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Searched defs:fragInputs (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/vk/
DGrVkPipelineStateBuilder.cpp142 SkSL::Program::Inputs fragInputs; in loadShadersFromCache() local
187 const SkSL::Program::Inputs& fragInputs, in storeShadersInCache()
298 SkSL::Program::Inputs fragInputs; in finalize() local
/external/skqp/src/gpu/vk/
DGrVkPipelineStateBuilder.cpp142 SkSL::Program::Inputs fragInputs; in loadShadersFromCache() local
187 const SkSL::Program::Inputs& fragInputs, in storeShadersInCache()
297 SkSL::Program::Inputs fragInputs; in finalize() local
/external/deqp/framework/referencerenderer/
DrrRenderer.cpp509 …const std::vector<rr::VertexVaryingInfo>& fragInputs = (program.geometryShader) ? (program.geometr… in flatshadeVertices() local
534 …const std::vector<rr::VertexVaryingInfo>& fragInputs = (program.geometryShader) ? (program.geome… in clipPrimitives() local
721 …const std::vector<rr::VertexVaryingInfo>& fragInputs = (program.geometryShader) ? (program.geometr… in clipPrimitives() local