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Searched defs:glGetShaderiv (Results 1 – 8 of 8) sorted by relevance

/external/robolectric-shadows/shadows/framework/src/main/java/org/robolectric/shadows/
DShadowGLES20.java45 protected static void glGetShaderiv(int shader, int pname, int[] params, int offset) { in glGetShaderiv() method in ShadowGLES20
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dimportgl.h132 #define glGetShaderiv FNPTR(glGetShaderiv) macro
/external/deqp/framework/platform/null/
DtcuNullRenderContext.cpp513 GLW_APICALL void GLW_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params) in glGetShaderiv() function
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.hpp130 void (*glGetShaderiv)(GLuint shader, GLenum pname, GLint* params); member in LibGLESv2exports
Dentry_points.cpp505 GL_APICALL void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params) in glGetShaderiv() function
/external/deqp/framework/opengl/wrapper/
DglwApi.inl352 #define glGetShaderiv glwGetShaderiv macro
/external/mesa3d/include/GL/
Dgl_mangle.h1002 #define glGetShaderiv MANGLE(GetShaderiv) macro
/external/deqp/framework/opengl/
DgluCallLogWrapper.inl2562 void CallLogWrapper::glGetShaderiv (glw::GLuint shader, glw::GLenum pname, glw::GLint *params) function in CallLogWrapper