/external/deqp/modules/gles3/functional/ |
D | es3fFboStencilbufferTests.cpp | 161 …const bool hasDepth = (m_attachDepth == GL_DEPTH_STENCIL || m_attachDepth == GL_DEPTH_ATTACHM… in render() local
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D | es3fRandomFragmentOpTests.cpp | 97 bool hasDepth = renderTarget.getDepthBits() > 0; in translateState() local
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D | es3fDepthStencilTests.cpp | 383 bool hasDepth = renderTarget.depthBits > 0; in translateCommand() local
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D | es3fFboInvalidateTests.cpp | 121 const bool hasDepth = depthBits > 0; in getCompatibleDepthStencilFormat() local
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/external/deqp/modules/egl/ |
D | teglSimpleConfigCase.cpp | 136 static bool hasDepth (const eglu::CandidateConfig& c) { return c.depthSize() > 0; } in hasDepth() function
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D | teglCreateContextExtTests.cpp | 1018 static bool hasDepth (const eglu::CandidateConfig& c) { return c.depthSize() > 0; } in hasDepth() function
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/external/deqp/external/vulkancts/modules/vulkan/renderpass/ |
D | vktRenderPassDepthStencilResolveTests.cpp | 1051 bool hasDepth; in initTests() member 1151 const bool hasDepth = formatData.hasDepth; in initTests() local 1280 const bool hasDepth = formatData.hasDepth; in initTests() local
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D | vktRenderPassMultisampleTests.cpp | 111 const bool hasDepth (tcu::hasDepthComponent(format.order)); in getImageAspectFlags() local 873 const bool hasDepth (tcu::hasDepthComponent(format.order)); in createSplitDescriptorSetLayout() local 1148 const bool hasDepth (tcu::hasDepthComponent(format.order)); in getSrcImageUsage() local 1160 const bool hasDepth (tcu::hasDepthComponent(format.order)); in getDstFormat() local 1373 const bool hasDepth (tcu::hasDepthComponent(srcFormat.order)); in iterateInternal() local
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D | vktRenderPassTests.cpp | 2342 const bool hasDepth = hasDepthComponent(format.order); in pushRenderCommands() local 3131 const bool hasDepth = tcu::hasDepthComponent(format.order) in renderReferenceValues() local 3403 const bool hasDepth = tcu::hasDepthComponent(format.order); in renderReferenceImagesFromValues() local
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/external/deqp/modules/gles2/functional/ |
D | es2fRandomFragmentOpTests.cpp | 97 bool hasDepth = renderTarget.getDepthBits() > 0; in translateState() local
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D | es2fDepthStencilTests.cpp | 383 bool hasDepth = renderTarget.depthBits > 0; in translateCommand() local
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/external/deqp/framework/common/ |
D | tcuTextureUtil.cpp | 857 …const bool hasDepth = access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().or… in fillWithComponentGradients() local 934 …const bool hasDepth = access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().or… in fillWithGrid() local
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/external/deqp/framework/referencerenderer/ |
D | rrFragmentOperations.cpp | 807 …bool hasDepth = depthBuffer.getWidth() > 0 && depthBuffer.getHeight() > 0 && depthBuffer.… in render() local
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 1009 …const bool hasDepth = access.getFormat().order == tcu::TextureFormat::D || access.getFormat().ord… in clearToTextureInitialValue() local 3368 bool hasDepth = !isEmpty(depthArea); in clear() local
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/external/swiftshader/src/Device/ |
D | Surface.cpp | 3103 bool Surface::hasDepth() const in hasDepth() function in sw::Surface
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/external/swiftshader/src/Renderer/ |
D | Surface.cpp | 3702 bool Surface::hasDepth() const in hasDepth() function in sw::Surface
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/external/deqp/external/vulkancts/modules/vulkan/api/ |
D | vktApiCopiesAndBlittingTests.cpp | 6741 bool hasDepth = tcu::hasDepthComponent(mapVkFormat(params.src.image.format).order); in addBlittingImageAllFormatsDepthStencilTests() local
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