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1 /*
2  * Copyright (C) 2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef APKASSETS_H_
18 #define APKASSETS_H_
19 
20 #include <memory>
21 #include <string>
22 
23 #include "android-base/macros.h"
24 #include "android-base/unique_fd.h"
25 
26 #include "androidfw/Asset.h"
27 #include "androidfw/LoadedArsc.h"
28 #include "androidfw/misc.h"
29 
30 struct ZipArchive;
31 typedef ZipArchive* ZipArchiveHandle;
32 
33 namespace android {
34 
35 class LoadedIdmap;
36 
37 // Holds an APK.
38 class ApkAssets {
39  public:
40   // Creates an ApkAssets.
41   // If `system` is true, the package is marked as a system package, and allows some functions to
42   // filter out this package when computing what configurations/resources are available.
43   static std::unique_ptr<const ApkAssets> Load(const std::string& path, bool system = false);
44 
45   // Creates an ApkAssets, but forces any package with ID 0x7f to be loaded as a shared library.
46   // If `system` is true, the package is marked as a system package, and allows some functions to
47   // filter out this package when computing what configurations/resources are available.
48   static std::unique_ptr<const ApkAssets> LoadAsSharedLibrary(const std::string& path,
49                                                               bool system = false);
50 
51   // Creates an ApkAssets from an IDMAP, which contains the original APK path, and the overlay
52   // data.
53   // If `system` is true, the package is marked as a system package, and allows some functions to
54   // filter out this package when computing what configurations/resources are available.
55   static std::unique_ptr<const ApkAssets> LoadOverlay(const std::string& idmap_path,
56                                                       bool system = false);
57 
58   // Creates an ApkAssets from the given file descriptor, and takes ownership of the file
59   // descriptor. The `friendly_name` is some name that will be used to identify the source of
60   // this ApkAssets in log messages and other debug scenarios.
61   // If `system` is true, the package is marked as a system package, and allows some functions to
62   // filter out this package when computing what configurations/resources are available.
63   // If `force_shared_lib` is true, any package with ID 0x7f is loaded as a shared library.
64   static std::unique_ptr<const ApkAssets> LoadFromFd(base::unique_fd fd,
65                                                      const std::string& friendly_name, bool system,
66                                                      bool force_shared_lib);
67 
68   std::unique_ptr<Asset> Open(const std::string& path,
69                               Asset::AccessMode mode = Asset::AccessMode::ACCESS_RANDOM) const;
70 
71   bool ForEachFile(const std::string& path,
72                    const std::function<void(const StringPiece&, FileType)>& f) const;
73 
GetPath()74   inline const std::string& GetPath() const {
75     return path_;
76   }
77 
78   // This is never nullptr.
GetLoadedArsc()79   inline const LoadedArsc* GetLoadedArsc() const {
80     return loaded_arsc_.get();
81   }
82 
IsOverlay()83   inline bool IsOverlay() const {
84     return idmap_asset_.get() != nullptr;
85   }
86 
87   bool IsUpToDate() const;
88 
89  private:
90   DISALLOW_COPY_AND_ASSIGN(ApkAssets);
91 
92   static std::unique_ptr<const ApkAssets> LoadImpl(base::unique_fd fd, const std::string& path,
93                                                    std::unique_ptr<Asset> idmap_asset,
94                                                    std::unique_ptr<const LoadedIdmap> loaded_idmap,
95                                                    bool system, bool load_as_shared_library);
96 
97   // Creates an Asset from any file on the file system.
98   static std::unique_ptr<Asset> CreateAssetFromFile(const std::string& path);
99 
100   ApkAssets(ZipArchiveHandle unmanaged_handle, const std::string& path, time_t last_mod_time);
101 
102   using ZipArchivePtr = std::unique_ptr<ZipArchive, void(*)(ZipArchiveHandle)>;
103 
104   ZipArchivePtr zip_handle_;
105   const std::string path_;
106   time_t last_mod_time_;
107   std::unique_ptr<Asset> resources_asset_;
108   std::unique_ptr<Asset> idmap_asset_;
109   std::unique_ptr<const LoadedArsc> loaded_arsc_;
110 };
111 
112 }  // namespace android
113 
114 #endif /* APKASSETS_H_ */
115