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Searched defs:isDepth (Results 1 – 11 of 11) sorted by relevance

/external/swiftshader/src/Vulkan/
DVkFramebuffer.cpp49 bool isDepth = sw::Surface::isDepth(attachment.format); in clear() local
/external/skqp/src/sksl/ir/
DSkSLType.h180 Type(const char* name, SpvDim_ dimensions, bool isDepth, bool isArrayed, bool isMultisampled, in Type()
324 bool isDepth() const { in isDepth() function
/external/skia/src/sksl/ir/
DSkSLType.h196 Type(const char* name, SpvDim_ dimensions, bool isDepth, bool isArrayed, bool isMultisampled, in Type()
356 bool isDepth() const { in isDepth() function
/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.cpp761 bool Texture2D::isDepth(GLenum target, GLint level) const in isDepth() function in es2::Texture2D
1210 bool TextureCubeMap::isDepth(GLenum target, GLint level) const in isDepth() function in es2::TextureCubeMap
1734 bool Texture3D::isDepth(GLenum target, GLint level) const in isDepth() function in es2::Texture3D
DDevice.cpp542 bool isDepth = (flags & Device::DEPTH_BUFFER) && Surface::isDepth(source->getInternalFormat()); in stretchRect() local
/external/swiftshader/src/OpenGL/libGLES_CM/
DTexture.cpp635 bool Texture2D::isDepth(GLenum target, GLint level) const in isDepth() function in es1::Texture2D
/external/deqp/modules/gles31/functional/
Des31fTextureBorderClampTests.cpp471 const bool isDepth = isDepthFormat(format, mode); in isCoreFilterableFormat() local
1513 const bool isDepth = isDepthFormat(m_texFormat, m_sampleMode); in init() local
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp3298 bool isDepth = attachments[attNdx] == (isFboBound ? GL_DEPTH_ATTACHMENT : GL_DEPTH); in invalidateSubFramebuffer() local
3315 bool isDepth = ndx == 1; in invalidateSubFramebuffer() local
/external/mesa3d/src/amd/addrlib/
Daddrinterface.h686 BOOL_32 isDepth; ///< TRUE if the surface uses depth sample ordering within member
774 BOOL_32 isDepth; ///< Surface uses depth sample ordering within micro tile. member
/external/swiftshader/src/Device/
DSurface.cpp1979 bool Surface::isDepth(VkFormat format) in isDepth() function in sw::Surface
/external/swiftshader/src/Renderer/
DSurface.cpp2727 bool Surface::isDepth(Format format) in isDepth() function in sw::Surface