• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright © 2011 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "intel_batchbuffer.h"
25 #include "intel_mipmap_tree.h"
26 #include "intel_fbo.h"
27 #include "brw_context.h"
28 #include "brw_state.h"
29 #include "brw_defines.h"
30 #include "compiler/brw_eu_defines.h"
31 #include "brw_wm.h"
32 #include "main/framebuffer.h"
33 
34 /**
35  * Helper function to emit depth related command packets.
36  */
37 static void
emit_depth_packets(struct brw_context * brw,struct intel_mipmap_tree * depth_mt,uint32_t depthbuffer_format,uint32_t depth_surface_type,bool depth_writable,struct intel_mipmap_tree * stencil_mt,bool stencil_writable,bool hiz,uint32_t width,uint32_t height,uint32_t depth,uint32_t lod,uint32_t min_array_element)38 emit_depth_packets(struct brw_context *brw,
39                    struct intel_mipmap_tree *depth_mt,
40                    uint32_t depthbuffer_format,
41                    uint32_t depth_surface_type,
42                    bool depth_writable,
43                    struct intel_mipmap_tree *stencil_mt,
44                    bool stencil_writable,
45                    bool hiz,
46                    uint32_t width,
47                    uint32_t height,
48                    uint32_t depth,
49                    uint32_t lod,
50                    uint32_t min_array_element)
51 {
52    const struct gen_device_info *devinfo = &brw->screen->devinfo;
53    uint32_t mocs_wb = devinfo->gen >= 9 ? SKL_MOCS_WB : BDW_MOCS_WB;
54 
55    /* Skip repeated NULL depth/stencil emits (think 2D rendering). */
56    if (!depth_mt && !stencil_mt && brw->no_depth_or_stencil) {
57       assert(brw->hw_ctx);
58       return;
59    }
60 
61    brw_emit_depth_stall_flushes(brw);
62 
63    /* _NEW_BUFFERS, _NEW_DEPTH, _NEW_STENCIL */
64    BEGIN_BATCH(8);
65    OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (8 - 2));
66    OUT_BATCH(depth_surface_type << 29 |
67              (depth_writable ? (1 << 28) : 0) |
68              (stencil_mt != NULL && stencil_writable) << 27 |
69              (hiz ? 1 : 0) << 22 |
70              depthbuffer_format << 18 |
71              (depth_mt ? depth_mt->surf.row_pitch - 1 : 0));
72    if (depth_mt) {
73       OUT_RELOC64(depth_mt->bo, RELOC_WRITE, 0);
74    } else {
75       OUT_BATCH(0);
76       OUT_BATCH(0);
77    }
78    OUT_BATCH(((width - 1) << 4) | ((height - 1) << 18) | lod);
79    OUT_BATCH(((depth - 1) << 21) | (min_array_element << 10) | mocs_wb);
80    OUT_BATCH(0);
81    OUT_BATCH(((depth - 1) << 21) |
82               (depth_mt ? depth_mt->surf.array_pitch_el_rows >> 2 : 0));
83    ADVANCE_BATCH();
84 
85    if (!hiz) {
86       BEGIN_BATCH(5);
87       OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (5 - 2));
88       OUT_BATCH(0);
89       OUT_BATCH(0);
90       OUT_BATCH(0);
91       OUT_BATCH(0);
92       ADVANCE_BATCH();
93    } else {
94       assert(depth_mt);
95       BEGIN_BATCH(5);
96       OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (5 - 2));
97       OUT_BATCH((depth_mt->hiz_buf->pitch - 1) | mocs_wb << 25);
98       OUT_RELOC64(depth_mt->hiz_buf->bo, RELOC_WRITE, 0);
99       OUT_BATCH(depth_mt->hiz_buf->qpitch >> 2);
100       ADVANCE_BATCH();
101    }
102 
103    if (stencil_mt == NULL) {
104       BEGIN_BATCH(5);
105       OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (5 - 2));
106       OUT_BATCH(0);
107       OUT_BATCH(0);
108       OUT_BATCH(0);
109       OUT_BATCH(0);
110       ADVANCE_BATCH();
111    } else {
112       BEGIN_BATCH(5);
113       OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (5 - 2));
114       OUT_BATCH(HSW_STENCIL_ENABLED | mocs_wb << 22 |
115                 (stencil_mt->surf.row_pitch - 1));
116       OUT_RELOC64(stencil_mt->bo, RELOC_WRITE, 0);
117       OUT_BATCH(stencil_mt->surf.array_pitch_el_rows >> 2);
118       ADVANCE_BATCH();
119    }
120 
121    BEGIN_BATCH(3);
122    OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
123    OUT_BATCH(depth_mt ? depth_mt->fast_clear_color.u32[0] : 0);
124    OUT_BATCH(1);
125    ADVANCE_BATCH();
126 
127    brw->no_depth_or_stencil = !depth_mt && !stencil_mt;
128 }
129 
130 /* Awful vtable-compatible function; should be cleaned up in the future. */
131 void
gen8_emit_depth_stencil_hiz(struct brw_context * brw,struct intel_mipmap_tree * depth_mt,uint32_t depth_offset,uint32_t depthbuffer_format,uint32_t depth_surface_type,struct intel_mipmap_tree * stencil_mt,bool hiz,bool separate_stencil,uint32_t width,uint32_t height,uint32_t tile_x,uint32_t tile_y)132 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
133                             struct intel_mipmap_tree *depth_mt,
134                             uint32_t depth_offset,
135                             uint32_t depthbuffer_format,
136                             uint32_t depth_surface_type,
137                             struct intel_mipmap_tree *stencil_mt,
138                             bool hiz, bool separate_stencil,
139                             uint32_t width, uint32_t height,
140                             uint32_t tile_x, uint32_t tile_y)
141 {
142    const struct gen_device_info *devinfo = &brw->screen->devinfo;
143    struct gl_context *ctx = &brw->ctx;
144    struct gl_framebuffer *fb = ctx->DrawBuffer;
145    uint32_t surftype;
146    unsigned int depth = 1;
147    unsigned int min_array_element;
148    GLenum gl_target = GL_TEXTURE_2D;
149    unsigned int lod;
150    const struct intel_mipmap_tree *mt = depth_mt ? depth_mt : stencil_mt;
151    const struct intel_renderbuffer *irb = NULL;
152    const struct gl_renderbuffer *rb = NULL;
153 
154    irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
155    if (!irb)
156       irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
157    rb = (struct gl_renderbuffer *) irb;
158 
159    if (rb) {
160       depth = MAX2(irb->layer_count, 1);
161       if (rb->TexImage)
162          gl_target = rb->TexImage->TexObject->Target;
163    }
164 
165    switch (gl_target) {
166    case GL_TEXTURE_CUBE_MAP_ARRAY:
167    case GL_TEXTURE_CUBE_MAP:
168       /* The PRM claims that we should use BRW_SURFACE_CUBE for this
169        * situation, but experiments show that gl_Layer doesn't work when we do
170        * this.  So we use BRW_SURFACE_2D, since for rendering purposes this is
171        * equivalent.
172        */
173       surftype = BRW_SURFACE_2D;
174       depth *= 6;
175       break;
176    case GL_TEXTURE_3D:
177       assert(mt);
178       depth = mt->surf.logical_level0_px.depth;
179       surftype = translate_tex_target(gl_target);
180       break;
181    case GL_TEXTURE_1D_ARRAY:
182    case GL_TEXTURE_1D:
183       if (devinfo->gen >= 9) {
184          /* WaDisable1DDepthStencil. Skylake+ doesn't support 1D depth
185           * textures but it does allow pretending it's a 2D texture
186           * instead.
187           */
188          surftype = BRW_SURFACE_2D;
189          break;
190       }
191       /* fallthrough */
192    default:
193       surftype = translate_tex_target(gl_target);
194       break;
195    }
196 
197    min_array_element = irb ? irb->mt_layer : 0;
198 
199    lod = irb ? irb->mt_level - irb->mt->first_level : 0;
200 
201    if (mt) {
202       width = mt->surf.logical_level0_px.width;
203       height = mt->surf.logical_level0_px.height;
204    }
205 
206    emit_depth_packets(brw, depth_mt, brw_depthbuffer_format(brw), surftype,
207                       brw_depth_writes_enabled(brw),
208                       stencil_mt, brw->stencil_write_enabled,
209                       hiz, width, height, depth, lod, min_array_element);
210 }
211 
212 /**
213  * Should we set the PMA FIX ENABLE bit?
214  *
215  * To avoid unnecessary depth related stalls, we need to set this bit.
216  * However, there is a very complicated formula which governs when it
217  * is legal to do so.  This function computes that.
218  *
219  * See the documenation for the CACHE_MODE_1 register, bit 11.
220  */
221 static bool
pma_fix_enable(const struct brw_context * brw)222 pma_fix_enable(const struct brw_context *brw)
223 {
224    const struct gl_context *ctx = &brw->ctx;
225    /* BRW_NEW_FS_PROG_DATA */
226    const struct brw_wm_prog_data *wm_prog_data =
227       brw_wm_prog_data(brw->wm.base.prog_data);
228    /* _NEW_BUFFERS */
229    struct intel_renderbuffer *depth_irb =
230       intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
231 
232    /* 3DSTATE_WM::ForceThreadDispatch is never used. */
233    const bool wm_force_thread_dispatch = false;
234 
235    /* 3DSTATE_RASTER::ForceSampleCount is never used. */
236    const bool raster_force_sample_count_nonzero = false;
237 
238    /* _NEW_BUFFERS:
239     * 3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL &&
240     * 3DSTATE_DEPTH_BUFFER::HIZ Enable
241     */
242    const bool hiz_enabled = depth_irb && intel_renderbuffer_has_hiz(depth_irb);
243 
244    /* 3DSTATE_WM::Early Depth/Stencil Control != EDSC_PREPS (2). */
245    const bool edsc_not_preps = !wm_prog_data->early_fragment_tests;
246 
247    /* 3DSTATE_PS_EXTRA::PixelShaderValid is always true. */
248    const bool pixel_shader_valid = true;
249 
250    /* !(3DSTATE_WM_HZ_OP::DepthBufferClear ||
251     *   3DSTATE_WM_HZ_OP::DepthBufferResolve ||
252     *   3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable ||
253     *   3DSTATE_WM_HZ_OP::StencilBufferClear)
254     *
255     * HiZ operations are done outside of the normal state upload, so they're
256     * definitely not happening now.
257     */
258    const bool in_hiz_op = false;
259 
260    /* _NEW_DEPTH:
261     * DEPTH_STENCIL_STATE::DepthTestEnable
262     */
263    const bool depth_test_enabled = depth_irb && ctx->Depth.Test;
264 
265    /* _NEW_DEPTH:
266     * 3DSTATE_WM_DEPTH_STENCIL::DepthWriteEnable &&
267     * 3DSTATE_DEPTH_BUFFER::DEPTH_WRITE_ENABLE.
268     */
269    const bool depth_writes_enabled = brw_depth_writes_enabled(brw);
270 
271    /* _NEW_STENCIL:
272     * !DEPTH_STENCIL_STATE::Stencil Buffer Write Enable ||
273     * !3DSTATE_DEPTH_BUFFER::Stencil Buffer Enable ||
274     * !3DSTATE_STENCIL_BUFFER::Stencil Buffer Enable
275     */
276    const bool stencil_writes_enabled = brw->stencil_write_enabled;
277 
278    /* 3DSTATE_PS_EXTRA::Pixel Shader Computed Depth Mode != PSCDEPTH_OFF */
279    const bool ps_computes_depth =
280       wm_prog_data->computed_depth_mode != BRW_PSCDEPTH_OFF;
281 
282    /* BRW_NEW_FS_PROG_DATA:     3DSTATE_PS_EXTRA::PixelShaderKillsPixels
283     * BRW_NEW_FS_PROG_DATA:     3DSTATE_PS_EXTRA::oMask Present to RenderTarget
284     * _NEW_MULTISAMPLE:         3DSTATE_PS_BLEND::AlphaToCoverageEnable
285     * _NEW_COLOR:               3DSTATE_PS_BLEND::AlphaTestEnable
286     * _NEW_BUFFERS:             3DSTATE_PS_BLEND::AlphaTestEnable
287     *                           3DSTATE_PS_BLEND::AlphaToCoverageEnable
288     *
289     * 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable is always false.
290     * 3DSTATE_WM::ForceKillPix != ForceOff is always true.
291     */
292    const bool kill_pixel =
293       wm_prog_data->uses_kill ||
294       wm_prog_data->uses_omask ||
295       _mesa_is_alpha_test_enabled(ctx) ||
296       _mesa_is_alpha_to_coverage_enabled(ctx);
297 
298    /* The big formula in CACHE_MODE_1::NP PMA FIX ENABLE. */
299    return !wm_force_thread_dispatch &&
300           !raster_force_sample_count_nonzero &&
301           hiz_enabled &&
302           edsc_not_preps &&
303           pixel_shader_valid &&
304           !in_hiz_op &&
305           depth_test_enabled &&
306           (ps_computes_depth ||
307            (kill_pixel && (depth_writes_enabled || stencil_writes_enabled)));
308 }
309 
310 void
gen8_write_pma_stall_bits(struct brw_context * brw,uint32_t pma_stall_bits)311 gen8_write_pma_stall_bits(struct brw_context *brw, uint32_t pma_stall_bits)
312 {
313    /* If we haven't actually changed the value, bail now to avoid unnecessary
314     * pipeline stalls and register writes.
315     */
316    if (brw->pma_stall_bits == pma_stall_bits)
317       return;
318 
319    brw->pma_stall_bits = pma_stall_bits;
320 
321    /* According to the PIPE_CONTROL documentation, software should emit a
322     * PIPE_CONTROL with the CS Stall and Depth Cache Flush bits set prior
323     * to the LRI.  If stencil buffer writes are enabled, then a Render Cache
324     * Flush is also necessary.
325     */
326    const uint32_t render_cache_flush =
327       brw->stencil_write_enabled ? PIPE_CONTROL_RENDER_TARGET_FLUSH : 0;
328    brw_emit_pipe_control_flush(brw,
329                                PIPE_CONTROL_CS_STALL |
330                                PIPE_CONTROL_DEPTH_CACHE_FLUSH |
331                                render_cache_flush);
332 
333    /* CACHE_MODE_1 is a non-privileged register. */
334    brw_load_register_imm32(brw, GEN7_CACHE_MODE_1,
335                            GEN8_HIZ_PMA_MASK_BITS |
336                            pma_stall_bits );
337 
338    /* After the LRI, a PIPE_CONTROL with both the Depth Stall and Depth Cache
339     * Flush bits is often necessary.  We do it regardless because it's easier.
340     * The render cache flush is also necessary if stencil writes are enabled.
341     */
342    brw_emit_pipe_control_flush(brw,
343                                PIPE_CONTROL_DEPTH_STALL |
344                                PIPE_CONTROL_DEPTH_CACHE_FLUSH |
345                                render_cache_flush);
346 
347 }
348 
349 static void
gen8_emit_pma_stall_workaround(struct brw_context * brw)350 gen8_emit_pma_stall_workaround(struct brw_context *brw)
351 {
352    const struct gen_device_info *devinfo = &brw->screen->devinfo;
353    uint32_t bits = 0;
354 
355    if (devinfo->gen >= 9)
356       return;
357 
358    if (pma_fix_enable(brw))
359       bits |= GEN8_HIZ_NP_PMA_FIX_ENABLE | GEN8_HIZ_NP_EARLY_Z_FAILS_DISABLE;
360 
361    gen8_write_pma_stall_bits(brw, bits);
362 }
363 
364 const struct brw_tracked_state gen8_pma_fix = {
365    .dirty = {
366       .mesa = _NEW_BUFFERS |
367               _NEW_COLOR |
368               _NEW_DEPTH |
369               _NEW_MULTISAMPLE |
370               _NEW_STENCIL,
371       .brw = BRW_NEW_BLORP |
372              BRW_NEW_FS_PROG_DATA,
373    },
374    .emit = gen8_emit_pma_stall_workaround
375 };
376