Searched defs:ignoreSE (Results 1 – 3 of 3) sorted by relevance
1327 BOOL_32 ignoreSE = pIn->ignoreSE; in DispatchComputeSurfaceAddrFromCoord() local1594 BOOL_32 ignoreSE, ///< [in] TRUE if shader enginers can be ignored in ComputeSurfaceAddrFromCoordMacroTiled()2188 BOOL_32 ignoreSE = pIn->ignoreSE; in DispatchComputeSurfaceCoordFromAddr() local2327 BOOL_32 ignoreSE, ///< [in] TRUE if shader engines can be ignored in ComputeSurfaceCoordFromAddrMacroTiled()
649 BOOL_32 ignoreSE, ///< [in] TRUE if shader engines are ignored in ComputePipeFromCoord()2453 BOOL_32 ignoreSE, ///< [in] TRUE if shader engines are ignored in HwlComputeSurfaceCoord2DFromBankPipe()
700 UINT_32 ignoreSE : 1; ///< TRUE if shader engines are ignored. This is texture member788 UINT_32 ignoreSE : 1; ///< TRUE if shader engines are ignored. This is texture member1394 UINT_32 ignoreSE: 1; ///< TRUE if shader engines are ignored. member1466 UINT_32 ignoreSE: 1; ///< TRUE if shader engines are ignored. member