/external/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_gs_tmp.h | 27 #define POINT(i0) gs_point(gs,i0) argument 28 #define LINE(flags,i0,i1) gs_line(gs,i0,i1) argument 29 #define TRIANGLE(flags,i0,i1,i2) gs_tri(gs,i0,i1,i2) argument 30 #define LINE_ADJ(flags,i0,i1,i2,i3) gs_line_adj(gs,i0,i1,i2,i3) argument 31 #define TRIANGLE_ADJ(flags,i0,i1,i2,i3,i4,i5) gs_tri_adj(gs,i0,i1,i2,i3,i4,i5) argument
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D | draw_so_emit_tmp.h | 27 #define POINT(i0) so_point(so,i0) argument 28 #define LINE(flags,i0,i1) so_line(so,i0,i1) argument 29 #define TRIANGLE(flags,i0,i1,i2) so_tri(so,i0,i1,i2) argument
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D | draw_prim_assembler_tmp.h | 25 #define POINT(i0) prim_point(asmblr, i0) argument 26 #define LINE(flags, i0, i1) prim_line(asmblr, i0, i1) argument 27 #define TRIANGLE(flags, i0, i1, i2) prim_tri(asmblr, i0, i1, i2) argument
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D | draw_pipe.c | 175 #define TRIANGLE(flags,i0,i1,i2) \ argument 184 #define LINE(flags,i0,i1) \ argument 192 #define POINT(i0) \ argument 281 #define TRIANGLE(flags,i0,i1,i2) \ argument 287 #define LINE(flags,i0,i1) \ argument 292 #define POINT(i0) \ argument
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D | draw_decompose_tmp.h | 41 #define LINE_ADJ(flags, a0, i0, i1, a1) LINE(flags, i0, i1) argument 44 #define TRIANGLE_ADJ(flags, i0, a0, i1, a1, i2, a2) TRIANGLE(flags, i0, i1, i2) argument
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D | draw_pt_vsplit_tmp.h | 231 unsigned istart, unsigned icount, unsigned i0) in vsplit_segment_loop_linear() 256 unsigned istart, unsigned icount, unsigned i0) in vsplit_segment_fan_linear() 298 #define SEGMENT_LOOP(flags, istart, icount, i0) \ argument 301 #define SEGMENT_FAN(flags, istart, icount, i0) \ argument
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/external/robolectric-shadows/processor/src/test/resources/org/robolectric/annotation/processing/shadows/ |
D | ShadowImplementationWithIncorrectVisibility.java | 10 public void __constructor__(int i0) { in __constructor__() 14 protected void __constructor__(int i0, int i1) { in __constructor__() 18 void __constructor__(int i0, int i1, int i2) { in __constructor__() 22 private void __constructor__(int i0, int i1, int i2, int i3) { in __constructor__()
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/external/mesa3d/src/gallium/drivers/etnaviv/hw/ |
D | state_3d.xml.h | 176 #define VIVS_VS_OUTPUT(i0) (0x00000810 + 0x4*(i0)) argument 192 #define VIVS_VS_INPUT(i0) (0x00000820 + 0x4*(i0)) argument 274 #define VIVS_VS_HALTI5_UNK00898(i0) (0x00000898 + 0x4*(i0)) argument 302 #define VIVS_VS_HALTI5_INPUT(i0) (0x000008c0 + 0x4*(i0)) argument 318 #define VIVS_VS_HALTI5_OUTPUT(i0) (0x000008e0 + 0x4*(i0)) argument 334 #define VIVS_VS_INST_MEM(i0) (0x00004000 + 0x4*(i0)) argument 338 #define VIVS_VS_UNIFORMS(i0) (0x00005000 + 0x4*(i0)) argument 504 #define VIVS_PA_SHADER_ATTRIBUTES(i0) (0x00000a40 + 0x4*(i0)) argument 525 #define VIVS_PA_VARYING_NUM_COMPONENTS(i0) (0x00000a90 + 0x4*(i0)) argument 566 #define VIVS_RA_MULTISAMPLE_UNK00E10(i0) (0x00000e10 + 0x4*(i0)) argument [all …]
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D | state.xml.h | 73 #define VIVS_FE_VERTEX_ELEMENT_CONFIG(i0) (0x00000600 + 0x4*(i0)) argument 192 #define VIVS_FE_VERTEX_STREAMS(i0) (0x00000000 + 0x4*(i0)) argument 196 #define VIVS_FE_VERTEX_STREAMS_BASE_ADDR(i0) (0x00000680 + 0x4*(i0)) argument 198 #define VIVS_FE_VERTEX_STREAMS_CONTROL(i0) (0x000006a0 + 0x4*(i0)) argument 200 #define VIVS_FE_GENERIC_ATTRIB(i0) (0x00000000 + 0x4*(i0)) argument 204 #define VIVS_FE_GENERIC_ATTRIB_UNK006C0(i0) (0x000006c0 + 0x4*(i0)) argument 206 #define VIVS_FE_GENERIC_ATTRIB_UNK00700(i0) (0x00000700 + 0x4*(i0)) argument 208 #define VIVS_FE_GENERIC_ATTRIB_UNK00740(i0) (0x00000740 + 0x4*(i0)) argument 210 #define VIVS_FE_GENERIC_ATTRIB_SCALE(i0) (0x00000780 + 0x4*(i0)) argument 214 #define VIVS_FE_HALTI5_UNK007D0(i0) (0x000007d0 + 0x4*(i0)) argument [all …]
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/external/mesa3d/src/gallium/drivers/nouveau/nvc0/ |
D | nvc0_3d.xml.h | 156 #define NVC0_3D_UNK0220(i0) (0x00000220 + 0x4*(i0)) argument 235 #define NVC0_3D_TESS_LEVEL_OUTER(i0) (0x00000324 + 0x4*(i0)) argument 239 #define NVC0_3D_TESS_LEVEL_INNER(i0) (0x00000334 + 0x4*(i0)) argument 243 #define NVC0_3D_UNK033C(i0) (0x0000033c + 0x4*(i0)) argument 263 #define NVC0_3D_TFB(i0) (0x00000380 + 0x20*(i0)) argument 267 #define NVC0_3D_TFB_BUFFER_ENABLE(i0) (0x00000380 + 0x20*(i0)) argument 269 #define NVC0_3D_TFB_ADDRESS_HIGH(i0) (0x00000384 + 0x20*(i0)) argument 271 #define NVC0_3D_TFB_ADDRESS_LOW(i0) (0x00000388 + 0x20*(i0)) argument 273 #define NVC0_3D_TFB_BUFFER_SIZE(i0) (0x0000038c + 0x20*(i0)) argument 275 #define NVC0_3D_TFB_BUFFER_OFFSET(i0) (0x00000390 + 0x20*(i0)) argument [all …]
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D | nve4_compute.xml.h | 172 #define NVE4_COMPUTE_MP_TEMP_SIZE(i0) (0x000002e4 + 0xc*(i0)) argument 176 #define NVE4_COMPUTE_MP_TEMP_SIZE_HIGH(i0) (0x000002e4 + 0xc*(i0)) argument 178 #define NVE4_COMPUTE_MP_TEMP_SIZE_LOW(i0) (0x000002e8 + 0xc*(i0)) argument 180 #define NVE4_COMPUTE_MP_TEMP_SIZE_MASK(i0) (0x000002ec + 0xc*(i0)) argument 184 #define NVE4_COMPUTE_FIRMWARE(i0) (0x00000500 + 0x4*(i0)) argument 198 #define NVE4_COMPUTE_UNK0F44(i0) (0x00000f44 + 0x4*(i0)) argument 202 #define NVE4_COMPUTE_UNK1040(i0) (0x00001040 + 0x4*(i0)) argument 263 #define NVE4_COMPUTE_UNK1A2C(i0) (0x00001a2c + 0x4*(i0)) argument 285 #define NVE4_COMPUTE_MP_PM_SET(i0) (0x0000335c + 0x4*(i0)) argument 289 #define NVE4_COMPUTE_MP_PM_A_SIGSEL(i0) (0x0000337c + 0x4*(i0)) argument [all …]
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D | nvc0_compute.xml.h | 199 #define NVC0_COMPUTE_FIRMWARE(i0) (0x00000500 + 0x4*(i0)) argument 313 #define NVC0_COMPUTE_UNK1A2C(i0) (0x00001a2c + 0x4*(i0)) argument 339 #define NVC0_COMPUTE_CB_DATA(i0) (0x00002390 + 0x4*(i0)) argument 343 #define NVC0_COMPUTE_IMAGE(i0) (0x00002700 + 0x20*(i0)) argument 347 #define NVC0_COMPUTE_IMAGE_ADDRESS_HIGH(i0) (0x00002700 + 0x20*(i0)) argument 349 #define NVC0_COMPUTE_IMAGE_ADDRESS_LOW(i0) (0x00002704 + 0x20*(i0)) argument 351 #define NVC0_COMPUTE_IMAGE_WIDTH(i0) (0x00002708 + 0x20*(i0)) argument 353 #define NVC0_COMPUTE_IMAGE_HEIGHT(i0) (0x0000270c + 0x20*(i0)) argument 359 #define NVC0_COMPUTE_IMAGE_FORMAT(i0) (0x00002710 + 0x20*(i0)) argument 366 #define NVC0_COMPUTE_IMAGE_TILE_MODE(i0) (0x00002714 + 0x20*(i0)) argument [all …]
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/external/mesa3d/src/gallium/drivers/nouveau/nv50/ |
D | nv50_3d.xml.h | 103 #define NV50_3D_DMA_COLOR(i0) (0x000001c0 + 0x4*(i0)) argument 107 #define NV50_3D_RT(i0) (0x00000200 + 0x20*(i0)) argument 111 #define NV50_3D_RT_ADDRESS_HIGH(i0) (0x00000200 + 0x20*(i0)) argument 113 #define NV50_3D_RT_ADDRESS_LOW(i0) (0x00000204 + 0x20*(i0)) argument 115 #define NV50_3D_RT_FORMAT(i0) (0x00000208 + 0x20*(i0)) argument 117 #define NV50_3D_RT_TILE_MODE(i0) (0x0000020c + 0x20*(i0)) argument 125 #define NV50_3D_RT_LAYER_STRIDE(i0) (0x00000210 + 0x20*(i0)) argument 128 #define NV50_3D_RT_UNK14(i0) (0x00000214 + 0x20*(i0)) argument 130 #define NV50_3D_VTX_ATTR_1F(i0) (0x00000300 + 0x4*(i0)) argument 134 #define NV50_3D_VTX_ATTR_2H(i0) (0x00000340 + 0x4*(i0)) argument [all …]
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D | nv50_compute.xml.h | 140 #define NV50_COMPUTE_CB_DATA(i0) (0x0000023c + 0x4*(i0)) argument 205 #define NV50_COMPUTE_MP_PM_SET(i0) (0x000002d0 + 0x4*(i0)) argument 209 #define NV50_COMPUTE_MP_PM_CONTROL(i0) (0x000002e0 + 0x4*(i0)) argument 274 #define NV50_COMPUTE_UNK0334(i0) (0x00000334 + 0x4*(i0)) argument 278 #define NV50_COMPUTE_UNK0340(i0) (0x00000340 + 0x4*(i0)) argument 282 #define NV50_COMPUTE_UNK0348(i0) (0x00000348 + 0x4*(i0)) argument 286 #define NV50_COMPUTE_UNK0350(i0) (0x00000350 + 0x4*(i0)) argument 327 #define NV50_COMPUTE_UNK038C(i0) (0x0000038c + 0x4*(i0)) argument 333 #define NV50_COMPUTE_UNK039C(i0) (0x0000039c + 0x4*(i0)) argument 414 #define NV50_COMPUTE_GLOBAL(i0) (0x00000400 + 0x20*(i0)) argument [all …]
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D | nv50_2d.xml.h | 157 #define NVC0_2D_UNK0270(i0) (0x00000270 + 0x4*(i0)) argument 221 #define NVC0_2D_UNK02B8(i0) (0x000002b8 + 0x4*(i0)) argument 243 #define NV50_2D_PATTERN_BITMAP_COLOR(i0) (0x000002f0 + 0x4*(i0)) argument 247 #define NV50_2D_PATTERN_BITMAP(i0) (0x000002f8 + 0x4*(i0)) argument 251 #define NV50_2D_PATTERN_X8R8G8B8(i0) (0x00000300 + 0x4*(i0)) argument 261 #define NV50_2D_PATTERN_R5G6B5(i0) (0x00000400 + 0x4*(i0)) argument 277 #define NV50_2D_PATTERN_X1R5G5B5(i0) (0x00000480 + 0x4*(i0)) argument 293 #define NV50_2D_PATTERN_Y8(i0) (0x00000500 + 0x4*(i0)) argument 305 #define NVC0_2D_DRAW_COLOR_LONG(i0) (0x00000540 + 0x4*(i0)) argument 332 #define NV50_2D_DRAW_POINT32_X(i0) (0x00000600 + 0x8*(i0)) argument [all …]
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/external/mesa3d/src/gallium/drivers/nouveau/nv30/ |
D | nv30-40_3d.xml.h | 196 #define NV30_3D_TEX_MATRIX_ENABLE(i0) (0x00000240 + 0x4*(i0)) argument 216 #define NV30_3D_VIEWPORT_CLIP_HORIZ(i0) (0x000002c0 + 0x8*(i0)) argument 224 #define NV30_3D_VIEWPORT_CLIP_VERT(i0) (0x000002c4 + 0x8*(i0)) argument 361 #define NV30_3D_STENCIL(i0) (0x00000328 + 0x20*(i0)) argument 365 #define NV30_3D_STENCIL_ENABLE(i0) (0x00000328 + 0x20*(i0)) argument 367 #define NV30_3D_STENCIL_MASK(i0) (0x0000032c + 0x20*(i0)) argument 369 #define NV30_3D_STENCIL_FUNC_FUNC(i0) (0x00000330 + 0x20*(i0)) argument 379 #define NV30_3D_STENCIL_FUNC_REF(i0) (0x00000334 + 0x20*(i0)) argument 381 #define NV30_3D_STENCIL_FUNC_MASK(i0) (0x00000338 + 0x20*(i0)) argument 383 #define NV30_3D_STENCIL_OP_FAIL(i0) (0x0000033c + 0x20*(i0)) argument [all …]
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D | nv01_2d.xml.h | 136 #define NV01_PATTERN_MONOCHROME_COLOR(i0) (0x00000310 + 0x4*(i0)) argument 140 #define NV01_PATTERN_MONOCHROME_PATTERN(i0) (0x00000318 + 0x4*(i0)) argument 144 #define NV04_PATTERN_PATTERN_Y8(i0) (0x00000400 + 0x4*(i0)) argument 156 #define NV04_PATTERN_PATTERN_R5G6B5(i0) (0x00000500 + 0x4*(i0)) argument 172 #define NV04_PATTERN_PATTERN_X1R5G5B5(i0) (0x00000600 + 0x4*(i0)) argument 188 #define NV04_PATTERN_PATTERN_X8R8G8B8(i0) (0x00000700 + 0x4*(i0)) argument 338 #define NV01_POINT_POINT(i0) (0x00000400 + 0x4*(i0)) argument 346 #define NV01_POINT_POINT32_X(i0) (0x00000480 + 0x8*(i0)) argument 350 #define NV01_POINT_POINT32_Y(i0) (0x00000484 + 0x8*(i0)) argument 354 #define NV01_POINT_CPOINT_COLOR(i0) (0x00000500 + 0x8*(i0)) argument [all …]
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/external/compiler-rt/lib/sanitizer_common/ |
D | sanitizer_bitvector.h | 129 for (uptr i0 = 0; i0 < kLevel1Size; i0++) { in setAll() local 146 uptr i0 = idx0(idx); in setBit() local 161 uptr i0 = idx0(idx); in clearBit() local 175 uptr i0 = idx0(idx); in getBit() local 183 for (uptr i0 = 0; i0 < kLevel1Size; i0++) { in getAndClearFirstOne() local 200 for (uptr i0 = 0; i0 < kLevel1Size; i0++) { in setUnion() local 216 for (uptr i0 = 0; i0 < kLevel1Size; i0++) { in setIntersection() local 236 for (uptr i0 = 0; i0 < kLevel1Size; i0++) { in setDifference() local 257 for (uptr i0 = 0; i0 < kLevel1Size; i0++) { in intersectsWith() local
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nv20_3d.xml.h | 152 #define NV20_3D_VIEWPORT_CLIP_HORIZ(i0) (0x000002c0 + 0x4*(i0)) argument 160 #define NV20_3D_VIEWPORT_CLIP_VERT(i0) (0x000002e0 + 0x4*(i0)) argument 623 #define NV20_3D_VERTEX_ATTR_4F(i0) (0x00001a00 + 0x10*(i0)) argument 628 #define NV20_3D_VERTEX_ATTR_4F_X(i0) (0x00001a00 + 0x10*(i0)) argument 630 #define NV20_3D_VERTEX_ATTR_4F_Y(i0) (0x00001a04 + 0x10*(i0)) argument 632 #define NV20_3D_VERTEX_ATTR_4F_Z(i0) (0x00001a08 + 0x10*(i0)) argument 634 #define NV20_3D_VERTEX_ATTR_4F_W(i0) (0x00001a0c + 0x10*(i0)) argument 644 #define NV20_3D_VTXBUF_OFFSET(i0) (0x00001720 + 0x4*(i0)) argument 649 #define NV20_3D_VTXBUF_FMT(i0) (0x00001760 + 0x4*(i0)) argument 694 #define NV20_3D_VP_UPLOAD_INST(i0) (0x00000b00 + 0x4*(i0)) argument [all …]
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D | nv01_2d.xml.h | 105 #define NV01_CONTEXT_PATTERN_COLOR(i0) (0x00000310 + 0x4*(i0)) argument 109 #define NV01_CONTEXT_PATTERN_PATTERN(i0) (0x00000318 + 0x4*(i0)) argument 247 #define NV04_IMAGE_PATTERN_PATTERN_Y8(i0) (0x00000400 + 0x4*(i0)) argument 259 #define NV04_IMAGE_PATTERN_PATTERN_R5G6B5(i0) (0x00000500 + 0x4*(i0)) argument 275 #define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5(i0) (0x00000600 + 0x4*(i0)) argument 291 #define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8(i0) (0x00000700 + 0x4*(i0)) argument 338 #define NV01_RENDER_SOLID_LINE_LINE_POINT0(i0) (0x00000400 + 0x8*(i0)) argument 346 #define NV01_RENDER_SOLID_LINE_LINE_POINT1(i0) (0x00000404 + 0x8*(i0)) argument 354 #define NV01_RENDER_SOLID_LINE_LINE32_POINT0_X(i0) (0x00000480 + 0x10*(i0)) argument 358 #define NV01_RENDER_SOLID_LINE_LINE32_POINT0_Y(i0) (0x00000484 + 0x10*(i0)) argument [all …]
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D | nv10_3d.xml.h | 150 #define NV10_3D_VIEWPORT_CLIP_HORIZ(i0) (0x000002c0 + 0x4*(i0)) argument 160 #define NV10_3D_VIEWPORT_CLIP_VERT(i0) (0x000002e0 + 0x4*(i0)) argument 538 #define NV10_3D_VTXBUF_OFFSET(i0) (0x00000d00 + 0x8*(i0)) argument 540 #define NV10_3D_VTXBUF_FMT(i0) (0x00000d04 + 0x8*(i0)) argument 604 #define NV10_3D_MODELVIEW_MATRIX(i0, i1) (0x00000400 + 0x40*(i0) + 0x4*(i1)) argument 608 #define NV10_3D_INVERSE_MODELVIEW_MATRIX(i0, i1) (0x00000480 + 0x40*(i0) + 0x4*(i1)) argument 612 #define NV10_3D_PROJECTION_MATRIX(i0) (0x00000500 + 0x4*(i0)) argument 704 #define NV10_3D_MATERIAL_SHININESS(i0) (0x000006a0 + 0x4*(i0)) argument 717 #define NV10_3D_LIGHT(i0) (0x00000800 + 0x80*(i0)) argument 721 #define NV10_3D_LIGHT_AMBIENT(i0) (0x00000800 + 0x80*(i0)) argument [all …]
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D | nv04_3d.xml.h | 314 #define NV04_TEXTURED_TRIANGLE_TLVERTEX(i0) (0x00000400 + 0x20*(i0)) argument 318 #define NV04_TEXTURED_TRIANGLE_TLVERTEX_SX(i0) (0x00000400 + 0x20*(i0)) argument 320 #define NV04_TEXTURED_TRIANGLE_TLVERTEX_SY(i0) (0x00000404 + 0x20*(i0)) argument 322 #define NV04_TEXTURED_TRIANGLE_TLVERTEX_SZ(i0) (0x00000408 + 0x20*(i0)) argument 324 #define NV04_TEXTURED_TRIANGLE_TLVERTEX_RHW(i0) (0x0000040c + 0x20*(i0)) argument 326 #define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR(i0) (0x00000410 + 0x20*(i0)) argument 336 #define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR(i0) (0x00000414 + 0x20*(i0)) argument 346 #define NV04_TEXTURED_TRIANGLE_TLVERTEX_TU(i0) (0x00000418 + 0x20*(i0)) argument 348 #define NV04_TEXTURED_TRIANGLE_TLVERTEX_TV(i0) (0x0000041c + 0x20*(i0)) argument 350 #define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE(i0) (0x00000600 + 0x4*(i0)) argument [all …]
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/external/tensorflow/tensorflow/compiler/xla/ |
D | reference_util.h | 135 for (int i0 = 0; i0 < input.n1(); ++i0) { in ReduceR2ToR1() local 241 for (int64 i0 = 0; i0 < result->n1(); ++i0) { in Concat2D() local 274 for (int64 i0 = 0; i0 < result->n1(); ++i0) { in Concat3D() local 309 for (int64 i0 = 0; i0 < result->n1(); ++i0) { in Concat4D() local 355 for (int64 i0 = 0; i0 < result->n1(); ++i0) { in Slice2D() local 383 for (int64 i0 = 0; i0 < result->n1(); ++i0) { in Slice3D() local 417 for (int64 i0 = 0; i0 < result->n1(); ++i0) { in Slice4D() local 530 for (int64 i0 = 0; i0 < in0; ++i0) { in PadArray2D() local
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/external/libdrm/tests/etnaviv/ |
D | state_2d.xml.h | 804 #define VIVS_DE_FILTER_KERNEL(i0) (0x00001800 + 0x4*(i0)) argument 814 #define VIVS_DE_INDEX_COLOR_TABLE(i0) (0x00001c00 + 0x4*(i0)) argument 818 #define VIVS_DE_HORI_FILTER_KERNEL(i0) (0x00002800 + 0x4*(i0)) argument 828 #define VIVS_DE_VERTI_FILTER_KERNEL(i0) (0x00002a00 + 0x4*(i0)) argument 838 #define VIVS_DE_INDEX_COLOR_TABLE32(i0) (0x00003400 + 0x4*(i0)) argument 844 #define VIVS_DE_BLOCK4_SRC_ADDRESS(i0) (0x00012800 + 0x4*(i0)) argument 848 #define VIVS_DE_BLOCK4_SRC_STRIDE(i0) (0x00012810 + 0x4*(i0)) argument 855 #define VIVS_DE_BLOCK4_SRC_ROTATION_CONFIG(i0) (0x00012820 + 0x4*(i0)) argument 866 #define VIVS_DE_BLOCK4_SRC_CONFIG(i0) (0x00012830 + 0x4*(i0)) argument 909 #define VIVS_DE_BLOCK4_SRC_ORIGIN(i0) (0x00012840 + 0x4*(i0)) argument [all …]
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/external/clang/test/CXX/expr/ |
D | p3.cpp | 13 int i0 = a + 1; in main() local
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