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1 /*
2  * Copyright (C) 2011 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "jni/jni_util.h"
18 
19 #include "native/core/native_frame.h"
20 #include "native/core/native_program.h"
21 #include "native/core/gl_env.h"
22 #include "native/core/gl_frame.h"
23 #include "native/core/shader_program.h"
24 #include "native/core/vertex_frame.h"
25 
26 using namespace android::filterfw;
27 
28 JavaVM* g_current_java_vm_ = NULL;
29 
JNI_OnLoad(JavaVM * vm,void *)30 jint JNI_OnLoad(JavaVM* vm, void* /* reserved */) {
31   // Set the current vm pointer
32   g_current_java_vm_ = vm;
33 
34   // Initialize object pools
35   ObjectPool<NativeFrame>::Setup("android/filterfw/core/NativeFrame", "nativeFrameId");
36   ObjectPool<NativeProgram>::Setup("android/filterfw/core/NativeProgram", "nativeProgramId");
37   ObjectPool<GLFrame>::Setup("android/filterfw/core/GLFrame", "glFrameId");
38   ObjectPool<ShaderProgram>::Setup("android/filterfw/core/ShaderProgram", "shaderProgramId");
39   ObjectPool<GLEnv>::Setup("android/filterfw/core/GLEnvironment", "glEnvId");
40   ObjectPool<VertexFrame>::Setup("android/filterfw/core/VertexFrame", "vertexFrameId");
41 
42   return JNI_VERSION_1_4;
43 }
44