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1 /**************************************************************************
2  *
3  * Copyright 2003 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /*
29  * Render unclipped vertex buffers by emitting vertices directly to
30  * dma buffers.  Use strip/fan hardware acceleration where possible.
31  *
32  */
33 #include "main/glheader.h"
34 #include "main/context.h"
35 #include "main/macros.h"
36 #include "main/imports.h"
37 #include "main/mtypes.h"
38 #include "main/enums.h"
39 
40 #include "math/m_xform.h"
41 
42 #include "tnl/t_context.h"
43 #include "tnl/t_vertex.h"
44 #include "tnl/t_pipeline.h"
45 
46 #include "intel_screen.h"
47 #include "intel_context.h"
48 #include "intel_tris.h"
49 #include "intel_batchbuffer.h"
50 #include "intel_reg.h"
51 
52 /*
53  * Render unclipped vertex buffers by emitting vertices directly to
54  * dma buffers.  Use strip/fan hardware primitives where possible.
55  * Try to simulate missing primitives with indexed vertices.
56  */
57 #define HAVE_POINTS      1
58 #define HAVE_LINES       1
59 #define HAVE_LINE_STRIPS 1
60 #define HAVE_TRIANGLES   1
61 #define HAVE_TRI_STRIPS  1
62 #define HAVE_TRI_FANS    1
63 #define HAVE_POLYGONS    1
64 
65 #define HAVE_QUADS       0
66 #define HAVE_QUAD_STRIPS 0
67 #define HAVE_ELTS        0
68 
69 static const uint32_t hw_prim[GL_POLYGON + 1] = {
70    [GL_POINTS] = PRIM3D_POINTLIST,
71    [GL_LINES ] = PRIM3D_LINELIST,
72    [GL_LINE_LOOP] = PRIM3D_LINESTRIP,
73    [GL_LINE_STRIP] = PRIM3D_LINESTRIP,
74    [GL_TRIANGLES] = PRIM3D_TRILIST,
75    [GL_TRIANGLE_STRIP] = PRIM3D_TRISTRIP,
76    [GL_TRIANGLE_FAN] = PRIM3D_TRIFAN,
77    [GL_QUADS] = 0,
78    [GL_QUAD_STRIP] = 0,
79    [GL_POLYGON] = PRIM3D_POLY,
80 };
81 
82 static const GLenum reduced_prim[GL_POLYGON + 1] = {
83    [GL_POINTS] = GL_POINTS,
84    [GL_LINES] = GL_LINES,
85    [GL_LINE_LOOP] = GL_LINES,
86    [GL_LINE_STRIP] = GL_LINES,
87    [GL_TRIANGLES] = GL_TRIANGLES,
88    [GL_TRIANGLE_STRIP] = GL_TRIANGLES,
89    [GL_TRIANGLE_FAN] = GL_TRIANGLES,
90    [GL_QUADS] = GL_TRIANGLES,
91    [GL_QUAD_STRIP] = GL_TRIANGLES,
92    [GL_POLYGON] = GL_TRIANGLES,
93 };
94 
95 static const int scale_prim[GL_POLYGON + 1] = {
96    [GL_POINTS] = 1,
97    [GL_LINES] = 1,
98    [GL_LINE_LOOP] = 2,
99    [GL_LINE_STRIP] = 2,
100    [GL_TRIANGLES] = 1,
101    [GL_TRIANGLE_STRIP] = 3,
102    [GL_TRIANGLE_FAN] = 3,
103    [GL_QUADS] = 0,              /* fallback case */
104    [GL_QUAD_STRIP] = 0,         /* fallback case */
105    [GL_POLYGON] = 3,
106 };
107 
108 
109 static void
intelDmaPrimitive(struct intel_context * intel,GLenum prim)110 intelDmaPrimitive(struct intel_context *intel, GLenum prim)
111 {
112    if (0)
113       fprintf(stderr, "%s %s\n", __func__, _mesa_enum_to_string(prim));
114    INTEL_FIREVERTICES(intel);
115    intel->vtbl.reduced_primitive_state(intel, reduced_prim[prim]);
116    intel_set_prim(intel, hw_prim[prim]);
117 }
118 
119 #define INTEL_NO_VBO_STATE_RESERVED 1500
120 
intel_get_vb_max(struct intel_context * intel)121 static inline GLuint intel_get_vb_max(struct intel_context *intel)
122 {
123    GLuint ret;
124 
125    if (intel->intelScreen->no_vbo) {
126       ret = intel->batch.bo->size - INTEL_NO_VBO_STATE_RESERVED;
127    } else
128       ret = INTEL_VB_SIZE;
129    ret /= (intel->vertex_size * 4);
130    return ret;
131 }
132 
intel_get_current_max(struct intel_context * intel)133 static inline GLuint intel_get_current_max(struct intel_context *intel)
134 {
135    GLuint ret;
136 
137    if (intel->intelScreen->no_vbo) {
138       ret = intel_batchbuffer_space(intel);
139       ret = ret <= INTEL_NO_VBO_STATE_RESERVED ? 0 : ret - INTEL_NO_VBO_STATE_RESERVED;
140    } else
141       ret = (INTEL_VB_SIZE - intel->prim.current_offset);
142 
143    return ret / (intel->vertex_size * 4);
144 }
145 
146 #define LOCAL_VARS struct intel_context *intel = intel_context(ctx)
147 #define INIT( prim ) 				\
148 do {						\
149    intelDmaPrimitive( intel, prim );		\
150 } while (0)
151 
152 #define FLUSH() INTEL_FIREVERTICES(intel)
153 
154 #define GET_SUBSEQUENT_VB_MAX_VERTS() intel_get_vb_max(intel)
155 #define GET_CURRENT_VB_MAX_VERTS() intel_get_current_max(intel)
156 
157 #define ALLOC_VERTS(nr) intel_get_prim_space(intel, nr)
158 
159 #define EMIT_VERTS( ctx, j, nr, buf ) \
160   _tnl_emit_vertices_to_buffer(ctx, j, (j)+(nr), buf )
161 
162 #define TAG(x) intel_##x
163 #include "tnl_dd/t_dd_dmatmp.h"
164 
165 
166 /**********************************************************************/
167 /*                          Render pipeline stage                     */
168 /**********************************************************************/
169 
170 /* Heuristic to choose between the two render paths:
171  */
172 static bool
choose_render(struct intel_context * intel,struct vertex_buffer * VB)173 choose_render(struct intel_context *intel, struct vertex_buffer *VB)
174 {
175    int vertsz = intel->vertex_size;
176    int cost_render = 0;
177    int cost_fallback = 0;
178    int nr_prims = 0;
179    int nr_rprims = 0;
180    int nr_rverts = 0;
181    int rprim = intel->reduced_primitive;
182    int i = 0;
183 
184    for (i = 0; i < VB->PrimitiveCount; i++) {
185       GLuint prim = VB->Primitive[i].mode;
186       GLuint length = VB->Primitive[i].count;
187 
188       if (!length)
189          continue;
190 
191       nr_prims++;
192       nr_rverts += length * scale_prim[prim & PRIM_MODE_MASK];
193 
194       if (reduced_prim[prim & PRIM_MODE_MASK] != rprim) {
195          nr_rprims++;
196          rprim = reduced_prim[prim & PRIM_MODE_MASK];
197       }
198    }
199 
200    /* One point for each generated primitive:
201     */
202    cost_render = nr_prims;
203    cost_fallback = nr_rprims;
204 
205    /* One point for every 1024 dwords (4k) of dma:
206     */
207    cost_render += (vertsz * i) / 1024;
208    cost_fallback += (vertsz * nr_rverts) / 1024;
209 
210    if (0)
211       fprintf(stderr, "cost render: %d fallback: %d\n",
212               cost_render, cost_fallback);
213 
214    if (cost_render > cost_fallback)
215       return false;
216 
217    return true;
218 }
219 
220 
221 static GLboolean
intel_run_render(struct gl_context * ctx,struct tnl_pipeline_stage * stage)222 intel_run_render(struct gl_context * ctx, struct tnl_pipeline_stage *stage)
223 {
224    struct intel_context *intel = intel_context(ctx);
225    TNLcontext *tnl = TNL_CONTEXT(ctx);
226    struct vertex_buffer *VB = &tnl->vb;
227    GLuint i;
228 
229    intel->vtbl.render_prevalidate( intel );
230 
231    /* Don't handle clipping or indexed vertices.
232     */
233    if (intel->RenderIndex != 0 ||
234        !intel_validate_render(ctx, VB) || !choose_render(intel, VB)) {
235       return true;
236    }
237 
238    tnl->clipspace.new_inputs |= VERT_BIT_POS;
239 
240    tnl->Driver.Render.Start(ctx);
241 
242    for (i = 0; i < VB->PrimitiveCount; i++) {
243       GLuint prim = _tnl_translate_prim(&VB->Primitive[i]);
244       GLuint start = VB->Primitive[i].start;
245       GLuint length = VB->Primitive[i].count;
246 
247       if (!length)
248          continue;
249 
250       intel_render_tab_verts[prim & PRIM_MODE_MASK] (ctx, start,
251                                                      length, prim);
252    }
253 
254    tnl->Driver.Render.Finish(ctx);
255 
256    INTEL_FIREVERTICES(intel);
257 
258    return false;             /* finished the pipe */
259 }
260 
261 static const struct tnl_pipeline_stage _intel_render_stage = {
262    "intel render",
263    NULL,
264    NULL,
265    NULL,
266    NULL,
267    intel_run_render             /* run */
268 };
269 
270 const struct tnl_pipeline_stage *intel_pipeline[] = {
271    &_tnl_vertex_transform_stage,
272    &_tnl_normal_transform_stage,
273    &_tnl_lighting_stage,
274    &_tnl_fog_coordinate_stage,
275    &_tnl_texgen_stage,
276    &_tnl_texture_transform_stage,
277    &_tnl_point_attenuation_stage,
278    &_tnl_vertex_program_stage,
279 #if 1
280    &_intel_render_stage,        /* ADD: unclipped rastersetup-to-dma */
281 #endif
282    &_tnl_render_stage,
283    0,
284 };
285