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1 /**************************************************************************
2  *
3  * Copyright 2003 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #include "i915_context.h"
29 #include "main/api_exec.h"
30 #include "main/framebuffer.h"
31 #include "main/extensions.h"
32 #include "main/imports.h"
33 #include "main/macros.h"
34 #include "main/version.h"
35 #include "main/vtxfmt.h"
36 #include "intel_chipset.h"
37 #include "intel_tris.h"
38 #include "tnl/t_context.h"
39 #include "tnl/t_pipeline.h"
40 #include "tnl/t_vertex.h"
41 
42 #include "swrast/swrast.h"
43 #include "swrast_setup/swrast_setup.h"
44 #include "tnl/tnl.h"
45 #include "util/ralloc.h"
46 
47 #include "i915_reg.h"
48 #include "i915_program.h"
49 
50 /***************************************
51  * Mesa's Driver Functions
52  ***************************************/
53 
54 /* Override intel default.
55  */
56 static void
i915InvalidateState(struct gl_context * ctx)57 i915InvalidateState(struct gl_context * ctx)
58 {
59    GLuint new_state = ctx->NewState;
60 
61    _swrast_InvalidateState(ctx, new_state);
62    _swsetup_InvalidateState(ctx, new_state);
63    _tnl_InvalidateState(ctx, new_state);
64    _tnl_invalidate_vertex_state(ctx, new_state);
65    intel_context(ctx)->NewGLState |= new_state;
66 
67    if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT))
68       _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
69 
70    /* Todo: gather state values under which tracked parameters become
71     * invalidated, add callbacks for things like
72     * ProgramLocalParameters, etc.
73     */
74    {
75       struct i915_fragment_program *p =
76          (struct i915_fragment_program *) ctx->FragmentProgram._Current;
77       if (p && p->nr_params)
78          p->params_uptodate = 0;
79    }
80 
81    if (new_state & (_NEW_STENCIL | _NEW_BUFFERS | _NEW_POLYGON))
82       i915_update_stencil(ctx);
83    if (new_state & (_NEW_LIGHT))
84        i915_update_provoking_vertex(ctx);
85    if (new_state & (_NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS))
86        i915_update_program(ctx);
87    if (new_state & (_NEW_PROGRAM | _NEW_POINT))
88        i915_update_sprite_point_enable(ctx);
89 }
90 
91 
92 static void
i915InitDriverFunctions(struct dd_function_table * functions)93 i915InitDriverFunctions(struct dd_function_table *functions)
94 {
95    intelInitDriverFunctions(functions);
96    i915InitStateFunctions(functions);
97    i915InitFragProgFuncs(functions);
98    functions->UpdateState = i915InvalidateState;
99 }
100 
101 /* Note: this is shared with i830. */
102 void
intel_init_texture_formats(struct gl_context * ctx)103 intel_init_texture_formats(struct gl_context *ctx)
104 {
105    struct intel_context *intel = intel_context(ctx);
106    struct intel_screen *intel_screen = intel->intelScreen;
107 
108    ctx->TextureFormatSupported[MESA_FORMAT_B8G8R8A8_UNORM] = true;
109    if (intel_screen->deviceID != PCI_CHIP_I830_M &&
110        intel_screen->deviceID != PCI_CHIP_845_G)
111       ctx->TextureFormatSupported[MESA_FORMAT_B8G8R8X8_UNORM] = true;
112    if (intel->gen == 3)
113       ctx->TextureFormatSupported[MESA_FORMAT_B8G8R8A8_SRGB] = true;
114    ctx->TextureFormatSupported[MESA_FORMAT_B4G4R4A4_UNORM] = true;
115    ctx->TextureFormatSupported[MESA_FORMAT_B5G5R5A1_UNORM] = true;
116    ctx->TextureFormatSupported[MESA_FORMAT_B5G6R5_UNORM] = true;
117    ctx->TextureFormatSupported[MESA_FORMAT_L_UNORM8] = true;
118    if (intel->gen == 3)
119       ctx->TextureFormatSupported[MESA_FORMAT_A_UNORM8] = true;
120    ctx->TextureFormatSupported[MESA_FORMAT_I_UNORM8] = true;
121    ctx->TextureFormatSupported[MESA_FORMAT_L8A8_UNORM] = true;
122 
123    /* Depth and stencil */
124    if (intel->gen == 3) {
125       ctx->TextureFormatSupported[MESA_FORMAT_Z24_UNORM_S8_UINT] = true;
126       ctx->TextureFormatSupported[MESA_FORMAT_Z24_UNORM_X8_UINT] = true;
127 
128       /*
129        * This was disabled in initial FBO enabling to avoid combinations
130        * of depth+stencil that wouldn't work together.  We since decided
131        * that it was OK, since it's up to the app to come up with the
132        * combo that actually works, so this can probably be re-enabled.
133        */
134       /*
135       ctx->TextureFormatSupported[MESA_FORMAT_Z_UNORM16] = true;
136       ctx->TextureFormatSupported[MESA_FORMAT_Z24] = true;
137       */
138    }
139 
140    /* ctx->Extensions.MESA_ycbcr_texture */
141    ctx->TextureFormatSupported[MESA_FORMAT_YCBCR] = true;
142    ctx->TextureFormatSupported[MESA_FORMAT_YCBCR_REV] = true;
143 
144    /* GL_3DFX_texture_compression_FXT1 */
145    ctx->TextureFormatSupported[MESA_FORMAT_RGB_FXT1] = true;
146    ctx->TextureFormatSupported[MESA_FORMAT_RGBA_FXT1] = true;
147 
148    /* GL_EXT_texture_compression_s3tc */
149    ctx->TextureFormatSupported[MESA_FORMAT_RGB_DXT1] = true;
150    ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT1] = true;
151    ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT3] = true;
152    ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT5] = true;
153 }
154 
155 extern const struct tnl_pipeline_stage *intel_pipeline[];
156 
157 bool
i915CreateContext(int api,const struct gl_config * mesaVis,__DRIcontext * driContextPriv,unsigned major_version,unsigned minor_version,uint32_t flags,unsigned * error,void * sharedContextPrivate)158 i915CreateContext(int api,
159 		  const struct gl_config * mesaVis,
160                   __DRIcontext * driContextPriv,
161                   unsigned major_version,
162                   unsigned minor_version,
163                   uint32_t flags,
164                   unsigned *error,
165                   void *sharedContextPrivate)
166 {
167    struct dd_function_table functions;
168    struct i915_context *i915 = rzalloc(NULL, struct i915_context);
169    struct intel_context *intel = &i915->intel;
170    struct gl_context *ctx = &intel->ctx;
171 
172    if (!i915) {
173       *error = __DRI_CTX_ERROR_NO_MEMORY;
174       return false;
175    }
176 
177    i915InitVtbl(i915);
178 
179    i915InitDriverFunctions(&functions);
180 
181    if (!intelInitContext(intel, api, major_version, minor_version, flags,
182                          mesaVis, driContextPriv,
183                          sharedContextPrivate, &functions,
184                          error)) {
185       ralloc_free(i915);
186       return false;
187    }
188 
189    intel_init_texture_formats(ctx);
190 
191    _math_matrix_ctr(&intel->ViewportMatrix);
192 
193    /* Initialize swrast, tnl driver tables: */
194    intelInitTriFuncs(ctx);
195 
196    /* Install the customized pipeline: */
197    _tnl_destroy_pipeline(ctx);
198    _tnl_install_pipeline(ctx, intel_pipeline);
199 
200    if (intel->no_rast)
201       FALLBACK(intel, INTEL_FALLBACK_USER, 1);
202 
203    ctx->Const.MaxTextureUnits = I915_TEX_UNITS;
204    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = I915_TEX_UNITS;
205    ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = I915_TEX_UNITS;
206    ctx->Const.MaxTextureCoordUnits = I915_TEX_UNITS;
207    ctx->Const.MaxVarying = I915_TEX_UNITS;
208    ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents =
209       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = ctx->Const.MaxVarying * 4;
210    ctx->Const.MaxCombinedTextureImageUnits =
211       ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits +
212       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
213 
214    /* Advertise the full hardware capabilities.  The new memory
215     * manager should cope much better with overload situations:
216     */
217    ctx->Const.MaxTextureLevels = 12;
218    ctx->Const.Max3DTextureLevels = 9;
219    ctx->Const.MaxCubeTextureLevels = 12;
220    ctx->Const.MaxTextureRectSize = (1 << 11);
221    ctx->Const.MaxTextureUnits = I915_TEX_UNITS;
222 
223    ctx->Const.MaxTextureMaxAnisotropy = 4.0;
224 
225    /* GL_ARB_fragment_program limits - don't think Mesa actually
226     * validates programs against these, and in any case one ARB
227     * instruction can translate to more than one HW instruction, so
228     * we'll still have to check and fallback each time.
229     */
230    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTemps = I915_MAX_TEMPORARY;
231    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAttribs = 11;    /* 8 tex, 2 color, fog */
232    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters = I915_MAX_CONSTANT;
233    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAluInstructions = I915_MAX_ALU_INSN;
234    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexInstructions = I915_MAX_TEX_INSN;
235    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeInstructions = (I915_MAX_ALU_INSN +
236                                                        I915_MAX_TEX_INSN);
237    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexIndirections =
238       I915_MAX_TEX_INDIRECT;
239    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAddressRegs = 0; /* I don't think we have one */
240    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams =
241       MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters,
242 	   ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams);
243 
244    /* i915 stores all values in single-precision floats.  Values aren't set
245     * for other program targets because software is used for those targets.
246     */
247    ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumFloat.RangeMin = 127;
248    ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumFloat.RangeMax = 127;
249    ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumFloat.Precision = 23;
250    ctx->Const.Program[MESA_SHADER_FRAGMENT].LowFloat = ctx->Const.Program[MESA_SHADER_FRAGMENT].HighFloat =
251       ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumFloat;
252    ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt.RangeMin = 24;
253    ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt.RangeMax = 24;
254    ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt.Precision = 0;
255    ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].HighInt =
256       ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt;
257 
258    ctx->FragmentProgram._MaintainTexEnvProgram = true;
259 
260    /* FINISHME: Are there other options that should be enabled for software
261     * FINISHME: vertex shaders?
262     */
263    ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoIndirectSampler =
264       true;
265 
266    struct gl_shader_compiler_options *const fs_options =
267       & ctx->Const.ShaderCompilerOptions[MESA_SHADER_FRAGMENT];
268    fs_options->MaxIfDepth = 0;
269    fs_options->EmitNoPow = true;
270    fs_options->EmitNoMainReturn = true;
271    fs_options->EmitNoIndirectInput = true;
272    fs_options->EmitNoIndirectOutput = true;
273    fs_options->EmitNoIndirectUniform = true;
274    fs_options->EmitNoIndirectTemp = true;
275    fs_options->EmitNoIndirectSampler = true;
276 
277    ctx->Const.MaxDrawBuffers = 1;
278    ctx->Const.QueryCounterBits.SamplesPassed = 0;
279 
280    _tnl_init_vertices(ctx, ctx->Const.MaxArrayLockSize + 12,
281                       36 * sizeof(GLfloat));
282 
283    intel->verts = TNL_CONTEXT(ctx)->clipspace.vertex_buf;
284 
285    i915InitState(i915);
286 
287    /* Always enable pixel fog.  Vertex fog using fog coord will conflict
288     * with fog code appended onto fragment program.
289     */
290    _tnl_allow_vertex_fog(ctx, 0);
291    _tnl_allow_pixel_fog(ctx, 1);
292 
293    _mesa_override_extensions(ctx);
294    _mesa_compute_version(ctx);
295 
296    _mesa_initialize_dispatch_tables(ctx);
297    _mesa_initialize_vbo_vtxfmt(ctx);
298 
299    return true;
300 }
301