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1 /*
2  * mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 /**
26  * \file vbo_context.h
27  * \brief VBO builder module datatypes and definitions.
28  * \author Keith Whitwell
29  */
30 
31 
32 /**
33  * \mainpage The VBO builder module
34  *
35  * This module hooks into the GL dispatch table and catches all vertex
36  * building and drawing commands, such as glVertex3f, glBegin and
37  * glDrawArrays.  The module stores all incoming vertex data as arrays
38  * in GL vertex buffer objects (VBOs), and translates all drawing
39  * commands into calls to a driver supplied DrawPrimitives() callback.
40  *
41  * The module captures both immediate mode and display list drawing,
42  * and manages the allocation, reference counting and deallocation of
43  * vertex buffer objects itself.
44  *
45  * The DrawPrimitives() callback can be either implemented by the
46  * driver itself or hooked to the tnl module's _tnl_draw_primitives()
47  * function for hardware without tnl capablilties or during fallbacks.
48  */
49 
50 
51 #ifndef _VBO_CONTEXT_H
52 #define _VBO_CONTEXT_H
53 
54 #include "vbo.h"
55 #include "vbo_attrib.h"
56 #include "vbo_exec.h"
57 #include "vbo_save.h"
58 
59 #include "main/api_arrayelt.h"
60 #include "main/macros.h"
61 
62 #ifdef __cplusplus
63 extern "C" {
64 #endif
65 
66 struct vbo_context {
67    struct gl_vertex_array currval[VBO_ATTRIB_MAX];
68 
69    /** Map VERT_ATTRIB_x to VBO_ATTRIB_y */
70    GLubyte map_vp_none[VERT_ATTRIB_MAX];
71    GLubyte map_vp_arb[VERT_ATTRIB_MAX];
72 
73    struct vbo_exec_context exec;
74    struct vbo_save_context save;
75 
76    /* Callback into the driver.  This must always succeed, the driver
77     * is responsible for initiating any fallback actions required:
78     */
79    vbo_draw_func draw_prims;
80 
81    /* Optional callback for indirect draws. This allows multidraws to not be
82     * broken up, as well as for the actual count to be passed in as a separate
83     * indirect parameter.
84     */
85    vbo_indirect_draw_func draw_indirect_prims;
86 };
87 
88 
vbo_context(struct gl_context * ctx)89 static inline struct vbo_context *vbo_context(struct gl_context *ctx)
90 {
91    return ctx->vbo_context;
92 }
93 
94 
95 static inline void
vbo_exec_invalidate_state(struct gl_context * ctx)96 vbo_exec_invalidate_state(struct gl_context *ctx)
97 {
98    struct vbo_context *vbo = vbo_context(ctx);
99    struct vbo_exec_context *exec = &vbo->exec;
100 
101    if (ctx->NewState & (_NEW_PROGRAM | _NEW_ARRAY)) {
102       if (!exec->validating)
103          exec->array.recalculate_inputs = GL_TRUE;
104 
105       _ae_invalidate_state(ctx);
106    }
107 
108    if (ctx->NewState & _NEW_EVAL)
109       exec->eval.recalculate_maps = GL_TRUE;
110 }
111 
112 
113 /**
114  * Return VP_x token to indicate whether we're running fixed-function
115  * vertex transformation, an NV vertex program or ARB vertex program/shader.
116  */
117 static inline enum vp_mode
get_program_mode(struct gl_context * ctx)118 get_program_mode( struct gl_context *ctx )
119 {
120    if (!ctx->VertexProgram._Current)
121       return VP_NONE;
122    else if (ctx->VertexProgram._Current == ctx->VertexProgram._TnlProgram)
123       return VP_NONE;
124    else
125       return VP_ARB;
126 }
127 
128 
129 /**
130  * This is called by glBegin, glDrawArrays and glDrawElements (and
131  * variations of those calls).  When we transition from immediate mode
132  * drawing to array drawing we need to invalidate the array state.
133  *
134  * glBegin/End builds vertex arrays.  Those arrays may look identical
135  * to glDrawArrays arrays except that the position of the elements may
136  * be different.  For example, arrays of (position3v, normal3f) vs. arrays
137  * of (normal3f, position3f).  So we need to make sure we notify drivers
138  * that arrays may be changing.
139  */
140 static inline void
vbo_draw_method(struct vbo_context * vbo,gl_draw_method method)141 vbo_draw_method(struct vbo_context *vbo, gl_draw_method method)
142 {
143    struct gl_context *ctx = vbo->exec.ctx;
144 
145    if (ctx->Array.DrawMethod != method) {
146       switch (method) {
147       case DRAW_ARRAYS:
148          ctx->Array._DrawArrays = vbo->exec.array.inputs;
149          break;
150       case DRAW_BEGIN_END:
151          ctx->Array._DrawArrays = vbo->exec.vtx.inputs;
152          break;
153       case DRAW_DISPLAY_LIST:
154          ctx->Array._DrawArrays = vbo->save.inputs;
155          break;
156       default:
157          assert(0);
158       }
159 
160       ctx->NewDriverState |= ctx->DriverFlags.NewArray;
161       ctx->Array.DrawMethod = method;
162    }
163 }
164 
165 /**
166  * Return if format is integer. The immediate mode commands only emit floats
167  * for non-integer types, thus everything else is integer.
168  */
169 static inline GLboolean
vbo_attrtype_to_integer_flag(GLenum format)170 vbo_attrtype_to_integer_flag(GLenum format)
171 {
172    switch (format) {
173    case GL_FLOAT:
174    case GL_DOUBLE:
175       return GL_FALSE;
176    case GL_INT:
177    case GL_UNSIGNED_INT:
178    case GL_UNSIGNED_INT64_ARB:
179       return GL_TRUE;
180    default:
181       assert(0);
182       return GL_FALSE;
183    }
184 }
185 
186 static inline GLboolean
vbo_attrtype_to_double_flag(GLenum format)187 vbo_attrtype_to_double_flag(GLenum format)
188 {
189    switch (format) {
190    case GL_FLOAT:
191    case GL_INT:
192    case GL_UNSIGNED_INT:
193    case GL_UNSIGNED_INT64_ARB:
194       return GL_FALSE;
195    case GL_DOUBLE:
196       return GL_TRUE;
197    default:
198       assert(0);
199       return GL_FALSE;
200    }
201 }
202 
203 /**
204  * Return default component values for the given format.
205  * The return type is an array of fi_types, because that's how we declare
206  * the vertex storage : floats , integers or unsigned integers.
207  */
208 static inline const fi_type *
vbo_get_default_vals_as_union(GLenum format)209 vbo_get_default_vals_as_union(GLenum format)
210 {
211    static const GLfloat default_float[4] = { 0, 0, 0, 1 };
212    static const GLint default_int[4] = { 0, 0, 0, 1 };
213 
214    switch (format) {
215    case GL_FLOAT:
216       return (fi_type *)default_float;
217    case GL_INT:
218    case GL_UNSIGNED_INT:
219       return (fi_type *)default_int;
220    default:
221       assert(0);
222       return NULL;
223    }
224 }
225 
226 
227 /**
228  * Compute the max number of vertices which can be stored in
229  * a vertex buffer, given the current vertex size, and the amount
230  * of space already used.
231  */
232 static inline unsigned
vbo_compute_max_verts(const struct vbo_exec_context * exec)233 vbo_compute_max_verts(const struct vbo_exec_context *exec)
234 {
235    unsigned n = (VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
236       (exec->vtx.vertex_size * sizeof(GLfloat));
237    if (n == 0)
238       return 0;
239    /* Subtract one so we're always sure to have room for an extra
240     * vertex for GL_LINE_LOOP -> GL_LINE_STRIP conversion.
241     */
242    n--;
243    return n;
244 }
245 
246 
247 #ifdef __cplusplus
248 } // extern "C"
249 #endif
250 
251 #endif
252