAMIC, 16);
204 	return prsc;
205 }
206 
207 void
fd_context_setup_common_vbos(struct fd_context * ctx)208 fd_context_setup_common_vbos(struct fd_context *ctx)
209 {
210 	struct pipe_context *pctx = &ctx->base;
211 
212 	ctx->solid_vbuf = create_solid_vertexbuf(pctx);
213 	ctx->blit_texcoord_vbuf = create_blit_texcoord_vertexbuf(pctx);
214 
215 	/* setup solid_vbuf_state: */
216 	ctx->solid_vbuf_state.vtx = pctx->create_vertex_elements_state(
217 			pctx, 1, (struct pipe_vertex_element[]){{
218 				.vertex_buffer_index = 0,
219 				.src_offset = 0,
220 				.src_format = PIPE_FORMAT_R32G32B32_FLOAT,
221 			}});
222 	ctx->solid_vbuf_state.vertexbuf.count = 1;
223 	ctx->solid_vbuf_state.vertexbuf.vb[0].stride = 12;
224 	ctx->solid_vbuf_state.vertexbuf.vb[0].buffer.resource = ctx->solid_vbuf;
225 
226 	/* setup blit_vbuf_state: */
227 	ctx->blit_vbuf_state.vtx = pctx->create_vertex_elements_state(
228 			pctx, 2, (struct pipe_vertex_element[]){{
229 				.vertex_buffer_index = 0,
230 				.src_offset = 0,
231 				.src_format = PIPE_FORMAT_R32G32_FLOAT,
232 			}, {
233 				.vertex_buffer_index = 1,
234 				.src_offset = 0,
235 				.src_format = PIPE_FORMAT_R32G32B32_FLOAT,
236 			}});
237 	ctx->blit_vbuf_state.vertexbuf.count = 2;
238 	ctx->blit_vbuf_state.vertexbuf.vb[0].stride = 8;
239 	ctx->blit_vbuf_state.vertexbuf.vb[0].buffer.resource = ctx->blit_texcoord_vbuf;
240 	ctx->blit_vbuf_state.vertexbuf.vb[1].stride = 12;
241 	ctx->blit_vbuf_state.vertexbuf.vb[1].buffer.resource = ctx->solid_vbuf;
242 }
243 
244 void
fd_context_cleanup_common_vbos(struct fd_context * ctx)245 fd_context_cleanup_common_vbos(struct fd_context *ctx)
246 {
247 	struct pipe_context *pctx = &ctx->base;
248 
249 	pctx->delete_vertex_elements_state(pctx, ctx->solid_vbuf_state.vtx);
250 	pctx->delete_vertex_elements_state(pctx, ctx->blit_vbuf_state.vtx);
251 
252 	pipe_resource_reference(&ctx->solid_vbuf, NULL);
253 	pipe_resource_reference(&ctx->blit_texcoord_vbuf, NULL);
254 }
255 
256 struct pipe_context *
fd_context_init(struct fd_context * ctx,struct pipe_screen * pscreen,const uint8_t * primtypes,void * priv,unsigned flags)257 fd_context_init(struct fd_context *ctx, struct pipe_screen *pscreen,
258 		const uint8_t *primtypes, void *priv, unsigned flags)
259 {
260 	struct fd_screen *screen = fd_screen(pscreen);
261 	struct pipe_context *pctx;
262 	unsigned prio = 1;
263 	int i;
264 
265 	/* lower numerical value == higher priority: */
266 	if (fd_mesa_debug & FD_DBG_HIPRIO)
267 		prio = 0;
268 	else if (flags & PIPE_CONTEXT_HIGH_PRIORITY)
269 		prio = 0;
270 	else if (flags & PIPE_CONTEXT_LOW_PRIORITY)
271 		prio = 2;
272 
273 	ctx->screen = screen;
274 	ctx->pipe = fd_pipe_new2(screen->dev, FD_PIPE_3D, prio);
275 
276 	ctx->primtypes = primtypes;
277 	ctx->primtype_mask = 0;
278 	for (i = 0; i < PIPE_PRIM_MAX; i++)
279 		if (primtypes[i])
280 			ctx->primtype_mask |= (1 << i);
281 
282 	/* need some sane default in case state tracker doesn't
283 	 * set some state:
284 	 */
285 	ctx->sample_mask = 0xffff;
286 
287 	pctx = &ctx->base;
288 	pctx->screen = pscreen;
289 	pctx->priv = priv;
290 	pctx->flush = fd_context_flush;
291 	pctx->emit_string_marker = fd_emit_string_marker;
292 	pctx->set_debug_callback = fd_set_debug_callback;
293 	pctx->create_fence_fd = fd_create_fence_fd;
294 	pctx->fence_server_sync = fd_fence_server_sync;
295 	pctx->texture_barrier = fd_texture_barrier;
296 
297 	pctx->stream_uploader = u_upload_create_default(pctx);
298 	if (!pctx->stream_uploader)
299 		goto fail;
300 	pctx->const_uploader = pctx->stream_uploader;
301 
302 	ctx->batch = fd_bc_alloc_batch(&screen->batch_cache, ctx);
303 
304 	slab_create_child(&ctx->transfer_pool, &screen->transfer_pool);
305 
306 	if (!ctx->blit)
307 		ctx->blit = fd_blitter_blit;
308 
309 	fd_draw_init(pctx);
310 	fd_resource_context_init(pctx);
311 	fd_query_context_init(pctx);
312 	fd_texture_init(pctx);
313 	fd_state_init(pctx);
314 
315 	ctx->blitter = util_blitter_create(pctx);
316 	if (!ctx->blitter)
317 		goto fail;
318 
319 	ctx->primconvert = util_primconvert_create(pctx, ctx->primtype_mask);
320 	if (!ctx->primconvert)
321 		goto fail;
322 
323 	list_inithead(&ctx->hw_active_queries);
324 	list_inithead(&ctx->acc_active_queries);
325 
326 	return pctx;
327 
328 fail:
329 	pctx->destroy(pctx);
330 	return NULL;
331 }
332