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1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2 
3 /*
4  * Copyright (C) 2015 Rob Clark <robclark@freedesktop.org>
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the next
14  * paragraph) shall be included in all copies or substantial portions of the
15  * Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23  * SOFTWARE.
24  *
25  * Authors:
26  *    Rob Clark <robclark@freedesktop.org>
27  */
28 
29 
30 #include "freedreno_util.h"
31 
32 #include "ir3_nir.h"
33 #include "ir3_compiler.h"
34 #include "ir3_shader.h"
35 
36 #include "nir/tgsi_to_nir.h"
37 
38 static const nir_shader_compiler_options options = {
39 		.lower_fpow = true,
40 		.lower_fsat = true,
41 		.lower_scmp = true,
42 		.lower_flrp32 = true,
43 		.lower_flrp64 = true,
44 		.lower_ffract = true,
45 		.lower_fmod32 = true,
46 		.lower_fmod64 = true,
47 		.lower_fdiv = true,
48 		.fuse_ffma = true,
49 		.native_integers = true,
50 		.vertex_id_zero_based = true,
51 		.lower_extract_byte = true,
52 		.lower_extract_word = true,
53 };
54 
55 struct nir_shader *
ir3_tgsi_to_nir(const struct tgsi_token * tokens)56 ir3_tgsi_to_nir(const struct tgsi_token *tokens)
57 {
58 	return tgsi_to_nir(tokens, &options);
59 }
60 
61 const nir_shader_compiler_options *
ir3_get_compiler_options(struct ir3_compiler * compiler)62 ir3_get_compiler_options(struct ir3_compiler *compiler)
63 {
64 	return &options;
65 }
66 
67 /* for given shader key, are any steps handled in nir? */
68 bool
ir3_key_lowers_nir(const struct ir3_shader_key * key)69 ir3_key_lowers_nir(const struct ir3_shader_key *key)
70 {
71 	return key->fsaturate_s | key->fsaturate_t | key->fsaturate_r |
72 			key->vsaturate_s | key->vsaturate_t | key->vsaturate_r |
73 			key->ucp_enables | key->color_two_side |
74 			key->fclamp_color | key->vclamp_color;
75 }
76 
77 #define OPT(nir, pass, ...) ({                             \
78    bool this_progress = false;                             \
79    NIR_PASS(this_progress, nir, pass, ##__VA_ARGS__);      \
80    this_progress;                                          \
81 })
82 
83 #define OPT_V(nir, pass, ...) NIR_PASS_V(nir, pass, ##__VA_ARGS__)
84 
85 static void
ir3_optimize_loop(nir_shader * s)86 ir3_optimize_loop(nir_shader *s)
87 {
88 	bool progress;
89 	do {
90 		progress = false;
91 
92 		OPT_V(s, nir_lower_vars_to_ssa);
93 		progress |= OPT(s, nir_opt_copy_prop_vars);
94 		progress |= OPT(s, nir_lower_alu_to_scalar);
95 		progress |= OPT(s, nir_lower_phis_to_scalar);
96 
97 		progress |= OPT(s, nir_copy_prop);
98 		progress |= OPT(s, nir_opt_dce);
99 		progress |= OPT(s, nir_opt_cse);
100 		progress |= OPT(s, ir3_nir_lower_if_else);
101 		progress |= OPT(s, nir_opt_algebraic);
102 		progress |= OPT(s, nir_opt_constant_folding);
103 
104 	} while (progress);
105 }
106 
107 struct nir_shader *
ir3_optimize_nir(struct ir3_shader * shader,nir_shader * s,const struct ir3_shader_key * key)108 ir3_optimize_nir(struct ir3_shader *shader, nir_shader *s,
109 		const struct ir3_shader_key *key)
110 {
111 	struct nir_lower_tex_options tex_options = {
112 			.lower_rect = 0,
113 	};
114 
115 	if (key) {
116 		switch (shader->type) {
117 		case SHADER_FRAGMENT:
118 			tex_options.saturate_s = key->fsaturate_s;
119 			tex_options.saturate_t = key->fsaturate_t;
120 			tex_options.saturate_r = key->fsaturate_r;
121 			break;
122 		case SHADER_VERTEX:
123 			tex_options.saturate_s = key->vsaturate_s;
124 			tex_options.saturate_t = key->vsaturate_t;
125 			tex_options.saturate_r = key->vsaturate_r;
126 			break;
127 		default:
128 			/* TODO */
129 			break;
130 		}
131 	}
132 
133 	if (shader->compiler->gpu_id >= 400) {
134 		/* a4xx seems to have *no* sam.p */
135 		tex_options.lower_txp = ~0;  /* lower all txp */
136 	} else {
137 		/* a3xx just needs to avoid sam.p for 3d tex */
138 		tex_options.lower_txp = (1 << GLSL_SAMPLER_DIM_3D);
139 	}
140 
141 	if (fd_mesa_debug & FD_DBG_DISASM) {
142 		debug_printf("----------------------\n");
143 		nir_print_shader(s, stdout);
144 		debug_printf("----------------------\n");
145 	}
146 
147 	OPT_V(s, nir_opt_global_to_local);
148 	OPT_V(s, nir_lower_regs_to_ssa);
149 
150 	if (key) {
151 		if (s->info.stage == MESA_SHADER_VERTEX) {
152 			OPT_V(s, nir_lower_clip_vs, key->ucp_enables);
153 			if (key->vclamp_color)
154 				OPT_V(s, nir_lower_clamp_color_outputs);
155 		} else if (s->info.stage == MESA_SHADER_FRAGMENT) {
156 			OPT_V(s, nir_lower_clip_fs, key->ucp_enables);
157 			if (key->fclamp_color)
158 				OPT_V(s, nir_lower_clamp_color_outputs);
159 		}
160 		if (key->color_two_side) {
161 			OPT_V(s, nir_lower_two_sided_color);
162 		}
163 	} else {
164 		/* only want to do this the first time (when key is null)
165 		 * and not again on any potential 2nd variant lowering pass:
166 		 */
167 		OPT_V(s, ir3_nir_apply_trig_workarounds);
168 	}
169 
170 	OPT_V(s, nir_lower_tex, &tex_options);
171 	OPT_V(s, nir_lower_load_const_to_scalar);
172 	if (shader->compiler->gpu_id < 500)
173 		OPT_V(s, ir3_nir_lower_tg4_to_tex);
174 
175 	ir3_optimize_loop(s);
176 
177 	/* do idiv lowering after first opt loop to give a chance for
178 	 * divide by immed power-of-two to be caught first:
179 	 */
180 	if (OPT(s, nir_lower_idiv))
181 		ir3_optimize_loop(s);
182 
183 	OPT_V(s, nir_remove_dead_variables, nir_var_local);
184 
185 	if (fd_mesa_debug & FD_DBG_DISASM) {
186 		debug_printf("----------------------\n");
187 		nir_print_shader(s, stdout);
188 		debug_printf("----------------------\n");
189 	}
190 
191 	nir_sweep(s);
192 
193 	return s;
194 }
195 
196 void
ir3_nir_scan_driver_consts(nir_shader * shader,struct ir3_driver_const_layout * layout)197 ir3_nir_scan_driver_consts(nir_shader *shader,
198 		struct ir3_driver_const_layout *layout)
199 {
200 	nir_foreach_function(function, shader) {
201 		if (!function->impl)
202 			continue;
203 
204 		nir_foreach_block(block, function->impl) {
205 			nir_foreach_instr(instr, block) {
206 				if (instr->type != nir_instr_type_intrinsic)
207 					continue;
208 
209 				nir_intrinsic_instr *intr =
210 					nir_instr_as_intrinsic(instr);
211 				unsigned idx;
212 
213 				switch (intr->intrinsic) {
214 				case nir_intrinsic_get_buffer_size:
215 					idx = nir_src_as_const_value(intr->src[0])->u32[0];
216 					if (layout->ssbo_size.mask & (1 << idx))
217 						break;
218 					layout->ssbo_size.mask |= (1 << idx);
219 					layout->ssbo_size.off[idx] =
220 						layout->ssbo_size.count;
221 					layout->ssbo_size.count += 1; /* one const per */
222 					break;
223 				case nir_intrinsic_image_store:
224 					idx = intr->variables[0]->var->data.driver_location;
225 					if (layout->image_dims.mask & (1 << idx))
226 						break;
227 					layout->image_dims.mask |= (1 << idx);
228 					layout->ssbo_size.off[idx] =
229 						layout->image_dims.count;
230 					layout->image_dims.count += 3; /* three const per */
231 					break;
232 				default:
233 					break;
234 				}
235 			}
236 		}
237 	}
238 }
239