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1 /*
2  * Copyright 2008 Ben Skeggs
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in
12  * all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20  * OTHER DEALINGS IN THE SOFTWARE.
21  */
22 
23 #include "nvc0/nvc0_context.h"
24 #include "nvc0/nvc0_resource.h"
25 #include "nvc0/gm107_texture.xml.h"
26 #include "nvc0/nvc0_compute.xml.h"
27 #include "nv50/g80_texture.xml.h"
28 #include "nv50/g80_defs.xml.h"
29 
30 #include "util/u_format.h"
31 
32 #define NVE4_TIC_ENTRY_INVALID 0x000fffff
33 #define NVE4_TSC_ENTRY_INVALID 0xfff00000
34 
35 static inline uint32_t
nv50_tic_swizzle(const struct nvc0_format * fmt,unsigned swz,bool tex_int)36 nv50_tic_swizzle(const struct nvc0_format *fmt, unsigned swz, bool tex_int)
37 {
38    switch (swz) {
39    case PIPE_SWIZZLE_X  : return fmt->tic.src_x;
40    case PIPE_SWIZZLE_Y: return fmt->tic.src_y;
41    case PIPE_SWIZZLE_Z : return fmt->tic.src_z;
42    case PIPE_SWIZZLE_W: return fmt->tic.src_w;
43    case PIPE_SWIZZLE_1:
44       return tex_int ? G80_TIC_SOURCE_ONE_INT : G80_TIC_SOURCE_ONE_FLOAT;
45    case PIPE_SWIZZLE_0:
46    default:
47       return G80_TIC_SOURCE_ZERO;
48    }
49 }
50 
51 struct pipe_sampler_view *
nvc0_create_sampler_view(struct pipe_context * pipe,struct pipe_resource * res,const struct pipe_sampler_view * templ)52 nvc0_create_sampler_view(struct pipe_context *pipe,
53                          struct pipe_resource *res,
54                          const struct pipe_sampler_view *templ)
55 {
56    uint32_t flags = 0;
57 
58    if (templ->target == PIPE_TEXTURE_RECT || templ->target == PIPE_BUFFER)
59       flags |= NV50_TEXVIEW_SCALED_COORDS;
60 
61    return nvc0_create_texture_view(pipe, res, templ, flags, templ->target);
62 }
63 
64 static struct pipe_sampler_view *
gm107_create_texture_view(struct pipe_context * pipe,struct pipe_resource * texture,const struct pipe_sampler_view * templ,uint32_t flags,enum pipe_texture_target target)65 gm107_create_texture_view(struct pipe_context *pipe,
66                           struct pipe_resource *texture,
67                           const struct pipe_sampler_view *templ,
68                           uint32_t flags,
69                           enum pipe_texture_target target)
70 {
71    const struct util_format_description *desc;
72    const struct nvc0_format *fmt;
73    uint64_t address;
74    uint32_t *tic;
75    uint32_t swz[4];
76    uint32_t width, height;
77    uint32_t depth;
78    struct nv50_tic_entry *view;
79    struct nv50_miptree *mt;
80    bool tex_int;
81 
82    view = MALLOC_STRUCT(nv50_tic_entry);
83    if (!view)
84       return NULL;
85    mt = nv50_miptree(texture);
86 
87    view->pipe = *templ;
88    view->pipe.reference.count = 1;
89    view->pipe.texture = NULL;
90    view->pipe.context = pipe;
91 
92    view->id = -1;
93    view->bindless = 0;
94 
95    pipe_resource_reference(&view->pipe.texture, texture);
96 
97    tic = &view->tic[0];
98 
99    desc = util_format_description(view->pipe.format);
100    tex_int = util_format_is_pure_integer(view->pipe.format);
101 
102    fmt = &nvc0_format_table[view->pipe.format];
103    swz[0] = nv50_tic_swizzle(fmt, view->pipe.swizzle_r, tex_int);
104    swz[1] = nv50_tic_swizzle(fmt, view->pipe.swizzle_g, tex_int);
105    swz[2] = nv50_tic_swizzle(fmt, view->pipe.swizzle_b, tex_int);
106    swz[3] = nv50_tic_swizzle(fmt, view->pipe.swizzle_a, tex_int);
107 
108    tic[0]  = fmt->tic.format << GM107_TIC2_0_COMPONENTS_SIZES__SHIFT;
109    tic[0] |= fmt->tic.type_r << GM107_TIC2_0_R_DATA_TYPE__SHIFT;
110    tic[0] |= fmt->tic.type_g << GM107_TIC2_0_G_DATA_TYPE__SHIFT;
111    tic[0] |= fmt->tic.type_b << GM107_TIC2_0_B_DATA_TYPE__SHIFT;
112    tic[0] |= fmt->tic.type_a << GM107_TIC2_0_A_DATA_TYPE__SHIFT;
113    tic[0] |= swz[0] << GM107_TIC2_0_X_SOURCE__SHIFT;
114    tic[0] |= swz[1] << GM107_TIC2_0_Y_SOURCE__SHIFT;
115    tic[0] |= swz[2] << GM107_TIC2_0_Z_SOURCE__SHIFT;
116    tic[0] |= swz[3] << GM107_TIC2_0_W_SOURCE__SHIFT;
117 
118    address = mt->base.address;
119 
120    tic[3]  = GM107_TIC2_3_LOD_ANISO_QUALITY_2;
121    tic[4]  = GM107_TIC2_4_SECTOR_PROMOTION_PROMOTE_TO_2_V;
122    tic[4] |= GM107_TIC2_4_BORDER_SIZE_SAMPLER_COLOR;
123 
124    if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB)
125       tic[4] |= GM107_TIC2_4_SRGB_CONVERSION;
126 
127    if (!(flags & NV50_TEXVIEW_SCALED_COORDS))
128       tic[5] = GM107_TIC2_5_NORMALIZED_COORDS;
129    else
130       tic[5] = 0;
131 
132    /* check for linear storage type */
133    if (unlikely(!nouveau_bo_memtype(nv04_resource(texture)->bo))) {
134       if (texture->target == PIPE_BUFFER) {
135          assert(!(tic[5] & GM107_TIC2_5_NORMALIZED_COORDS));
136          width = view->pipe.u.buf.size / (desc->block.bits / 8) - 1;
137          address +=
138             view->pipe.u.buf.offset;
139          tic[2]  = GM107_TIC2_2_HEADER_VERSION_ONE_D_BUFFER;
140          tic[3] |= width >> 16;
141          tic[4] |= GM107_TIC2_4_TEXTURE_TYPE_ONE_D_BUFFER;
142          tic[4] |= width & 0xffff;
143       } else {
144          assert(!(mt->level[0].pitch & 0x1f));
145          /* must be 2D texture without mip maps */
146          tic[2]  = GM107_TIC2_2_HEADER_VERSION_PITCH;
147          tic[4] |= GM107_TIC2_4_TEXTURE_TYPE_TWO_D_NO_MIPMAP;
148          tic[3] |= mt->level[0].pitch >> 5;
149          tic[4] |= mt->base.base.width0 - 1;
150          tic[5] |= 0 << GM107_TIC2_5_DEPTH_MINUS_ONE__SHIFT;
151          tic[5] |= mt->base.base.height0 - 1;
152       }
153       tic[1]  = address;
154       tic[2] |= address >> 32;
155       tic[6]  = 0;
156       tic[7]  = 0;
157       return &view->pipe;
158    }
159 
160    tic[2]  = GM107_TIC2_2_HEADER_VERSION_BLOCKLINEAR;
161    tic[3] |=
162       ((mt->level[0].tile_mode & 0x0f0) >> 4 << 3) |
163       ((mt->level[0].tile_mode & 0xf00) >> 8 << 6);
164 
165    depth = MAX2(mt->base.base.array_size, mt->base.base.depth0);
166 
167    if (mt->base.base.array_size > 1) {
168       /* there doesn't seem to be a base layer field in TIC */
169       address += view->pipe.u.tex.first_layer * mt->layer_stride;
170       depth = view->pipe.u.tex.last_layer - view->pipe.u.tex.first_layer + 1;
171    }
172    tic[1]  = address;
173    tic[2] |= address >> 32;
174 
175    switch (target) {
176    case PIPE_TEXTURE_1D:
177       tic[4] |= GM107_TIC2_4_TEXTURE_TYPE_ONE_D;
178       break;
179    case PIPE_TEXTURE_2D:
180       tic[4] |= GM107_TIC2_4_TEXTURE_TYPE_TWO_D;
181       break;
182    case PIPE_TEXTURE_RECT:
183       tic[4] |= GM107_TIC2_4_TEXTURE_TYPE_TWO_D;
184       break;
185    case PIPE_TEXTURE_3D:
186       tic[4] |= GM107_TIC2_4_TEXTURE_TYPE_THREE_D;
187       break;
188    case PIPE_TEXTURE_CUBE:
189       depth /= 6;
190       tic[4] |= GM107_TIC2_4_TEXTURE_TYPE_CUBEMAP;
191       break;
192    case PIPE_TEXTURE_1D_ARRAY:
193       tic[4] |= GM107_TIC2_4_TEXTURE_TYPE_ONE_D_ARRAY;
194       break;
195    case PIPE_TEXTURE_2D_ARRAY:
196       tic[4] |= GM107_TIC2_4_TEXTURE_TYPE_TWO_D_ARRAY;
197       break;
198    case PIPE_TEXTURE_CUBE_ARRAY:
199       depth /= 6;
200       tic[4] |= GM107_TIC2_4_TEXTURE_TYPE_CUBE_ARRAY;
201       break;
202    default:
203       unreachable("unexpected/invalid texture target");
204    }
205 
206    tic[3] |= (flags & NV50_TEXVIEW_FILTER_MSAA8) ?
207              GM107_TIC2_3_USE_HEADER_OPT_CONTROL :
208              GM107_TIC2_3_LOD_ANISO_QUALITY_HIGH |
209              GM107_TIC2_3_LOD_ISO_QUALITY_HIGH;
210 
211    if (flags & NV50_TEXVIEW_ACCESS_RESOLVE) {
212       width = mt->base.base.width0 << mt->ms_x;
213       height = mt->base.base.height0 << mt->ms_y;
214    } else {
215       width = mt->base.base.width0;
216       height = mt->base.base.height0;
217    }
218 
219    tic[4] |= width - 1;
220 
221    tic[5] |= (height - 1) & 0xffff;
222    tic[5] |= (depth - 1) << GM107_TIC2_5_DEPTH_MINUS_ONE__SHIFT;
223    tic[3] |= mt->base.base.last_level << GM107_TIC2_3_MAX_MIP_LEVEL__SHIFT;
224 
225    /* sampling points: (?) */
226    if ((flags & NV50_TEXVIEW_ACCESS_RESOLVE) && mt->ms_x > 1) {
227       tic[6]  = GM107_TIC2_6_ANISO_FINE_SPREAD_MODIFIER_CONST_TWO;
228       tic[6] |= GM107_TIC2_6_MAX_ANISOTROPY_2_TO_1;
229    } else {
230       tic[6]  = GM107_TIC2_6_ANISO_FINE_SPREAD_FUNC_TWO;
231       tic[6] |= GM107_TIC2_6_ANISO_COARSE_SPREAD_FUNC_ONE;
232    }
233 
234    tic[7]  = (view->pipe.u.tex.last_level << 4) | view->pipe.u.tex.first_level;
235    tic[7] |= mt->ms_mode << GM107_TIC2_7_MULTI_SAMPLE_COUNT__SHIFT;
236 
237    return &view->pipe;
238 }
239 
240 struct pipe_sampler_view *
gm107_create_texture_view_from_image(struct pipe_context * pipe,const struct pipe_image_view * view)241 gm107_create_texture_view_from_image(struct pipe_context *pipe,
242                                      const struct pipe_image_view *view)
243 {
244    struct nv04_resource *res = nv04_resource(view->resource);
245    struct pipe_sampler_view templ = {};
246    enum pipe_texture_target target;
247    uint32_t flags = 0;
248 
249    if (!res)
250       return NULL;
251    target = res->base.target;
252 
253    if (target == PIPE_TEXTURE_CUBE || target == PIPE_TEXTURE_CUBE_ARRAY)
254       target = PIPE_TEXTURE_2D_ARRAY;
255 
256    templ.format = view->format;
257    templ.swizzle_r = PIPE_SWIZZLE_X;
258    templ.swizzle_g = PIPE_SWIZZLE_Y;
259    templ.swizzle_b = PIPE_SWIZZLE_Z;
260    templ.swizzle_a = PIPE_SWIZZLE_W;
261 
262    if (target == PIPE_BUFFER) {
263       templ.u.buf.offset = view->u.buf.offset;
264       templ.u.buf.size = view->u.buf.size;
265    } else {
266       templ.u.tex.first_layer = view->u.tex.first_layer;
267       templ.u.tex.last_layer = view->u.tex.last_layer;
268       templ.u.tex.first_level = templ.u.tex.last_level = view->u.tex.level;
269    }
270 
271    flags = NV50_TEXVIEW_SCALED_COORDS;
272 
273    return nvc0_create_texture_view(pipe, &res->base, &templ, flags, target);
274 }
275 
276 static struct pipe_sampler_view *
gf100_create_texture_view(struct pipe_context * pipe,struct pipe_resource * texture,const struct pipe_sampler_view * templ,uint32_t flags,enum pipe_texture_target target)277 gf100_create_texture_view(struct pipe_context *pipe,
278                           struct pipe_resource *texture,
279                           const struct pipe_sampler_view *templ,
280                           uint32_t flags,
281                           enum pipe_texture_target target)
282 {
283    const struct util_format_description *desc;
284    const struct nvc0_format *fmt;
285    uint64_t address;
286    uint32_t *tic;
287    uint32_t swz[4];
288    uint32_t width, height;
289    uint32_t depth;
290    uint32_t tex_fmt;
291    struct nv50_tic_entry *view;
292    struct nv50_miptree *mt;
293    bool tex_int;
294 
295    view = MALLOC_STRUCT(nv50_tic_entry);
296    if (!view)
297       return NULL;
298    mt = nv50_miptree(texture);
299 
300    view->pipe = *templ;
301    view->pipe.reference.count = 1;
302    view->pipe.texture = NULL;
303    view->pipe.context = pipe;
304 
305    view->id = -1;
306    view->bindless = 0;
307 
308    pipe_resource_reference(&view->pipe.texture, texture);
309 
310    tic = &view->tic[0];
311 
312    desc = util_format_description(view->pipe.format);
313 
314    fmt = &nvc0_format_table[view->pipe.format];
315 
316    tex_int = util_format_is_pure_integer(view->pipe.format);
317    tex_fmt = fmt->tic.format & 0x3f;
318 
319    swz[0] = nv50_tic_swizzle(fmt, view->pipe.swizzle_r, tex_int);
320    swz[1] = nv50_tic_swizzle(fmt, view->pipe.swizzle_g, tex_int);
321    swz[2] = nv50_tic_swizzle(fmt, view->pipe.swizzle_b, tex_int);
322    swz[3] = nv50_tic_swizzle(fmt, view->pipe.swizzle_a, tex_int);
323    tic[0] = (tex_fmt << G80_TIC_0_COMPONENTS_SIZES__SHIFT) |
324             (fmt->tic.type_r << G80_TIC_0_R_DATA_TYPE__SHIFT) |
325             (fmt->tic.type_g << G80_TIC_0_G_DATA_TYPE__SHIFT) |
326             (fmt->tic.type_b << G80_TIC_0_B_DATA_TYPE__SHIFT) |
327             (fmt->tic.type_a << G80_TIC_0_A_DATA_TYPE__SHIFT) |
328             (swz[0] << G80_TIC_0_X_SOURCE__SHIFT) |
329             (swz[1] << G80_TIC_0_Y_SOURCE__SHIFT) |
330             (swz[2] << G80_TIC_0_Z_SOURCE__SHIFT) |
331             (swz[3] << G80_TIC_0_W_SOURCE__SHIFT) |
332             ((fmt->tic.format & 0x40) << (GK20A_TIC_0_USE_COMPONENT_SIZES_EXTENDED__SHIFT - 6));
333 
334    address = mt->base.address;
335 
336    tic[2] = 0x10001000 | G80_TIC_2_BORDER_SOURCE_COLOR;
337 
338    if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB)
339       tic[2] |= G80_TIC_2_SRGB_CONVERSION;
340 
341    if (!(flags & NV50_TEXVIEW_SCALED_COORDS))
342       tic[2] |= G80_TIC_2_NORMALIZED_COORDS;
343 
344    /* check for linear storage type */
345    if (unlikely(!nouveau_bo_memtype(nv04_resource(texture)->bo))) {
346       if (texture->target == PIPE_BUFFER) {
347          assert(!(tic[2] & G80_TIC_2_NORMALIZED_COORDS));
348          address +=
349             view->pipe.u.buf.offset;
350          tic[2] |= G80_TIC_2_LAYOUT_PITCH | G80_TIC_2_TEXTURE_TYPE_ONE_D_BUFFER;
351          tic[3] = 0;
352          tic[4] = /* width */
353             view->pipe.u.buf.size / (desc->block.bits / 8);
354          tic[5] = 0;
355       } else {
356          /* must be 2D texture without mip maps */
357          tic[2] |= G80_TIC_2_LAYOUT_PITCH | G80_TIC_2_TEXTURE_TYPE_TWO_D_NO_MIPMAP;
358          tic[3] = mt->level[0].pitch;
359          tic[4] = mt->base.base.width0;
360          tic[5] = (1 << 16) | mt->base.base.height0;
361       }
362       tic[6] =
363       tic[7] = 0;
364       tic[1] = address;
365       tic[2] |= address >> 32;
366       return &view->pipe;
367    }
368 
369    tic[2] |=
370       ((mt->level[0].tile_mode & 0x0f0) << (22 - 4)) |
371       ((mt->level[0].tile_mode & 0xf00) << (25 - 8));
372 
373    depth = MAX2(mt->base.base.array_size, mt->base.base.depth0);
374 
375    if (mt->base.base.array_size > 1) {
376       /* there doesn't seem to be a base layer field in TIC */
377       address += view->pipe.u.tex.first_layer * mt->layer_stride;
378       depth = view->pipe.u.tex.last_layer - view->pipe.u.tex.first_layer + 1;
379    }
380    tic[1] = address;
381    tic[2] |= address >> 32;
382 
383    switch (target) {
384    case PIPE_TEXTURE_1D:
385       tic[2] |= G80_TIC_2_TEXTURE_TYPE_ONE_D;
386       break;
387    case PIPE_TEXTURE_2D:
388       tic[2] |= G80_TIC_2_TEXTURE_TYPE_TWO_D;
389       break;
390    case PIPE_TEXTURE_RECT:
391       tic[2] |= G80_TIC_2_TEXTURE_TYPE_TWO_D;
392       break;
393    case PIPE_TEXTURE_3D:
394       tic[2] |= G80_TIC_2_TEXTURE_TYPE_THREE_D;
395       break;
396    case PIPE_TEXTURE_CUBE:
397       depth /= 6;
398       tic[2] |= G80_TIC_2_TEXTURE_TYPE_CUBEMAP;
399       break;
400    case PIPE_TEXTURE_1D_ARRAY:
401       tic[2] |= G80_TIC_2_TEXTURE_TYPE_ONE_D_ARRAY;
402       break;
403    case PIPE_TEXTURE_2D_ARRAY:
404       tic[2] |= G80_TIC_2_TEXTURE_TYPE_TWO_D_ARRAY;
405       break;
406    case PIPE_TEXTURE_CUBE_ARRAY:
407       depth /= 6;
408       tic[2] |= G80_TIC_2_TEXTURE_TYPE_CUBE_ARRAY;
409       break;
410    default:
411       unreachable("unexpected/invalid texture target");
412    }
413 
414    tic[3] = (flags & NV50_TEXVIEW_FILTER_MSAA8) ? 0x20000000 : 0x00300000;
415 
416    if (flags & NV50_TEXVIEW_ACCESS_RESOLVE) {
417       width = mt->base.base.width0 << mt->ms_x;
418       height = mt->base.base.height0 << mt->ms_y;
419    } else {
420       width = mt->base.base.width0;
421       height = mt->base.base.height0;
422    }
423 
424    tic[4] = (1 << 31) | width;
425 
426    tic[5] = height & 0xffff;
427    tic[5] |= depth << 16;
428    tic[5] |= mt->base.base.last_level << 28;
429 
430    /* sampling points: (?) */
431    if (flags & NV50_TEXVIEW_ACCESS_RESOLVE)
432       tic[6] = (mt->ms_x > 1) ? 0x88000000 : 0x03000000;
433    else
434       tic[6] = 0x03000000;
435 
436    tic[7] = (view->pipe.u.tex.last_level << 4) | view->pipe.u.tex.first_level;
437    tic[7] |= mt->ms_mode << 12;
438 
439    return &view->pipe;
440 }
441 
442 struct pipe_sampler_view *
nvc0_create_texture_view(struct pipe_context * pipe,struct pipe_resource * texture,const struct pipe_sampler_view * templ,uint32_t flags,enum pipe_texture_target target)443 nvc0_create_texture_view(struct pipe_context *pipe,
444                          struct pipe_resource *texture,
445                          const struct pipe_sampler_view *templ,
446                          uint32_t flags,
447                          enum pipe_texture_target target)
448 {
449    if (nvc0_context(pipe)->screen->tic.maxwell)
450       return gm107_create_texture_view(pipe, texture, templ, flags, target);
451    return gf100_create_texture_view(pipe, texture, templ, flags, target);
452 }
453 
454 bool
nvc0_update_tic(struct nvc0_context * nvc0,struct nv50_tic_entry * tic,struct nv04_resource * res)455 nvc0_update_tic(struct nvc0_context *nvc0, struct nv50_tic_entry *tic,
456                 struct nv04_resource *res)
457 {
458    uint64_t address = res->address;
459    if (res->base.target != PIPE_BUFFER)
460       return false;
461    address += tic->pipe.u.buf.offset;
462    if (tic->tic[1] == (uint32_t)address &&
463        (tic->tic[2] & 0xff) == address >> 32)
464       return false;
465 
466    tic->tic[1] = address;
467    tic->tic[2] &= 0xffffff00;
468    tic->tic[2] |= address >> 32;
469 
470    if (tic->id >= 0) {
471       nvc0->base.push_data(&nvc0->base, nvc0->screen->txc, tic->id * 32,
472                            NV_VRAM_DOMAIN(&nvc0->screen->base), 32,
473                            tic->tic);
474       return true;
475    }
476 
477    return false;
478 }
479 
480 bool
nvc0_validate_tic(struct nvc0_context * nvc0,int s)481 nvc0_validate_tic(struct nvc0_context *nvc0, int s)
482 {
483    uint32_t commands[32];
484    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
485    unsigned i;
486    unsigned n = 0;
487    bool need_flush = false;
488 
489    for (i = 0; i < nvc0->num_textures[s]; ++i) {
490       struct nv50_tic_entry *tic = nv50_tic_entry(nvc0->textures[s][i]);
491       struct nv04_resource *res;
492       const bool dirty = !!(nvc0->textures_dirty[s] & (1 << i));
493 
494       if (!tic) {
495          if (dirty)
496             commands[n++] = (i << 1) | 0;
497          continue;
498       }
499       res = nv04_resource(tic->pipe.texture);
500       need_flush |= nvc0_update_tic(nvc0, tic, res);
501 
502       if (tic->id < 0) {
503          tic->id = nvc0_screen_tic_alloc(nvc0->screen, tic);
504 
505          nvc0->base.push_data(&nvc0->base, nvc0->screen->txc, tic->id * 32,
506                               NV_VRAM_DOMAIN(&nvc0->screen->base), 32,
507                               tic->tic);
508          need_flush = true;
509       } else
510       if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
511          if (unlikely(s == 5))
512             BEGIN_NVC0(push, NVC0_CP(TEX_CACHE_CTL), 1);
513          else
514             BEGIN_NVC0(push, NVC0_3D(TEX_CACHE_CTL), 1);
515          PUSH_DATA (push, (tic->id << 4) | 1);
516          NOUVEAU_DRV_STAT(&nvc0->screen->base, tex_cache_flush_count, 1);
517       }
518       nvc0->screen->tic.lock[tic->id / 32] |= 1 << (tic->id % 32);
519 
520       res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
521       res->status |=  NOUVEAU_BUFFER_STATUS_GPU_READING;
522 
523       if (!dirty)
524          continue;
525       commands[n++] = (tic->id << 9) | (i << 1) | 1;
526 
527       if (unlikely(s == 5))
528          BCTX_REFN(nvc0->bufctx_cp, CP_TEX(i), res, RD);
529       else
530          BCTX_REFN(nvc0->bufctx_3d, 3D_TEX(s, i), res, RD);
531    }
532    for (; i < nvc0->state.num_textures[s]; ++i)
533       commands[n++] = (i << 1) | 0;
534 
535    nvc0->state.num_textures[s] = nvc0->num_textures[s];
536 
537    if (n) {
538       if (unlikely(s == 5))
539          BEGIN_NIC0(push, NVC0_CP(BIND_TIC), n);
540       else
541          BEGIN_NIC0(push, NVC0_3D(BIND_TIC(s)), n);
542       PUSH_DATAp(push, commands, n);
543    }
544    nvc0->textures_dirty[s] = 0;
545 
546    return need_flush;
547 }
548 
549 static bool
nve4_validate_tic(struct nvc0_context * nvc0,unsigned s)550 nve4_validate_tic(struct nvc0_context *nvc0, unsigned s)
551 {
552    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
553    unsigned i;
554    bool need_flush = false;
555 
556    for (i = 0; i < nvc0->num_textures[s]; ++i) {
557       struct nv50_tic_entry *tic = nv50_tic_entry(nvc0->textures[s][i]);
558       struct nv04_resource *res;
559       const bool dirty = !!(nvc0->textures_dirty[s] & (1 << i));
560 
561       if (!tic) {
562          nvc0->tex_handles[s][i] |= NVE4_TIC_ENTRY_INVALID;
563          continue;
564       }
565       res = nv04_resource(tic->pipe.texture);
566       need_flush |= nvc0_update_tic(nvc0, tic, res);
567 
568       if (tic->id < 0) {
569          tic->id = nvc0_screen_tic_alloc(nvc0->screen, tic);
570 
571          nvc0->base.push_data(&nvc0->base, nvc0->screen->txc, tic->id * 32,
572                               NV_VRAM_DOMAIN(&nvc0->screen->base), 32,
573                               tic->tic);
574          need_flush = true;
575       } else
576       if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
577          BEGIN_NVC0(push, NVC0_3D(TEX_CACHE_CTL), 1);
578          PUSH_DATA (push, (tic->id << 4) | 1);
579       }
580       nvc0->screen->tic.lock[tic->id / 32] |= 1 << (tic->id % 32);
581 
582       res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
583       res->status |=  NOUVEAU_BUFFER_STATUS_GPU_READING;
584 
585       nvc0->tex_handles[s][i] &= ~NVE4_TIC_ENTRY_INVALID;
586       nvc0->tex_handles[s][i] |= tic->id;
587       if (dirty)
588          BCTX_REFN(nvc0->bufctx_3d, 3D_TEX(s, i), res, RD);
589    }
590    for (; i < nvc0->state.num_textures[s]; ++i) {
591       nvc0->tex_handles[s][i] |= NVE4_TIC_ENTRY_INVALID;
592       nvc0->textures_dirty[s] |= 1 << i;
593    }
594 
595    nvc0->state.num_textures[s] = nvc0->num_textures[s];
596 
597    return need_flush;
598 }
599 
nvc0_validate_textures(struct nvc0_context * nvc0)600 void nvc0_validate_textures(struct nvc0_context *nvc0)
601 {
602    bool need_flush = false;
603    int i;
604 
605    for (i = 0; i < 5; i++) {
606       if (nvc0->screen->base.class_3d >= NVE4_3D_CLASS)
607          need_flush |= nve4_validate_tic(nvc0, i);
608       else
609          need_flush |= nvc0_validate_tic(nvc0, i);
610    }
611 
612    if (need_flush) {
613       BEGIN_NVC0(nvc0->base.pushbuf, NVC0_3D(TIC_FLUSH), 1);
614       PUSH_DATA (nvc0->base.pushbuf, 0);
615    }
616 
617    /* Invalidate all CP textures because they are aliased. */
618    for (int i = 0; i < nvc0->num_textures[5]; i++)
619       nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_TEX(i));
620    nvc0->textures_dirty[5] = ~0;
621    nvc0->dirty_cp |= NVC0_NEW_CP_TEXTURES;
622 }
623 
624 bool
nvc0_validate_tsc(struct nvc0_context * nvc0,int s)625 nvc0_validate_tsc(struct nvc0_context *nvc0, int s)
626 {
627    uint32_t commands[16];
628    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
629    unsigned i;
630    unsigned n = 0;
631    bool need_flush = false;
632 
633    for (i = 0; i < nvc0->num_samplers[s]; ++i) {
634       struct nv50_tsc_entry *tsc = nv50_tsc_entry(nvc0->samplers[s][i]);
635 
636       if (!(nvc0->samplers_dirty[s] & (1 << i)))
637          continue;
638       if (!tsc) {
639          commands[n++] = (i << 4) | 0;
640          continue;
641       }
642       nvc0->seamless_cube_map = tsc->seamless_cube_map;
643       if (tsc->id < 0) {
644          tsc->id = nvc0_screen_tsc_alloc(nvc0->screen, tsc);
645 
646          nvc0_m2mf_push_linear(&nvc0->base, nvc0->screen->txc,
647                                65536 + tsc->id * 32, NV_VRAM_DOMAIN(&nvc0->screen->base),
648                                32, tsc->tsc);
649          need_flush = true;
650       }
651       nvc0->screen->tsc.lock[tsc->id / 32] |= 1 << (tsc->id % 32);
652 
653       commands[n++] = (tsc->id << 12) | (i << 4) | 1;
654    }
655    for (; i < nvc0->state.num_samplers[s]; ++i)
656       commands[n++] = (i << 4) | 0;
657 
658    nvc0->state.num_samplers[s] = nvc0->num_samplers[s];
659 
660    if (n) {
661       if (unlikely(s == 5))
662          BEGIN_NIC0(push, NVC0_CP(BIND_TSC), n);
663       else
664          BEGIN_NIC0(push, NVC0_3D(BIND_TSC(s)), n);
665       PUSH_DATAp(push, commands, n);
666    }
667    nvc0->samplers_dirty[s] = 0;
668 
669    return need_flush;
670 }
671 
672 bool
nve4_validate_tsc(struct nvc0_context * nvc0,int s)673 nve4_validate_tsc(struct nvc0_context *nvc0, int s)
674 {
675    unsigned i;
676    bool need_flush = false;
677 
678    for (i = 0; i < nvc0->num_samplers[s]; ++i) {
679       struct nv50_tsc_entry *tsc = nv50_tsc_entry(nvc0->samplers[s][i]);
680 
681       if (!tsc) {
682          nvc0->tex_handles[s][i] |= NVE4_TSC_ENTRY_INVALID;
683          continue;
684       }
685       if (tsc->id < 0) {
686          tsc->id = nvc0_screen_tsc_alloc(nvc0->screen, tsc);
687 
688          nve4_p2mf_push_linear(&nvc0->base, nvc0->screen->txc,
689                                65536 + tsc->id * 32,
690                                NV_VRAM_DOMAIN(&nvc0->screen->base),
691                                32, tsc->tsc);
692          need_flush = true;
693       }
694       nvc0->screen->tsc.lock[tsc->id / 32] |= 1 << (tsc->id % 32);
695 
696       nvc0->tex_handles[s][i] &= ~NVE4_TSC_ENTRY_INVALID;
697       nvc0->tex_handles[s][i] |= tsc->id << 20;
698    }
699    for (; i < nvc0->state.num_samplers[s]; ++i) {
700       nvc0->tex_handles[s][i] |= NVE4_TSC_ENTRY_INVALID;
701       nvc0->samplers_dirty[s] |= 1 << i;
702    }
703 
704    nvc0->state.num_samplers[s] = nvc0->num_samplers[s];
705 
706    return need_flush;
707 }
708 
nvc0_validate_samplers(struct nvc0_context * nvc0)709 void nvc0_validate_samplers(struct nvc0_context *nvc0)
710 {
711    bool need_flush = false;
712    int i;
713 
714    for (i = 0; i < 5; i++) {
715       if (nvc0->screen->base.class_3d >= NVE4_3D_CLASS)
716          need_flush |= nve4_validate_tsc(nvc0, i);
717       else
718          need_flush |= nvc0_validate_tsc(nvc0, i);
719    }
720 
721    if (need_flush) {
722       BEGIN_NVC0(nvc0->base.pushbuf, NVC0_3D(TSC_FLUSH), 1);
723       PUSH_DATA (nvc0->base.pushbuf, 0);
724    }
725 
726    /* Invalidate all CP samplers because they are aliased. */
727    nvc0->samplers_dirty[5] = ~0;
728    nvc0->dirty_cp |= NVC0_NEW_CP_SAMPLERS;
729 }
730 
731 /* Upload the "diagonal" entries for the possible texture sources ($t == $s).
732  * At some point we might want to get a list of the combinations used by a
733  * shader and fill in those entries instead of having it extract the handles.
734  */
735 void
nve4_set_tex_handles(struct nvc0_context * nvc0)736 nve4_set_tex_handles(struct nvc0_context *nvc0)
737 {
738    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
739    struct nvc0_screen *screen = nvc0->screen;
740    unsigned s;
741 
742    if (nvc0->screen->base.class_3d < NVE4_3D_CLASS)
743       return;
744 
745    for (s = 0; s < 5; ++s) {
746       uint32_t dirty = nvc0->textures_dirty[s] | nvc0->samplers_dirty[s];
747       if (!dirty)
748          continue;
749       BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
750       PUSH_DATA (push, NVC0_CB_AUX_SIZE);
751       PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s));
752       PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s));
753       do {
754          int i = ffs(dirty) - 1;
755          dirty &= ~(1 << i);
756 
757          BEGIN_NVC0(push, NVC0_3D(CB_POS), 2);
758          PUSH_DATA (push, (8 + i) * 4);
759          PUSH_DATA (push, nvc0->tex_handles[s][i]);
760       } while (dirty);
761 
762       nvc0->textures_dirty[s] = 0;
763       nvc0->samplers_dirty[s] = 0;
764    }
765 }
766 
767 static uint64_t
nve4_create_texture_handle(struct pipe_context * pipe,struct pipe_sampler_view * view,const struct pipe_sampler_state * sampler)768 nve4_create_texture_handle(struct pipe_context *pipe,
769                            struct pipe_sampler_view *view,
770                            const struct pipe_sampler_state *sampler)
771 {
772    /* We have to create persistent handles that won't change for these objects
773     * That means that we have to upload them into place and lock them so that
774     * they can't be kicked out later.
775     */
776    struct nvc0_context *nvc0 = nvc0_context(pipe);
777    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
778    struct nv50_tic_entry *tic = nv50_tic_entry(view);
779    struct nv50_tsc_entry *tsc = pipe->create_sampler_state(pipe, sampler);
780    struct pipe_sampler_view *v = NULL;
781 
782    tsc->id = nvc0_screen_tsc_alloc(nvc0->screen, tsc);
783    if (tsc->id < 0)
784       goto fail;
785 
786    if (tic->id < 0) {
787       tic->id = nvc0_screen_tic_alloc(nvc0->screen, tic);
788       if (tic->id < 0)
789          goto fail;
790 
791       nve4_p2mf_push_linear(&nvc0->base, nvc0->screen->txc, tic->id * 32,
792                             NV_VRAM_DOMAIN(&nvc0->screen->base), 32,
793                             tic->tic);
794 
795       IMMED_NVC0(push, NVC0_3D(TIC_FLUSH), 0);
796    }
797 
798    nve4_p2mf_push_linear(&nvc0->base, nvc0->screen->txc,
799                          65536 + tsc->id * 32,
800                          NV_VRAM_DOMAIN(&nvc0->screen->base),
801                          32, tsc->tsc);
802 
803    IMMED_NVC0(push, NVC0_3D(TSC_FLUSH), 0);
804 
805    // Add an extra reference to this sampler view effectively held by this
806    // texture handle. This is to deal with the sampler view being dereferenced
807    // before the handle is. However we need the view to still be live until the
808    // handle to it is deleted.
809    pipe_sampler_view_reference(&v, view);
810    p_atomic_inc(&tic->bindless);
811 
812    nvc0->screen->tic.lock[tic->id / 32] |= 1 << (tic->id % 32);
813    nvc0->screen->tsc.lock[tsc->id / 32] |= 1 << (tsc->id % 32);
814 
815    return 0x100000000ULL | (tsc->id << 20) | tic->id;
816 
817 fail:
818    pipe->delete_sampler_state(pipe, tsc);
819    return 0;
820 }
821 
822 static bool
view_bound(struct nvc0_context * nvc0,struct pipe_sampler_view * view)823 view_bound(struct nvc0_context *nvc0, struct pipe_sampler_view *view) {
824    for (int s = 0; s < 6; s++) {
825       for (int i = 0; i < nvc0->num_textures[s]; i++)
826          if (nvc0->textures[s][i] == view)
827             return true;
828    }
829    return false;
830 }
831 
832 static void
nve4_delete_texture_handle(struct pipe_context * pipe,uint64_t handle)833 nve4_delete_texture_handle(struct pipe_context *pipe, uint64_t handle)
834 {
835    struct nvc0_context *nvc0 = nvc0_context(pipe);
836    uint32_t tic = handle & NVE4_TIC_ENTRY_INVALID;
837    uint32_t tsc = (handle & NVE4_TSC_ENTRY_INVALID) >> 20;
838    struct nv50_tic_entry *entry = nvc0->screen->tic.entries[tic];
839 
840    if (entry) {
841       struct pipe_sampler_view *view = &entry->pipe;
842       assert(entry->bindless);
843       p_atomic_dec(&entry->bindless);
844       if (!view_bound(nvc0, view))
845          nvc0_screen_tic_unlock(nvc0->screen, entry);
846       pipe_sampler_view_reference(&view, NULL);
847    }
848 
849    pipe->delete_sampler_state(pipe, nvc0->screen->tsc.entries[tsc]);
850 }
851 
852 static void
nve4_make_texture_handle_resident(struct pipe_context * pipe,uint64_t handle,bool resident)853 nve4_make_texture_handle_resident(struct pipe_context *pipe,
854                                   uint64_t handle, bool resident)
855 {
856    struct nvc0_context *nvc0 = nvc0_context(pipe);
857    if (resident) {
858       struct nvc0_resident *res = calloc(1, sizeof(struct nvc0_resident));
859       struct nv50_tic_entry *tic =
860          nvc0->screen->tic.entries[handle & NVE4_TIC_ENTRY_INVALID];
861       assert(tic);
862       assert(tic->bindless);
863 
864       res->handle = handle;
865       res->buf = nv04_resource(tic->pipe.texture);
866       res->flags = NOUVEAU_BO_RD;
867       list_add(&res->list, &nvc0->tex_head);
868    } else {
869       list_for_each_entry_safe(struct nvc0_resident, pos, &nvc0->tex_head, list) {
870          if (pos->handle == handle) {
871             list_del(&pos->list);
872             free(pos);
873             break;
874          }
875       }
876    }
877 }
878 
879 static const uint8_t nve4_su_format_map[PIPE_FORMAT_COUNT];
880 static const uint16_t nve4_su_format_aux_map[PIPE_FORMAT_COUNT];
881 static const uint16_t nve4_suldp_lib_offset[PIPE_FORMAT_COUNT];
882 
883 static void
nvc0_get_surface_dims(const struct pipe_image_view * view,int * width,int * height,int * depth)884 nvc0_get_surface_dims(const struct pipe_image_view *view,
885                       int *width, int *height, int *depth)
886 {
887    struct nv04_resource *res = nv04_resource(view->resource);
888    int level;
889 
890    *width = *height = *depth = 1;
891    if (res->base.target == PIPE_BUFFER) {
892       *width = view->u.buf.size / util_format_get_blocksize(view->format);
893       return;
894    }
895 
896    level = view->u.tex.level;
897    *width = u_minify(view->resource->width0, level);
898    *height = u_minify(view->resource->height0, level);
899    *depth = u_minify(view->resource->depth0, level);
900 
901    switch (res->base.target) {
902    case PIPE_TEXTURE_1D_ARRAY:
903    case PIPE_TEXTURE_2D_ARRAY:
904    case PIPE_TEXTURE_CUBE:
905    case PIPE_TEXTURE_CUBE_ARRAY:
906       *depth = view->u.tex.last_layer - view->u.tex.first_layer + 1;
907       break;
908    case PIPE_TEXTURE_1D:
909    case PIPE_TEXTURE_2D:
910    case PIPE_TEXTURE_RECT:
911    case PIPE_TEXTURE_3D:
912       break;
913    default:
914       assert(!"unexpected texture target");
915       break;
916    }
917 }
918 
919 void
nvc0_mark_image_range_valid(const struct pipe_image_view * view)920 nvc0_mark_image_range_valid(const struct pipe_image_view *view)
921 {
922    struct nv04_resource *res = (struct nv04_resource *)view->resource;
923 
924    assert(view->resource->target == PIPE_BUFFER);
925 
926    util_range_add(&res->valid_buffer_range,
927                   view->u.buf.offset,
928                   view->u.buf.offset + view->u.buf.size);
929 }
930 
931 void
nve4_set_surface_info(struct nouveau_pushbuf * push,const struct pipe_image_view * view,struct nvc0_context * nvc0)932 nve4_set_surface_info(struct nouveau_pushbuf *push,
933                       const struct pipe_image_view *view,
934                       struct nvc0_context *nvc0)
935 {
936    struct nvc0_screen *screen = nvc0->screen;
937    struct nv04_resource *res;
938    uint64_t address;
939    uint32_t *const info = push->cur;
940    int width, height, depth;
941    uint8_t log2cpp;
942 
943    if (view && !nve4_su_format_map[view->format])
944       NOUVEAU_ERR("unsupported surface format, try is_format_supported() !\n");
945 
946    push->cur += 16;
947 
948    if (!view || !nve4_su_format_map[view->format]) {
949       memset(info, 0, 16 * sizeof(*info));
950 
951       info[0] = 0xbadf0000;
952       info[1] = 0x80004000;
953       info[12] = nve4_suldp_lib_offset[PIPE_FORMAT_R32G32B32A32_UINT] +
954          screen->lib_code->start;
955       return;
956    }
957    res = nv04_resource(view->resource);
958 
959    address = res->address;
960 
961    /* get surface dimensions based on the target. */
962    nvc0_get_surface_dims(view, &width, &height, &depth);
963 
964    info[8] = width;
965    info[9] = height;
966    info[10] = depth;
967    switch (res->base.target) {
968    case PIPE_TEXTURE_1D_ARRAY:
969       info[11] = 1;
970       break;
971    case PIPE_TEXTURE_2D:
972    case PIPE_TEXTURE_RECT:
973       info[11] = 2;
974       break;
975    case PIPE_TEXTURE_3D:
976       info[11] = 3;
977       break;
978    case PIPE_TEXTURE_2D_ARRAY:
979    case PIPE_TEXTURE_CUBE:
980    case PIPE_TEXTURE_CUBE_ARRAY:
981       info[11] = 4;
982       break;
983    default:
984       info[11] = 0;
985       break;
986    }
987    log2cpp = (0xf000 & nve4_su_format_aux_map[view->format]) >> 12;
988 
989    /* Stick the blockwidth (ie. number of bytes per pixel) to check if the
990     * format doesn't mismatch. */
991    info[12] = util_format_get_blocksize(view->format);
992 
993    /* limit in bytes for raw access */
994    info[13] = (0x06 << 22) | ((width << log2cpp) - 1);
995 
996    info[1] = nve4_su_format_map[view->format];
997 
998 #if 0
999    switch (util_format_get_blocksizebits(view->format)) {
1000    case  16: info[1] |= 1 << 16; break;
1001    case  32: info[1] |= 2 << 16; break;
1002    case  64: info[1] |= 3 << 16; break;
1003    case 128: info[1] |= 4 << 16; break;
1004    default:
1005       break;
1006    }
1007 #else
1008    info[1] |= log2cpp << 16;
1009    info[1] |=  0x4000;
1010    info[1] |= (0x0f00 & nve4_su_format_aux_map[view->format]);
1011 #endif
1012 
1013    if (res->base.target == PIPE_BUFFER) {
1014       address += view->u.buf.offset;
1015 
1016       info[0]  = address >> 8;
1017       info[2]  = width - 1;
1018       info[2] |= (0xff & nve4_su_format_aux_map[view->format]) << 22;
1019       info[3]  = 0;
1020       info[4]  = 0;
1021       info[5]  = 0;
1022       info[6]  = 0;
1023       info[7]  = 0;
1024       info[14] = 0;
1025       info[15] = 0;
1026    } else {
1027       struct nv50_miptree *mt = nv50_miptree(&res->base);
1028       struct nv50_miptree_level *lvl = &mt->level[view->u.tex.level];
1029       const unsigned z = view->u.tex.first_layer;
1030 
1031       if (z) {
1032          if (mt->layout_3d) {
1033             address += nvc0_mt_zslice_offset(mt, view->u.tex.level, z);
1034             /* doesn't work if z passes z-tile boundary */
1035             if (depth > 1) {
1036                pipe_debug_message(&nvc0->base.debug, CONFORMANCE,
1037                                   "3D images are not really supported!");
1038                debug_printf("3D images are not really supported!\n");
1039             }
1040          } else {
1041             address += mt->layer_stride * z;
1042          }
1043       }
1044       address += lvl->offset;
1045 
1046       info[0]  = address >> 8;
1047       info[2]  = (width << mt->ms_x) - 1;
1048       /* NOTE: this is really important: */
1049       info[2] |= (0xff & nve4_su_format_aux_map[view->format]) << 22;
1050       info[3]  = (0x88 << 24) | (lvl->pitch / 64);
1051       info[4]  = (height << mt->ms_y) - 1;
1052       info[4] |= (lvl->tile_mode & 0x0f0) << 25;
1053       info[4] |= NVC0_TILE_SHIFT_Y(lvl->tile_mode) << 22;
1054       info[5]  = mt->layer_stride >> 8;
1055       info[6]  = depth - 1;
1056       info[6] |= (lvl->tile_mode & 0xf00) << 21;
1057       info[6] |= NVC0_TILE_SHIFT_Z(lvl->tile_mode) << 22;
1058       info[7]  = 0;
1059       info[14] = mt->ms_x;
1060       info[15] = mt->ms_y;
1061    }
1062 }
1063 
1064 static inline void
nvc0_set_surface_info(struct nouveau_pushbuf * push,const struct pipe_image_view * view,uint64_t address,int width,int height,int depth)1065 nvc0_set_surface_info(struct nouveau_pushbuf *push,
1066                       const struct pipe_image_view *view, uint64_t address,
1067                       int width, int height, int depth)
1068 {
1069    struct nv04_resource *res;
1070    uint32_t *const info = push->cur;
1071 
1072    push->cur += 16;
1073 
1074    /* Make sure to always initialize the surface information area because it's
1075     * used to check if the given image is bound or not. */
1076    memset(info, 0, 16 * sizeof(*info));
1077 
1078    if (!view || !view->resource)
1079       return;
1080    res = nv04_resource(view->resource);
1081 
1082    /* Stick the image dimensions for the imageSize() builtin. */
1083    info[8] = width;
1084    info[9] = height;
1085    info[10] = depth;
1086 
1087    /* Stick the blockwidth (ie. number of bytes per pixel) to calculate pixel
1088     * offset and to check if the format doesn't mismatch. */
1089    info[12] = util_format_get_blocksize(view->format);
1090 
1091    if (res->base.target == PIPE_BUFFER) {
1092       info[0]  = address >> 8;
1093       info[2]  = width;
1094    } else {
1095       struct nv50_miptree *mt = nv50_miptree(&res->base);
1096 
1097       info[0]  = address >> 8;
1098       info[2]  = width;
1099       info[4]  = height;
1100       info[5]  = mt->layer_stride >> 8;
1101       info[6]  = depth;
1102       info[14] = mt->ms_x;
1103       info[15] = mt->ms_y;
1104    }
1105 }
1106 
1107 void
nvc0_validate_suf(struct nvc0_context * nvc0,int s)1108 nvc0_validate_suf(struct nvc0_context *nvc0, int s)
1109 {
1110    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
1111    struct nvc0_screen *screen = nvc0->screen;
1112 
1113    for (int i = 0; i < NVC0_MAX_IMAGES; ++i) {
1114       struct pipe_image_view *view = &nvc0->images[s][i];
1115       int width, height, depth;
1116       uint64_t address = 0;
1117 
1118       if (s == 5)
1119          BEGIN_NVC0(push, NVC0_CP(IMAGE(i)), 6);
1120       else
1121          BEGIN_NVC0(push, NVC0_3D(IMAGE(i)), 6);
1122 
1123       if (view->resource) {
1124          struct nv04_resource *res = nv04_resource(view->resource);
1125          unsigned rt = nvc0_format_table[view->format].rt;
1126 
1127          if (util_format_is_depth_or_stencil(view->format))
1128             rt = rt << 12;
1129          else
1130             rt = (rt << 4) | (0x14 << 12);
1131 
1132          /* get surface dimensions based on the target. */
1133          nvc0_get_surface_dims(view, &width, &height, &depth);
1134 
1135          address = res->address;
1136          if (res->base.target == PIPE_BUFFER) {
1137             unsigned blocksize = util_format_get_blocksize(view->format);
1138 
1139             address += view->u.buf.offset;
1140             assert(!(address & 0xff));
1141 
1142             if (view->access & PIPE_IMAGE_ACCESS_WRITE)
1143                nvc0_mark_image_range_valid(view);
1144 
1145             PUSH_DATAh(push, address);
1146             PUSH_DATA (push, address);
1147             PUSH_DATA (push, align(width * blocksize, 0x100));
1148             PUSH_DATA (push, NVC0_3D_IMAGE_HEIGHT_LINEAR | 1);
1149             PUSH_DATA (push, rt);
1150             PUSH_DATA (push, 0);
1151          } else {
1152             struct nv50_miptree *mt = nv50_miptree(view->resource);
1153             struct nv50_miptree_level *lvl = &mt->level[view->u.tex.level];
1154             const unsigned z = view->u.tex.first_layer;
1155 
1156             if (mt->layout_3d) {
1157                address += nvc0_mt_zslice_offset(mt, view->u.tex.level, z);
1158                if (depth >= 1) {
1159                   pipe_debug_message(&nvc0->base.debug, CONFORMANCE,
1160                                      "3D images are not supported!");
1161                   debug_printf("3D images are not supported!\n");
1162                }
1163             } else {
1164                address += mt->layer_stride * z;
1165             }
1166             address += lvl->offset;
1167 
1168             PUSH_DATAh(push, address);
1169             PUSH_DATA (push, address);
1170             PUSH_DATA (push, width << mt->ms_x);
1171             PUSH_DATA (push, height << mt->ms_y);
1172             PUSH_DATA (push, rt);
1173             PUSH_DATA (push, lvl->tile_mode & 0xff); /* mask out z-tiling */
1174          }
1175 
1176          if (s == 5)
1177             BCTX_REFN(nvc0->bufctx_cp, CP_SUF, res, RDWR);
1178          else
1179             BCTX_REFN(nvc0->bufctx_3d, 3D_SUF, res, RDWR);
1180       } else {
1181          PUSH_DATA(push, 0);
1182          PUSH_DATA(push, 0);
1183          PUSH_DATA(push, 0);
1184          PUSH_DATA(push, 0);
1185          PUSH_DATA(push, 0x14000);
1186          PUSH_DATA(push, 0);
1187       }
1188 
1189       /* stick surface information into the driver constant buffer */
1190       if (s == 5)
1191          BEGIN_NVC0(push, NVC0_CP(CB_SIZE), 3);
1192       else
1193          BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
1194       PUSH_DATA (push, NVC0_CB_AUX_SIZE);
1195       PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s));
1196       PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s));
1197       if (s == 5)
1198          BEGIN_1IC0(push, NVC0_CP(CB_POS), 1 + 16);
1199       else
1200          BEGIN_1IC0(push, NVC0_3D(CB_POS), 1 + 16);
1201       PUSH_DATA (push, NVC0_CB_AUX_SU_INFO(i));
1202 
1203       nvc0_set_surface_info(push, view, address, width, height, depth);
1204    }
1205 }
1206 
1207 static inline void
nvc0_update_surface_bindings(struct nvc0_context * nvc0)1208 nvc0_update_surface_bindings(struct nvc0_context *nvc0)
1209 {
1210    nvc0_validate_suf(nvc0, 4);
1211 
1212    /* Invalidate all COMPUTE images because they are aliased with FRAGMENT. */
1213    nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_SUF);
1214    nvc0->dirty_cp |= NVC0_NEW_CP_SURFACES;
1215    nvc0->images_dirty[5] |= nvc0->images_valid[5];
1216 }
1217 
1218 static void
gm107_validate_surfaces(struct nvc0_context * nvc0,struct pipe_image_view * view,int stage,int slot)1219 gm107_validate_surfaces(struct nvc0_context *nvc0,
1220                         struct pipe_image_view *view, int stage, int slot)
1221 {
1222    struct nv04_resource *res = nv04_resource(view->resource);
1223    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
1224    struct nvc0_screen *screen = nvc0->screen;
1225    struct nv50_tic_entry *tic;
1226 
1227    tic = nv50_tic_entry(nvc0->images_tic[stage][slot]);
1228 
1229    res = nv04_resource(tic->pipe.texture);
1230    nvc0_update_tic(nvc0, tic, res);
1231 
1232    if (tic->id < 0) {
1233       tic->id = nvc0_screen_tic_alloc(nvc0->screen, tic);
1234 
1235       /* upload the texture view */
1236       nve4_p2mf_push_linear(&nvc0->base, nvc0->screen->txc, tic->id * 32,
1237                             NV_VRAM_DOMAIN(&nvc0->screen->base), 32, tic->tic);
1238 
1239       BEGIN_NVC0(push, NVC0_3D(TIC_FLUSH), 1);
1240       PUSH_DATA (push, 0);
1241    } else
1242    if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
1243       BEGIN_NVC0(push, NVC0_3D(TEX_CACHE_CTL), 1);
1244       PUSH_DATA (push, (tic->id << 4) | 1);
1245    }
1246    nvc0->screen->tic.lock[tic->id / 32] |= 1 << (tic->id % 32);
1247 
1248    res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
1249    res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING;
1250 
1251    BCTX_REFN(nvc0->bufctx_3d, 3D_SUF, res, RD);
1252 
1253    /* upload the texture handle */
1254    BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
1255    PUSH_DATA (push, NVC0_CB_AUX_SIZE);
1256    PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(stage));
1257    PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(stage));
1258    BEGIN_NVC0(push, NVC0_3D(CB_POS), 2);
1259    PUSH_DATA (push, NVC0_CB_AUX_TEX_INFO(slot + 32));
1260    PUSH_DATA (push, tic->id);
1261 }
1262 
1263 static inline void
nve4_update_surface_bindings(struct nvc0_context * nvc0)1264 nve4_update_surface_bindings(struct nvc0_context *nvc0)
1265 {
1266    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
1267    struct nvc0_screen *screen = nvc0->screen;
1268    int i, j, s;
1269 
1270    for (s = 0; s < 5; s++) {
1271       if (!nvc0->images_dirty[s])
1272          continue;
1273 
1274       for (i = 0; i < NVC0_MAX_IMAGES; ++i) {
1275          struct pipe_image_view *view = &nvc0->images[s][i];
1276 
1277          BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
1278          PUSH_DATA (push, NVC0_CB_AUX_SIZE);
1279          PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s));
1280          PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s));
1281          BEGIN_1IC0(push, NVC0_3D(CB_POS), 1 + 16);
1282          PUSH_DATA (push, NVC0_CB_AUX_SU_INFO(i));
1283 
1284          if (view->resource) {
1285             struct nv04_resource *res = nv04_resource(view->resource);
1286 
1287             if (res->base.target == PIPE_BUFFER) {
1288                if (view->access & PIPE_IMAGE_ACCESS_WRITE)
1289                   nvc0_mark_image_range_valid(view);
1290             }
1291 
1292             nve4_set_surface_info(push, view, nvc0);
1293             BCTX_REFN(nvc0->bufctx_3d, 3D_SUF, res, RDWR);
1294 
1295             if (nvc0->screen->base.class_3d >= GM107_3D_CLASS)
1296                gm107_validate_surfaces(nvc0, view, s, i);
1297          } else {
1298             for (j = 0; j < 16; j++)
1299                PUSH_DATA(push, 0);
1300          }
1301       }
1302    }
1303 }
1304 
1305 void
nvc0_validate_surfaces(struct nvc0_context * nvc0)1306 nvc0_validate_surfaces(struct nvc0_context *nvc0)
1307 {
1308    if (nvc0->screen->base.class_3d >= NVE4_3D_CLASS) {
1309       nve4_update_surface_bindings(nvc0);
1310    } else {
1311       nvc0_update_surface_bindings(nvc0);
1312    }
1313 }
1314 
1315 static uint64_t
nve4_create_image_handle(struct pipe_context * pipe,const struct pipe_image_view * view)1316 nve4_create_image_handle(struct pipe_context *pipe,
1317                          const struct pipe_image_view *view)
1318 {
1319    struct nvc0_context *nvc0 = nvc0_context(pipe);
1320    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
1321    struct nvc0_screen *screen = nvc0->screen;
1322    int i = screen->img.next, s;
1323 
1324    while (screen->img.entries[i]) {
1325       i = (i + 1) & (NVE4_IMG_MAX_HANDLES - 1);
1326       if (i == screen->img.next)
1327          return 0;
1328    }
1329 
1330    screen->img.next = (i + 1) & (NVE4_IMG_MAX_HANDLES - 1);
1331    screen->img.entries[i] = calloc(1, sizeof(struct pipe_image_view));
1332    *screen->img.entries[i] = *view;
1333 
1334    for (s = 0; s < 6; s++) {
1335       BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
1336       PUSH_DATA (push, NVC0_CB_AUX_SIZE);
1337       PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s));
1338       PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s));
1339       BEGIN_1IC0(push, NVC0_3D(CB_POS), 1 + 16);
1340       PUSH_DATA (push, NVC0_CB_AUX_BINDLESS_INFO(i));
1341       nve4_set_surface_info(push, view, nvc0);
1342    }
1343 
1344    return 0x100000000ULL | i;
1345 }
1346 
1347 static void
nve4_delete_image_handle(struct pipe_context * pipe,uint64_t handle)1348 nve4_delete_image_handle(struct pipe_context *pipe, uint64_t handle)
1349 {
1350    struct nvc0_context *nvc0 = nvc0_context(pipe);
1351    struct nvc0_screen *screen = nvc0->screen;
1352    int i = handle & (NVE4_IMG_MAX_HANDLES - 1);
1353 
1354    free(screen->img.entries[i]);
1355    screen->img.entries[i] = NULL;
1356 }
1357 
1358 static void
nve4_make_image_handle_resident(struct pipe_context * pipe,uint64_t handle,unsigned access,bool resident)1359 nve4_make_image_handle_resident(struct pipe_context *pipe, uint64_t handle,
1360                                 unsigned access, bool resident)
1361 {
1362    struct nvc0_context *nvc0 = nvc0_context(pipe);
1363    struct nvc0_screen *screen = nvc0->screen;
1364 
1365    if (resident) {
1366       struct nvc0_resident *res = calloc(1, sizeof(struct nvc0_resident));
1367       struct pipe_image_view *view =
1368          screen->img.entries[handle & (NVE4_IMG_MAX_HANDLES - 1)];
1369       assert(view);
1370 
1371       if (view->resource->target == PIPE_BUFFER &&
1372           access & PIPE_IMAGE_ACCESS_WRITE)
1373          nvc0_mark_image_range_valid(view);
1374       res->handle = handle;
1375       res->buf = nv04_resource(view->resource);
1376       res->flags = (access & 3) << 8;
1377       list_add(&res->list, &nvc0->img_head);
1378    } else {
1379       list_for_each_entry_safe(struct nvc0_resident, pos, &nvc0->img_head, list) {
1380          if (pos->handle == handle) {
1381             list_del(&pos->list);
1382             free(pos);
1383             break;
1384          }
1385       }
1386    }
1387 }
1388 
1389 void
nvc0_init_bindless_functions(struct pipe_context * pipe)1390 nvc0_init_bindless_functions(struct pipe_context *pipe) {
1391    pipe->create_texture_handle = nve4_create_texture_handle;
1392    pipe->delete_texture_handle = nve4_delete_texture_handle;
1393    pipe->make_texture_handle_resident = nve4_make_texture_handle_resident;
1394 
1395    pipe->create_image_handle = nve4_create_image_handle;
1396    pipe->delete_image_handle = nve4_delete_image_handle;
1397    pipe->make_image_handle_resident = nve4_make_image_handle_resident;
1398 }
1399 
1400 
1401 static const uint8_t nve4_su_format_map[PIPE_FORMAT_COUNT] =
1402 {
1403    [PIPE_FORMAT_R32G32B32A32_FLOAT] = GK104_IMAGE_FORMAT_RGBA32_FLOAT,
1404    [PIPE_FORMAT_R32G32B32A32_SINT] = GK104_IMAGE_FORMAT_RGBA32_SINT,
1405    [PIPE_FORMAT_R32G32B32A32_UINT] = GK104_IMAGE_FORMAT_RGBA32_UINT,
1406    [PIPE_FORMAT_R16G16B16A16_FLOAT] = GK104_IMAGE_FORMAT_RGBA16_FLOAT,
1407    [PIPE_FORMAT_R16G16B16A16_UNORM] = GK104_IMAGE_FORMAT_RGBA16_UNORM,
1408    [PIPE_FORMAT_R16G16B16A16_SNORM] = GK104_IMAGE_FORMAT_RGBA16_SNORM,
1409    [PIPE_FORMAT_R16G16B16A16_SINT] = GK104_IMAGE_FORMAT_RGBA16_SINT,
1410    [PIPE_FORMAT_R16G16B16A16_UINT] = GK104_IMAGE_FORMAT_RGBA16_UINT,
1411    [PIPE_FORMAT_B8G8R8A8_UNORM] = GK104_IMAGE_FORMAT_BGRA8_UNORM,
1412    [PIPE_FORMAT_R8G8B8A8_UNORM] = GK104_IMAGE_FORMAT_RGBA8_UNORM,
1413    [PIPE_FORMAT_R8G8B8A8_SNORM] = GK104_IMAGE_FORMAT_RGBA8_SNORM,
1414    [PIPE_FORMAT_R8G8B8A8_SINT] = GK104_IMAGE_FORMAT_RGBA8_SINT,
1415    [PIPE_FORMAT_R8G8B8A8_UINT] = GK104_IMAGE_FORMAT_RGBA8_UINT,
1416    [PIPE_FORMAT_R11G11B10_FLOAT] = GK104_IMAGE_FORMAT_R11G11B10_FLOAT,
1417    [PIPE_FORMAT_R10G10B10A2_UNORM] = GK104_IMAGE_FORMAT_RGB10_A2_UNORM,
1418    [PIPE_FORMAT_R10G10B10A2_UINT] = GK104_IMAGE_FORMAT_RGB10_A2_UINT,
1419    [PIPE_FORMAT_R32G32_FLOAT] = GK104_IMAGE_FORMAT_RG32_FLOAT,
1420    [PIPE_FORMAT_R32G32_SINT] = GK104_IMAGE_FORMAT_RG32_SINT,
1421    [PIPE_FORMAT_R32G32_UINT] = GK104_IMAGE_FORMAT_RG32_UINT,
1422    [PIPE_FORMAT_R16G16_FLOAT] = GK104_IMAGE_FORMAT_RG16_FLOAT,
1423    [PIPE_FORMAT_R16G16_UNORM] = GK104_IMAGE_FORMAT_RG16_UNORM,
1424    [PIPE_FORMAT_R16G16_SNORM] = GK104_IMAGE_FORMAT_RG16_SNORM,
1425    [PIPE_FORMAT_R16G16_SINT] = GK104_IMAGE_FORMAT_RG16_SINT,
1426    [PIPE_FORMAT_R16G16_UINT] = GK104_IMAGE_FORMAT_RG16_UINT,
1427    [PIPE_FORMAT_R8G8_UNORM] = GK104_IMAGE_FORMAT_RG8_UNORM,
1428    [PIPE_FORMAT_R8G8_SNORM] = GK104_IMAGE_FORMAT_RG8_SNORM,
1429    [PIPE_FORMAT_R8G8_SINT] = GK104_IMAGE_FORMAT_RG8_SINT,
1430    [PIPE_FORMAT_R8G8_UINT] = GK104_IMAGE_FORMAT_RG8_UINT,
1431    [PIPE_FORMAT_R32_FLOAT] = GK104_IMAGE_FORMAT_R32_FLOAT,
1432    [PIPE_FORMAT_R32_SINT] = GK104_IMAGE_FORMAT_R32_SINT,
1433    [PIPE_FORMAT_R32_UINT] = GK104_IMAGE_FORMAT_R32_UINT,
1434    [PIPE_FORMAT_R16_FLOAT] = GK104_IMAGE_FORMAT_R16_FLOAT,
1435    [PIPE_FORMAT_R16_UNORM] = GK104_IMAGE_FORMAT_R16_UNORM,
1436    [PIPE_FORMAT_R16_SNORM] = GK104_IMAGE_FORMAT_R16_SNORM,
1437    [PIPE_FORMAT_R16_SINT] = GK104_IMAGE_FORMAT_R16_SINT,
1438    [PIPE_FORMAT_R16_UINT] = GK104_IMAGE_FORMAT_R16_UINT,
1439    [PIPE_FORMAT_R8_UNORM] = GK104_IMAGE_FORMAT_R8_UNORM,
1440    [PIPE_FORMAT_R8_SNORM] = GK104_IMAGE_FORMAT_R8_SNORM,
1441    [PIPE_FORMAT_R8_SINT] = GK104_IMAGE_FORMAT_R8_SINT,
1442    [PIPE_FORMAT_R8_UINT] = GK104_IMAGE_FORMAT_R8_UINT,
1443 };
1444 
1445 /* Auxiliary format description values for surface instructions.
1446  * (log2(bytes per pixel) << 12) | (unk8 << 8) | unk22
1447  */
1448 static const uint16_t nve4_su_format_aux_map[PIPE_FORMAT_COUNT] =
1449 {
1450    [PIPE_FORMAT_R32G32B32A32_FLOAT] = 0x4842,
1451    [PIPE_FORMAT_R32G32B32A32_SINT] = 0x4842,
1452    [PIPE_FORMAT_R32G32B32A32_UINT] = 0x4842,
1453 
1454    [PIPE_FORMAT_R16G16B16A16_UNORM] = 0x3933,
1455    [PIPE_FORMAT_R16G16B16A16_SNORM] = 0x3933,
1456    [PIPE_FORMAT_R16G16B16A16_SINT] = 0x3933,
1457    [PIPE_FORMAT_R16G16B16A16_UINT] = 0x3933,
1458    [PIPE_FORMAT_R16G16B16A16_FLOAT] = 0x3933,
1459 
1460    [PIPE_FORMAT_R32G32_FLOAT] = 0x3433,
1461    [PIPE_FORMAT_R32G32_SINT] = 0x3433,
1462    [PIPE_FORMAT_R32G32_UINT] = 0x3433,
1463 
1464    [PIPE_FORMAT_R10G10B10A2_UNORM] = 0x2a24,
1465    [PIPE_FORMAT_R10G10B10A2_UINT] = 0x2a24,
1466    [PIPE_FORMAT_B8G8R8A8_UNORM] = 0x2a24,
1467    [PIPE_FORMAT_R8G8B8A8_UNORM] = 0x2a24,
1468    [PIPE_FORMAT_R8G8B8A8_SNORM] = 0x2a24,
1469    [PIPE_FORMAT_R8G8B8A8_SINT] = 0x2a24,
1470    [PIPE_FORMAT_R8G8B8A8_UINT] = 0x2a24,
1471    [PIPE_FORMAT_R11G11B10_FLOAT] = 0x2a24,
1472 
1473    [PIPE_FORMAT_R16G16_UNORM] = 0x2524,
1474    [PIPE_FORMAT_R16G16_SNORM] = 0x2524,
1475    [PIPE_FORMAT_R16G16_SINT] = 0x2524,
1476    [PIPE_FORMAT_R16G16_UINT] = 0x2524,
1477    [PIPE_FORMAT_R16G16_FLOAT] = 0x2524,
1478 
1479    [PIPE_FORMAT_R32_SINT] = 0x2024,
1480    [PIPE_FORMAT_R32_UINT] = 0x2024,
1481    [PIPE_FORMAT_R32_FLOAT] = 0x2024,
1482 
1483    [PIPE_FORMAT_R8G8_UNORM] = 0x1615,
1484    [PIPE_FORMAT_R8G8_SNORM] = 0x1615,
1485    [PIPE_FORMAT_R8G8_SINT] = 0x1615,
1486    [PIPE_FORMAT_R8G8_UINT] = 0x1615,
1487 
1488    [PIPE_FORMAT_R16_UNORM] = 0x1115,
1489    [PIPE_FORMAT_R16_SNORM] = 0x1115,
1490    [PIPE_FORMAT_R16_SINT] = 0x1115,
1491    [PIPE_FORMAT_R16_UINT] = 0x1115,
1492    [PIPE_FORMAT_R16_FLOAT] = 0x1115,
1493 
1494    [PIPE_FORMAT_R8_UNORM] = 0x0206,
1495    [PIPE_FORMAT_R8_SNORM] = 0x0206,
1496    [PIPE_FORMAT_R8_SINT] = 0x0206,
1497    [PIPE_FORMAT_R8_UINT] = 0x0206
1498 };
1499 
1500 /* NOTE: These are hardcoded offsets for the shader library.
1501  * TODO: Automate them.
1502  */
1503 static const uint16_t nve4_suldp_lib_offset[PIPE_FORMAT_COUNT] =
1504 {
1505    [PIPE_FORMAT_R32G32B32A32_FLOAT] = 0x218,
1506    [PIPE_FORMAT_R32G32B32A32_SINT]  = 0x218,
1507    [PIPE_FORMAT_R32G32B32A32_UINT]  = 0x218,
1508    [PIPE_FORMAT_R16G16B16A16_UNORM] = 0x248,
1509    [PIPE_FORMAT_R16G16B16A16_SNORM] = 0x2b8,
1510    [PIPE_FORMAT_R16G16B16A16_SINT]  = 0x330,
1511    [PIPE_FORMAT_R16G16B16A16_UINT]  = 0x388,
1512    [PIPE_FORMAT_R16G16B16A16_FLOAT] = 0x3d8,
1513    [PIPE_FORMAT_R32G32_FLOAT]       = 0x428,
1514    [PIPE_FORMAT_R32G32_SINT]        = 0x468,
1515    [PIPE_FORMAT_R32G32_UINT]        = 0x468,
1516    [PIPE_FORMAT_R10G10B10A2_UNORM]  = 0x4a8,
1517    [PIPE_FORMAT_R10G10B10A2_UINT]   = 0x530,
1518    [PIPE_FORMAT_R8G8B8A8_UNORM]     = 0x588,
1519    [PIPE_FORMAT_R8G8B8A8_SNORM]     = 0x5f8,
1520    [PIPE_FORMAT_R8G8B8A8_SINT]      = 0x670,
1521    [PIPE_FORMAT_R8G8B8A8_UINT]      = 0x6c8,
1522    [PIPE_FORMAT_B5G6R5_UNORM]       = 0x718,
1523    [PIPE_FORMAT_B5G5R5X1_UNORM]     = 0x7a0,
1524    [PIPE_FORMAT_R16G16_UNORM]       = 0x828,
1525    [PIPE_FORMAT_R16G16_SNORM]       = 0x890,
1526    [PIPE_FORMAT_R16G16_SINT]        = 0x8f0,
1527    [PIPE_FORMAT_R16G16_UINT]        = 0x948,
1528    [PIPE_FORMAT_R16G16_FLOAT]       = 0x998,
1529    [PIPE_FORMAT_R32_FLOAT]          = 0x9e8,
1530    [PIPE_FORMAT_R32_SINT]           = 0xa30,
1531    [PIPE_FORMAT_R32_UINT]           = 0xa30,
1532    [PIPE_FORMAT_R8G8_UNORM]         = 0xa78,
1533    [PIPE_FORMAT_R8G8_SNORM]         = 0xae0,
1534    [PIPE_FORMAT_R8G8_UINT]          = 0xb48,
1535    [PIPE_FORMAT_R8G8_SINT]          = 0xb98,
1536    [PIPE_FORMAT_R16_UNORM]          = 0xbe8,
1537    [PIPE_FORMAT_R16_SNORM]          = 0xc48,
1538    [PIPE_FORMAT_R16_SINT]           = 0xca0,
1539    [PIPE_FORMAT_R16_UINT]           = 0xce8,
1540    [PIPE_FORMAT_R16_FLOAT]          = 0xd30,
1541    [PIPE_FORMAT_R8_UNORM]           = 0xd88,
1542    [PIPE_FORMAT_R8_SNORM]           = 0xde0,
1543    [PIPE_FORMAT_R8_SINT]            = 0xe38,
1544    [PIPE_FORMAT_R8_UINT]            = 0xe88,
1545    [PIPE_FORMAT_R11G11B10_FLOAT]    = 0xed0
1546 };
1547