1 /* 2 * Copyright 2014 Advanced Micro Devices, Inc. 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 * SOFTWARE. 22 */ 23 24 #ifndef AC_BINARY_H 25 #define AC_BINARY_H 26 27 #include <stdint.h> 28 #include <stdbool.h> 29 30 struct ac_shader_reloc { 31 char name[32]; 32 uint64_t offset; 33 }; 34 35 struct ac_shader_binary { 36 unsigned code_size; 37 unsigned config_size; 38 /** The number of bytes of config information for each global symbol. 39 */ 40 unsigned config_size_per_symbol; 41 unsigned rodata_size; 42 unsigned global_symbol_count; 43 unsigned reloc_count; 44 45 /** Shader code */ 46 unsigned char *code; 47 48 /** Config/Context register state that accompanies this shader. 49 * This is a stream of dword pairs. First dword contains the 50 * register address, the second dword contains the value.*/ 51 unsigned char *config; 52 53 54 /** Constant data accessed by the shader. This will be uploaded 55 * into a constant buffer. */ 56 unsigned char *rodata; 57 58 /** List of symbol offsets for the shader */ 59 uint64_t *global_symbol_offsets; 60 61 struct ac_shader_reloc *relocs; 62 63 /** Disassembled shader in a string. */ 64 char *disasm_string; 65 char *llvm_ir_string; 66 }; 67 68 struct ac_shader_config { 69 unsigned num_sgprs; 70 unsigned num_vgprs; 71 unsigned spilled_sgprs; 72 unsigned spilled_vgprs; 73 unsigned lds_size; 74 unsigned spi_ps_input_ena; 75 unsigned spi_ps_input_addr; 76 unsigned float_mode; 77 unsigned scratch_bytes_per_wave; 78 }; 79 80 /* 81 * Parse the elf binary stored in \p elf_data and create a 82 * ac_shader_binary object. 83 */ 84 bool ac_elf_read(const char *elf_data, unsigned elf_size, 85 struct ac_shader_binary *binary); 86 87 /** 88 * @returns A pointer to the start of the configuration information for 89 * the function starting at \p symbol_offset of the binary. 90 */ 91 const unsigned char *ac_shader_binary_config_start( 92 const struct ac_shader_binary *binary, 93 uint64_t symbol_offset); 94 95 void ac_shader_binary_read_config(struct ac_shader_binary *binary, 96 struct ac_shader_config *conf, 97 unsigned symbol_offset, 98 bool supports_spill); 99 void ac_shader_binary_clean(struct ac_shader_binary *b); 100 101 #endif /* AC_BINARY_H */ 102