Searched defs:isShadow (Results 1 – 7 of 7) sorted by relevance
1180 bool isShadow = false; in acceptSamplerTypeDX9() local1225 bool isShadow = false; in acceptSamplerType() local
103 bool isShadow() const { return shadow; } in isShadow() function
749 bool isShadow = m_textureSpec.sampler.compare != tcu::Sampler::COMPAREMODE_NONE; in initShaderSources() local
1241 const bool isShadow = isDepthFormat(textureFormat); in genProgramSources() local
1227 bool isShadow = m_textureSpec.sampler.compare != tcu::Sampler::COMPAREMODE_NONE; in initShaderSources() local2968 const bool isShadow = m_textureSpec.sampler.compare != tcu::Sampler::COMPAREMODE_NONE; in initShaderSources() local
1640 const bool isShadow = isDepthFormat(baseParams.textureFormat); in genGatherPrograms() local
940 int isShadow() const { return descTable[target].shadow ? 1 : 0; } in isShadow() function