Searched defs:forceFilter (Results 1 – 2 of 2) sorted by relevance
98 bool forceFilter = mWidth != layerImage->width() || mHeight != layerImage->height(); in apply() local110 void DeferredLayerUpdater::updateLayer(bool forceFilter, const SkMatrix& textureTransform, in updateLayer()
57 inline void setForceFilter(bool forceFilter) { this->forceFilter = forceFilter; } in setForceFilter()103 bool forceFilter = false; variable