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1 /*
2  * Copyright (C) 2017 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 #ifndef CONFIG_MANAGER_H
17 #define CONFIG_MANAGER_H
18 
19 #include <vector>
20 #include <string>
21 
22 
23 class ConfigManager {
24 public:
25     struct CameraInfo {
26         std::string cameraId = "";  // The name of the camera from the point of view of the HAL
27         std::string function = "";  // The expected use for this camera ("reverse", "left", "right")
28         float position[3] = {0};    // x, y, z -> right, fwd, up in the units of car space
29         float yaw   = 0;    // radians positive to the left (right hand rule about global z axis)
30         float pitch = 0;    // positive upward (ie: right hand rule about local x axis)
31         float hfov  = 0;    // radians
32         float vfov  = 0;    // radians
33     };
34 
35     bool initialize(const char* configFileName);
36 
37     // World space dimensions of the car
getCarWidth()38     float getCarWidth() const   { return mCarWidth; };
getCarLength()39     float getCarLength() const  { return mWheelBase + mFrontExtent + mRearExtent; };
getWheelBase()40     float getWheelBase() const  { return mWheelBase; };
41 
42     // Car space (world space centered on the rear axel) edges of the car
getFrontLocation()43     float getFrontLocation() const  { return mWheelBase + mFrontExtent; };
getRearLocation()44     float getRearLocation() const   { return -mRearExtent; };
getRightLocation()45     float getRightLocation() const  { return mCarWidth*0.5f; };
getLeftLocation()46     float getLeftLocation() const   { return -mCarWidth*0.5f; };
47 
48     // Where are the edges of the top down display in car space?
getDisplayTopLocation()49     float getDisplayTopLocation() const {
50         // From the rear axel (origin) to the front bumper, and then beyond by the front range
51         return mWheelBase + mFrontExtent + mFrontRangeInCarSpace;
52     };
getDisplayBottomLocation()53     float getDisplayBottomLocation() const {
54         // From the rear axel (origin) to the back bumper, and then beyond by the back range
55         return -mRearExtent - mRearRangeInCarSpace;
56     };
getDisplayRightLocation(float aspectRatio)57     float getDisplayRightLocation(float aspectRatio) const   {
58         // Given the display aspect ratio (width over height), how far can we see to the right?
59         return (getDisplayTopLocation() - getDisplayBottomLocation()) * 0.5f * aspectRatio;
60     };
getDisplayLeftLocation(float aspectRatio)61     float getDisplayLeftLocation(float aspectRatio) const {
62         // Given the display aspect ratio (width over height), how far can we see to the left?
63         return -getDisplayRightLocation(aspectRatio);
64     };
65 
66     // At which texel (vertically in the image) are the front and rear bumpers of the car?
carGraphicFrontPixel()67     float carGraphicFrontPixel() const      { return mCarGraphicFrontPixel; };
carGraphicRearPixel()68     float carGraphicRearPixel() const       { return mCarGraphicRearPixel; };
69 
getCameras()70     const std::vector<CameraInfo>& getCameras() const   { return mCameras; };
71 
72 private:
73     // Camera information
74     std::vector<CameraInfo> mCameras;
75 
76     // Car body information (assumes front wheel steering and origin at center of rear axel)
77     // Note that units aren't specified and don't matter as long as all length units are consistent
78     // within the JSON file from which we parse.  That is, if everything is in meters, that's fine.
79     // Everything in mm?  That's fine too.
80     float mCarWidth;
81     float mWheelBase;
82     float mFrontExtent;
83     float mRearExtent;
84 
85     // Display information
86     float    mFrontRangeInCarSpace;     // How far the display extends in front of the car
87     float    mRearRangeInCarSpace;      // How far the display extends behind the car
88 
89     // Top view car image information
90     float mCarGraphicFrontPixel;    // How many pixels from the top of the image does the car start
91     float mCarGraphicRearPixel;     // How many pixels from the top of the image does the car end
92 };
93 
94 #endif // CONFIG_MANAGER_H