1 /*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL ES 3.1 Module
3 * -------------------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 * http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief Copy image tests for GL_EXT_copy_image.
22 *//*--------------------------------------------------------------------*/
23
24 #include "es31fCopyImageTests.hpp"
25
26 #include "tes31TestCase.hpp"
27
28 #include "glsTextureTestUtil.hpp"
29
30 #include "gluContextInfo.hpp"
31 #include "gluObjectWrapper.hpp"
32 #include "gluRenderContext.hpp"
33 #include "gluStrUtil.hpp"
34 #include "gluTextureUtil.hpp"
35 #include "gluPixelTransfer.hpp"
36
37 #include "glwEnums.hpp"
38 #include "glwFunctions.hpp"
39
40 #include "tcuCompressedTexture.hpp"
41 #include "tcuFloat.hpp"
42 #include "tcuImageCompare.hpp"
43 #include "tcuTestLog.hpp"
44 #include "tcuTexture.hpp"
45 #include "tcuTextureUtil.hpp"
46 #include "tcuVector.hpp"
47 #include "tcuVectorUtil.hpp"
48 #include "tcuSeedBuilder.hpp"
49 #include "tcuResultCollector.hpp"
50
51 #include "deArrayBuffer.hpp"
52 #include "deFloat16.h"
53 #include "deRandom.hpp"
54 #include "deStringUtil.hpp"
55 #include "deUniquePtr.hpp"
56 #include "deArrayUtil.hpp"
57
58 #include <map>
59 #include <string>
60 #include <vector>
61
62 using namespace deqp::gls::TextureTestUtil;
63 using namespace glu::TextureTestUtil;
64
65 using tcu::Float;
66 using tcu::IVec2;
67 using tcu::IVec3;
68 using tcu::IVec4;
69 using tcu::Sampler;
70 using tcu::ScopedLogSection;
71 using tcu::TestLog;
72 using tcu::Vec4;
73 using tcu::SeedBuilder;
74
75 using de::ArrayBuffer;
76
77 using std::map;
78 using std::string;
79 using std::vector;
80 using std::pair;
81
82 namespace deqp
83 {
84 namespace gles31
85 {
86 namespace Functional
87 {
88 namespace
89 {
90
91 enum ViewClass
92 {
93 VIEWCLASS_128_BITS = 0,
94 VIEWCLASS_96_BITS,
95 VIEWCLASS_64_BITS,
96 VIEWCLASS_48_BITS,
97 VIEWCLASS_32_BITS,
98 VIEWCLASS_24_BITS,
99 VIEWCLASS_16_BITS,
100 VIEWCLASS_8_BITS,
101
102 VIEWCLASS_EAC_R11,
103 VIEWCLASS_EAC_RG11,
104 VIEWCLASS_ETC2_RGB,
105 VIEWCLASS_ETC2_RGBA,
106 VIEWCLASS_ETC2_EAC_RGBA,
107 VIEWCLASS_ASTC_4x4_RGBA,
108 VIEWCLASS_ASTC_5x4_RGBA,
109 VIEWCLASS_ASTC_5x5_RGBA,
110 VIEWCLASS_ASTC_6x5_RGBA,
111 VIEWCLASS_ASTC_6x6_RGBA,
112 VIEWCLASS_ASTC_8x5_RGBA,
113 VIEWCLASS_ASTC_8x6_RGBA,
114 VIEWCLASS_ASTC_8x8_RGBA,
115 VIEWCLASS_ASTC_10x5_RGBA,
116 VIEWCLASS_ASTC_10x6_RGBA,
117 VIEWCLASS_ASTC_10x8_RGBA,
118 VIEWCLASS_ASTC_10x10_RGBA,
119 VIEWCLASS_ASTC_12x10_RGBA,
120 VIEWCLASS_ASTC_12x12_RGBA
121 };
122
123 enum Verify
124 {
125 VERIFY_NONE = 0,
126 VERIFY_COMPARE_REFERENCE
127 };
128
viewClassToName(ViewClass viewClass)129 const char* viewClassToName (ViewClass viewClass)
130 {
131 switch (viewClass)
132 {
133 case VIEWCLASS_128_BITS: return "viewclass_128_bits";
134 case VIEWCLASS_96_BITS: return "viewclass_96_bits";
135 case VIEWCLASS_64_BITS: return "viewclass_64_bits";
136 case VIEWCLASS_48_BITS: return "viewclass_48_bits";
137 case VIEWCLASS_32_BITS: return "viewclass_32_bits";
138 case VIEWCLASS_24_BITS: return "viewclass_24_bits";
139 case VIEWCLASS_16_BITS: return "viewclass_16_bits";
140 case VIEWCLASS_8_BITS: return "viewclass_8_bits";
141 case VIEWCLASS_EAC_R11: return "viewclass_eac_r11";
142 case VIEWCLASS_EAC_RG11: return "viewclass_eac_rg11";
143 case VIEWCLASS_ETC2_RGB: return "viewclass_etc2_rgb";
144 case VIEWCLASS_ETC2_RGBA: return "viewclass_etc2_rgba";
145 case VIEWCLASS_ETC2_EAC_RGBA: return "viewclass_etc2_eac_rgba";
146 case VIEWCLASS_ASTC_4x4_RGBA: return "viewclass_astc_4x4_rgba";
147 case VIEWCLASS_ASTC_5x4_RGBA: return "viewclass_astc_5x4_rgba";
148 case VIEWCLASS_ASTC_5x5_RGBA: return "viewclass_astc_5x5_rgba";
149 case VIEWCLASS_ASTC_6x5_RGBA: return "viewclass_astc_6x5_rgba";
150 case VIEWCLASS_ASTC_6x6_RGBA: return "viewclass_astc_6x6_rgba";
151 case VIEWCLASS_ASTC_8x5_RGBA: return "viewclass_astc_8x5_rgba";
152 case VIEWCLASS_ASTC_8x6_RGBA: return "viewclass_astc_8x6_rgba";
153 case VIEWCLASS_ASTC_8x8_RGBA: return "viewclass_astc_8x8_rgba";
154 case VIEWCLASS_ASTC_10x5_RGBA: return "viewclass_astc_10x5_rgba";
155 case VIEWCLASS_ASTC_10x6_RGBA: return "viewclass_astc_10x6_rgba";
156 case VIEWCLASS_ASTC_10x8_RGBA: return "viewclass_astc_10x8_rgba";
157 case VIEWCLASS_ASTC_10x10_RGBA: return "viewclass_astc_10x10_rgba";
158 case VIEWCLASS_ASTC_12x10_RGBA: return "viewclass_astc_12x10_rgba";
159 case VIEWCLASS_ASTC_12x12_RGBA: return "viewclass_astc_12x12_rgba";
160
161 default:
162 DE_ASSERT(false);
163 return NULL;
164 }
165 }
166
targetToName(deUint32 target)167 const char* targetToName (deUint32 target)
168 {
169 switch (target)
170 {
171 case GL_RENDERBUFFER: return "renderbuffer";
172 case GL_TEXTURE_2D: return "texture2d";
173 case GL_TEXTURE_3D: return "texture3d";
174 case GL_TEXTURE_2D_ARRAY: return "texture2d_array";
175 case GL_TEXTURE_CUBE_MAP: return "cubemap";
176
177 default:
178 DE_ASSERT(false);
179 return NULL;
180 }
181 }
182
formatToName(deUint32 format)183 string formatToName (deUint32 format)
184 {
185 string enumName;
186
187 if (glu::isCompressedFormat(format))
188 enumName = glu::getCompressedTextureFormatStr(format).toString().substr(14); // Strip GL_COMPRESSED_
189 else
190 enumName = glu::getUncompressedTextureFormatStr(format).toString().substr(3); // Strip GL_
191
192 return de::toLower(enumName);
193 }
194
isFloatFormat(deUint32 format)195 bool isFloatFormat (deUint32 format)
196 {
197 if (glu::isCompressedFormat(format))
198 return false;
199 else
200 return tcu::getTextureChannelClass(glu::mapGLInternalFormat(format).type) == tcu::TEXTURECHANNELCLASS_FLOATING_POINT;
201 }
202
isUintFormat(deUint32 format)203 bool isUintFormat (deUint32 format)
204 {
205 if (glu::isCompressedFormat(format))
206 return false;
207 else
208 return tcu::getTextureChannelClass(glu::mapGLInternalFormat(format).type) == tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER;
209 }
210
isIntFormat(deUint32 format)211 bool isIntFormat (deUint32 format)
212 {
213 if (glu::isCompressedFormat(format))
214 return false;
215 else
216 return tcu::getTextureChannelClass(glu::mapGLInternalFormat(format).type) == tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER;
217 }
218
isFixedPointFormat(deUint32 format)219 bool isFixedPointFormat (deUint32 format)
220 {
221 if (glu::isCompressedFormat(format))
222 return false;
223 else
224 {
225 const tcu::TextureChannelClass channelClass = tcu::getTextureChannelClass(glu::mapGLInternalFormat(format).type);
226
227 return channelClass == tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT || channelClass == tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT;
228 }
229 }
230
isTextureTarget(deUint32 target)231 bool isTextureTarget (deUint32 target)
232 {
233 return target != GL_RENDERBUFFER;
234 }
235
getTargetTexDims(deUint32 target)236 int getTargetTexDims (deUint32 target)
237 {
238 DE_ASSERT(isTextureTarget(target));
239
240 switch (target)
241 {
242 case GL_TEXTURE_1D:
243 return 1;
244
245 case GL_TEXTURE_1D_ARRAY:
246 case GL_TEXTURE_2D:
247 case GL_TEXTURE_CUBE_MAP:
248 return 2;
249
250 case GL_TEXTURE_2D_ARRAY:
251 case GL_TEXTURE_3D:
252 return 3;
253
254 default:
255 DE_ASSERT(false);
256 return -1;
257 }
258 }
259
260 class RandomizedRenderGrid
261 {
262 public:
263 RandomizedRenderGrid (const IVec2& targetSize, const IVec2& cellSize, int maxCellCount, deUint32 seed);
264 bool nextCell (void);
265 IVec2 getOrigin (void) const;
266
getCellSize(void) const267 const IVec2& getCellSize (void) const { return m_cellSize; };
268 IVec4 getUsedAreaBoundingBox (void) const;
getCellCount(void) const269 int getCellCount (void) const { return m_cellCount; };
270
271 private:
272 static IVec2 getRandomOffset (deUint32 seed, IVec2 targetSize, IVec2 cellSize, IVec2 grid, int cellCount);
273
274 const IVec2 m_targetSize;
275 const IVec2 m_cellSize;
276 const IVec2 m_grid;
277 int m_currentCell;
278 const int m_cellCount;
279 const IVec2 m_baseRandomOffset;
280 };
281
RandomizedRenderGrid(const IVec2 & targetSize,const IVec2 & cellSize,int maxCellCount,deUint32 seed)282 RandomizedRenderGrid::RandomizedRenderGrid (const IVec2& targetSize, const IVec2& cellSize, int maxCellCount, deUint32 seed)
283 : m_targetSize (targetSize)
284 , m_cellSize (cellSize)
285 , m_grid (targetSize / cellSize)
286 , m_currentCell (0)
287 // If the grid exactly fits height, take one row for randomization.
288 , m_cellCount (deMin32(maxCellCount, ((targetSize.y() % cellSize.y()) == 0) && m_grid.y() > 1 ? m_grid.x() * (m_grid.y() - 1) : m_grid.x() * m_grid.y()))
289 , m_baseRandomOffset (getRandomOffset(seed, targetSize, cellSize, m_grid, m_cellCount))
290 {
291 }
292
getRandomOffset(deUint32 seed,IVec2 targetSize,IVec2 cellSize,IVec2 grid,int cellCount)293 IVec2 RandomizedRenderGrid::getRandomOffset (deUint32 seed, IVec2 targetSize, IVec2 cellSize, IVec2 grid, int cellCount)
294 {
295 de::Random rng (seed);
296 IVec2 result;
297 IVec2 extraSpace = targetSize - (cellSize * grid);
298
299 // If there'll be unused rows, donate them into extra space.
300 // (Round the required rows to full cell row to find out how many rows are unused, multiply by size)
301 DE_ASSERT(deDivRoundUp32(cellCount, grid.x()) <= grid.y());
302 extraSpace.y() += (grid.y() - deDivRoundUp32(cellCount, grid.x())) * cellSize.y();
303
304 DE_ASSERT(targetSize.x() > cellSize.x() && targetSize.y() > cellSize.y());
305 // If grid fits perfectly just one row of cells, just give up on randomizing.
306 DE_ASSERT(extraSpace.x() > 0 || extraSpace.y() > 0 || grid.y() == 1);
307 DE_ASSERT(extraSpace.x() + grid.x() * cellSize.x() == targetSize.x());
308
309 // \note Putting these as ctor params would make evaluation order undefined, I think <sigh>. Hence,
310 // no direct return.
311 result.x() = rng.getInt(0, extraSpace.x());
312 result.y() = rng.getInt(0, extraSpace.y());
313 return result;
314 }
315
nextCell(void)316 bool RandomizedRenderGrid::nextCell (void)
317 {
318 if (m_currentCell >= getCellCount())
319 return false;
320
321 m_currentCell++;
322 return true;
323 }
324
getOrigin(void) const325 IVec2 RandomizedRenderGrid::getOrigin (void) const
326 {
327 const int gridX = (m_currentCell - 1) % m_grid.x();
328 const int gridY = (m_currentCell - 1) / m_grid.x();
329 const IVec2 currentOrigin = (IVec2(gridX, gridY) * m_cellSize) + m_baseRandomOffset;
330
331 DE_ASSERT(currentOrigin.x() >= 0 && (currentOrigin.x() + m_cellSize.x()) <= m_targetSize.x());
332 DE_ASSERT(currentOrigin.y() >= 0 && (currentOrigin.y() + m_cellSize.y()) <= m_targetSize.y());
333
334 return currentOrigin;
335 }
336
getUsedAreaBoundingBox(void) const337 IVec4 RandomizedRenderGrid::getUsedAreaBoundingBox (void) const
338 {
339 const IVec2 lastCell (de::min(m_currentCell + 1, m_grid.x()), ((m_currentCell + m_grid.x() - 1) / m_grid.x()));
340 const IVec2 size = lastCell * m_cellSize;
341
342 return IVec4(m_baseRandomOffset.x(), m_baseRandomOffset.y(), size.x(), size.y());
343 }
344
345 class ImageInfo
346 {
347 public:
348 ImageInfo (deUint32 format, deUint32 target, const IVec3& size);
349
getFormat(void) const350 deUint32 getFormat (void) const { return m_format; }
getTarget(void) const351 deUint32 getTarget (void) const { return m_target; }
getSize(void) const352 const IVec3& getSize (void) const { return m_size; }
353
354 private:
355 deUint32 m_format;
356 deUint32 m_target;
357 IVec3 m_size;
358 };
359
ImageInfo(deUint32 format,deUint32 target,const IVec3 & size)360 ImageInfo::ImageInfo (deUint32 format, deUint32 target, const IVec3& size)
361 : m_format (format)
362 , m_target (target)
363 , m_size (size)
364 {
365 DE_ASSERT(m_target == GL_TEXTURE_2D_ARRAY || m_target == GL_TEXTURE_3D || m_size.z() == 1);
366 DE_ASSERT(isTextureTarget(m_target) || !glu::isCompressedFormat(m_target));
367 }
368
369
operator <<(SeedBuilder & builder,const ImageInfo & info)370 SeedBuilder& operator<< (SeedBuilder& builder, const ImageInfo& info)
371 {
372 builder << info.getFormat() << info.getTarget() << info.getSize();
373 return builder;
374 }
375
getObjectTraits(const ImageInfo & info)376 const glu::ObjectTraits& getObjectTraits (const ImageInfo& info)
377 {
378 if (isTextureTarget(info.getTarget()))
379 return glu::objectTraits(glu::OBJECTTYPE_TEXTURE);
380 else
381 return glu::objectTraits(glu::OBJECTTYPE_RENDERBUFFER);
382 }
383
getLevelCount(const ImageInfo & info)384 int getLevelCount (const ImageInfo& info)
385 {
386 const deUint32 target = info.getTarget();
387 const IVec3 size = info.getSize();
388
389 if (target == GL_RENDERBUFFER)
390 return 1;
391 else if (target == GL_TEXTURE_2D_ARRAY)
392 {
393 const int maxSize = de::max(size.x(), size.y());
394
395 return deLog2Ceil32(maxSize);
396 }
397 else
398 {
399 const int maxSize = de::max(size.x(), de::max(size.y(), size.z()));
400
401 return deLog2Ceil32(maxSize);
402 }
403 }
404
getLevelSize(deUint32 target,const IVec3 & baseSize,int level)405 IVec3 getLevelSize (deUint32 target, const IVec3& baseSize, int level)
406 {
407 IVec3 size;
408
409 if (target != GL_TEXTURE_2D_ARRAY)
410 {
411 for (int i = 0; i < 3; i++)
412 size[i] = de::max(baseSize[i] >> level, 1);
413 }
414 else
415 {
416 for (int i = 0; i < 2; i++)
417 size[i] = de::max(baseSize[i] >> level, 1);
418
419 size[2] = baseSize[2];
420 }
421
422 return size;
423 }
424
mapFaceNdxToFace(int ndx)425 deUint32 mapFaceNdxToFace (int ndx)
426 {
427 const deUint32 cubeFaces[] =
428 {
429 GL_TEXTURE_CUBE_MAP_POSITIVE_X,
430 GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
431
432 GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
433 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
434
435 GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
436 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
437 };
438
439 return de::getSizedArrayElement<6>(cubeFaces, ndx);
440 }
441
442 // Class for iterating over mip levels and faces/slices/... of a texture.
443 class TextureImageIterator
444 {
445 public:
446 TextureImageIterator (const ImageInfo info, int levelCount);
~TextureImageIterator(void)447 ~TextureImageIterator (void) {}
448
449 // Need to call next image once, newly constructed not readable, except for getSize
450 bool nextImage (void);
hasNextImage(void) const451 bool hasNextImage (void) const { return (m_currentLevel < (m_levelCount - 1)) || m_currentImage < (m_levelImageCount - 1); }
452
getMipLevel(void) const453 int getMipLevel (void) const { return m_currentLevel; }
getMipLevelCount(void) const454 int getMipLevelCount (void) const { return m_levelCount; }
getCurrentImage(void) const455 int getCurrentImage (void) const { return m_currentImage;}
getLevelImageCount(void) const456 int getLevelImageCount (void) const { return m_levelImageCount; }
getSize(void) const457 IVec2 getSize (void) const { return m_levelSize.toWidth<2>(); } // Assume that image sizes never grow over iteration
getTarget(void) const458 deUint32 getTarget (void) const { return m_info.getTarget(); }
459
460 private:
461 int m_levelImageCount; // Need to be defined in CTOR for the hasNextImage to work!
462 const ImageInfo m_info;
463 int m_currentLevel;
464 IVec3 m_levelSize;
465 int m_currentImage;
466 const int m_levelCount;
467 };
468
TextureImageIterator(const ImageInfo info,int levelCount)469 TextureImageIterator::TextureImageIterator (const ImageInfo info, int levelCount)
470 : m_levelImageCount (info.getTarget() == GL_TEXTURE_CUBE_MAP ? 6 : getLevelSize(info.getTarget(), info.getSize(), 0).z())
471 , m_info (info)
472 , m_currentLevel (0)
473 , m_levelSize (getLevelSize(info.getTarget(), info.getSize(), 0))
474 , m_currentImage (-1)
475 , m_levelCount (levelCount)
476 {
477 DE_ASSERT(m_levelCount <= getLevelCount(info));
478 }
479
nextImage(void)480 bool TextureImageIterator::nextImage (void)
481 {
482 if (!hasNextImage())
483 return false;
484
485 m_currentImage++;
486 if (m_currentImage == m_levelImageCount)
487 {
488 m_currentLevel++;
489 m_currentImage = 0;
490
491 m_levelSize = getLevelSize(m_info.getTarget(), m_info.getSize(), m_currentLevel);
492
493 if (getTarget() == GL_TEXTURE_CUBE_MAP)
494 m_levelImageCount = 6;
495 else
496 m_levelImageCount = m_levelSize.z();
497 }
498 DE_ASSERT(m_currentLevel < m_levelCount);
499 DE_ASSERT(m_currentImage < m_levelImageCount);
500 return true;
501 }
502
503 // Get name
getTextureImageName(int textureTarget,int mipLevel,int imageIndex)504 string getTextureImageName (int textureTarget, int mipLevel, int imageIndex)
505 {
506 std::ostringstream result;
507 result << "Level";
508 result << mipLevel;
509 switch (textureTarget)
510 {
511 case GL_TEXTURE_2D: break;
512 case GL_TEXTURE_3D: result << "Slice" << imageIndex; break;
513 case GL_TEXTURE_CUBE_MAP: result << "Face" << imageIndex; break;
514 case GL_TEXTURE_2D_ARRAY: result << "Layer" << imageIndex; break;
515 default:
516 DE_FATAL("Unsupported texture target");
517 break;
518 }
519 return result.str();
520 }
521
522 // Get description
getTextureImageDescription(int textureTarget,int mipLevel,int imageIndex)523 string getTextureImageDescription (int textureTarget, int mipLevel, int imageIndex)
524 {
525 std::ostringstream result;
526 result << "level ";
527 result << mipLevel;
528
529 switch (textureTarget)
530 {
531 case GL_TEXTURE_2D: break;
532 case GL_TEXTURE_3D: result << " and Slice " << imageIndex; break;
533 case GL_TEXTURE_CUBE_MAP: result << " and Face " << imageIndex; break;
534 case GL_TEXTURE_2D_ARRAY: result << " and Layer " << imageIndex; break;
535 default:
536 DE_FATAL("Unsupported texture target");
537 break;
538 }
539 return result.str();
540 }
541
542 // Compute texture coordinates
computeQuadTexCoords(vector<float> & texCoord,const TextureImageIterator & iteration)543 void computeQuadTexCoords(vector<float>& texCoord, const TextureImageIterator& iteration)
544 {
545 const int currentImage = iteration.getCurrentImage();
546 switch (iteration.getTarget())
547 {
548 case GL_TEXTURE_2D:
549 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
550 break;
551
552 case GL_TEXTURE_3D:
553 {
554 const float r = (float(currentImage) + 0.5f) / (float)iteration.getLevelImageCount();
555 computeQuadTexCoord3D(texCoord, tcu::Vec3(0.0f, 0.0f, r), tcu::Vec3(1.0f, 1.0f, r), tcu::IVec3(0, 1, 2));
556 break;
557 }
558
559 case GL_TEXTURE_CUBE_MAP:
560 computeQuadTexCoordCube(texCoord, glu::getCubeFaceFromGL(mapFaceNdxToFace(currentImage)));
561 break;
562
563 case GL_TEXTURE_2D_ARRAY:
564 computeQuadTexCoord2DArray(texCoord, currentImage, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
565 break;
566
567 default:
568 DE_FATAL("Unsupported texture target");
569 }
570 }
571
572 // Struct for storing each reference image with necessary metadata.
573 struct CellContents
574 {
575 IVec2 origin;
576 tcu::Surface reference;
577 std::string name;
578 std::string description;
579 };
580
581 // Return format that has more restrictions on texel data.
getMoreRestrictiveFormat(deUint32 formatA,deUint32 formatB)582 deUint32 getMoreRestrictiveFormat (deUint32 formatA, deUint32 formatB)
583 {
584 if (formatA == formatB)
585 return formatA;
586 else if (glu::isCompressedFormat(formatA) && isAstcFormat(glu::mapGLCompressedTexFormat(formatA)))
587 return formatA;
588 else if (glu::isCompressedFormat(formatB) && isAstcFormat(glu::mapGLCompressedTexFormat(formatB)))
589 return formatB;
590 else if (isFloatFormat(formatA))
591 {
592 DE_ASSERT(!isFloatFormat(formatB));
593
594 return formatA;
595 }
596 else if (isFloatFormat(formatB))
597 {
598 DE_ASSERT(!isFloatFormat(formatA));
599
600 return formatB;
601 }
602 else if (glu::isCompressedFormat(formatA))
603 {
604 return formatA;
605 }
606 else if (glu::isCompressedFormat(formatB))
607 {
608 return formatB;
609 }
610 else
611 return formatA;
612 }
613
getTexelBlockSize(deUint32 format)614 int getTexelBlockSize (deUint32 format)
615 {
616 if (glu::isCompressedFormat(format))
617 return tcu::getBlockSize(glu::mapGLCompressedTexFormat(format));
618 else
619 return glu::mapGLInternalFormat(format).getPixelSize();
620 }
621
getTexelBlockPixelSize(deUint32 format)622 IVec3 getTexelBlockPixelSize (deUint32 format)
623 {
624 if (glu::isCompressedFormat(format))
625 return tcu::getBlockPixelSize(glu::mapGLCompressedTexFormat(format));
626 else
627 return IVec3(1, 1, 1);
628 }
629
isColorRenderable(deUint32 format)630 bool isColorRenderable (deUint32 format)
631 {
632 switch (format)
633 {
634 case GL_R8:
635 case GL_RG8:
636 case GL_RGB8:
637 case GL_RGB565:
638 case GL_RGB4:
639 case GL_RGB5_A1:
640 case GL_RGBA8:
641 case GL_RGB10_A2:
642 case GL_RGB10_A2UI:
643 case GL_SRGB8_ALPHA8:
644 case GL_R8I:
645 case GL_R8UI:
646 case GL_R16I:
647 case GL_R16UI:
648 case GL_R32I:
649 case GL_R32UI:
650 case GL_RG8I:
651 case GL_RG8UI:
652 case GL_RG16I:
653 case GL_RG16UI:
654 case GL_RG32I:
655 case GL_RG32UI:
656 case GL_RGBA8I:
657 case GL_RGBA8UI:
658 case GL_RGBA16I:
659 case GL_RGBA16UI:
660 case GL_RGBA32I:
661 case GL_RGBA32UI:
662 return true;
663
664 default:
665 return false;
666 }
667 }
668
getTypeForInternalFormat(deUint32 format)669 deUint32 getTypeForInternalFormat (deUint32 format)
670 {
671 return glu::getTransferFormat(glu::mapGLInternalFormat(format)).dataType;
672 }
673
genTexel(de::Random & rng,deUint32 glFormat,int texelBlockSize,const int texelCount,deUint8 * buffer)674 void genTexel (de::Random& rng, deUint32 glFormat, int texelBlockSize, const int texelCount, deUint8* buffer)
675 {
676 if (isFloatFormat(glFormat))
677 {
678 const tcu::TextureFormat format = glu::mapGLInternalFormat(glFormat);
679 const tcu::PixelBufferAccess access (format, texelCount, 1, 1, buffer);
680 const tcu::TextureFormatInfo info = tcu::getTextureFormatInfo(format);
681
682 for (int texelNdx = 0; texelNdx < texelCount; texelNdx++)
683 {
684 const float red = rng.getFloat(info.valueMin.x(), info.valueMax.x());
685 const float green = rng.getFloat(info.valueMin.y(), info.valueMax.y());
686 const float blue = rng.getFloat(info.valueMin.z(), info.valueMax.z());
687 const float alpha = rng.getFloat(info.valueMin.w(), info.valueMax.w());
688
689 const Vec4 color (red, green, blue, alpha);
690
691 access.setPixel(color, texelNdx, 0, 0);
692 }
693 }
694 else if (glu::isCompressedFormat(glFormat))
695 {
696 const tcu::CompressedTexFormat compressedFormat = glu::mapGLCompressedTexFormat(glFormat);
697
698 if (tcu::isAstcFormat(compressedFormat))
699 {
700 const int BLOCK_SIZE = 16;
701 const deUint8 blocks[][BLOCK_SIZE] =
702 {
703 // \note All of the following blocks are valid in LDR mode.
704 { 252, 253, 255, 255, 255, 255, 255, 255, 8, 71, 90, 78, 22, 17, 26, 66, },
705 { 252, 253, 255, 255, 255, 255, 255, 255, 220, 74, 139, 235, 249, 6, 145, 125 },
706 { 252, 253, 255, 255, 255, 255, 255, 255, 223, 251, 28, 206, 54, 251, 160, 174 },
707 { 252, 253, 255, 255, 255, 255, 255, 255, 39, 4, 153, 219, 180, 61, 51, 37 },
708 { 67, 2, 0, 254, 1, 0, 64, 215, 83, 211, 159, 105, 41, 140, 50, 2 },
709 { 67, 130, 0, 170, 84, 255, 65, 215, 83, 211, 159, 105, 41, 140, 50, 2 },
710 { 67, 2, 129, 38, 51, 229, 95, 215, 83, 211, 159, 105, 41, 140, 50, 2 },
711 { 67, 130, 193, 56, 213, 144, 95, 215, 83, 211, 159, 105, 41, 140, 50, 2 }
712 };
713
714 DE_ASSERT(texelBlockSize == BLOCK_SIZE);
715
716 for (int i = 0; i < texelCount; i++)
717 {
718 const int blockNdx = rng.getInt(0, DE_LENGTH_OF_ARRAY(blocks)-1);
719
720 deMemcpy(buffer + i * BLOCK_SIZE, blocks[blockNdx], BLOCK_SIZE);
721 }
722 }
723 else
724 {
725 for (int i = 0; i < texelBlockSize * texelCount; i++)
726 {
727 const deUint8 val = rng.getUint8();
728
729 buffer[i] = val;
730 }
731 }
732 }
733 else
734 {
735 for (int i = 0; i < texelBlockSize * texelCount; i++)
736 {
737 const deUint8 val = rng.getUint8();
738
739 buffer[i] = val;
740 }
741 }
742 }
743
divRoundUp(const IVec3 & a,const IVec3 & b)744 IVec3 divRoundUp (const IVec3& a, const IVec3& b)
745 {
746 IVec3 res;
747
748 for (int i =0; i < 3; i++)
749 res[i] = a[i] / b[i] + ((a[i] % b[i]) ? 1 : 0);
750
751 return res;
752 }
753
getFormatForInternalFormat(deUint32 format)754 deUint32 getFormatForInternalFormat (deUint32 format)
755 {
756 return glu::getTransferFormat(glu::mapGLInternalFormat(format)).format;
757 }
758
genericTexImage(const glw::Functions & gl,deUint32 target,int faceNdx,int level,const IVec3 & size,deUint32 format,size_t dataSize,const void * data)759 void genericTexImage (const glw::Functions& gl,
760 deUint32 target,
761 int faceNdx,
762 int level,
763 const IVec3& size,
764 deUint32 format,
765 size_t dataSize,
766 const void* data)
767 {
768 const deUint32 glTarget = (target == GL_TEXTURE_CUBE_MAP ? mapFaceNdxToFace(faceNdx) : target);
769
770 DE_ASSERT(target == GL_TEXTURE_CUBE_MAP || faceNdx == 0);
771
772 if (glu::isCompressedFormat(format))
773 {
774 switch (getTargetTexDims(target))
775 {
776 case 2:
777 DE_ASSERT(size.z() == 1);
778 gl.compressedTexImage2D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), 0, (glw::GLsizei)dataSize, data);
779 GLU_EXPECT_NO_ERROR(gl.getError(), "glCompressedTexImage2D failed.");
780 break;
781
782 case 3:
783 gl.compressedTexImage3D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), (glw::GLsizei)size.z(), 0, (glw::GLsizei)dataSize, data);
784 GLU_EXPECT_NO_ERROR(gl.getError(), "glCompressedTexImage3D failed.");
785 break;
786
787 default:
788 DE_ASSERT(false);
789 }
790 }
791 else
792 {
793 const deUint32 glFormat = getFormatForInternalFormat(format);
794 const deUint32 glType = getTypeForInternalFormat(format);
795
796 switch (getTargetTexDims(target))
797 {
798 case 2:
799 DE_ASSERT(size.z() == 1);
800 gl.texImage2D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), 0, glFormat, glType, data);
801 GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage2D failed.");
802 break;
803
804 case 3:
805 gl.texImage3D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), (glw::GLsizei)size.z(), 0, glFormat, glType, data);
806 GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage3D failed.");
807 break;
808
809 default:
810 DE_ASSERT(false);
811 }
812 }
813 }
814
genTextureImage(const glw::Functions & gl,de::Random & rng,deUint32 name,vector<ArrayBuffer<deUint8>> & levels,const ImageInfo & info,deUint32 moreRestrictiveFormat)815 void genTextureImage (const glw::Functions& gl,
816 de::Random& rng,
817 deUint32 name,
818 vector<ArrayBuffer<deUint8> >& levels,
819 const ImageInfo& info,
820 deUint32 moreRestrictiveFormat)
821 {
822 const int texelBlockSize = getTexelBlockSize(info.getFormat());
823 const IVec3 texelBlockPixelSize = getTexelBlockPixelSize(info.getFormat());
824
825 levels.resize(getLevelCount(info));
826
827 gl.pixelStorei(GL_UNPACK_ALIGNMENT, 1);
828 GLU_EXPECT_NO_ERROR(gl.getError(), "Setting pixel store aligment failed.");
829
830 gl.bindTexture(info.getTarget(), name);
831 GLU_EXPECT_NO_ERROR(gl.getError(), "Binding texture failed.");
832
833 for (int levelNdx = 0; levelNdx < getLevelCount(info); levelNdx++)
834 {
835 ArrayBuffer<deUint8>& level = levels[levelNdx];
836
837 const int faceCount = (info.getTarget() == GL_TEXTURE_CUBE_MAP ? 6 : 1);
838
839 const IVec3 levelPixelSize = getLevelSize(info.getTarget(), info.getSize(), levelNdx);
840 const IVec3 levelTexelBlockSize = divRoundUp(levelPixelSize, texelBlockPixelSize);
841 const int levelTexelBlockCount = levelTexelBlockSize.x() * levelTexelBlockSize.y() * levelTexelBlockSize.z();
842 const int levelSize = levelTexelBlockCount * texelBlockSize;
843
844 level.setStorage(levelSize * faceCount);
845
846 for (int faceNdx = 0; faceNdx < faceCount; faceNdx++)
847 {
848 genTexel(rng, moreRestrictiveFormat, texelBlockSize, levelTexelBlockCount, level.getElementPtr(faceNdx * levelSize));
849
850 genericTexImage(gl, info.getTarget(), faceNdx, levelNdx, levelPixelSize, info.getFormat(), levelSize, level.getElementPtr(faceNdx * levelSize));
851 }
852 }
853
854 gl.texParameteri(info.getTarget(), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
855 gl.texParameteri(info.getTarget(), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
856
857 if (info.getTarget() == GL_TEXTURE_3D)
858 gl.texParameteri(info.getTarget(), GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
859
860 gl.texParameteri(info.getTarget(), GL_TEXTURE_MIN_FILTER, GL_NEAREST);
861 gl.texParameteri(info.getTarget(), GL_TEXTURE_MAG_FILTER, GL_NEAREST);
862 GLU_EXPECT_NO_ERROR(gl.getError(), "Setting texture parameters failed");
863
864 gl.bindTexture(info.getTarget(), 0);
865 GLU_EXPECT_NO_ERROR(gl.getError(), "Unbinding texture failed.");
866 }
867
genRenderbufferImage(const glw::Functions & gl,de::Random & rng,deUint32 name,vector<ArrayBuffer<deUint8>> & levels,const ImageInfo & info,deUint32 moreRestrictiveFormat)868 void genRenderbufferImage (const glw::Functions& gl,
869 de::Random& rng,
870 deUint32 name,
871 vector<ArrayBuffer<deUint8> >& levels,
872 const ImageInfo& info,
873 deUint32 moreRestrictiveFormat)
874 {
875 const IVec3 size = info.getSize();
876 const tcu::TextureFormat format = glu::mapGLInternalFormat(info.getFormat());
877
878 DE_ASSERT(info.getTarget() == GL_RENDERBUFFER);
879 DE_ASSERT(info.getSize().z() == 1);
880 DE_ASSERT(getLevelCount(info) == 1);
881 DE_ASSERT(!glu::isCompressedFormat(info.getFormat()));
882
883 glu::Framebuffer framebuffer(gl);
884
885 levels.resize(1);
886 levels[0].setStorage(format.getPixelSize() * size.x() * size.y());
887 tcu::PixelBufferAccess refAccess(format, size.x(), size.y(), 1, levels[0].getPtr());
888
889 gl.bindRenderbuffer(GL_RENDERBUFFER, name);
890 gl.renderbufferStorage(GL_RENDERBUFFER, info.getFormat(), info.getSize().x(), info.getSize().y());
891 GLU_EXPECT_NO_ERROR(gl.getError(), "Binding and setting storage for renderbuffer failed.");
892
893 gl.bindFramebuffer(GL_FRAMEBUFFER, *framebuffer);
894 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, name);
895 GLU_EXPECT_NO_ERROR(gl.getError(), "Binding framebuffer and attaching renderbuffer failed.");
896
897 {
898 vector<deUint8> texelBlock(format.getPixelSize());
899
900 if (isFixedPointFormat(info.getFormat()))
901 {
902 // All zeroes is only bit pattern that fixed point values can be
903 // cleared to and that is valid floating point value.
904 if (isFloatFormat(moreRestrictiveFormat))
905 deMemset(&texelBlock[0], 0x0, texelBlock.size());
906 else
907 {
908 // Fixed point values can be only cleared to all 0 or 1.
909 const deInt32 fill = rng.getBool() ? 0xFF : 0x0;
910 deMemset(&texelBlock[0], fill, texelBlock.size());
911 }
912 }
913 else
914 genTexel(rng, moreRestrictiveFormat, format.getPixelSize(), 1, &(texelBlock[0]));
915
916 {
917 const tcu::ConstPixelBufferAccess texelAccess (format, 1, 1, 1, &(texelBlock[0]));
918
919 if (isIntFormat(info.getFormat()))
920 {
921 const tcu::IVec4 color = texelAccess.getPixelInt(0, 0, 0);
922
923 gl.clearBufferiv(GL_COLOR, 0, (const deInt32*)&color);
924 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear renderbuffer.");
925
926 DE_ASSERT(!tcu::isSRGB(format));
927 tcu::clear(refAccess, color);
928 }
929 else if (isUintFormat(info.getFormat()))
930 {
931 const tcu::IVec4 color = texelAccess.getPixelInt(0, 0, 0);
932
933 gl.clearBufferuiv(GL_COLOR, 0, (const deUint32*)&color);
934 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear renderbuffer.");
935
936 DE_ASSERT(!tcu::isSRGB(format));
937 tcu::clear(refAccess, color);
938 }
939 else
940 {
941 const tcu::Vec4 rawColor = texelAccess.getPixel(0, 0, 0);
942 const tcu::Vec4 linearColor = (tcu::isSRGB(format) ? tcu::sRGBToLinear(rawColor) : rawColor);
943
944 // rawColor bit pattern has been chosen to be "safe" in the destination format. For sRGB
945 // formats, the clear color is in linear space. Since we want the resulting bit pattern
946 // to be safe after implementation linear->sRGB transform, we must apply the inverting
947 // transform to the clear color.
948
949 if (isFloatFormat(info.getFormat()))
950 {
951 gl.clearBufferfv(GL_COLOR, 0, (const float*)&linearColor);
952 }
953 else
954 {
955 // fixed-point
956 gl.clearColor(linearColor.x(), linearColor.y(), linearColor.z(), linearColor.w());
957 gl.clear(GL_COLOR_BUFFER_BIT);
958 }
959 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear renderbuffer.");
960
961 tcu::clear(refAccess, rawColor);
962 }
963 }
964 }
965
966 gl.bindRenderbuffer(GL_RENDERBUFFER, 0);
967 gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
968 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind renderbufer and framebuffer.");
969 }
970
genImage(const glw::Functions & gl,de::Random & rng,deUint32 name,vector<ArrayBuffer<deUint8>> & levels,const ImageInfo & info,deUint32 moreRestrictiveFormat)971 void genImage (const glw::Functions& gl,
972 de::Random& rng,
973 deUint32 name,
974 vector<ArrayBuffer<deUint8> >& levels,
975 const ImageInfo& info,
976 deUint32 moreRestrictiveFormat)
977 {
978 if (isTextureTarget(info.getTarget()))
979 genTextureImage(gl, rng, name, levels, info, moreRestrictiveFormat);
980 else
981 genRenderbufferImage(gl, rng, name, levels, info, moreRestrictiveFormat);
982 }
983
getTexelBlockStride(const ImageInfo & info,int level)984 IVec3 getTexelBlockStride (const ImageInfo& info, int level)
985 {
986 const IVec3 size = getLevelSize(info.getTarget(), info.getSize(), level);
987 const int texelBlockSize = getTexelBlockSize(info.getFormat());
988 const IVec3 texelBlockPixelSize = getTexelBlockPixelSize(info.getFormat());
989 const IVec3 textureTexelBlockSize = divRoundUp(size, texelBlockPixelSize);
990
991 return IVec3(texelBlockSize, textureTexelBlockSize.x() * texelBlockSize, textureTexelBlockSize.x() * textureTexelBlockSize.y() * texelBlockSize);
992 }
993
sumComponents(const IVec3 & v)994 int sumComponents (const IVec3& v)
995 {
996 int s = 0;
997
998 for (int i = 0; i < 3; i++)
999 s += v[i];
1000
1001 return s;
1002 }
1003
copyImageData(vector<ArrayBuffer<deUint8>> & dstImageData,const ImageInfo & dstImageInfo,int dstLevel,const IVec3 & dstPos,const vector<ArrayBuffer<deUint8>> & srcImageData,const ImageInfo & srcImageInfo,int srcLevel,const IVec3 & srcPos,const IVec3 & copySize)1004 void copyImageData (vector<ArrayBuffer<deUint8> >& dstImageData,
1005 const ImageInfo& dstImageInfo,
1006 int dstLevel,
1007 const IVec3& dstPos,
1008
1009 const vector<ArrayBuffer<deUint8> >& srcImageData,
1010 const ImageInfo& srcImageInfo,
1011 int srcLevel,
1012 const IVec3& srcPos,
1013
1014 const IVec3& copySize)
1015 {
1016 const ArrayBuffer<deUint8>& srcLevelData = srcImageData[srcLevel];
1017 ArrayBuffer<deUint8>& dstLevelData = dstImageData[dstLevel];
1018
1019 const IVec3 srcTexelBlockPixelSize = getTexelBlockPixelSize(srcImageInfo.getFormat());
1020 const int srcTexelBlockSize = getTexelBlockSize(srcImageInfo.getFormat());
1021 const IVec3 srcTexelPos = srcPos / srcTexelBlockPixelSize;
1022 const IVec3 srcTexelBlockStride = getTexelBlockStride(srcImageInfo, srcLevel);
1023
1024 const IVec3 dstTexelBlockPixelSize = getTexelBlockPixelSize(dstImageInfo.getFormat());
1025 const int dstTexelBlockSize = getTexelBlockSize(dstImageInfo.getFormat());
1026 const IVec3 dstTexelPos = dstPos / dstTexelBlockPixelSize;
1027 const IVec3 dstTexelBlockStride = getTexelBlockStride(dstImageInfo, dstLevel);
1028
1029 const IVec3 copyTexelBlockCount = copySize / srcTexelBlockPixelSize;
1030 const int texelBlockSize = srcTexelBlockSize;
1031
1032 DE_ASSERT(srcTexelBlockSize == dstTexelBlockSize);
1033 DE_UNREF(dstTexelBlockSize);
1034
1035 DE_ASSERT((copySize.x() % srcTexelBlockPixelSize.x()) == 0);
1036 DE_ASSERT((copySize.y() % srcTexelBlockPixelSize.y()) == 0);
1037 DE_ASSERT((copySize.z() % srcTexelBlockPixelSize.z()) == 0);
1038
1039 DE_ASSERT((srcPos.x() % srcTexelBlockPixelSize.x()) == 0);
1040 DE_ASSERT((srcPos.y() % srcTexelBlockPixelSize.y()) == 0);
1041 DE_ASSERT((srcPos.z() % srcTexelBlockPixelSize.z()) == 0);
1042
1043 for (int z = 0; z < copyTexelBlockCount.z(); z++)
1044 for (int y = 0; y < copyTexelBlockCount.y(); y++)
1045 {
1046 const IVec3 blockPos (0, y, z);
1047 const deUint8* const srcPtr = srcLevelData.getElementPtr(sumComponents((srcTexelPos + blockPos) * srcTexelBlockStride));
1048 deUint8* const dstPtr = dstLevelData.getElementPtr(sumComponents((dstTexelPos + blockPos) * dstTexelBlockStride));
1049 const int copyLineSize = copyTexelBlockCount.x() * texelBlockSize;
1050
1051 deMemcpy(dstPtr, srcPtr, copyLineSize);
1052 }
1053 }
1054
getLevelAccesses(const vector<ArrayBuffer<deUint8>> & data,const ImageInfo & info)1055 vector<tcu::ConstPixelBufferAccess> getLevelAccesses (const vector<ArrayBuffer<deUint8> >& data, const ImageInfo& info)
1056 {
1057 const tcu::TextureFormat format = glu::mapGLInternalFormat(info.getFormat());
1058 const IVec3 size = info.getSize();
1059
1060 vector<tcu::ConstPixelBufferAccess> result;
1061
1062 DE_ASSERT((int)data.size() == getLevelCount(info));
1063
1064 for (int level = 0; level < (int)data.size(); level++)
1065 {
1066 const IVec3 levelSize = getLevelSize(info.getTarget(), size, level);
1067
1068 result.push_back(tcu::ConstPixelBufferAccess(format, levelSize.x(), levelSize.y(), levelSize.z(), data[level].getPtr()));
1069 }
1070
1071 return result;
1072 }
1073
getCubeLevelAccesses(const vector<ArrayBuffer<deUint8>> & data,const ImageInfo & info,int faceNdx)1074 vector<tcu::ConstPixelBufferAccess> getCubeLevelAccesses (const vector<ArrayBuffer<deUint8> >& data,
1075 const ImageInfo& info,
1076 int faceNdx)
1077 {
1078 const tcu::TextureFormat format = glu::mapGLInternalFormat(info.getFormat());
1079 const IVec3 size = info.getSize();
1080 const int texelBlockSize = getTexelBlockSize(info.getFormat());
1081 const IVec3 texelBlockPixelSize = getTexelBlockPixelSize(info.getFormat());
1082 vector<tcu::ConstPixelBufferAccess> result;
1083
1084 DE_ASSERT(info.getTarget() == GL_TEXTURE_CUBE_MAP);
1085 DE_ASSERT((int)data.size() == getLevelCount(info));
1086
1087 for (int level = 0; level < (int)data.size(); level++)
1088 {
1089 const IVec3 levelPixelSize = getLevelSize(info.getTarget(), size, level);
1090 const IVec3 levelTexelBlockSize = divRoundUp(levelPixelSize, texelBlockPixelSize);
1091 const int levelTexelBlockCount = levelTexelBlockSize.x() * levelTexelBlockSize.y() * levelTexelBlockSize.z();
1092 const int levelSize = levelTexelBlockCount * texelBlockSize;
1093
1094 result.push_back(tcu::ConstPixelBufferAccess(format, levelPixelSize.x(), levelPixelSize.y(), levelPixelSize.z(), data[level].getElementPtr(levelSize * faceNdx)));
1095 }
1096
1097 return result;
1098 }
1099
copyImage(const glw::Functions & gl,deUint32 dstName,vector<ArrayBuffer<deUint8>> & dstImageData,const ImageInfo & dstImageInfo,int dstLevel,const IVec3 & dstPos,deUint32 srcName,const vector<ArrayBuffer<deUint8>> & srcImageData,const ImageInfo & srcImageInfo,int srcLevel,const IVec3 & srcPos,const IVec3 & copySize)1100 void copyImage (const glw::Functions& gl,
1101
1102 deUint32 dstName,
1103 vector<ArrayBuffer<deUint8> >& dstImageData,
1104 const ImageInfo& dstImageInfo,
1105 int dstLevel,
1106 const IVec3& dstPos,
1107
1108 deUint32 srcName,
1109 const vector<ArrayBuffer<deUint8> >& srcImageData,
1110 const ImageInfo& srcImageInfo,
1111 int srcLevel,
1112 const IVec3& srcPos,
1113
1114 const IVec3& copySize)
1115 {
1116 gl.copyImageSubData(srcName, srcImageInfo.getTarget(), srcLevel, srcPos.x(), srcPos.y(), srcPos.z(),
1117 dstName, dstImageInfo.getTarget(), dstLevel, dstPos.x(), dstPos.y(), dstPos.z(),
1118 copySize.x(), copySize.y(), copySize.z());
1119
1120 GLU_EXPECT_NO_ERROR(gl.getError(), "glCopyImageSubData failed.");
1121
1122 copyImageData(dstImageData, dstImageInfo, dstLevel, dstPos,
1123 srcImageData, srcImageInfo, srcLevel, srcPos, copySize);
1124 }
1125
1126 template<class TextureView>
renderTexture(glu::RenderContext & renderContext,TextureRenderer & renderer,ReferenceParams & renderParams,tcu::ResultCollector & results,de::Random & rng,const TextureView & refTexture,const Verify verify,TextureImageIterator & imageIterator,tcu::TestLog & log)1127 void renderTexture (glu::RenderContext& renderContext,
1128 TextureRenderer& renderer,
1129 ReferenceParams& renderParams,
1130 tcu::ResultCollector& results,
1131 de::Random& rng,
1132 const TextureView& refTexture,
1133 const Verify verify,
1134 TextureImageIterator& imageIterator,
1135 tcu::TestLog& log)
1136 {
1137 const tcu::RenderTarget& renderTarget = renderContext.getRenderTarget();
1138 const tcu::RGBA threshold = renderTarget.getPixelFormat().getColorThreshold() + tcu::RGBA(1,1,1,1);
1139 const glw::Functions& gl = renderContext.getFunctions();
1140 const IVec2 renderTargetSize = IVec2(renderTarget.getWidth(), renderTarget.getHeight());
1141
1142 while (imageIterator.hasNextImage())
1143 {
1144 // \note: Reserve space upfront to avoid assigning tcu::Surface, which incurs buffer mem copy. Using a
1145 // conservative estimate for simplicity
1146 const int imagesOnLevel = imageIterator.getLevelImageCount();
1147 const int imageEstimate = (imageIterator.getMipLevelCount() - imageIterator.getMipLevel()) * imagesOnLevel;
1148 RandomizedRenderGrid renderGrid (renderTargetSize, imageIterator.getSize(), imageEstimate, rng.getUint32());
1149 vector<CellContents> cellContents (renderGrid.getCellCount());
1150 int cellsUsed = 0;
1151
1152 // \note: Ordering of conditions is significant. If put the other way around, the code would skip one of the
1153 // images if the grid runs out of cells before the texture runs out of images. Advancing one grid cell over the
1154 // needed number has no negative impact.
1155 while (renderGrid.nextCell() && imageIterator.nextImage())
1156 {
1157 const int level = imageIterator.getMipLevel();
1158 const IVec2 levelSize = imageIterator.getSize();
1159 const IVec2 origin = renderGrid.getOrigin();
1160 vector<float> texCoord;
1161
1162 DE_ASSERT(imageIterator.getTarget() != GL_TEXTURE_CUBE_MAP || levelSize.x() >= 4 || levelSize.y() >= 4);
1163
1164 renderParams.baseLevel = level;
1165 renderParams.maxLevel = level;
1166
1167 gl.texParameteri(imageIterator.getTarget(), GL_TEXTURE_BASE_LEVEL, level);
1168 gl.texParameteri(imageIterator.getTarget(), GL_TEXTURE_MAX_LEVEL, level);
1169
1170 computeQuadTexCoords(texCoord, imageIterator);
1171
1172 // Setup base viewport.
1173 gl.viewport(origin.x(), origin.y(), levelSize.x(), levelSize.y());
1174
1175 // Draw.
1176 renderer.renderQuad(0, &texCoord[0], renderParams);
1177 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to render.");
1178
1179 if (verify == VERIFY_COMPARE_REFERENCE)
1180 {
1181 const int target = imageIterator.getTarget();
1182 const int imageIndex = imageIterator.getCurrentImage();
1183
1184 cellContents[cellsUsed].origin = origin;
1185 cellContents[cellsUsed].name = getTextureImageName(target, level, imageIndex);
1186 cellContents[cellsUsed].description = getTextureImageDescription(target, level, imageIndex);
1187
1188 cellContents[cellsUsed].reference.setSize(levelSize.x(), levelSize.y());
1189
1190 // Compute reference.
1191 sampleTexture(tcu::SurfaceAccess(cellContents[cellsUsed].reference, renderContext.getRenderTarget().getPixelFormat()), refTexture, &texCoord[0], renderParams);
1192 cellsUsed++;
1193 }
1194 }
1195
1196 if (cellsUsed > 0)
1197 {
1198 const IVec4 boundingBox = renderGrid.getUsedAreaBoundingBox();
1199 tcu::Surface renderedFrame (boundingBox[2], boundingBox[3]);
1200
1201 glu::readPixels(renderContext, boundingBox.x(), boundingBox.y(), renderedFrame.getAccess());
1202 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to read pixels.");
1203
1204 for (int idx = 0; idx < cellsUsed; idx++)
1205 {
1206 const CellContents& cell (cellContents[idx]);
1207 const IVec2 cellOrigin = cell.origin - boundingBox.toWidth<2>();
1208 const tcu::ConstPixelBufferAccess resultAccess = getSubregion(renderedFrame.getAccess(), cellOrigin.x(), cellOrigin.y(), cell.reference.getWidth(), cell.reference.getHeight());
1209
1210 if (!intThresholdCompare(log, cell.name.c_str(), cell.description.c_str(), cell.reference.getAccess(), resultAccess, threshold.toIVec().cast<deUint32>(), tcu::COMPARE_LOG_ON_ERROR))
1211 results.fail("Image comparison of " + cell.description + " failed.");
1212 else
1213 log << TestLog::Message << "Image comparison of " << cell.description << " passed." << TestLog::EndMessage;;
1214 }
1215 }
1216 }
1217
1218 gl.texParameteri(imageIterator.getTarget(), GL_TEXTURE_BASE_LEVEL, 0);
1219 gl.texParameteri(imageIterator.getTarget(), GL_TEXTURE_MAX_LEVEL, 1000);
1220 }
1221
renderTexture2DView(tcu::TestContext & testContext,glu::RenderContext & renderContext,TextureRenderer & renderer,tcu::ResultCollector & results,de::Random & rng,deUint32 name,const ImageInfo & info,const tcu::Texture2DView & refTexture,Verify verify)1222 void renderTexture2DView (tcu::TestContext& testContext,
1223 glu::RenderContext& renderContext,
1224 TextureRenderer& renderer,
1225 tcu::ResultCollector& results,
1226 de::Random& rng,
1227 deUint32 name,
1228 const ImageInfo& info,
1229 const tcu::Texture2DView& refTexture,
1230 Verify verify)
1231 {
1232 tcu::TestLog& log = testContext.getLog();
1233 const glw::Functions& gl = renderContext.getFunctions();
1234 const tcu::TextureFormat format = refTexture.getLevel(0).getFormat();
1235 const tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(format);
1236
1237 ReferenceParams renderParams (TEXTURETYPE_2D);
1238 TextureImageIterator imageIterator (info, getLevelCount(info));
1239
1240 renderParams.samplerType = getSamplerType(format);
1241 renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST_MIPMAP_NEAREST, Sampler::NEAREST);
1242 renderParams.colorScale = spec.lookupScale;
1243 renderParams.colorBias = spec.lookupBias;
1244
1245 gl.activeTexture(GL_TEXTURE0);
1246 gl.bindTexture(GL_TEXTURE_2D, name);
1247 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind texture.");
1248
1249 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1250 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1251 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
1252 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1253 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup texture filtering state.");
1254
1255 renderTexture<tcu::Texture2DView>(renderContext, renderer, renderParams, results, rng, refTexture, verify, imageIterator, log);
1256
1257 gl.bindTexture(GL_TEXTURE_2D, 0);
1258 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind texture.");
1259 }
1260
decompressTextureLevel(const tcu::TexDecompressionParams & params,ArrayBuffer<deUint8> & levelData,tcu::PixelBufferAccess & levelAccess,const tcu::CompressedTexFormat & compressedFormat,const tcu::TextureFormat & decompressedFormat,const IVec3 & levelPixelSize,const void * data)1261 void decompressTextureLevel (const tcu::TexDecompressionParams& params,
1262 ArrayBuffer<deUint8>& levelData,
1263 tcu::PixelBufferAccess& levelAccess,
1264 const tcu::CompressedTexFormat& compressedFormat,
1265 const tcu::TextureFormat& decompressedFormat,
1266 const IVec3& levelPixelSize,
1267 const void* data)
1268 {
1269 levelData.setStorage(levelPixelSize.x() * levelPixelSize.y() * levelPixelSize.z() * decompressedFormat.getPixelSize());
1270 levelAccess = tcu::PixelBufferAccess(decompressedFormat, levelPixelSize.x(), levelPixelSize.y(), levelPixelSize.z(), levelData.getPtr());
1271
1272 tcu::decompress(levelAccess, compressedFormat, (const deUint8*)data, params);
1273 }
1274
decompressTexture(vector<ArrayBuffer<deUint8>> & levelDatas,vector<tcu::PixelBufferAccess> & levelAccesses,glu::RenderContext & renderContext,const ImageInfo & info,const vector<ArrayBuffer<deUint8>> & data)1275 void decompressTexture (vector<ArrayBuffer<deUint8> >& levelDatas,
1276 vector<tcu::PixelBufferAccess>& levelAccesses,
1277 glu::RenderContext& renderContext,
1278 const ImageInfo& info,
1279 const vector<ArrayBuffer<deUint8> >& data)
1280 {
1281 const tcu::CompressedTexFormat compressedFormat = glu::mapGLCompressedTexFormat(info.getFormat());
1282 const tcu::TextureFormat decompressedFormat = tcu::getUncompressedFormat(compressedFormat);
1283 const IVec3 size = info.getSize();
1284 const bool isES32 = glu::contextSupports(renderContext.getType(), glu::ApiType::es(3, 2));
1285
1286 de::UniquePtr<glu::ContextInfo> ctxInfo (glu::ContextInfo::create(renderContext));
1287 tcu::TexDecompressionParams decompressParams;
1288
1289 if (tcu::isAstcFormat(compressedFormat))
1290 {
1291 if (ctxInfo->isExtensionSupported("GL_KHR_texture_compression_astc_hdr") && !tcu::isAstcSRGBFormat(compressedFormat))
1292 decompressParams = tcu::TexDecompressionParams(tcu::TexDecompressionParams::ASTCMODE_HDR);
1293 else if (isES32 || ctxInfo->isExtensionSupported("GL_KHR_texture_compression_astc_ldr"))
1294 decompressParams = tcu::TexDecompressionParams(tcu::TexDecompressionParams::ASTCMODE_LDR);
1295 else
1296 DE_ASSERT(false);
1297 }
1298
1299 levelDatas.resize(getLevelCount(info));
1300 levelAccesses.resize(getLevelCount(info));
1301
1302 for (int level = 0; level < getLevelCount(info); level++)
1303 {
1304 const IVec3 levelPixelSize = getLevelSize(info.getTarget(), size, level);
1305 de::ArrayBuffer<deUint8>& levelData = levelDatas[level];
1306 tcu::PixelBufferAccess& levelAccess = levelAccesses[level];
1307
1308 decompressTextureLevel(decompressParams, levelData, levelAccess, compressedFormat, decompressedFormat, levelPixelSize, data[level].getPtr());
1309 }
1310 }
1311
renderTexture2D(tcu::TestContext & testContext,glu::RenderContext & renderContext,TextureRenderer & textureRenderer,tcu::ResultCollector & results,de::Random & rng,deUint32 name,const vector<ArrayBuffer<deUint8>> & data,const ImageInfo & info,Verify verify)1312 void renderTexture2D (tcu::TestContext& testContext,
1313 glu::RenderContext& renderContext,
1314 TextureRenderer& textureRenderer,
1315 tcu::ResultCollector& results,
1316 de::Random& rng,
1317 deUint32 name,
1318 const vector<ArrayBuffer<deUint8> >& data,
1319 const ImageInfo& info,
1320 Verify verify)
1321 {
1322 if (glu::isCompressedFormat(info.getFormat()))
1323 {
1324 vector<de::ArrayBuffer<deUint8> > levelDatas;
1325 vector<tcu::PixelBufferAccess> levelAccesses;
1326
1327 decompressTexture(levelDatas, levelAccesses, renderContext, info, data);
1328
1329 {
1330 const tcu::Texture2DView refTexture((int)levelAccesses.size(), &(levelAccesses[0]));
1331
1332 renderTexture2DView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture, verify);
1333 }
1334 }
1335 else
1336 {
1337 const vector<tcu::ConstPixelBufferAccess> levelAccesses = getLevelAccesses(data, info);
1338 const tcu::Texture2DView refTexture ((int)levelAccesses.size(), &(levelAccesses[0]));
1339
1340 renderTexture2DView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture, verify);
1341 }
1342 }
1343
renderTexture3DView(tcu::TestContext & testContext,glu::RenderContext & renderContext,TextureRenderer & renderer,tcu::ResultCollector & results,de::Random & rng,deUint32 name,const ImageInfo & info,const tcu::Texture3DView & refTexture,Verify verify)1344 void renderTexture3DView (tcu::TestContext& testContext,
1345 glu::RenderContext& renderContext,
1346 TextureRenderer& renderer,
1347 tcu::ResultCollector& results,
1348 de::Random& rng,
1349 deUint32 name,
1350 const ImageInfo& info,
1351 const tcu::Texture3DView& refTexture,
1352 Verify verify)
1353 {
1354 tcu::TestLog& log = testContext.getLog();
1355 const glw::Functions& gl = renderContext.getFunctions();
1356 const tcu::TextureFormat format = refTexture.getLevel(0).getFormat();
1357 const tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(format);
1358
1359 ReferenceParams renderParams (TEXTURETYPE_3D);
1360 TextureImageIterator imageIterator (info, getLevelCount(info));
1361
1362 renderParams.samplerType = getSamplerType(format);
1363 renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST_MIPMAP_NEAREST, Sampler::NEAREST);
1364 renderParams.colorScale = spec.lookupScale;
1365 renderParams.colorBias = spec.lookupBias;
1366
1367 gl.activeTexture(GL_TEXTURE0);
1368 gl.bindTexture(GL_TEXTURE_3D, name);
1369 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind texture.");
1370
1371 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1372 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1373 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
1374 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
1375 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1376 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup texture filtering state.");
1377
1378 renderTexture<tcu::Texture3DView>(renderContext, renderer, renderParams, results, rng, refTexture, verify, imageIterator, log);
1379
1380 gl.bindTexture(GL_TEXTURE_3D, 0);
1381 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind texture.");
1382 }
1383
renderTexture3D(tcu::TestContext & testContext,glu::RenderContext & renderContext,TextureRenderer & textureRenderer,tcu::ResultCollector & results,de::Random & rng,deUint32 name,const vector<ArrayBuffer<deUint8>> & data,const ImageInfo & info,Verify verify)1384 void renderTexture3D (tcu::TestContext& testContext,
1385 glu::RenderContext& renderContext,
1386 TextureRenderer& textureRenderer,
1387 tcu::ResultCollector& results,
1388 de::Random& rng,
1389 deUint32 name,
1390 const vector<ArrayBuffer<deUint8> >& data,
1391 const ImageInfo& info,
1392 Verify verify)
1393 {
1394 if (glu::isCompressedFormat(info.getFormat()))
1395 {
1396 vector<de::ArrayBuffer<deUint8> > levelDatas;
1397 vector<tcu::PixelBufferAccess> levelAccesses;
1398
1399 decompressTexture(levelDatas, levelAccesses, renderContext, info, data);
1400
1401 {
1402 const tcu::Texture3DView refTexture((int)levelAccesses.size(), &(levelAccesses[0]));
1403
1404 renderTexture3DView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture, verify);
1405 }
1406 }
1407 else
1408 {
1409 const vector<tcu::ConstPixelBufferAccess> levelAccesses = getLevelAccesses(data, info);
1410 const tcu::Texture3DView refTexture ((int)levelAccesses.size(), &(levelAccesses[0]));
1411
1412 renderTexture3DView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture, verify);
1413 }
1414 }
1415
renderTextureCubemapView(tcu::TestContext & testContext,glu::RenderContext & renderContext,TextureRenderer & renderer,tcu::ResultCollector & results,de::Random & rng,deUint32 name,const ImageInfo & info,const tcu::TextureCubeView & refTexture,Verify verify)1416 void renderTextureCubemapView (tcu::TestContext& testContext,
1417 glu::RenderContext& renderContext,
1418 TextureRenderer& renderer,
1419 tcu::ResultCollector& results,
1420 de::Random& rng,
1421 deUint32 name,
1422 const ImageInfo& info,
1423 const tcu::TextureCubeView& refTexture,
1424 Verify verify)
1425 {
1426 tcu::TestLog& log = testContext.getLog();
1427 const glw::Functions& gl = renderContext.getFunctions();
1428 const tcu::TextureFormat format = refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_X).getFormat();
1429 const tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(format);
1430
1431 ReferenceParams renderParams (TEXTURETYPE_CUBE);
1432 // \note It seems we can't reliably sample two smallest texture levels with cubemaps
1433 TextureImageIterator imageIterator (info, getLevelCount(info) - 2);
1434
1435 renderParams.samplerType = getSamplerType(format);
1436 renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST_MIPMAP_NEAREST, Sampler::NEAREST);
1437 renderParams.colorScale = spec.lookupScale;
1438 renderParams.colorBias = spec.lookupBias;
1439
1440 gl.activeTexture(GL_TEXTURE0);
1441 gl.bindTexture(GL_TEXTURE_CUBE_MAP, name);
1442 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind texture.");
1443
1444 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1445 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1446 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
1447 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1448 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup texture filtering state.");
1449
1450 renderTexture<tcu::TextureCubeView>(renderContext, renderer, renderParams, results, rng, refTexture, verify, imageIterator, log);
1451
1452 gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0);
1453 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind texture.");
1454 }
1455
renderTextureCubemap(tcu::TestContext & testContext,glu::RenderContext & renderContext,TextureRenderer & textureRenderer,tcu::ResultCollector & results,de::Random & rng,deUint32 name,const vector<ArrayBuffer<deUint8>> & data,const ImageInfo & info,Verify verify)1456 void renderTextureCubemap (tcu::TestContext& testContext,
1457 glu::RenderContext& renderContext,
1458 TextureRenderer& textureRenderer,
1459 tcu::ResultCollector& results,
1460 de::Random& rng,
1461 deUint32 name,
1462 const vector<ArrayBuffer<deUint8> >& data,
1463 const ImageInfo& info,
1464 Verify verify)
1465 {
1466 if (glu::isCompressedFormat(info.getFormat()))
1467 {
1468 const tcu::CompressedTexFormat& compressedFormat = glu::mapGLCompressedTexFormat(info.getFormat());
1469 const tcu::TextureFormat& decompressedFormat = tcu::getUncompressedFormat(compressedFormat);
1470
1471 const int texelBlockSize = getTexelBlockSize(info.getFormat());
1472 const IVec3 texelBlockPixelSize = getTexelBlockPixelSize(info.getFormat());
1473
1474 const bool isES32 = glu::contextSupports(renderContext.getType(), glu::ApiType::es(3, 2));
1475
1476 vector<tcu::PixelBufferAccess> levelAccesses[6];
1477 vector<ArrayBuffer<deUint8> > levelDatas[6];
1478 de::UniquePtr<glu::ContextInfo> ctxInfo (glu::ContextInfo::create(renderContext));
1479 tcu::TexDecompressionParams decompressParams;
1480
1481 if (tcu::isAstcFormat(compressedFormat))
1482 {
1483 if (ctxInfo->isExtensionSupported("GL_KHR_texture_compression_astc_hdr") && !tcu::isAstcSRGBFormat(compressedFormat))
1484 decompressParams = tcu::TexDecompressionParams(tcu::TexDecompressionParams::ASTCMODE_HDR);
1485 else if (isES32 || ctxInfo->isExtensionSupported("GL_KHR_texture_compression_astc_ldr"))
1486 decompressParams = tcu::TexDecompressionParams(tcu::TexDecompressionParams::ASTCMODE_LDR);
1487 else
1488 DE_ASSERT(false);
1489 }
1490
1491 for (int faceNdx = 0; faceNdx < 6; faceNdx++)
1492 {
1493 levelAccesses[faceNdx].resize(getLevelCount(info));
1494 levelDatas[faceNdx].resize(getLevelCount(info));
1495 }
1496
1497 for (int level = 0; level < getLevelCount(info); level++)
1498 {
1499 for (int faceNdx = 0; faceNdx < 6; faceNdx++)
1500 {
1501 const IVec3 levelPixelSize = getLevelSize(info.getTarget(), info.getSize(), level);
1502 const IVec3 levelTexelBlockSize = divRoundUp(levelPixelSize, texelBlockPixelSize);
1503 const int levelTexelBlockCount = levelTexelBlockSize.x() * levelTexelBlockSize.y() * levelTexelBlockSize.z();
1504 const int levelSize = levelTexelBlockCount * texelBlockSize;
1505
1506 const deUint8* dataPtr = data[level].getElementPtr(faceNdx * levelSize);
1507 tcu::PixelBufferAccess& levelAccess = levelAccesses[faceNdx][level];
1508 ArrayBuffer<deUint8>& levelData = levelDatas[faceNdx][level];
1509
1510 decompressTextureLevel(decompressParams, levelData, levelAccess, compressedFormat, decompressedFormat, levelPixelSize, dataPtr);
1511 }
1512 }
1513
1514 const tcu::ConstPixelBufferAccess* levels[6];
1515
1516 for (int faceNdx = 0; faceNdx < 6; faceNdx++)
1517 levels[glu::getCubeFaceFromGL(mapFaceNdxToFace(faceNdx))] = &(levelAccesses[faceNdx][0]);
1518
1519 {
1520 const tcu::TextureCubeView refTexture(getLevelCount(info), levels);
1521
1522 renderTextureCubemapView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture, verify);
1523 }
1524 }
1525 else
1526 {
1527 const vector<tcu::ConstPixelBufferAccess> levelAccesses[6] =
1528 {
1529 getCubeLevelAccesses(data, info, 0),
1530 getCubeLevelAccesses(data, info, 1),
1531 getCubeLevelAccesses(data, info, 2),
1532 getCubeLevelAccesses(data, info, 3),
1533 getCubeLevelAccesses(data, info, 4),
1534 getCubeLevelAccesses(data, info, 5),
1535 };
1536
1537 const tcu::ConstPixelBufferAccess* levels[6];
1538
1539 for (int faceNdx = 0; faceNdx < 6; faceNdx++)
1540 levels[glu::getCubeFaceFromGL(mapFaceNdxToFace(faceNdx))] = &(levelAccesses[faceNdx][0]);
1541
1542 {
1543 const tcu::TextureCubeView refTexture(getLevelCount(info), levels);
1544
1545 renderTextureCubemapView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture, verify);
1546 }
1547 }
1548 }
1549
renderTexture2DArrayView(tcu::TestContext & testContext,glu::RenderContext & renderContext,TextureRenderer & renderer,tcu::ResultCollector & results,de::Random & rng,deUint32 name,const ImageInfo & info,const tcu::Texture2DArrayView & refTexture,Verify verify)1550 void renderTexture2DArrayView (tcu::TestContext& testContext,
1551 glu::RenderContext& renderContext,
1552 TextureRenderer& renderer,
1553 tcu::ResultCollector& results,
1554 de::Random& rng,
1555 deUint32 name,
1556 const ImageInfo& info,
1557 const tcu::Texture2DArrayView& refTexture,
1558 Verify verify)
1559 {
1560 tcu::TestLog& log = testContext.getLog();
1561 const glw::Functions& gl = renderContext.getFunctions();
1562 const tcu::TextureFormat format = refTexture.getLevel(0).getFormat();
1563 const tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(format);
1564
1565 ReferenceParams renderParams (TEXTURETYPE_2D_ARRAY);
1566 TextureImageIterator imageIterator (info, getLevelCount(info));
1567
1568 renderParams.samplerType = getSamplerType(format);
1569 renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST_MIPMAP_NEAREST, Sampler::NEAREST);
1570 renderParams.colorScale = spec.lookupScale;
1571 renderParams.colorBias = spec.lookupBias;
1572
1573 gl.activeTexture(GL_TEXTURE0);
1574 gl.bindTexture(GL_TEXTURE_2D_ARRAY, name);
1575 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind texture.");
1576
1577 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1578 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1579 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
1580 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1581 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup texture filtering state.");
1582
1583 renderTexture<tcu::Texture2DArrayView>(renderContext, renderer, renderParams, results, rng, refTexture, verify, imageIterator, log);
1584
1585 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0);
1586 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind texture.");
1587 }
1588
renderTexture2DArray(tcu::TestContext & testContext,glu::RenderContext & renderContext,TextureRenderer & textureRenderer,tcu::ResultCollector & results,de::Random & rng,deUint32 name,const vector<ArrayBuffer<deUint8>> & data,const ImageInfo & info,Verify verify)1589 void renderTexture2DArray (tcu::TestContext& testContext,
1590 glu::RenderContext& renderContext,
1591 TextureRenderer& textureRenderer,
1592 tcu::ResultCollector& results,
1593 de::Random& rng,
1594 deUint32 name,
1595 const vector<ArrayBuffer<deUint8> >& data,
1596 const ImageInfo& info,
1597 Verify verify)
1598 {
1599 if (glu::isCompressedFormat(info.getFormat()))
1600 {
1601 vector<de::ArrayBuffer<deUint8> > levelDatas;
1602 vector<tcu::PixelBufferAccess> levelAccesses;
1603
1604 decompressTexture(levelDatas, levelAccesses, renderContext, info, data);
1605
1606 {
1607 const tcu::Texture2DArrayView refTexture((int)levelAccesses.size(), &(levelAccesses[0]));
1608
1609 renderTexture2DArrayView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture, verify);
1610 }
1611 }
1612 else
1613 {
1614 const vector<tcu::ConstPixelBufferAccess> levelAccesses = getLevelAccesses(data, info);
1615 const tcu::Texture2DArrayView refTexture ((int)levelAccesses.size(), &(levelAccesses[0]));
1616
1617 renderTexture2DArrayView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture, verify);
1618 }
1619 }
1620
getReadPixelFormat(const tcu::TextureFormat & format)1621 tcu::TextureFormat getReadPixelFormat (const tcu::TextureFormat& format)
1622 {
1623 switch (tcu::getTextureChannelClass(format.type))
1624 {
1625 case tcu::TEXTURECHANNELCLASS_FLOATING_POINT:
1626 case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT:
1627 case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT:
1628 return tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8);
1629
1630 case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER:
1631 return tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::SIGNED_INT32);
1632
1633 case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER:
1634 return tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNSIGNED_INT32);
1635
1636 default:
1637 DE_ASSERT(false);
1638 return tcu::TextureFormat();
1639 }
1640 }
1641
calculateThreshold(const tcu::TextureFormat & sourceFormat,const tcu::TextureFormat & readPixelsFormat)1642 Vec4 calculateThreshold (const tcu::TextureFormat& sourceFormat, const tcu::TextureFormat& readPixelsFormat)
1643 {
1644 DE_ASSERT(tcu::getTextureChannelClass(sourceFormat.type) != tcu::TEXTURECHANNELCLASS_FLOATING_POINT);
1645 DE_ASSERT(tcu::getTextureChannelClass(readPixelsFormat.type) != tcu::TEXTURECHANNELCLASS_FLOATING_POINT);
1646
1647 DE_ASSERT(tcu::getTextureChannelClass(sourceFormat.type) != tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER);
1648 DE_ASSERT(tcu::getTextureChannelClass(readPixelsFormat.type) != tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER);
1649
1650 DE_ASSERT(tcu::getTextureChannelClass(sourceFormat.type) != tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER);
1651 DE_ASSERT(tcu::getTextureChannelClass(readPixelsFormat.type) != tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER);
1652
1653 {
1654 const tcu::IVec4 srcBits = tcu::getTextureFormatBitDepth(sourceFormat);
1655 const tcu::IVec4 readBits = tcu::getTextureFormatBitDepth(readPixelsFormat);
1656
1657 return Vec4(1.0f) / ((tcu::IVec4(1) << (tcu::min(srcBits, readBits))) - tcu::IVec4(1)).cast<float>();
1658 }
1659 }
1660
renderRenderbuffer(tcu::TestContext & testContext,glu::RenderContext & renderContext,tcu::ResultCollector & results,deUint32 name,const vector<ArrayBuffer<deUint8>> & data,const ImageInfo & info,Verify verify)1661 void renderRenderbuffer (tcu::TestContext& testContext,
1662 glu::RenderContext& renderContext,
1663 tcu::ResultCollector& results,
1664 deUint32 name,
1665 const vector<ArrayBuffer<deUint8> >& data,
1666 const ImageInfo& info,
1667 Verify verify)
1668 {
1669 const glw::Functions& gl = renderContext.getFunctions();
1670 TestLog& log = testContext.getLog();
1671
1672 const tcu::TextureFormat format = glu::mapGLInternalFormat(info.getFormat());
1673 const IVec3 size = info.getSize();
1674 const tcu::ConstPixelBufferAccess refRenderbuffer (format, size.x(), size.y(), 1, data[0].getPtr());
1675 const tcu::TextureFormat readPixelsFormat = getReadPixelFormat(format);
1676 tcu::TextureLevel renderbuffer (readPixelsFormat, size.x(), size.y());
1677
1678 DE_ASSERT(size.z() == 1);
1679 DE_ASSERT(data.size() == 1);
1680
1681 {
1682 glu::Framebuffer framebuffer(gl);
1683
1684 gl.bindFramebuffer(GL_FRAMEBUFFER, *framebuffer);
1685 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to create and bind framebuffer.");
1686
1687 gl.bindRenderbuffer(GL_RENDERBUFFER, name);
1688 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, name);
1689 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind and attach renderbuffer to framebuffer.");
1690
1691 if (verify)
1692 glu::readPixels(renderContext, 0, 0, renderbuffer.getAccess());
1693
1694 gl.bindRenderbuffer(GL_RENDERBUFFER, 0);
1695 gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
1696 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind renderbuffer and framebuffer.");
1697 }
1698
1699 if (verify == VERIFY_COMPARE_REFERENCE)
1700 {
1701 if (isFloatFormat(info.getFormat()))
1702 {
1703 const tcu::UVec4 threshold (2, 2, 2, 2);
1704
1705 if (!(tcu::floatUlpThresholdCompare(log, "Image comparison", "Image comparison", refRenderbuffer, renderbuffer.getAccess(), threshold, tcu::COMPARE_LOG_ON_ERROR)))
1706 results.fail("Image comparison failed.");
1707 else
1708 log << TestLog::Message << "Image comarison passed." << TestLog::EndMessage;
1709 }
1710 else if (isIntFormat(info.getFormat()) || isUintFormat(info.getFormat()))
1711 {
1712 const tcu::UVec4 threshold (1, 1, 1, 1);
1713
1714 if (!(tcu::intThresholdCompare(log, "Image comparison", "Image comparison", refRenderbuffer, renderbuffer.getAccess(), threshold, tcu::COMPARE_LOG_ON_ERROR)))
1715 results.fail("Image comparison failed.");
1716 else
1717 log << TestLog::Message << "Image comarison passed." << TestLog::EndMessage;
1718 }
1719 else
1720 {
1721 const Vec4 threshold = calculateThreshold(format, readPixelsFormat);
1722
1723 if (!(tcu::floatThresholdCompare(log, "Image comparison", "Image comparison", refRenderbuffer, renderbuffer.getAccess(), threshold, tcu::COMPARE_LOG_ON_ERROR)))
1724 results.fail("Image comparison failed.");
1725 else
1726 log << TestLog::Message << "Image comarison passed." << TestLog::EndMessage;
1727 }
1728 }
1729 }
1730
render(tcu::TestContext & testContext,glu::RenderContext & renderContext,TextureRenderer & textureRenderer,tcu::ResultCollector & results,de::Random & rng,deUint32 name,const vector<ArrayBuffer<deUint8>> & data,const ImageInfo & info,Verify verify)1731 void render (tcu::TestContext& testContext,
1732 glu::RenderContext& renderContext,
1733 TextureRenderer& textureRenderer,
1734 tcu::ResultCollector& results,
1735 de::Random& rng,
1736 deUint32 name,
1737 const vector<ArrayBuffer<deUint8> >& data,
1738 const ImageInfo& info,
1739 Verify verify)
1740 {
1741 switch (info.getTarget())
1742 {
1743 case GL_TEXTURE_2D:
1744 renderTexture2D(testContext, renderContext, textureRenderer, results, rng, name, data, info, verify);
1745 break;
1746
1747 case GL_TEXTURE_3D:
1748 renderTexture3D(testContext, renderContext, textureRenderer, results, rng, name, data, info, verify);
1749 break;
1750
1751 case GL_TEXTURE_CUBE_MAP:
1752 renderTextureCubemap(testContext, renderContext, textureRenderer, results, rng, name, data, info, verify);
1753 break;
1754
1755 case GL_TEXTURE_2D_ARRAY:
1756 renderTexture2DArray(testContext, renderContext, textureRenderer, results, rng, name, data, info, verify);
1757 break;
1758
1759 case GL_RENDERBUFFER:
1760 renderRenderbuffer(testContext, renderContext, results, name, data, info, verify);
1761 break;
1762
1763 default:
1764 DE_ASSERT(false);
1765 }
1766 }
1767
logTestImageInfo(TestLog & log,const ImageInfo & imageInfo)1768 void logTestImageInfo (TestLog& log,
1769 const ImageInfo& imageInfo)
1770 {
1771 log << TestLog::Message << "Target: " << targetToName(imageInfo.getTarget()) << TestLog::EndMessage;
1772 log << TestLog::Message << "Size: " << imageInfo.getSize() << TestLog::EndMessage;
1773 log << TestLog::Message << "Levels: " << getLevelCount(imageInfo) << TestLog::EndMessage;
1774 log << TestLog::Message << "Format: " << formatToName(imageInfo.getFormat()) << TestLog::EndMessage;
1775 }
1776
logTestInfo(TestLog & log,const ImageInfo & srcImageInfo,const ImageInfo & dstImageInfo)1777 void logTestInfo (TestLog& log,
1778 const ImageInfo& srcImageInfo,
1779 const ImageInfo& dstImageInfo)
1780 {
1781 tcu::ScopedLogSection section(log, "TestCaseInfo", "Test case info");
1782
1783 log << TestLog::Message << "Testing copying from " << targetToName(srcImageInfo.getTarget()) << " to " << targetToName(dstImageInfo.getTarget()) << "." << TestLog::EndMessage;
1784
1785 {
1786 tcu::ScopedLogSection srcSection(log, "Source image info.", "Source image info.");
1787 logTestImageInfo(log, srcImageInfo);
1788 }
1789
1790 {
1791 tcu::ScopedLogSection dstSection(log, "Destination image info.", "Destination image info.");
1792 logTestImageInfo(log, dstImageInfo);
1793 }
1794 }
1795
1796 class CopyImageTest : public TestCase
1797 {
1798 public:
1799 CopyImageTest (Context& context,
1800 const ImageInfo& srcImage,
1801 const ImageInfo& dstImage,
1802 const char* name,
1803 const char* description);
1804
1805 ~CopyImageTest (void);
1806
1807 void init (void);
1808 void deinit (void);
1809
1810 TestCase::IterateResult iterate (void);
1811
1812 private:
1813
1814 void logTestInfoIter (void);
1815 void createImagesIter (void);
1816 void destroyImagesIter (void);
1817 void verifySourceIter (void);
1818 void verifyDestinationIter (void);
1819 void renderSourceIter (void);
1820 void renderDestinationIter (void);
1821 void copyImageIter (void);
1822
1823 typedef void (CopyImageTest::*IterationFunc)(void);
1824
1825 struct Iteration
1826 {
Iterationdeqp::gles31::Functional::__anonc568d0ff0111::CopyImageTest::Iteration1827 Iteration (int methodCount_, const IterationFunc* methods_)
1828 : methodCount (methodCount_)
1829 , methods (methods_)
1830 {
1831 }
1832
1833 int methodCount;
1834 const IterationFunc* methods;
1835 };
1836
1837 struct State
1838 {
Statedeqp::gles31::Functional::__anonc568d0ff0111::CopyImageTest::State1839 State (int seed,
1840 tcu::TestLog& log,
1841 glu::RenderContext& renderContext)
1842 : rng (seed)
1843 , results (log)
1844 , srcImage (NULL)
1845 , dstImage (NULL)
1846 , textureRenderer (renderContext, log, glu::getContextTypeGLSLVersion(renderContext.getType()), glu::PRECISION_HIGHP)
1847 {
1848 }
1849
~Statedeqp::gles31::Functional::__anonc568d0ff0111::CopyImageTest::State1850 ~State (void)
1851 {
1852 delete srcImage;
1853 delete dstImage;
1854 }
1855
1856 de::Random rng;
1857 tcu::ResultCollector results;
1858 glu::ObjectWrapper* srcImage;
1859 glu::ObjectWrapper* dstImage;
1860 TextureRenderer textureRenderer;
1861
1862 vector<ArrayBuffer<deUint8> > srcImageLevels;
1863 vector<ArrayBuffer<deUint8> > dstImageLevels;
1864 };
1865
1866 const ImageInfo m_srcImageInfo;
1867 const ImageInfo m_dstImageInfo;
1868
1869 int m_iteration;
1870 State* m_state;
1871 };
1872
CopyImageTest(Context & context,const ImageInfo & srcImage,const ImageInfo & dstImage,const char * name,const char * description)1873 CopyImageTest::CopyImageTest (Context& context,
1874 const ImageInfo& srcImage,
1875 const ImageInfo& dstImage,
1876 const char* name,
1877 const char* description)
1878 : TestCase (context, name, description)
1879 , m_srcImageInfo (srcImage)
1880 , m_dstImageInfo (dstImage)
1881
1882 , m_iteration (0)
1883 , m_state (NULL)
1884 {
1885 }
1886
~CopyImageTest(void)1887 CopyImageTest::~CopyImageTest (void)
1888 {
1889 deinit();
1890 }
1891
checkFormatSupport(glu::ContextInfo & info,deUint32 format,deUint32 target,glu::RenderContext & ctx)1892 void checkFormatSupport (glu::ContextInfo& info, deUint32 format, deUint32 target, glu::RenderContext& ctx)
1893 {
1894 const bool isES32 = glu::contextSupports(ctx.getType(), glu::ApiType::es(3, 2));
1895
1896 if (glu::isCompressedFormat(format))
1897 {
1898 if (isAstcFormat(glu::mapGLCompressedTexFormat(format)))
1899 {
1900 DE_ASSERT(target != GL_RENDERBUFFER);
1901 if (!info.isExtensionSupported("GL_KHR_texture_compression_astc_hdr") &&
1902 !info.isExtensionSupported("GL_OES_texture_compression_astc"))
1903 {
1904 if (target == GL_TEXTURE_3D)
1905 TCU_THROW(NotSupportedError, "TEXTURE_3D target requires HDR astc support.");
1906 if (!isES32 && !info.isExtensionSupported("GL_KHR_texture_compression_astc_ldr"))
1907 TCU_THROW(NotSupportedError, "Compressed astc texture not supported.");
1908 }
1909 }
1910 else
1911 {
1912 if (!info.isCompressedTextureFormatSupported(format))
1913 TCU_THROW(NotSupportedError, "Compressed texture not supported.");
1914 }
1915 }
1916 }
1917
init(void)1918 void CopyImageTest::init (void)
1919 {
1920 de::UniquePtr<glu::ContextInfo> ctxInfo(glu::ContextInfo::create(m_context.getRenderContext()));
1921 const bool isES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2));
1922
1923 if (!isES32 && !ctxInfo->isExtensionSupported("GL_EXT_copy_image"))
1924 throw tcu::NotSupportedError("Extension GL_EXT_copy_image not supported.", "", __FILE__, __LINE__);
1925
1926 checkFormatSupport(*ctxInfo, m_srcImageInfo.getFormat(), m_srcImageInfo.getTarget(), m_context.getRenderContext());
1927 checkFormatSupport(*ctxInfo, m_dstImageInfo.getFormat(), m_dstImageInfo.getTarget(), m_context.getRenderContext());
1928
1929 {
1930 SeedBuilder builder;
1931
1932 builder << 903980
1933 << m_srcImageInfo
1934 << m_dstImageInfo;
1935
1936 m_state = new State(builder.get(), m_testCtx.getLog(), m_context.getRenderContext());
1937 }
1938 }
1939
deinit(void)1940 void CopyImageTest::deinit (void)
1941 {
1942 delete m_state;
1943 m_state = NULL;
1944 }
1945
logTestInfoIter(void)1946 void CopyImageTest::logTestInfoIter (void)
1947 {
1948 TestLog& log = m_testCtx.getLog();
1949
1950 logTestInfo(log, m_srcImageInfo, m_dstImageInfo);
1951 }
1952
createImagesIter(void)1953 void CopyImageTest::createImagesIter (void)
1954 {
1955 TestLog& log = m_testCtx.getLog();
1956 glu::RenderContext& renderContext = m_context.getRenderContext();
1957 const glw::Functions& gl = renderContext.getFunctions();
1958 const deUint32 moreRestrictiveFormat = getMoreRestrictiveFormat(m_srcImageInfo.getFormat(), m_dstImageInfo.getFormat());
1959 de::Random& rng = m_state->rng;
1960
1961 DE_ASSERT(!m_state->srcImage);
1962 DE_ASSERT(!m_state->dstImage);
1963
1964 m_state->srcImage = new glu::ObjectWrapper(gl, getObjectTraits(m_srcImageInfo));
1965 m_state->dstImage = new glu::ObjectWrapper(gl, getObjectTraits(m_dstImageInfo));
1966
1967 {
1968 glu::ObjectWrapper& srcImage = *m_state->srcImage;
1969 glu::ObjectWrapper& dstImage = *m_state->dstImage;
1970
1971 vector<ArrayBuffer<deUint8> >& srcImageLevels = m_state->srcImageLevels;
1972 vector<ArrayBuffer<deUint8> >& dstImageLevels = m_state->dstImageLevels;
1973
1974 log << TestLog::Message << "Creating source image." << TestLog::EndMessage;
1975 genImage(gl, rng, *srcImage, srcImageLevels, m_srcImageInfo, moreRestrictiveFormat);
1976
1977 log << TestLog::Message << "Creating destination image." << TestLog::EndMessage;
1978 genImage(gl, rng, *dstImage, dstImageLevels, m_dstImageInfo, moreRestrictiveFormat);
1979 }
1980 }
1981
destroyImagesIter(void)1982 void CopyImageTest::destroyImagesIter (void)
1983 {
1984 TestLog& log = m_testCtx.getLog();
1985
1986 log << TestLog::Message << "Deleting source image. " << TestLog::EndMessage;
1987
1988 delete m_state->srcImage;
1989 m_state->srcImage = NULL;
1990 m_state->srcImageLevels.clear();
1991
1992 log << TestLog::Message << "Deleting destination image. " << TestLog::EndMessage;
1993
1994 delete m_state->dstImage;
1995 m_state->dstImage = NULL;
1996 m_state->dstImageLevels.clear();
1997 }
1998
verifySourceIter(void)1999 void CopyImageTest::verifySourceIter (void)
2000 {
2001 TestLog& log = m_testCtx.getLog();
2002 const tcu::ScopedLogSection sourceSection (log, "Source image verify.", "Source image verify.");
2003
2004 de::Random& rng = m_state->rng;
2005 tcu::ResultCollector& results = m_state->results;
2006 glu::ObjectWrapper& srcImage = *m_state->srcImage;
2007 vector<ArrayBuffer<deUint8> >& srcImageLevels = m_state->srcImageLevels;
2008
2009 log << TestLog::Message << "Verifying source image." << TestLog::EndMessage;
2010
2011 render(m_testCtx, m_context.getRenderContext(), m_state->textureRenderer, results, rng, *srcImage, srcImageLevels, m_srcImageInfo, VERIFY_COMPARE_REFERENCE);
2012 }
2013
verifyDestinationIter(void)2014 void CopyImageTest::verifyDestinationIter (void)
2015 {
2016 TestLog& log = m_testCtx.getLog();
2017 const tcu::ScopedLogSection destinationSection (log, "Destination image verify.", "Destination image verify.");
2018
2019 de::Random& rng = m_state->rng;
2020 tcu::ResultCollector& results = m_state->results;
2021 glu::ObjectWrapper& dstImage = *m_state->dstImage;
2022 vector<ArrayBuffer<deUint8> >& dstImageLevels = m_state->dstImageLevels;
2023
2024 log << TestLog::Message << "Verifying destination image." << TestLog::EndMessage;
2025
2026 render(m_testCtx, m_context.getRenderContext(), m_state->textureRenderer, results, rng, *dstImage, dstImageLevels, m_dstImageInfo, VERIFY_COMPARE_REFERENCE);
2027 }
2028
renderSourceIter(void)2029 void CopyImageTest::renderSourceIter (void)
2030 {
2031 TestLog& log = m_testCtx.getLog();
2032 const tcu::ScopedLogSection sourceSection (log, "Source image verify.", "Source image verify.");
2033
2034 de::Random& rng = m_state->rng;
2035 tcu::ResultCollector& results = m_state->results;
2036 glu::ObjectWrapper& srcImage = *m_state->srcImage;
2037 vector<ArrayBuffer<deUint8> >& srcImageLevels = m_state->srcImageLevels;
2038
2039 log << TestLog::Message << "Verifying source image." << TestLog::EndMessage;
2040
2041 render(m_testCtx, m_context.getRenderContext(), m_state->textureRenderer, results, rng, *srcImage, srcImageLevels, m_srcImageInfo, VERIFY_NONE);
2042 }
2043
renderDestinationIter(void)2044 void CopyImageTest::renderDestinationIter (void)
2045 {
2046 TestLog& log = m_testCtx.getLog();
2047 const tcu::ScopedLogSection destinationSection (log, "Destination image verify.", "Destination image verify.");
2048
2049 de::Random& rng = m_state->rng;
2050 tcu::ResultCollector& results = m_state->results;
2051 glu::ObjectWrapper& dstImage = *m_state->dstImage;
2052 vector<ArrayBuffer<deUint8> >& dstImageLevels = m_state->dstImageLevels;
2053
2054 log << TestLog::Message << "Verifying destination image." << TestLog::EndMessage;
2055
2056 render(m_testCtx, m_context.getRenderContext(), m_state->textureRenderer, results, rng, *dstImage, dstImageLevels, m_dstImageInfo, VERIFY_NONE);
2057 }
2058
2059 struct Copy
2060 {
Copydeqp::gles31::Functional::__anonc568d0ff0111::Copy2061 Copy (const IVec3& srcPos_,
2062 int srcLevel_,
2063
2064 const IVec3& dstPos_,
2065 int dstLevel_,
2066
2067 const IVec3& size_,
2068 const IVec3& dstSize_)
2069 : srcPos (srcPos_)
2070 , srcLevel (srcLevel_)
2071
2072 , dstPos (dstPos_)
2073 , dstLevel (dstLevel_)
2074
2075 , size (size_)
2076 , dstSize (dstSize_)
2077 {
2078 }
2079
2080 IVec3 srcPos;
2081 int srcLevel;
2082 IVec3 dstPos;
2083 int dstLevel;
2084 IVec3 size;
2085 IVec3 dstSize; //!< used only for logging
2086 };
2087
getLastFullLevel(const ImageInfo & info)2088 int getLastFullLevel (const ImageInfo& info)
2089 {
2090 const int levelCount = getLevelCount(info);
2091 const IVec3 blockPixelSize = getTexelBlockPixelSize(info.getFormat());
2092
2093 for (int level = 0; level < levelCount; level++)
2094 {
2095 const IVec3 levelSize = getLevelSize(info.getTarget(), info.getSize(), level);
2096
2097 if (levelSize.x() < blockPixelSize.x() || levelSize.y() < blockPixelSize.y() || levelSize.z() < blockPixelSize.z())
2098 return level - 1;
2099 }
2100
2101 return levelCount -1;
2102 }
2103
generateCopies(vector<Copy> & copies,const ImageInfo & srcInfo,const ImageInfo & dstInfo)2104 void generateCopies (vector<Copy>& copies, const ImageInfo& srcInfo, const ImageInfo& dstInfo)
2105 {
2106 const deUint32 srcTarget = srcInfo.getTarget();
2107 const deUint32 dstTarget = dstInfo.getTarget();
2108
2109 const bool srcIsTexture = isTextureTarget(srcInfo.getTarget());
2110 const bool dstIsTexture = isTextureTarget(dstInfo.getTarget());
2111
2112 const bool srcIsCube = srcTarget == GL_TEXTURE_CUBE_MAP;
2113 const bool dstIsCube = dstTarget == GL_TEXTURE_CUBE_MAP;
2114
2115 const IVec3 srcBlockPixelSize = getTexelBlockPixelSize(srcInfo.getFormat());
2116 const IVec3 dstBlockPixelSize = getTexelBlockPixelSize(dstInfo.getFormat());
2117
2118 const int levels[] =
2119 {
2120 0, 1, -1
2121 };
2122
2123 for (int levelNdx = 0; levelNdx < (srcIsTexture || dstIsTexture ? DE_LENGTH_OF_ARRAY(levels) : 1); levelNdx++)
2124 {
2125 const int srcLevel = (srcIsTexture ? (levels[levelNdx] >= 0 ? levels[levelNdx] : getLastFullLevel(srcInfo)) : 0);
2126 const int dstLevel = (dstIsTexture ? (levels[levelNdx] >= 0 ? levels[levelNdx] : getLastFullLevel(dstInfo)) : 0);
2127
2128 const IVec3 srcSize = getLevelSize(srcInfo.getTarget(), srcInfo.getSize(), srcLevel);
2129 const IVec3 dstSize = getLevelSize(dstInfo.getTarget(), dstInfo.getSize(), dstLevel);
2130
2131 // \note These are rounded down
2132 const IVec3 srcCompleteBlockSize = IVec3(srcSize.x() / srcBlockPixelSize.x(), srcSize.y() / srcBlockPixelSize.y(), (srcIsCube ? 6 : srcSize.z() / srcBlockPixelSize.z()));
2133 const IVec3 dstCompleteBlockSize = IVec3(dstSize.x() / dstBlockPixelSize.x(), dstSize.y() / dstBlockPixelSize.y(), (dstIsCube ? 6 : dstSize.z() / dstBlockPixelSize.z()));
2134
2135 const IVec3 maxCopyBlockSize = tcu::min(srcCompleteBlockSize, dstCompleteBlockSize);
2136
2137 // \note These are rounded down
2138 const int copyBlockWidth = de::max((2 * (maxCopyBlockSize.x() / 4)) - 1, 1);
2139 const int copyBlockHeight = de::max((2 * (maxCopyBlockSize.y() / 4)) - 1, 1);
2140 const int copyBlockDepth = de::max((2 * (maxCopyBlockSize.z() / 4)) - 1, 1);
2141
2142 // Copy NPOT block to (0,0,0) from other corner on src
2143 {
2144 const IVec3 copyBlockSize (copyBlockWidth, copyBlockHeight, copyBlockDepth);
2145 const IVec3 srcBlockPos (srcCompleteBlockSize - copyBlockSize);
2146 const IVec3 dstBlockPos (0, 0, 0);
2147
2148 const IVec3 srcPos (srcBlockPos * srcBlockPixelSize);
2149 const IVec3 dstPos (dstBlockPos * dstBlockPixelSize);
2150 const IVec3 srcCopySize (copyBlockSize * srcBlockPixelSize);
2151 const IVec3 dstCopySize (copyBlockSize * dstBlockPixelSize);
2152
2153 copies.push_back(Copy(srcPos, srcLevel, dstPos, dstLevel, srcCopySize, dstCopySize));
2154 }
2155
2156 // Copy NPOT block from (0,0,0) to other corner on dst
2157 {
2158 const IVec3 copyBlockSize (copyBlockWidth, copyBlockHeight, copyBlockDepth);
2159 const IVec3 srcBlockPos (0, 0, 0);
2160 const IVec3 dstBlockPos (dstCompleteBlockSize - copyBlockSize);
2161
2162 const IVec3 srcPos (srcBlockPos * srcBlockPixelSize);
2163 const IVec3 dstPos (dstBlockPos * dstBlockPixelSize);
2164 const IVec3 srcCopySize (copyBlockSize * srcBlockPixelSize);
2165 const IVec3 dstCopySize (copyBlockSize * dstBlockPixelSize);
2166
2167 copies.push_back(Copy(srcPos, srcLevel, dstPos, dstLevel, srcCopySize, dstCopySize));
2168 }
2169
2170 // Copy NPOT block near the corner with high coordinates
2171 {
2172 const IVec3 copyBlockSize (copyBlockWidth, copyBlockHeight, copyBlockDepth);
2173 const IVec3 srcBlockPos (tcu::max((srcCompleteBlockSize / 4) * 4 - copyBlockSize, IVec3(0)));
2174 const IVec3 dstBlockPos (tcu::max((dstCompleteBlockSize / 4) * 4 - copyBlockSize, IVec3(0)));
2175
2176 const IVec3 srcPos (srcBlockPos * srcBlockPixelSize);
2177 const IVec3 dstPos (dstBlockPos * dstBlockPixelSize);
2178 const IVec3 srcCopySize (copyBlockSize * srcBlockPixelSize);
2179 const IVec3 dstCopySize (copyBlockSize * dstBlockPixelSize);
2180
2181 copies.push_back(Copy(srcPos, srcLevel, dstPos, dstLevel, srcCopySize, dstCopySize));
2182 }
2183 }
2184 }
2185
copyImageIter(void)2186 void CopyImageTest::copyImageIter (void)
2187 {
2188 TestLog& log = m_testCtx.getLog();
2189 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
2190 glu::ObjectWrapper& srcImage = *m_state->srcImage;
2191 glu::ObjectWrapper& dstImage = *m_state->dstImage;
2192
2193 vector<ArrayBuffer<deUint8> >& srcImageLevels = m_state->srcImageLevels;
2194 vector<ArrayBuffer<deUint8> >& dstImageLevels = m_state->dstImageLevels;
2195 vector<Copy> copies;
2196
2197 generateCopies(copies, m_srcImageInfo, m_dstImageInfo);
2198
2199 for (int copyNdx = 0; copyNdx < (int)copies.size(); copyNdx++)
2200 {
2201 const Copy& copy = copies[copyNdx];
2202
2203 log << TestLog::Message
2204 << "Copying area with size " << copy.size
2205 << " from source image position " << copy.srcPos << " and mipmap level " << copy.srcLevel
2206 << " to destination image position " << copy.dstPos << " and mipmap level " << copy.dstLevel << ". "
2207 << "Size in destination format is " << copy.dstSize
2208 << TestLog::EndMessage;
2209
2210 copyImage(gl, *dstImage, dstImageLevels, m_dstImageInfo, copy.dstLevel, copy.dstPos,
2211 *srcImage, srcImageLevels, m_srcImageInfo, copy.srcLevel, copy.srcPos, copy.size);
2212 }
2213 }
2214
iterate(void)2215 TestCase::IterateResult CopyImageTest::iterate (void)
2216 {
2217 // Note: Returning from iterate() has two side-effects: it touches
2218 // watchdog and calls eglSwapBuffers. For the first it's important
2219 // to keep work per iteration reasonable to avoid
2220 // timeouts. Because of the latter, it's prudent to do more than
2221 // trivial amount of work. Otherwise we'll end up waiting for a
2222 // new buffer in swap, it seems.
2223
2224 // The split below tries to combine trivial work with actually
2225 // expensive rendering iterations without having too much
2226 // rendering in one iteration to avoid timeouts.
2227 const IterationFunc iteration1[] =
2228 {
2229 &CopyImageTest::logTestInfoIter,
2230 &CopyImageTest::createImagesIter,
2231 &CopyImageTest::renderSourceIter
2232 };
2233 const IterationFunc iteration2[] =
2234 {
2235 &CopyImageTest::renderDestinationIter
2236 };
2237 const IterationFunc iteration3[] =
2238 {
2239 &CopyImageTest::copyImageIter,
2240 &CopyImageTest::verifySourceIter
2241 };
2242 const IterationFunc iteration4[] =
2243 {
2244 &CopyImageTest::verifyDestinationIter,
2245 &CopyImageTest::destroyImagesIter
2246 };
2247 const IterationFunc iteration5[] =
2248 {
2249 &CopyImageTest::createImagesIter,
2250 &CopyImageTest::copyImageIter,
2251 &CopyImageTest::verifySourceIter
2252 };
2253 const IterationFunc iteration6[] =
2254 {
2255 &CopyImageTest::verifyDestinationIter,
2256 &CopyImageTest::destroyImagesIter
2257 };
2258 const Iteration iterations[] =
2259 {
2260 Iteration(DE_LENGTH_OF_ARRAY(iteration1), iteration1),
2261 Iteration(DE_LENGTH_OF_ARRAY(iteration2), iteration2),
2262 Iteration(DE_LENGTH_OF_ARRAY(iteration3), iteration3),
2263 Iteration(DE_LENGTH_OF_ARRAY(iteration4), iteration4),
2264 Iteration(DE_LENGTH_OF_ARRAY(iteration5), iteration5),
2265 Iteration(DE_LENGTH_OF_ARRAY(iteration6), iteration6)
2266 };
2267
2268 DE_ASSERT(m_iteration < DE_LENGTH_OF_ARRAY(iterations));
2269 for (int method = 0; method < iterations[m_iteration].methodCount; method++)
2270 (this->*iterations[m_iteration].methods[method])();
2271
2272 m_iteration++;
2273
2274 if (m_iteration < DE_LENGTH_OF_ARRAY(iterations))
2275 {
2276 return CONTINUE;
2277 }
2278 else
2279 {
2280 m_state->results.setTestContextResult(m_testCtx);
2281 return STOP;
2282 }
2283 }
2284
2285 class CopyImageTests : public TestCaseGroup
2286 {
2287 public:
2288 CopyImageTests (Context& context);
2289 ~CopyImageTests (void);
2290
2291 void init (void);
2292
2293 private:
2294 CopyImageTests (const CopyImageTests& other);
2295 CopyImageTests& operator= (const CopyImageTests& other);
2296 };
2297
CopyImageTests(Context & context)2298 CopyImageTests::CopyImageTests (Context& context)
2299 : TestCaseGroup (context, "copy_image", "Copy image tests for GL_EXT_copy_image.")
2300 {
2301 }
2302
~CopyImageTests(void)2303 CopyImageTests::~CopyImageTests (void)
2304 {
2305 }
2306
smallestCommonMultiple(int a_,int b_)2307 int smallestCommonMultiple (int a_, int b_)
2308 {
2309 int a = (a_ > b_ ? a_ : b_);
2310 int b = (a_ > b_ ? b_ : a_);
2311 int result = 1;
2312
2313 for (int i = b/2; i > 1; i--)
2314 {
2315 while ((a % i) == 0 && (b % i) == 0)
2316 {
2317 result *= i;
2318 a /= i;
2319 b /= i;
2320 }
2321 }
2322
2323 return result * a * b;
2324 }
2325
getTestedSize(deUint32 target,deUint32 format,const IVec3 & targetSize)2326 IVec3 getTestedSize (deUint32 target, deUint32 format, const IVec3& targetSize)
2327 {
2328 const IVec3 texelBlockPixelSize = getTexelBlockPixelSize(format);
2329 const bool isCube = target == GL_TEXTURE_CUBE_MAP;
2330 const bool is3D = target == GL_TEXTURE_3D || target == GL_TEXTURE_2D_ARRAY;
2331
2332 if (isCube)
2333 {
2334 const int multiplier = smallestCommonMultiple(texelBlockPixelSize.x(), texelBlockPixelSize.y());
2335 const int size = (1 + (targetSize.x() / multiplier)) * multiplier;
2336
2337 return IVec3(size, size, 1);
2338 }
2339 else if (is3D)
2340 {
2341 return (1 + (targetSize / texelBlockPixelSize)) * texelBlockPixelSize;
2342 }
2343 else
2344 {
2345 const int width = (1 + targetSize.x() / texelBlockPixelSize.x()) * texelBlockPixelSize.x();
2346 const int height = ((targetSize.y() / texelBlockPixelSize.y()) - 1) * texelBlockPixelSize.y();
2347
2348 return IVec3(width, height, 1);
2349 }
2350 }
2351
addCopyTests(TestCaseGroup * root,deUint32 srcFormat,deUint32 dstFormat)2352 void addCopyTests (TestCaseGroup* root, deUint32 srcFormat, deUint32 dstFormat)
2353 {
2354 const string groupName = string(formatToName(srcFormat)) + "_" + formatToName(dstFormat);
2355 TestCaseGroup* const group = new TestCaseGroup(root->getContext(), groupName.c_str(), groupName.c_str());
2356
2357 const deUint32 targets[] =
2358 {
2359 GL_TEXTURE_2D,
2360 GL_TEXTURE_3D,
2361 GL_TEXTURE_CUBE_MAP,
2362 GL_TEXTURE_2D_ARRAY,
2363 GL_RENDERBUFFER
2364 };
2365
2366 root->addChild(group);
2367
2368 for (int srcTargetNdx = 0; srcTargetNdx < DE_LENGTH_OF_ARRAY(targets); srcTargetNdx++)
2369 {
2370 const deUint32 srcTarget = targets[srcTargetNdx];
2371 const bool srcIs3D = srcTarget == GL_TEXTURE_2D_ARRAY || srcTarget == GL_TEXTURE_3D;
2372
2373 if (glu::isCompressedFormat(srcFormat) && srcTarget == GL_RENDERBUFFER)
2374 continue;
2375
2376 if (srcTarget == GL_RENDERBUFFER && !isColorRenderable(srcFormat))
2377 continue;
2378
2379 if (glu::isCompressedFormat(srcFormat) && !tcu::isAstcFormat(glu::mapGLCompressedTexFormat(srcFormat)) && srcIs3D)
2380 continue;
2381
2382 for (int dstTargetNdx = 0; dstTargetNdx < DE_LENGTH_OF_ARRAY(targets); dstTargetNdx++)
2383 {
2384 const deUint32 dstTarget = targets[dstTargetNdx];
2385 const bool dstIs3D = dstTarget == GL_TEXTURE_2D_ARRAY || dstTarget == GL_TEXTURE_3D;
2386
2387 if (glu::isCompressedFormat(dstFormat) && dstTarget == GL_RENDERBUFFER)
2388 continue;
2389
2390 if (dstTarget == GL_RENDERBUFFER && !isColorRenderable(dstFormat))
2391 continue;
2392
2393 if (glu::isCompressedFormat(dstFormat) && !tcu::isAstcFormat(glu::mapGLCompressedTexFormat(dstFormat)) && dstIs3D)
2394 continue;
2395
2396 const string targetTestName = string(targetToName(srcTarget)) + "_to_" + targetToName(dstTarget);
2397
2398 // Compressed formats require more space to fit all block size combinations.
2399 const bool isCompressedCase = glu::isCompressedFormat(srcFormat) || glu::isCompressedFormat(dstFormat);
2400 const IVec3 targetSize = isCompressedCase ? IVec3(128, 128, 16) : IVec3(64, 64, 8);
2401 const IVec3 srcSize = getTestedSize(srcTarget, srcFormat, targetSize);
2402 const IVec3 dstSize = getTestedSize(dstTarget, dstFormat, targetSize);
2403
2404 group->addChild(new CopyImageTest(root->getContext(),
2405 ImageInfo(srcFormat, srcTarget, srcSize),
2406 ImageInfo(dstFormat, dstTarget, dstSize),
2407 targetTestName.c_str(), targetTestName.c_str()));
2408 }
2409 }
2410 }
2411
init(void)2412 void CopyImageTests::init (void)
2413 {
2414 TestCaseGroup* const nonCompressedGroup = new TestCaseGroup(m_context, "non_compressed", "Test copying between textures.");
2415 TestCaseGroup* const compressedGroup = new TestCaseGroup(m_context, "compressed", "Test copying between compressed textures.");
2416 TestCaseGroup* const mixedGroup = new TestCaseGroup(m_context, "mixed", "Test copying between compressed and non-compressed textures.");
2417
2418 addChild(nonCompressedGroup);
2419 addChild(compressedGroup);
2420 addChild(mixedGroup);
2421
2422 map<ViewClass, vector<deUint32> > textureFormatViewClasses;
2423 map<ViewClass, vector<deUint32> > compressedTextureFormatViewClasses;
2424 map<ViewClass, pair<vector<deUint32>, vector<deUint32> > > mixedViewClasses;
2425
2426 // Texture view classes
2427 textureFormatViewClasses[VIEWCLASS_128_BITS] = vector<deUint32>();
2428 textureFormatViewClasses[VIEWCLASS_96_BITS] = vector<deUint32>();
2429 textureFormatViewClasses[VIEWCLASS_64_BITS] = vector<deUint32>();
2430 textureFormatViewClasses[VIEWCLASS_48_BITS] = vector<deUint32>();
2431 textureFormatViewClasses[VIEWCLASS_32_BITS] = vector<deUint32>();
2432 textureFormatViewClasses[VIEWCLASS_24_BITS] = vector<deUint32>();
2433 textureFormatViewClasses[VIEWCLASS_16_BITS] = vector<deUint32>();
2434 textureFormatViewClasses[VIEWCLASS_8_BITS] = vector<deUint32>();
2435
2436 // 128bit / VIEWCLASS_128_BITS
2437 textureFormatViewClasses[VIEWCLASS_128_BITS].push_back(GL_RGBA32F);
2438 textureFormatViewClasses[VIEWCLASS_128_BITS].push_back(GL_RGBA32I);
2439 textureFormatViewClasses[VIEWCLASS_128_BITS].push_back(GL_RGBA32UI);
2440
2441 // 96bit / VIEWCLASS_96_BITS
2442 textureFormatViewClasses[VIEWCLASS_96_BITS].push_back(GL_RGB32F);
2443 textureFormatViewClasses[VIEWCLASS_96_BITS].push_back(GL_RGB32I);
2444 textureFormatViewClasses[VIEWCLASS_96_BITS].push_back(GL_RGB32UI);
2445
2446 // 64bit / VIEWCLASS_64_BITS
2447 textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RG32F);
2448 textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RG32I);
2449 textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RG32UI);
2450
2451 textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RGBA16F);
2452 textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RGBA16I);
2453 textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RGBA16UI);
2454
2455 // 48bit / VIEWCLASS_48_BITS
2456 textureFormatViewClasses[VIEWCLASS_48_BITS].push_back(GL_RGB16F);
2457 textureFormatViewClasses[VIEWCLASS_48_BITS].push_back(GL_RGB16I);
2458 textureFormatViewClasses[VIEWCLASS_48_BITS].push_back(GL_RGB16UI);
2459
2460 // 32bit / VIEWCLASS_32_BITS
2461 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_R32F);
2462 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_R32I);
2463 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_R32UI);
2464
2465 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RG16F);
2466 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RG16I);
2467 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RG16UI);
2468
2469 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGBA8);
2470 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGBA8I);
2471 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGBA8UI);
2472
2473 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_R11F_G11F_B10F);
2474 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGB10_A2UI);
2475 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGB10_A2);
2476 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGBA8_SNORM);
2477 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_SRGB8_ALPHA8);
2478 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGB9_E5);
2479
2480 // 24bit / VIEWCLASS_24_BITS
2481 textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_RGB8);
2482 textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_RGB8I);
2483 textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_RGB8UI);
2484 textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_RGB8_SNORM);
2485 textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_SRGB8);
2486
2487 // 16bit / VIEWCLASS_16_BITS
2488 textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_R16F);
2489 textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_R16I);
2490 textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_R16UI);
2491
2492 textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_RG8);
2493 textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_RG8I);
2494 textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_RG8UI);
2495 textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_RG8_SNORM);
2496
2497 // 8bit / VIEWCLASS_8_BITS
2498 textureFormatViewClasses[VIEWCLASS_8_BITS].push_back(GL_R8);
2499 textureFormatViewClasses[VIEWCLASS_8_BITS].push_back(GL_R8I);
2500 textureFormatViewClasses[VIEWCLASS_8_BITS].push_back(GL_R8UI);
2501 textureFormatViewClasses[VIEWCLASS_8_BITS].push_back(GL_R8_SNORM);
2502
2503 // Compressed texture view classes
2504 compressedTextureFormatViewClasses[VIEWCLASS_EAC_R11] = vector<deUint32>();
2505 compressedTextureFormatViewClasses[VIEWCLASS_EAC_RG11] = vector<deUint32>();
2506 compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGB] = vector<deUint32>();
2507 compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGBA] = vector<deUint32>();
2508 compressedTextureFormatViewClasses[VIEWCLASS_ETC2_EAC_RGBA] = vector<deUint32>();
2509 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_4x4_RGBA] = vector<deUint32>();
2510 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x4_RGBA] = vector<deUint32>();
2511 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x5_RGBA] = vector<deUint32>();
2512 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x5_RGBA] = vector<deUint32>();
2513 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x6_RGBA] = vector<deUint32>();
2514 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x5_RGBA] = vector<deUint32>();
2515 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x6_RGBA] = vector<deUint32>();
2516 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x8_RGBA] = vector<deUint32>();
2517 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x5_RGBA] = vector<deUint32>();
2518 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x6_RGBA] = vector<deUint32>();
2519 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x8_RGBA] = vector<deUint32>();
2520 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x10_RGBA] = vector<deUint32>();
2521 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x10_RGBA] = vector<deUint32>();
2522 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x12_RGBA] = vector<deUint32>();
2523
2524 // VIEWCLASS_EAC_R11
2525 compressedTextureFormatViewClasses[VIEWCLASS_EAC_R11].push_back(GL_COMPRESSED_R11_EAC);
2526 compressedTextureFormatViewClasses[VIEWCLASS_EAC_R11].push_back(GL_COMPRESSED_SIGNED_R11_EAC);
2527
2528 // VIEWCLASS_EAC_RG11
2529 compressedTextureFormatViewClasses[VIEWCLASS_EAC_RG11].push_back(GL_COMPRESSED_RG11_EAC);
2530 compressedTextureFormatViewClasses[VIEWCLASS_EAC_RG11].push_back(GL_COMPRESSED_SIGNED_RG11_EAC);
2531
2532 // VIEWCLASS_ETC2_RGB
2533 compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGB].push_back(GL_COMPRESSED_RGB8_ETC2);
2534 compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGB].push_back(GL_COMPRESSED_SRGB8_ETC2);
2535
2536 // VIEWCLASS_ETC2_RGBA
2537 compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGBA].push_back(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2);
2538 compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGBA].push_back(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2);
2539
2540 // VIEWCLASS_ETC2_EAC_RGBA
2541 compressedTextureFormatViewClasses[VIEWCLASS_ETC2_EAC_RGBA].push_back(GL_COMPRESSED_RGBA8_ETC2_EAC);
2542 compressedTextureFormatViewClasses[VIEWCLASS_ETC2_EAC_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC);
2543
2544 // VIEWCLASS_ASTC_4x4_RGBA
2545 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_4x4_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_4x4);
2546 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_4x4_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4);
2547
2548 // VIEWCLASS_ASTC_5x4_RGBA
2549 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x4_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_5x4);
2550 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x4_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4);
2551
2552 // VIEWCLASS_ASTC_5x5_RGBA
2553 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x5_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_5x5);
2554 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x5_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5);
2555
2556 // VIEWCLASS_ASTC_6x5_RGBA
2557 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x5_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_6x5);
2558 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x5_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5);
2559
2560 // VIEWCLASS_ASTC_6x6_RGBA
2561 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x6_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_6x6);
2562 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x6_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6);
2563
2564 // VIEWCLASS_ASTC_8x5_RGBA
2565 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x5_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_8x5);
2566 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x5_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5);
2567
2568 // VIEWCLASS_ASTC_8x6_RGBA
2569 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x6_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_8x6);
2570 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x6_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6);
2571
2572 // VIEWCLASS_ASTC_8x8_RGBA
2573 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x8_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_8x8);
2574 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x8_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8);
2575
2576 // VIEWCLASS_ASTC_10x5_RGBA
2577 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x5_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_10x5);
2578 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x5_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5);
2579
2580 // VIEWCLASS_ASTC_10x6_RGBA
2581 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x6_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_10x6);
2582 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x6_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6);
2583
2584 // VIEWCLASS_ASTC_10x8_RGBA
2585 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x8_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_10x8);
2586 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x8_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8);
2587
2588 // VIEWCLASS_ASTC_10x10_RGBA
2589 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x10_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_10x10);
2590 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x10_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10);
2591
2592 // VIEWCLASS_ASTC_12x10_RGBA
2593 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x10_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_12x10);
2594 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x10_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10);
2595
2596 // VIEWCLASS_ASTC_12x12_RGBA
2597 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x12_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_12x12);
2598 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x12_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12);
2599
2600 // Mixed view classes
2601 mixedViewClasses[VIEWCLASS_128_BITS] = pair<vector<deUint32>, vector<deUint32> >();
2602 mixedViewClasses[VIEWCLASS_64_BITS] = pair<vector<deUint32>, vector<deUint32> >();
2603
2604 // 128 bits
2605
2606 // Non compressed
2607 mixedViewClasses[VIEWCLASS_128_BITS].first.push_back(GL_RGBA32F);
2608 mixedViewClasses[VIEWCLASS_128_BITS].first.push_back(GL_RGBA32UI);
2609 mixedViewClasses[VIEWCLASS_128_BITS].first.push_back(GL_RGBA32I);
2610
2611 // Compressed
2612 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA8_ETC2_EAC);
2613 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC);
2614 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RG11_EAC);
2615 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SIGNED_RG11_EAC);
2616 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_4x4);
2617 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_5x4);
2618 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_5x5);
2619 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_6x5);
2620 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_6x6);
2621 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_8x5);
2622 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_8x6);
2623 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_8x8);
2624 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_10x5);
2625 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_10x6);
2626 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_10x8);
2627 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_10x10);
2628 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_12x10);
2629 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_12x12);
2630 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4);
2631 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4);
2632 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5);
2633 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5);
2634 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6);
2635 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5);
2636 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6);
2637 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8);
2638 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5);
2639 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6);
2640 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8);
2641 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10);
2642 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10);
2643 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12);
2644
2645 // 64 bits
2646
2647 // Non compressed
2648 mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RGBA16F);
2649 mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RGBA16UI);
2650 mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RGBA16I);
2651
2652 mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RG32F);
2653 mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RG32UI);
2654 mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RG32I);
2655
2656 // Compressed
2657 mixedViewClasses[VIEWCLASS_64_BITS].second.push_back(GL_COMPRESSED_R11_EAC);
2658 mixedViewClasses[VIEWCLASS_64_BITS].second.push_back(GL_COMPRESSED_SIGNED_R11_EAC);
2659
2660 for (map<ViewClass, vector<deUint32> >::const_iterator viewClassIter = textureFormatViewClasses.begin(); viewClassIter != textureFormatViewClasses.end(); ++viewClassIter)
2661 {
2662 const vector<deUint32>& formats = viewClassIter->second;
2663 const ViewClass viewClass = viewClassIter->first;
2664 TestCaseGroup* const viewGroup = new TestCaseGroup(m_context, viewClassToName(viewClass), viewClassToName(viewClass));
2665
2666 nonCompressedGroup->addChild(viewGroup);
2667
2668 for (int srcFormatNdx = 0; srcFormatNdx < (int)formats.size(); srcFormatNdx++)
2669 for (int dstFormatNdx = 0; dstFormatNdx < (int)formats.size(); dstFormatNdx++)
2670 {
2671 const deUint32 srcFormat = formats[srcFormatNdx];
2672 const deUint32 dstFormat = formats[dstFormatNdx];
2673
2674 if (srcFormat != dstFormat && isFloatFormat(srcFormat) && isFloatFormat(dstFormat))
2675 continue;
2676
2677 addCopyTests(viewGroup, srcFormat, dstFormat);
2678 }
2679 }
2680
2681 for (map<ViewClass, vector<deUint32> >::const_iterator viewClassIter = compressedTextureFormatViewClasses.begin(); viewClassIter != compressedTextureFormatViewClasses.end(); ++viewClassIter)
2682 {
2683 const vector<deUint32>& formats = viewClassIter->second;
2684 const ViewClass viewClass = viewClassIter->first;
2685 TestCaseGroup* const viewGroup = new TestCaseGroup(m_context, viewClassToName(viewClass), viewClassToName(viewClass));
2686
2687 compressedGroup->addChild(viewGroup);
2688
2689 for (int srcFormatNdx = 0; srcFormatNdx < (int)formats.size(); srcFormatNdx++)
2690 for (int dstFormatNdx = 0; dstFormatNdx < (int)formats.size(); dstFormatNdx++)
2691 {
2692 const deUint32 srcFormat = formats[srcFormatNdx];
2693 const deUint32 dstFormat = formats[dstFormatNdx];
2694
2695 if (srcFormat != dstFormat && isFloatFormat(srcFormat) && isFloatFormat(dstFormat))
2696 continue;
2697
2698 addCopyTests(viewGroup, srcFormat, dstFormat);
2699 }
2700 }
2701
2702 for (map<ViewClass, pair<vector<deUint32>, vector<deUint32> > >::const_iterator iter = mixedViewClasses.begin(); iter != mixedViewClasses.end(); ++iter)
2703 {
2704 const ViewClass viewClass = iter->first;
2705 const string viewClassName = string(viewClassToName(viewClass)) + "_mixed";
2706 TestCaseGroup* const viewGroup = new TestCaseGroup(m_context, viewClassName.c_str(), viewClassName.c_str());
2707
2708 const vector<deUint32> nonCompressedFormats = iter->second.first;
2709 const vector<deUint32> compressedFormats = iter->second.second;
2710
2711 mixedGroup->addChild(viewGroup);
2712
2713 for (int srcFormatNdx = 0; srcFormatNdx < (int)nonCompressedFormats.size(); srcFormatNdx++)
2714 for (int dstFormatNdx = 0; dstFormatNdx < (int)compressedFormats.size(); dstFormatNdx++)
2715 {
2716 const deUint32 srcFormat = nonCompressedFormats[srcFormatNdx];
2717 const deUint32 dstFormat = compressedFormats[dstFormatNdx];
2718
2719 if (srcFormat != dstFormat && isFloatFormat(srcFormat) && isFloatFormat(dstFormat))
2720 continue;
2721
2722 addCopyTests(viewGroup, srcFormat, dstFormat);
2723 addCopyTests(viewGroup, dstFormat, srcFormat);
2724 }
2725 }
2726 }
2727
2728 } // anonymous
2729
createCopyImageTests(Context & context)2730 TestCaseGroup* createCopyImageTests (Context& context)
2731 {
2732 return new CopyImageTests(context);
2733 }
2734
2735 } // Functional
2736 } // gles31
2737 } // deqp
2738