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Searched defs:glsl_vs (Results 1 – 14 of 14) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderImageSizeTests.cpp628 const char* const glsl_vs = vs.c_str(); in Run() local
634 const char* const glsl_vs = "#version 430 core" NL "out gl_PerVertex { vec4 gl_Position; };" NL in Run() local
648 const char* const glsl_vs = "#version 430 core" NL "out gl_PerVertex { vec4 gl_Position; };" NL in Run() local
659 const char* const glsl_vs = "#version 430 core" NL "out gl_PerVertex { vec4 gl_Position; };" NL in Run() local
677 const char* const glsl_vs = "#version 430 core" NL "out gl_PerVertex { vec4 gl_Position; };" NL in Run() local
921 const char* const glsl_vs = "#version 430 core" NL "out gl_PerVertex { vec4 gl_Position; };" NL in Run() local
Dgl4cShaderStorageBufferObjectTests.cpp655 const char* const glsl_vs = in Run() local
1079 const char* const glsl_vs[kCount] = { in Run() local
1180 const char* const glsl_vs[kCount] = { in Run() local
1280 const char* glsl_vs = GetInput(in_data); in Run() local
2224 const char* const glsl_vs = in Run() local
2511 const char* const glsl_vs = NL "layout(location = 0) in vec4 g_in_position;" NL "void main() {" NL in Run() local
2681 const char* const glsl_vs = in Run() local
2881 const char* const glsl_vs = in Run() local
3088 const char* glsl_vs = GetInput(in_data); in Run() local
3808 const char* glsl_vs = GetInput(in_data, expected_data); in Run() local
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Dgl4cES31CompatibilityShaderStorageBufferObjectTests.cpp505 const char* const glsl_vs = in Run() local
904 const char* const glsl_vs[kCount] = { in Run() local
1122 const char* const glsl_vs[kCount] = { in Run() local
1216 const char* glsl_vs = GetInput(in_data); in Run() local
2170 const char* const glsl_vs = NL in Run() local
2440 const char* const glsl_vs = NL in Run() local
2635 const char* const glsl_vs = in Run() local
2843 const char* glsl_vs = GetInput(in_data); in Run() local
3601 const char* glsl_vs = GetInput(in_data, expected_data); in Run() local
3984 const char* glsl_vs = GetInput(in_data); in Run() local
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Dgl4cShaderAtomicCountersTests.cpp1277 …const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void mai… in Run() local
1889 …const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in uint i_zero;" NL "out uint v… in Run() local
2037 …const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in uint i_zero;" NL "out uint v… in Run() local
3097 …const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void mai… in Run() local
3200 …const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void mai… in Run() local
3264 …const char* glsl_vs = "#version 430 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void mai… in Run() local
3356 …const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void mai… in Run() local
3443 …const char* glsl_vs = "#version 430 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void mai… in Run() local
3529 …const char* glsl_vs = "#version 430 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void mai… in Run() local
4171 …const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void mai… in Run() local
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Dgl4cShaderImageLoadStoreTests.cpp3904 const char* const glsl_vs = "#version 420 core" NL "void main() {}"; in Write() local
3913 const char* const glsl_vs = "#version 420 core" NL "void main() {}"; in Write() local
3921 const char* const glsl_vs = "#version 420 core" NL "void main() {}"; in Write() local
4401 const char* const glsl_vs = "#version 420 core" NL "void main() {}"; in Atomic() local
4407 const char* const glsl_vs = "#version 420 core" NL "void main() {}"; in Atomic() local
4412 const char* const glsl_vs = "#version 420 core" NL "void main() {}"; in Atomic() local
4903 …const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_position;" NL "void m… in Run() local
5434 const char* const glsl_vs = in Run() local
5519 const char* const glsl_vs = in Run() local
5682 const char* const glsl_vs = in Run() local
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Dgl4cVertexAttribBindingTests.cpp309 const char* const glsl_vs = in Run() local
403 …const char* const glsl_vs = "#version 430 core" NL "layout(location = 0) in vec4 vs_in_attrib[16];… in Run() local
1533 const char* const glsl_vs = in Run() local
1923 const char* const glsl_vs = in Run() local
2980 const char* const glsl_vs = in Run() local
3449 const char* const glsl_vs = in Run() local
3628 const char* const glsl_vs = in Run() local
Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp3668 const char* glsl_vs = in Run() local
4133 const char* const glsl_vs = in Run() local
4228 const char* const glsl_vs = in Run() local
4317 const char* const glsl_vs = NL in Run() local
4406 const char* const glsl_vs = in Setup() local
4543 const char* const glsl_vs = in Setup() local
4716 const char* const glsl_vs = in Setup() local
4906 const char* const glsl_vs = in Run() local
5077 const char* glsl_vs = in Run() local
Dgl4cComputeShaderTests.cpp1285 const char* const glsl_vs = in Run() local
3112 const char* const glsl_vs = in Run() local
3969 const char* const glsl_vs = in Run() local
4103 const char* const glsl_vs = in Run() local
4544 const char* const glsl_vs = in Run() local
4712 const char* const glsl_vs = in Run() local
5826 const char* const glsl_vs = NL in Run() local
6009 const char* const glsl_vs = in Run() local
6287 const char* const glsl_vs = in Run() local
/external/deqp/external/openglcts/modules/gles31/
Des31cShaderStorageBufferObjectTests.cpp501 const char* const glsl_vs = in Run() local
900 const char* const glsl_vs[kCount] = { in Run() local
1117 const char* const glsl_vs[kCount] = { in Run() local
1211 const char* glsl_vs = GetInput(in_data); in Run() local
2165 const char* const glsl_vs = NL in Run() local
2436 const char* const glsl_vs = NL in Run() local
2638 const char* const glsl_vs = in Run() local
2851 const char* glsl_vs = GetInput(in_data); in Run() local
3606 const char* glsl_vs = GetInput(in_data, expected_data); in Run() local
3988 const char* glsl_vs = GetInput(in_data); in Run() local
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Des31cShaderImageSizeTests.cpp465 const char* const glsl_vs = vs.c_str(); in Run() local
494 const char* const glsl_vs = in Run() local
Des31cVertexAttribBindingTests.cpp334 const char* const glsl_vs = in Run() local
446 const char* const glsl_vs = in Run() local
1507 const char* const glsl_vs = in Run() local
2437 const char* const glsl_vs = in Run() local
2704 …const char* const glsl_vs = "#version 310 es" NL "in ivec4 vs_in_data;" NL "flat out ivec4 data;" … in Run() local
2904 const char* const glsl_vs = in Run() local
Des31cShaderImageLoadStoreTests.cpp3619 const char* glsl_vs = in Run() local
4083 const char* const glsl_vs = in Run() local
4178 const char* const glsl_vs = in Run() local
4267 const char* const glsl_vs = NL in Run() local
4356 const char* const glsl_vs = in Setup() local
4493 const char* const glsl_vs = in Setup() local
4664 const char* const glsl_vs = in Setup() local
4853 const char* const glsl_vs = in Run() local
5023 const char* glsl_vs = in Run() local
Des31cComputeShaderTests.cpp1257 const char* const glsl_vs = in Run() local
2755 const char* const glsl_vs = in Run() local
3635 const char* const glsl_vs = in Run() local
3768 const char* const glsl_vs = in Run() local
4241 const char* const glsl_vs = in Run() local
4420 const char* const glsl_vs = in Run() local
5073 …const char* const glsl_vs = NL "layout(location = 0) in mediump vec4 g_position;" NL "void main() … in Run() local
5358 …const char* const glsl_vs = NL "layout(location = 0) in mediump vec4 g_position;" NL "void main() … in Run() local
5557 …const char* const glsl_vs = NL "layout(location = 0) in mediump vec4 g_position;" NL "void main() … in Run() local
Des31cShaderAtomicCountersTests.cpp3218 …const char* glsl_vs = "#version 310 es" NL "layout(location = 0) in vec4 i_vertex;" NL "void main(… in Run() local
3469 const char* const glsl_vs = "#version 310 es" NL "void main() {" NL "#ifdef GL_ES" NL in Run() local