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Searched defs:hasDepth (Results 1 – 17 of 17) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fFboStencilbufferTests.cpp161 …const bool hasDepth = (m_attachDepth == GL_DEPTH_STENCIL || m_attachDepth == GL_DEPTH_ATTACHM… in render() local
Des3fRandomFragmentOpTests.cpp97 bool hasDepth = renderTarget.getDepthBits() > 0; in translateState() local
Des3fDepthStencilTests.cpp383 bool hasDepth = renderTarget.depthBits > 0; in translateCommand() local
Des3fFboInvalidateTests.cpp121 const bool hasDepth = depthBits > 0; in getCompatibleDepthStencilFormat() local
/external/deqp/modules/egl/
DteglSimpleConfigCase.cpp136 static bool hasDepth (const eglu::CandidateConfig& c) { return c.depthSize() > 0; } in hasDepth() function
DteglCreateContextExtTests.cpp1018 static bool hasDepth (const eglu::CandidateConfig& c) { return c.depthSize() > 0; } in hasDepth() function
/external/deqp/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassDepthStencilResolveTests.cpp1051 bool hasDepth; in initTests() member
1151 const bool hasDepth = formatData.hasDepth; in initTests() local
1280 const bool hasDepth = formatData.hasDepth; in initTests() local
DvktRenderPassMultisampleTests.cpp111 const bool hasDepth (tcu::hasDepthComponent(format.order)); in getImageAspectFlags() local
873 const bool hasDepth (tcu::hasDepthComponent(format.order)); in createSplitDescriptorSetLayout() local
1148 const bool hasDepth (tcu::hasDepthComponent(format.order)); in getSrcImageUsage() local
1160 const bool hasDepth (tcu::hasDepthComponent(format.order)); in getDstFormat() local
1373 const bool hasDepth (tcu::hasDepthComponent(srcFormat.order)); in iterateInternal() local
DvktRenderPassTests.cpp2342 const bool hasDepth = hasDepthComponent(format.order); in pushRenderCommands() local
3131 const bool hasDepth = tcu::hasDepthComponent(format.order) in renderReferenceValues() local
3403 const bool hasDepth = tcu::hasDepthComponent(format.order); in renderReferenceImagesFromValues() local
/external/deqp/modules/gles2/functional/
Des2fRandomFragmentOpTests.cpp97 bool hasDepth = renderTarget.getDepthBits() > 0; in translateState() local
Des2fDepthStencilTests.cpp383 bool hasDepth = renderTarget.depthBits > 0; in translateCommand() local
/external/deqp/framework/common/
DtcuTextureUtil.cpp857 …const bool hasDepth = access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().or… in fillWithComponentGradients() local
934 …const bool hasDepth = access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().or… in fillWithGrid() local
/external/deqp/framework/referencerenderer/
DrrFragmentOperations.cpp807 …bool hasDepth = depthBuffer.getWidth() > 0 && depthBuffer.getHeight() > 0 && depthBuffer.… in render() local
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp1009 …const bool hasDepth = access.getFormat().order == tcu::TextureFormat::D || access.getFormat().ord… in clearToTextureInitialValue() local
3368 bool hasDepth = !isEmpty(depthArea); in clear() local
/external/swiftshader/src/Device/
DSurface.cpp3103 bool Surface::hasDepth() const in hasDepth() function in sw::Surface
/external/swiftshader/src/Renderer/
DSurface.cpp3702 bool Surface::hasDepth() const in hasDepth() function in sw::Surface
/external/deqp/external/vulkancts/modules/vulkan/api/
DvktApiCopiesAndBlittingTests.cpp6741 bool hasDepth = tcu::hasDepthComponent(mapVkFormat(params.src.image.format).order); in addBlittingImageAllFormatsDepthStencilTests() local