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Searched defs:isRect (Results 1 – 18 of 18) sorted by relevance

/external/skqp/src/core/
DSkRasterClip.h34 bool isRect() const { return true; } in isRect() function
84 bool isRect() const { in isRect() function
DSkRegion.cpp1163 bool isRect = this->isRect(); in writeToMemory() local
DSkAAClip.cpp646 bool SkAAClip::isRect() const { in isRect() function in SkAAClip
DSkPath.cpp611 bool SkPath::isRect(SkRect* rect, bool* isClosed, Direction* direction) const { in isRect() function in SkPath
/external/skia/src/core/
DSkRasterClip.h34 bool isRect() const { return true; } in isRect() function
84 bool isRect() const { in isRect() function
DSkRegion.cpp1163 bool isRect = this->isRect(); in writeToMemory() local
DSkAAClip.cpp646 bool SkAAClip::isRect() const { in isRect() function in SkAAClip
DSkPath.cpp611 bool SkPath::isRect(SkRect* rect, bool* isClosed, Direction* direction) const { in isRect() function in SkPath
/external/skqp/include/core/
DSkRRect.h101 inline bool isRect() const { return kRect_Type == this->getType(); } in isRect() function
DSkRegion.h141 bool isRect() const { return fRunHead == kRectRunHeadPtr; } in isRect() function
/external/skia/include/core/
DSkRRect.h101 inline bool isRect() const { return kRect_Type == this->getType(); } in isRect() function
DSkRegion.h141 bool isRect() const { return fRunHead == kRectRunHeadPtr; } in isRect() function
/external/skia/src/utils/
DSkDashPath.cpp186 bool isRect = !isLine && srcPath.isRect(nullptr); in cull_path() local
/external/skqp/src/utils/
DSkDashPath.cpp186 bool isRect = !isLine && srcPath.isRect(nullptr); in cull_path() local
/external/skqp/src/gpu/
DGrShape.h154 bool isRect() const { in isRect() function
/external/skia/src/gpu/
DGrShape.h154 bool isRect() const { in isRect() function
/external/robolectric-shadows/shadows/framework/src/main/java/org/robolectric/shadows/
DShadowPath.java309 protected boolean isRect(RectF rect) { in isRect() method in ShadowPath
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp4335 bool isRect = (surface->getTextureTarget() == EGL_TEXTURE_RECTANGLE_ANGLE); in bindTexImage() local