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Searched defs:inputTargets (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/services/inputflinger/
DInputDispatcher.cpp873 std::vector<InputTarget> inputTargets; in dispatchKeyLocked() local
925 std::vector<InputTarget> inputTargets; in dispatchMotionLocked() local
1019 EventEntry* eventEntry, const std::vector<InputTarget>& inputTargets) { in dispatchEventLocked()
1195 const EventEntry* entry, std::vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) { in findFocusedWindowTargetsLocked()
1258 const MotionEntry* entry, std::vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime, in findTouchedWindowTargetsLocked()
1693 int32_t targetFlags, BitSet32 pointerIds, std::vector<InputTarget>& inputTargets) { in addWindowTargetLocked()
1713 void InputDispatcher::addGlobalMonitoringTargetsLocked(std::vector<InputTarget>& inputTargets, in addGlobalMonitoringTargetsLocked()
1728 float xOffset, float yOffset, std::vector<InputTarget>& inputTargets) { in addMonitoringTargetLocked()