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Searched defs:fragmentShaderSource (Results 1 – 25 of 43) sorted by relevance

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/external/deqp/modules/gles2/functional/
Des2fNegativeVertexArrayApiTests.cpp43 static const char* fragmentShaderSource = "void main (void) { gl_FragColor = vec4(0.0); }\n\0"; variable
Des2fNegativeShaderApiTests.cpp44 static const char* fragmentShaderSource = "void main (void) { gl_FragColor = vec4(0.0); }\n\0"; variable
Des2fShaderIndexingTests.cpp357 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase() local
470 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase() local
618 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase() local
804 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase() local
976 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase() local
Des2fLightAmountTest.cpp151 string fragmentShaderSource; in iterate() local
Des2fShaderAlgorithmTests.cpp134 string fragmentShaderSource = fragTemplate.specialize(params); in createExpressionCase() local
Des2fShaderLoopTests.cpp462 string fragmentShaderSource = fragTemplate.specialize(params); in createGenericLoopCase() local
1229 string fragmentShaderSource = fragTemplate.specialize(params); in createSpecialLoopCase() local
/external/deqp/modules/gles3/functional/
Des3fNegativeVertexArrayApiTests.cpp48 static const char* fragmentShaderSource = "#version 300 es\n" variable
Des3fNegativeShaderApiTests.cpp50 static const char* fragmentShaderSource = "#version 300 es\n" variable
Des3fShaderIndexingTests.cpp331 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase() local
437 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase() local
581 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase() local
763 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase() local
950 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase() local
Des3fShaderLoopTests.cpp434 string fragmentShaderSource = fragTemplate.specialize(params); in createGenericLoopCase() local
1122 string fragmentShaderSource = fragTemplate.specialize(params); in createSpecialLoopCase() local
Des3fPixelBufferObjectTests.cpp250 stringstream fragmentShaderSource; in init() local
/external/deqp/external/openglcts/modules/common/
DglcShaderIndexingTests.cpp358 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase() local
470 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase() local
620 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase() local
838 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase() local
1085 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase() local
DglcShaderLoopTests.cpp415 string fragmentShaderSource = fragTemplate.specialize(params); in createGenericLoopCase() local
1115 string fragmentShaderSource = fragTemplate.specialize(params); in createSpecialLoopCase() local
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderIndexingTests.cpp378 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase() local
494 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase() local
649 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase() local
836 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase() local
1028 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase() local
DvktShaderRenderLoopTests.cpp275 const std::string& fragmentShaderSource) in ShaderLoopCase()
525 std::string fragmentShaderSource = fragTemplate.specialize(params); in createGenericLoopCase() local
1470 std::string fragmentShaderSource = fragTemplate.specialize(params); in createSpecialLoopCase() local
/external/deqp/modules/gles31/functional/
Des31fNegativeShaderFramebufferFetchTests.cpp51 static const char* fragmentShaderSource = "${GLSL_VERSION_STRING}\n" variable
Des31fNegativeTessellationTests.cpp54 static const char* fragmentShaderSource = "${GLSL_VERSION_STRING}\n" variable
/external/deqp/modules/egl/
DteglSwapBuffersTests.cpp130 const char* const fragmentShaderSource = in createGLES2Program() local
DteglGLES2SharingThreadedTests.cpp2710 const char* fragmentShaderSource = in addRandomOperation() local
3148 const char* fragmentShaderSource = in addBufferOperations() local
3235 const char* fragmentShaderSource = in addTextureOperations() local
3342 const char* fragmentShaderSource = in addImageOperations() local
3485 const char* fragmentShaderSource = in addShaderOperations() local
3530 const char* fragmentShaderSource = in addProgramOperations() local
DteglNativeColorMappingTests.cpp97 const char* const fragmentShaderSource = in createGLES2Program() local
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
DOGLES2HelloAPI_LinuxX11.cpp451 const char* const fragmentShaderSource = "\ in InitialiseShaders() local
/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/
DvktSpvAsmCrossStageInterfaceTests.cpp974 const string fragmentShaderSource = in initPrograms() local
2032 const string fragmentShaderSource = in initPrograms() local
/external/deqp/modules/glshared/
DglsAttributeLocationTests.cpp278 const char* const fragmentShaderSource = in createFragmentShaderSource() local
378 const string& fragmentShaderSource, in logShaders()
416 const string fragmentShaderSource = createFragmentShaderSource(renderCtx, attributeAliasing); in createAndAttachShaders() local
DglsStateChangePerfTestCases.cpp310 string fragmentShaderSource = in requirePrograms() local
/external/deqp/modules/gles2/performance/
Des2pTextureUploadTests.cpp155 string fragmentShaderSource = ""; in init() local

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