/external/swiftshader/src/Vulkan/ |
D | VkFramebuffer.cpp | 49 bool isDepth = sw::Surface::isDepth(attachment.format); in clear() local
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/external/skqp/src/sksl/ir/ |
D | SkSLType.h | 180 Type(const char* name, SpvDim_ dimensions, bool isDepth, bool isArrayed, bool isMultisampled, in Type() 324 bool isDepth() const { in isDepth() function
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/external/skia/src/sksl/ir/ |
D | SkSLType.h | 196 Type(const char* name, SpvDim_ dimensions, bool isDepth, bool isArrayed, bool isMultisampled, in Type() 356 bool isDepth() const { in isDepth() function
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Texture.cpp | 761 bool Texture2D::isDepth(GLenum target, GLint level) const in isDepth() function in es2::Texture2D 1210 bool TextureCubeMap::isDepth(GLenum target, GLint level) const in isDepth() function in es2::TextureCubeMap 1734 bool Texture3D::isDepth(GLenum target, GLint level) const in isDepth() function in es2::Texture3D
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D | Device.cpp | 542 bool isDepth = (flags & Device::DEPTH_BUFFER) && Surface::isDepth(source->getInternalFormat()); in stretchRect() local
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Texture.cpp | 635 bool Texture2D::isDepth(GLenum target, GLint level) const in isDepth() function in es1::Texture2D
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureBorderClampTests.cpp | 471 const bool isDepth = isDepthFormat(format, mode); in isCoreFilterableFormat() local 1513 const bool isDepth = isDepthFormat(m_texFormat, m_sampleMode); in init() local
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 3298 bool isDepth = attachments[attNdx] == (isFboBound ? GL_DEPTH_ATTACHMENT : GL_DEPTH); in invalidateSubFramebuffer() local 3315 bool isDepth = ndx == 1; in invalidateSubFramebuffer() local
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/external/mesa3d/src/amd/addrlib/ |
D | addrinterface.h | 686 BOOL_32 isDepth; ///< TRUE if the surface uses depth sample ordering within member 774 BOOL_32 isDepth; ///< Surface uses depth sample ordering within micro tile. member
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/external/swiftshader/src/Device/ |
D | Surface.cpp | 1979 bool Surface::isDepth(VkFormat format) in isDepth() function in sw::Surface
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/external/swiftshader/src/Renderer/ |
D | Surface.cpp | 2727 bool Surface::isDepth(Format format) in isDepth() function in sw::Surface
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