Searched defs:fragInputs (Results 1 – 3 of 3) sorted by relevance
142 SkSL::Program::Inputs fragInputs; in loadShadersFromCache() local187 const SkSL::Program::Inputs& fragInputs, in storeShadersInCache()298 SkSL::Program::Inputs fragInputs; in finalize() local
142 SkSL::Program::Inputs fragInputs; in loadShadersFromCache() local187 const SkSL::Program::Inputs& fragInputs, in storeShadersInCache()297 SkSL::Program::Inputs fragInputs; in finalize() local
509 …const std::vector<rr::VertexVaryingInfo>& fragInputs = (program.geometryShader) ? (program.geometr… in flatshadeVertices() local534 …const std::vector<rr::VertexVaryingInfo>& fragInputs = (program.geometryShader) ? (program.geome… in clipPrimitives() local721 …const std::vector<rr::VertexVaryingInfo>& fragInputs = (program.geometryShader) ? (program.geometr… in clipPrimitives() local