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1 /**************************************************************************
2  *
3  * Copyright 2003 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #include "i915_context.h"
29 #include "i915_state.h"
30 #include "i915_screen.h"
31 #include "i915_surface.h"
32 #include "i915_query.h"
33 #include "i915_batch.h"
34 #include "i915_resource.h"
35 
36 #include "draw/draw_context.h"
37 #include "pipe/p_defines.h"
38 #include "util/u_inlines.h"
39 #include "util/u_memory.h"
40 #include "util/u_prim.h"
41 #include "util/u_upload_mgr.h"
42 #include "pipe/p_screen.h"
43 
44 
45 DEBUG_GET_ONCE_BOOL_OPTION(i915_no_vbuf, "I915_NO_VBUF", FALSE)
46 
47 
48 /*
49  * Draw functions
50  */
51 
52 
53 static void
i915_draw_vbo(struct pipe_context * pipe,const struct pipe_draw_info * info)54 i915_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
55 {
56    struct i915_context *i915 = i915_context(pipe);
57    struct draw_context *draw = i915->draw;
58    const void *mapped_indices = NULL;
59    unsigned i;
60 
61    if (!u_trim_pipe_prim(info->mode, (unsigned*)&info->count))
62       return;
63 
64    /*
65     * Ack vs contants here, helps ipers a lot.
66     */
67    i915->dirty &= ~I915_NEW_VS_CONSTANTS;
68 
69    if (i915->dirty)
70       i915_update_derived(i915);
71 
72    /*
73     * Map vertex buffers
74     */
75    for (i = 0; i < i915->nr_vertex_buffers; i++) {
76       const void *buf = i915->vertex_buffers[i].is_user_buffer ?
77                            i915->vertex_buffers[i].buffer.user : NULL;
78       if (!buf)
79             buf = i915_buffer(i915->vertex_buffers[i].buffer.resource)->data;
80       draw_set_mapped_vertex_buffer(draw, i, buf, ~0);
81    }
82 
83    /*
84     * Map index buffer, if present
85     */
86    if (info->index_size) {
87       mapped_indices = info->has_user_indices ? info->index.user : NULL;
88       if (!mapped_indices)
89          mapped_indices = i915_buffer(info->index.resource)->data;
90       draw_set_indexes(draw,
91                        (ubyte *) mapped_indices,
92                        info->index_size, ~0);
93    }
94 
95    if (i915->constants[PIPE_SHADER_VERTEX])
96       draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0,
97                                       i915_buffer(i915->constants[PIPE_SHADER_VERTEX])->data,
98                                       (i915->current.num_user_constants[PIPE_SHADER_VERTEX] *
99                                       4 * sizeof(float)));
100    else
101       draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, NULL, 0);
102 
103    if (i915->num_vertex_sampler_views > 0)
104       i915_prepare_vertex_sampling(i915);
105 
106    /*
107     * Do the drawing
108     */
109    draw_vbo(i915->draw, info);
110 
111    /*
112     * unmap vertex/index buffers
113     */
114    for (i = 0; i < i915->nr_vertex_buffers; i++) {
115       draw_set_mapped_vertex_buffer(i915->draw, i, NULL, 0);
116    }
117    if (mapped_indices)
118       draw_set_indexes(draw, NULL, 0, 0);
119 
120    if (i915->num_vertex_sampler_views > 0)
121       i915_cleanup_vertex_sampling(i915);
122 
123    /*
124     * Instead of flushing on every state change, we flush once here
125     * when we fire the vbo.
126     */
127    draw_flush(i915->draw);
128 }
129 
130 
131 /*
132  * Generic context functions
133  */
134 
135 
i915_destroy(struct pipe_context * pipe)136 static void i915_destroy(struct pipe_context *pipe)
137 {
138    struct i915_context *i915 = i915_context(pipe);
139    int i;
140 
141    if (i915->blitter)
142       util_blitter_destroy(i915->blitter);
143 
144    draw_destroy(i915->draw);
145 
146    if (i915->base.stream_uploader)
147       u_upload_destroy(i915->base.stream_uploader);
148 
149    if(i915->batch)
150       i915->iws->batchbuffer_destroy(i915->batch);
151 
152    /* unbind framebuffer */
153    for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
154       pipe_surface_reference(&i915->framebuffer.cbufs[i], NULL);
155    }
156    pipe_surface_reference(&i915->framebuffer.zsbuf, NULL);
157 
158    /* unbind constant buffers */
159    for (i = 0; i < PIPE_SHADER_TYPES; i++) {
160       pipe_resource_reference(&i915->constants[i], NULL);
161    }
162 
163    FREE(i915);
164 }
165 
166 struct pipe_context *
i915_create_context(struct pipe_screen * screen,void * priv,unsigned flags)167 i915_create_context(struct pipe_screen *screen, void *priv, unsigned flags)
168 {
169    struct i915_context *i915;
170 
171    i915 = CALLOC_STRUCT(i915_context);
172    if (!i915)
173       return NULL;
174 
175    i915->iws = i915_screen(screen)->iws;
176    i915->base.screen = screen;
177    i915->base.priv = priv;
178    i915->base.stream_uploader = u_upload_create_default(&i915->base);
179    i915->base.const_uploader = i915->base.stream_uploader;
180 
181    i915->base.destroy = i915_destroy;
182 
183    if (i915_screen(screen)->debug.use_blitter)
184       i915->base.clear = i915_clear_blitter;
185    else
186       i915->base.clear = i915_clear_render;
187 
188    i915->base.draw_vbo = i915_draw_vbo;
189 
190    /* init this before draw */
191    slab_create(&i915->transfer_pool, sizeof(struct pipe_transfer),
192                     16);
193    slab_create(&i915->texture_transfer_pool, sizeof(struct i915_transfer),
194                     16);
195 
196    /* Batch stream debugging is a bit hacked up at the moment:
197     */
198    i915->batch = i915->iws->batchbuffer_create(i915->iws);
199 
200    /*
201     * Create drawing context and plug our rendering stage into it.
202     */
203    i915->draw = draw_create(&i915->base);
204    assert(i915->draw);
205    if (!debug_get_option_i915_no_vbuf()) {
206       draw_set_rasterize_stage(i915->draw, i915_draw_vbuf_stage(i915));
207    } else {
208       draw_set_rasterize_stage(i915->draw, i915_draw_render_stage(i915));
209    }
210 
211    i915_init_surface_functions(i915);
212    i915_init_state_functions(i915);
213    i915_init_flush_functions(i915);
214    i915_init_resource_functions(i915);
215    i915_init_query_functions(i915);
216 
217    /* Create blitter. */
218    i915->blitter = util_blitter_create(&i915->base);
219    assert(i915->blitter);
220 
221    /* must be done before installing Draw stages */
222    util_blitter_cache_all_shaders(i915->blitter);
223 
224    draw_install_aaline_stage(i915->draw, &i915->base);
225    draw_install_aapoint_stage(i915->draw, &i915->base);
226    draw_enable_point_sprites(i915->draw, TRUE);
227 
228    i915->dirty = ~0;
229    i915->hardware_dirty = ~0;
230    i915->immediate_dirty = ~0;
231    i915->dynamic_dirty = ~0;
232    i915->static_dirty = ~0;
233    i915->flush_dirty = 0;
234 
235    return &i915->base;
236 }
237