Searched defs:hasTessellation (Results 1 – 4 of 4) sorted by relevance
55 …const bool hasTessellation = (tessellationControlShaderModule != DE_NULL || tessella… in makeGraphicsPipeline() local
266 bool hasTessellation; member
2479 bool hasTessellation = false; in runAndVerifyDefaultPipeline() local
3835 const bool hasTessellation = (m_state == STATE_PER_PRIMITIVE); in iterate() local3905 const bool hasTessellation = (m_state == STATE_PER_PRIMITIVE); in genVertexSource() local3943 const bool hasTessellation = (m_state == STATE_PER_PRIMITIVE); in genFragmentSource() local