Searched defs:getLevels (Results 1 – 12 of 12) sorted by relevance
105 public List<ArrayCreationLevel> getLevels() { in getLevels() method in ArrayCreationExpr
154 public NodeList<ArrayCreationLevel> getLevels() { in getLevels() method in ArrayCreationExpr
154 virtual unsigned getLevels() const { return 0; } in getLevels() function235 unsigned getLevels() const override { return Levels; } in getLevels() function
159 virtual unsigned getLevels() const { return 0; } in getLevels() function245 unsigned getLevels() const override { return Levels; } in getLevels() function
195 public Set<Level> getLevels() { in getLevels() method in LocaleIDParser
515 const ConstPixelBufferAccess* getLevels (void) const { return m_levels; } in getLevels() function in tcu::Texture1DView566 const ConstPixelBufferAccess* getLevels (void) const { return m_levels; } in getLevels() function in tcu::Texture2DView635 const ConstPixelBufferAccess* getLevels (void) const { return &m_access[0]; } in getLevels() function in tcu::TextureLevelPyramid636 const PixelBufferAccess* getLevels (void) { return &m_access[0]; } in getLevels() function in tcu::TextureLevelPyramid877 const ConstPixelBufferAccess* getLevels (void) const { return m_levels; } in getLevels() function in tcu::Texture1DArrayView904 const ConstPixelBufferAccess* getLevels (void) const { return m_levels; } in getLevels() function in tcu::Texture2DArrayView1061 const ConstPixelBufferAccess* getLevels (void) const { return m_levels; } in getLevels() function in tcu::Texture3DView1140 const ConstPixelBufferAccess* getLevels (void) const { return m_levels; } in getLevels() function in tcu::TextureCubeArrayView
841 func (p *paragraph) getLevels(linebreaks []int) []level { func
250 static byte[] getLevels(Bidi bidi) in getLevels() method in BidiLine
4763 public byte[] getLevels() in getLevels() method in Bidi
249 static byte[] getLevels(Bidi bidi) in getLevels() method in BidiLine
4821 public byte[] getLevels() in getLevels() method in Bidi
125 …const tcu::ConstPixelBufferAccess* getLevels (void) const { return &m_access[0]; … in getLevels() function in sglr::rc::TextureLevelArray