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1 /*
2  * Copyright (C) 2012 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <GLES2/gl2.h>
18 #include <GLES2/gl2ext.h>
19 
20 #include <ui/DisplayInfo.h>
21 #include <gui/SurfaceComposerClient.h>
22 
23 #include "GLHelper.h"
24 
25  namespace android {
26 
GLHelper()27 GLHelper::GLHelper() :
28     mDisplay(EGL_NO_DISPLAY),
29     mContext(EGL_NO_CONTEXT),
30     mDummySurface(EGL_NO_SURFACE),
31     mConfig(0),
32     mShaderPrograms(nullptr),
33     mDitherTexture(0) {
34 }
35 
~GLHelper()36 GLHelper::~GLHelper() {
37 }
38 
setUp(const ShaderDesc * shaderDescs,size_t numShaders)39 bool GLHelper::setUp(const ShaderDesc* shaderDescs, size_t numShaders) {
40     bool result;
41 
42     mDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
43     if (mDisplay == EGL_NO_DISPLAY) {
44         fprintf(stderr, "eglGetDisplay error: %#x\n", eglGetError());
45         return false;
46     }
47 
48     EGLint majorVersion;
49     EGLint minorVersion;
50     result = eglInitialize(mDisplay, &majorVersion, &minorVersion);
51     if (result != EGL_TRUE) {
52         fprintf(stderr, "eglInitialize error: %#x\n", eglGetError());
53         return false;
54     }
55 
56     EGLint numConfigs = 0;
57     EGLint configAttribs[] = {
58         EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
59         EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
60         EGL_RED_SIZE, 8,
61         EGL_GREEN_SIZE, 8,
62         EGL_BLUE_SIZE, 8,
63         EGL_ALPHA_SIZE, 8,
64         EGL_NONE
65     };
66     result = eglChooseConfig(mDisplay, configAttribs, &mConfig, 1,
67             &numConfigs);
68     if (result != EGL_TRUE) {
69         fprintf(stderr, "eglChooseConfig error: %#x\n", eglGetError());
70         return false;
71     }
72 
73     EGLint contextAttribs[] = {
74         EGL_CONTEXT_CLIENT_VERSION, 2,
75         EGL_NONE
76     };
77     mContext = eglCreateContext(mDisplay, mConfig, EGL_NO_CONTEXT,
78             contextAttribs);
79     if (mContext == EGL_NO_CONTEXT) {
80         fprintf(stderr, "eglCreateContext error: %#x\n", eglGetError());
81         return false;
82     }
83 
84     bool resultb = createNamedSurfaceTexture(0, 1, 1, &mDummyGLConsumer,
85             &mDummySurface);
86     if (!resultb) {
87         return false;
88     }
89 
90     resultb = makeCurrent(mDummySurface);
91     if (!resultb) {
92         return false;
93     }
94 
95     resultb = setUpShaders(shaderDescs, numShaders);
96     if (!resultb) {
97         return false;
98     }
99 
100     return true;
101 }
102 
tearDown()103 void GLHelper::tearDown() {
104     if (mShaderPrograms != nullptr) {
105         delete[] mShaderPrograms;
106         mShaderPrograms = nullptr;
107     }
108 
109     if (mSurfaceComposerClient != nullptr) {
110         mSurfaceComposerClient->dispose();
111         mSurfaceComposerClient.clear();
112     }
113 
114     if (mDisplay != EGL_NO_DISPLAY) {
115         eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
116                 EGL_NO_CONTEXT);
117     }
118 
119     if (mContext != EGL_NO_CONTEXT) {
120         eglDestroyContext(mDisplay, mContext);
121     }
122 
123     if (mDummySurface != EGL_NO_SURFACE) {
124         eglDestroySurface(mDisplay, mDummySurface);
125     }
126 
127     mDisplay = EGL_NO_DISPLAY;
128     mContext = EGL_NO_CONTEXT;
129     mDummySurface = EGL_NO_SURFACE;
130     mDummyGLConsumer.clear();
131     mConfig = 0;
132 }
133 
makeCurrent(EGLSurface surface)134 bool GLHelper::makeCurrent(EGLSurface surface) {
135     EGLint result;
136 
137     result = eglMakeCurrent(mDisplay, surface, surface, mContext);
138     if (result != EGL_TRUE) {
139         fprintf(stderr, "eglMakeCurrent error: %#x\n", eglGetError());
140         return false;
141     }
142 
143     EGLint w, h;
144     eglQuerySurface(mDisplay, surface, EGL_WIDTH, &w);
145     eglQuerySurface(mDisplay, surface, EGL_HEIGHT, &h);
146     glViewport(0, 0, w, h);
147 
148     return true;
149 }
150 
createSurfaceTexture(uint32_t w,uint32_t h,sp<GLConsumer> * glConsumer,EGLSurface * surface,GLuint * name)151 bool GLHelper::createSurfaceTexture(uint32_t w, uint32_t h,
152         sp<GLConsumer>* glConsumer, EGLSurface* surface,
153         GLuint* name) {
154     if (!makeCurrent(mDummySurface)) {
155         return false;
156     }
157 
158     *name = 0;
159     glGenTextures(1, name);
160     if (*name == 0) {
161         fprintf(stderr, "glGenTextures error: %#x\n", glGetError());
162         return false;
163     }
164 
165     return createNamedSurfaceTexture(*name, w, h, glConsumer, surface);
166 }
167 
destroySurface(EGLSurface * surface)168 void GLHelper::destroySurface(EGLSurface* surface) {
169     if (eglGetCurrentSurface(EGL_READ) == *surface ||
170             eglGetCurrentSurface(EGL_DRAW) == *surface) {
171         eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
172                 EGL_NO_CONTEXT);
173     }
174     eglDestroySurface(mDisplay, *surface);
175     *surface = EGL_NO_SURFACE;
176 }
177 
swapBuffers(EGLSurface surface)178 bool GLHelper::swapBuffers(EGLSurface surface) {
179     EGLint result;
180     result = eglSwapBuffers(mDisplay, surface);
181     if (result != EGL_TRUE) {
182         fprintf(stderr, "eglSwapBuffers error: %#x\n", eglGetError());
183         return false;
184     }
185     return true;
186 }
187 
getShaderProgram(const char * name,GLuint * outPgm)188 bool GLHelper::getShaderProgram(const char* name, GLuint* outPgm) {
189     for (size_t i = 0; i < mNumShaders; i++) {
190         if (strcmp(mShaderDescs[i].name, name) == 0) {
191             *outPgm = mShaderPrograms[i];
192             return true;
193         }
194     }
195 
196     fprintf(stderr, "unknown shader name: \"%s\"\n", name);
197 
198     return false;
199 }
200 
createNamedSurfaceTexture(GLuint name,uint32_t w,uint32_t h,sp<GLConsumer> * glConsumer,EGLSurface * surface)201 bool GLHelper::createNamedSurfaceTexture(GLuint name, uint32_t w, uint32_t h,
202         sp<GLConsumer>* glConsumer, EGLSurface* surface) {
203     sp<IGraphicBufferProducer> producer;
204     sp<IGraphicBufferConsumer> consumer;
205     BufferQueue::createBufferQueue(&producer, &consumer);
206     sp<GLConsumer> glc = new GLConsumer(consumer, name,
207             GL_TEXTURE_EXTERNAL_OES, false, true);
208     glc->setDefaultBufferSize(w, h);
209     producer->setMaxDequeuedBufferCount(2);
210     glc->setConsumerUsageBits(GRALLOC_USAGE_HW_COMPOSER);
211 
212     sp<ANativeWindow> anw = new Surface(producer);
213     EGLSurface s = eglCreateWindowSurface(mDisplay, mConfig, anw.get(), nullptr);
214     if (s == EGL_NO_SURFACE) {
215         fprintf(stderr, "eglCreateWindowSurface error: %#x\n", eglGetError());
216         return false;
217     }
218 
219     *glConsumer = glc;
220     *surface = s;
221     return true;
222 }
223 
computeWindowScale(uint32_t w,uint32_t h,float * scale)224 bool GLHelper::computeWindowScale(uint32_t w, uint32_t h, float* scale) {
225     const sp<IBinder> dpy = mSurfaceComposerClient->getInternalDisplayToken();
226     if (dpy == nullptr) {
227         fprintf(stderr, "SurfaceComposer::getInternalDisplayToken failed.\n");
228         return false;
229     }
230 
231     DisplayInfo info;
232     status_t err = mSurfaceComposerClient->getDisplayInfo(dpy, &info);
233     if (err != NO_ERROR) {
234         fprintf(stderr, "SurfaceComposer::getDisplayInfo failed: %#x\n", err);
235         return false;
236     }
237 
238     float scaleX = float(info.w) / float(w);
239     float scaleY = float(info.h) / float(h);
240     *scale = scaleX < scaleY ? scaleX : scaleY;
241 
242     return true;
243 }
244 
createWindowSurface(uint32_t w,uint32_t h,sp<SurfaceControl> * surfaceControl,EGLSurface * surface)245 bool GLHelper::createWindowSurface(uint32_t w, uint32_t h,
246         sp<SurfaceControl>* surfaceControl, EGLSurface* surface) {
247     bool result;
248     status_t err;
249 
250     if (mSurfaceComposerClient == nullptr) {
251         mSurfaceComposerClient = new SurfaceComposerClient;
252     }
253     err = mSurfaceComposerClient->initCheck();
254     if (err != NO_ERROR) {
255         fprintf(stderr, "SurfaceComposerClient::initCheck error: %#x\n", err);
256         return false;
257     }
258 
259     sp<SurfaceControl> sc = mSurfaceComposerClient->createSurface(
260             String8("Benchmark"), w, h, PIXEL_FORMAT_RGBA_8888, 0);
261     if (sc == nullptr || !sc->isValid()) {
262         fprintf(stderr, "Failed to create SurfaceControl.\n");
263         return false;
264     }
265 
266     float scale;
267     result = computeWindowScale(w, h, &scale);
268     if (!result) {
269         return false;
270     }
271 
272     SurfaceComposerClient::Transaction{}.setLayer(sc, 0x7FFFFFFF)
273             .setMatrix(sc, scale, 0.0f, 0.0f, scale)
274             .show(sc)
275             .apply();
276 
277     sp<ANativeWindow> anw = sc->getSurface();
278     EGLSurface s = eglCreateWindowSurface(mDisplay, mConfig, anw.get(), nullptr);
279     if (s == EGL_NO_SURFACE) {
280         fprintf(stderr, "eglCreateWindowSurface error: %#x\n", eglGetError());
281         return false;
282     }
283 
284     *surfaceControl = sc;
285     *surface = s;
286     return true;
287 }
288 
compileShader(GLenum shaderType,const char * src,GLuint * outShader)289 static bool compileShader(GLenum shaderType, const char* src,
290         GLuint* outShader) {
291     GLuint shader = glCreateShader(shaderType);
292     if (shader == 0) {
293         fprintf(stderr, "glCreateShader error: %#x\n", glGetError());
294         return false;
295     }
296 
297     glShaderSource(shader, 1, &src, nullptr);
298     glCompileShader(shader);
299 
300     GLint compiled = 0;
301     glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
302     if (!compiled) {
303         GLint infoLen = 0;
304         glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
305         if (infoLen) {
306             char* buf = new char[infoLen];
307             if (buf) {
308                 glGetShaderInfoLog(shader, infoLen, nullptr, buf);
309                 fprintf(stderr, "Shader compile log:\n%s\n", buf);
310                 delete[] buf;
311             }
312         }
313         glDeleteShader(shader);
314         return false;
315     }
316     *outShader = shader;
317     return true;
318 }
319 
printShaderSource(const char * const * src)320 static void printShaderSource(const char* const* src) {
321     for (size_t i = 0; i < MAX_SHADER_LINES && src[i] != nullptr; i++) {
322         fprintf(stderr, "%3zu: %s\n", i+1, src[i]);
323     }
324 }
325 
makeShaderString(const char * const * src)326 static const char* makeShaderString(const char* const* src) {
327     size_t len = 0;
328     for (size_t i = 0; i < MAX_SHADER_LINES && src[i] != nullptr; i++) {
329         // The +1 is for the '\n' that will be added.
330         len += strlen(src[i]) + 1;
331     }
332 
333     char* result = new char[len+1];
334     char* end = result;
335     for (size_t i = 0; i < MAX_SHADER_LINES && src[i] != nullptr; i++) {
336         strcpy(end, src[i]);
337         end += strlen(src[i]);
338         *end = '\n';
339         end++;
340     }
341     *end = '\0';
342 
343     return result;
344 }
345 
compileShaderLines(GLenum shaderType,const char * const * lines,GLuint * outShader)346 static bool compileShaderLines(GLenum shaderType, const char* const* lines,
347         GLuint* outShader) {
348     const char* src = makeShaderString(lines);
349     bool result = compileShader(shaderType, src, outShader);
350     if (!result) {
351         fprintf(stderr, "Shader source:\n");
352         printShaderSource(lines);
353         delete[] src;
354         return false;
355     }
356     delete[] src;
357 
358     return true;
359 }
360 
linkShaderProgram(GLuint vs,GLuint fs,GLuint * outPgm)361 static bool linkShaderProgram(GLuint vs, GLuint fs, GLuint* outPgm) {
362     GLuint program = glCreateProgram();
363     if (program == 0) {
364         fprintf(stderr, "glCreateProgram error: %#x\n", glGetError());
365         return false;
366     }
367 
368     glAttachShader(program, vs);
369     glAttachShader(program, fs);
370     glLinkProgram(program);
371     GLint linkStatus = GL_FALSE;
372     glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
373     if (linkStatus != GL_TRUE) {
374         GLint bufLength = 0;
375         glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
376         if (bufLength) {
377             char* buf = new char[bufLength];
378             if (buf) {
379                 glGetProgramInfoLog(program, bufLength, nullptr, buf);
380                 fprintf(stderr, "Program link log:\n%s\n", buf);
381                 delete[] buf;
382             }
383         }
384         glDeleteProgram(program);
385         program = 0;
386     }
387 
388     *outPgm = program;
389     return program != 0;
390 }
391 
setUpShaders(const ShaderDesc * shaderDescs,size_t numShaders)392 bool GLHelper::setUpShaders(const ShaderDesc* shaderDescs, size_t numShaders) {
393     mShaderPrograms = new GLuint[numShaders];
394     bool result = true;
395 
396     for (size_t i = 0; i < numShaders && result; i++) {
397         GLuint vs, fs;
398 
399         result = compileShaderLines(GL_VERTEX_SHADER,
400                 shaderDescs[i].vertexShader, &vs);
401         if (!result) {
402             return false;
403         }
404 
405         result = compileShaderLines(GL_FRAGMENT_SHADER,
406                 shaderDescs[i].fragmentShader, &fs);
407         if (!result) {
408             glDeleteShader(vs);
409             return false;
410         }
411 
412         result = linkShaderProgram(vs, fs, &mShaderPrograms[i]);
413         glDeleteShader(vs);
414         glDeleteShader(fs);
415     }
416 
417     mNumShaders = numShaders;
418     mShaderDescs = shaderDescs;
419 
420     return result;
421 }
422 
getDitherTexture(GLuint * outTexName)423 bool GLHelper::getDitherTexture(GLuint* outTexName) {
424     if (mDitherTexture == 0) {
425         const uint8_t pattern[] = {
426              0,  8,  2, 10,
427             12,  4, 14,  6,
428              3, 11,  1,  9,
429             15,  7, 13,  5
430         };
431 
432         glGenTextures(1, &mDitherTexture);
433         glBindTexture(GL_TEXTURE_2D, mDitherTexture);
434 
435         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
436         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
437 
438         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
439         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
440 
441         glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, DITHER_KERNEL_SIZE,
442                 DITHER_KERNEL_SIZE, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &pattern);
443     }
444 
445     *outTexName = mDitherTexture;
446 
447     return true;
448 }
449 
450 }
451