1 // Copyright 2018 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14
15 #include "VkDescriptorPool.hpp"
16 #include "VkDescriptorSetLayout.hpp"
17 #include <algorithm>
18 #include <memory>
19
20 namespace vk
21 {
22
DescriptorPool(const VkDescriptorPoolCreateInfo * pCreateInfo,void * mem)23 DescriptorPool::DescriptorPool(const VkDescriptorPoolCreateInfo* pCreateInfo, void* mem) :
24 pool(reinterpret_cast<VkDescriptorSet>(mem)),
25 poolSize(ComputeRequiredAllocationSize(pCreateInfo))
26 {
27 }
28
destroy(const VkAllocationCallbacks * pAllocator)29 void DescriptorPool::destroy(const VkAllocationCallbacks* pAllocator)
30 {
31 vk::deallocate(pool, pAllocator);
32 }
33
ComputeRequiredAllocationSize(const VkDescriptorPoolCreateInfo * pCreateInfo)34 size_t DescriptorPool::ComputeRequiredAllocationSize(const VkDescriptorPoolCreateInfo* pCreateInfo)
35 {
36 size_t size = 0;
37
38 for(uint32_t i = 0; i < pCreateInfo->poolSizeCount; i++)
39 {
40 size += pCreateInfo->pPoolSizes[i].descriptorCount * DescriptorSetLayout::GetDescriptorSize(pCreateInfo->pPoolSizes[i].type);
41 }
42
43 return size;
44 }
45
allocateSets(uint32_t descriptorSetCount,const VkDescriptorSetLayout * pSetLayouts,VkDescriptorSet * pDescriptorSets)46 VkResult DescriptorPool::allocateSets(uint32_t descriptorSetCount, const VkDescriptorSetLayout* pSetLayouts, VkDescriptorSet* pDescriptorSets)
47 {
48 std::unique_ptr<size_t[]> layoutSizes(new size_t[descriptorSetCount]);
49 for(uint32_t i = 0; i < descriptorSetCount; i++)
50 {
51 pDescriptorSets[i] = VK_NULL_HANDLE;
52 layoutSizes[i] = Cast(pSetLayouts[i])->getSize();
53 }
54
55 return allocateSets(&(layoutSizes[0]), descriptorSetCount, pDescriptorSets);
56 }
57
findAvailableMemory(size_t size)58 VkDescriptorSet DescriptorPool::findAvailableMemory(size_t size)
59 {
60 if(nodes.empty())
61 {
62 return pool;
63 }
64
65 // First, look for space at the end of the pool
66 const auto itLast = nodes.rbegin();
67 ptrdiff_t itemStart = reinterpret_cast<char*>(itLast->set) - reinterpret_cast<char*>(pool);
68 ptrdiff_t nextItemStart = itemStart + itLast->size;
69 size_t freeSpace = poolSize - nextItemStart;
70 if(freeSpace >= size)
71 {
72 return reinterpret_cast<VkDescriptorSet>(nextItemStart);
73 }
74
75 // Second, look for space at the beginning of the pool
76 const auto itBegin = nodes.end();
77 freeSpace = reinterpret_cast<char*>(itBegin->set) - reinterpret_cast<char*>(pool);
78 if(freeSpace >= size)
79 {
80 return pool;
81 }
82
83 // Finally, look between existing pool items
84 const auto itEnd = nodes.end();
85 auto nextIt = itBegin;
86 ++nextIt;
87 for(auto it = itBegin; nextIt != itEnd; ++it, ++nextIt)
88 {
89 VkDescriptorSet freeSpaceStart = reinterpret_cast<VkDescriptorSet>(reinterpret_cast<char*>(it->set) + it->size);
90 freeSpace = reinterpret_cast<char*>(nextIt->set) - reinterpret_cast<char*>(freeSpaceStart);
91 if(freeSpace >= size)
92 {
93 return freeSpaceStart;
94 }
95 }
96
97 return VK_NULL_HANDLE;
98 }
99
allocateSets(size_t * sizes,uint32_t numAllocs,VkDescriptorSet * pDescriptorSets)100 VkResult DescriptorPool::allocateSets(size_t* sizes, uint32_t numAllocs, VkDescriptorSet* pDescriptorSets)
101 {
102 size_t totalSize = 0;
103 for(uint32_t i = 0; i < numAllocs; i++)
104 {
105 totalSize += sizes[i];
106 }
107
108 if(totalSize > poolSize)
109 {
110 return VK_ERROR_OUT_OF_POOL_MEMORY;
111 }
112
113 // Attempt to allocate single chunk of memory
114 VkDescriptorSet memory = findAvailableMemory(totalSize);
115 if(memory != VK_NULL_HANDLE)
116 {
117 pDescriptorSets[0] = memory;
118 for(uint32_t i = 1; i < numAllocs; i++)
119 {
120 pDescriptorSets[i] =
121 reinterpret_cast<VkDescriptorSet>(reinterpret_cast<char*>(memory) + sizes[i - 1]);
122 nodes.insert(Node(pDescriptorSets[i], sizes[i]));
123 }
124 return VK_SUCCESS;
125 }
126
127 // Atttempt to allocate each descriptor set separately
128 for(uint32_t i = 0; i < numAllocs; i++)
129 {
130 pDescriptorSets[i] = findAvailableMemory(sizes[i]);
131 if(pDescriptorSets[i] == VK_NULL_HANDLE)
132 {
133 // vkAllocateDescriptorSets can be used to create multiple descriptor sets. If the
134 // creation of any of those descriptor sets fails, then the implementation must
135 // destroy all successfully created descriptor set objects from this command, set
136 // all entries of the pDescriptorSets array to VK_NULL_HANDLE and return the error.
137 for(uint32_t j = 0; j < i; j++)
138 {
139 freeSet(pDescriptorSets[j]);
140 pDescriptorSets[j] = VK_NULL_HANDLE;
141 }
142 return (computeTotalFreeSize() > totalSize) ? VK_ERROR_FRAGMENTED_POOL : VK_ERROR_OUT_OF_POOL_MEMORY;
143 }
144 nodes.insert(Node(pDescriptorSets[i], sizes[i]));
145 }
146
147 return VK_SUCCESS;
148 }
149
freeSets(uint32_t descriptorSetCount,const VkDescriptorSet * pDescriptorSets)150 void DescriptorPool::freeSets(uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets)
151 {
152 for(uint32_t i = 0; i < descriptorSetCount; i++)
153 {
154 freeSet(pDescriptorSets[i]);
155 }
156 }
157
freeSet(const VkDescriptorSet descriptorSet)158 void DescriptorPool::freeSet(const VkDescriptorSet descriptorSet)
159 {
160 const auto itEnd = nodes.end();
161 auto it = std::find(nodes.begin(), itEnd, descriptorSet);
162 if(it != itEnd)
163 {
164 nodes.erase(it);
165 }
166 }
167
reset()168 VkResult DescriptorPool::reset()
169 {
170 nodes.clear();
171
172 return VK_SUCCESS;
173 }
174
computeTotalFreeSize() const175 size_t DescriptorPool::computeTotalFreeSize() const
176 {
177 size_t totalFreeSize = 0;
178
179 // Compute space at the end of the pool
180 const auto itLast = nodes.rbegin();
181 totalFreeSize += poolSize - ((reinterpret_cast<char*>(itLast->set) - reinterpret_cast<char*>(pool)) + itLast->size);
182
183 // Compute space at the beginning of the pool
184 const auto itBegin = nodes.end();
185 totalFreeSize += reinterpret_cast<char*>(itBegin->set) - reinterpret_cast<char*>(pool);
186
187 // Finally, look between existing pool items
188 const auto itEnd = nodes.end();
189 auto nextIt = itBegin;
190 ++nextIt;
191 for(auto it = itBegin; nextIt != itEnd; ++it, ++nextIt)
192 {
193 totalFreeSize += (reinterpret_cast<char*>(nextIt->set) - reinterpret_cast<char*>(it->set)) - it->size;
194 }
195
196 return totalFreeSize;
197 }
198
199 } // namespace vk