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Searched defs:isVertexCase (Results 1 – 25 of 46) sorted by relevance

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/external/deqp/modules/gles2/functional/
Des2fShaderIndexingTests.cpp161 …gCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType va… in ShaderIndexingCase()
374 …e (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType va… in createUniformArrayCase()
484 …e (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType va… in createTmpArrayCase()
648 …e (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType va… in createVectorSubscriptCase()
834 …e (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType va… in createMatrixSubscriptCase()
1056 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
1084 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
1120 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
1156 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
Des2fShaderAlgorithmTests.cpp60 …mCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalF… in ShaderAlgorithmCase()
73 …e (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalF… in createExpressionCase()
Des2fShaderLoopTests.cpp227 …pCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalF… in ShaderLoopCase()
276 …e (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType lo… in createGenericLoopCase()
484 …e (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopCase lo… in createSpecialLoopCase()
1308 bool isVertexCase = (shaderType == SHADERTYPE_VERTEX); in init() local
1331 bool isVertexCase = (shaderType == SHADERTYPE_VERTEX); in init() local
Des2fShaderStructTests.cpp85 …tCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 fl… in ShaderStructCase()
156 …tCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 fl… in createStructCase()
/external/deqp/modules/gles3/functional/
Des3fShaderIndexingTests.cpp152 …gCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType va… in ShaderIndexingCase()
337 …e (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType va… in createUniformArrayCase()
443 …e (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType va… in createTmpArrayCase()
603 …e (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType va… in createVectorSubscriptCase()
803 …e (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType va… in createMatrixSubscriptCase()
1022 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
1050 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
1086 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
1128 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
Des3fShaderLoopTests.cpp220 …pCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalF… in ShaderLoopCase()
244 …e (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType lo… in createGenericLoopCase()
442 …e (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopCase lo… in createSpecialLoopCase()
1184 bool isVertexCase = (shaderType == SHADERTYPE_VERTEX); in init() local
1207 bool isVertexCase = (shaderType == SHADERTYPE_VERTEX); in init() local
Des3fShaderPrecisionTests.cpp64 …const glu::RenderContext& context, glu::Precision precision, const char* evalOp, bool isVertexCase) in createFloatPrecisionEvalProgram()
124 …text& context, glu::DataType type, glu::Precision precision, const char* evalOp, bool isVertexCase) in createIntUintPrecisionEvalProgram()
215 …unc, glu::Precision precision, const tcu::Vec2& rangeA, const tcu::Vec2& rangeB, bool isVertexCase) in ShaderFloatPrecisionCase()
467 …ecision precision, int bits, const tcu::IVec2& rangeA, const tcu::IVec2& rangeB, bool isVertexCase) in ShaderIntPrecisionCase()
661 …ecision precision, int bits, const tcu::UVec2& rangeA, const tcu::UVec2& rangeB, bool isVertexCase) in ShaderUintPrecisionCase()
Des3fShaderStructTests.cpp77 …tCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTe… in ShaderStructCase()
118 …tCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTe… in createStructCase()
Des3fShaderSwitchTests.cpp55 …hCase (Context& context, const char* name, const char* description, bool isVertexCase, const char*… in ShaderSwitchCase()
Des3fShaderReturnTests.cpp82 …nCase (Context& context, const char* name, const char* description, bool isVertexCase, const char*… in ShaderReturnCase()
/external/deqp/external/openglcts/modules/common/
DglcShaderIndexingTests.cpp171 …:ShaderIndexingCase(Context& context, const char* name, const char* description, bool isVertexCase, in ShaderIndexingCase()
366 glu::GLSLVersion glslVersion, bool isVertexCase, DataType varType, in createUniformArrayCase()
478 glu::GLSLVersion glslVersion, bool isVertexCase, DataType varType, in createTmpArrayCase()
656 glu::GLSLVersion glslVersion, bool isVertexCase, DataType varType, in createVectorSubscriptCase()
919 glu::GLSLVersion glslVersion, bool isVertexCase, DataType varType, in createMatrixSubscriptCase()
1156 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
1190 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
1228 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
1268 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
DglcShaderLoopTests.cpp193 …ase::ShaderLoopCase(Context& context, const char* name, const char* description, bool isVertexCase, in ShaderLoopCase()
220 const char* description, bool isVertexCase, LoopType loopType, in createGenericLoopCase()
425 const char* description, bool isVertexCase, LoopCase loopCase, in createSpecialLoopCase()
1173 bool isVertexCase = (shaderType == SHADERTYPE_VERTEX); in init() local
1199 bool isVertexCase = (shaderType == SHADERTYPE_VERTEX); in init() local
DglcShaderStructTests.cpp74 …e::ShaderStructCase(Context& context, const char* name, const char* description, bool isVertexCase, in ShaderStructCase()
127 glu::GLSLVersion glslVersion, bool isVertexCase, bool usesTextures, in createStructCase()
DglcShaderSwitchTests.cpp46 …e::ShaderSwitchCase(Context& context, const char* name, const char* description, bool isVertexCase, in ShaderSwitchCase()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderIndexingTests.cpp236 const bool isVertexCase, in ShaderIndexingCase()
387 bool isVertexCase, in createUniformArrayCase()
503 bool isVertexCase, in createTmpArrayCase()
674 bool isVertexCase, in createVectorSubscriptCase()
879 bool isVertexCase, in createMatrixSubscriptCase()
1114 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
1144 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
1182 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
1226 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); in init() local
DvktShaderRenderStructTests.cpp59 bool isVertexCase, in ShaderStructCase()
74 …& testCtx, const std::string& name, const std::string& description, bool isVertexCase, ShaderEvalF… in createStructCase()
DvktShaderRenderLoopTests.cpp271 bool isVertexCase, in ShaderLoopCase()
311 bool isVertexCase, in createGenericLoopCase()
536 bool isVertexCase, in createSpecialLoopCase()
1551 bool isVertexCase = (shaderType == glu::SHADERTYPE_VERTEX); in init() local
1575 bool isVertexCase = (shaderType == glu::SHADERTYPE_VERTEX); in init() local
DvktShaderRenderSwitchTests.cpp68 bool isVertexCase, in ShaderSwitchCase()
DvktShaderRenderDiscardTests.cpp74 bool isVertexCase, in ShaderDiscardCaseInstance()
/external/deqp/modules/gles2/performance/
Des2pShaderControlStatementTests.cpp167 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init() local
438 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init() local
692 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init() local
770 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in writeWorkload() local
806 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in writeWorkload() local
Des2pShaderCompilationCases.cpp757 static string lightVertexTemplate (int numLights, bool isVertexCase, LightType lightType) in lightVertexTemplate()
903 static string lightFragmentTemplate (int numLights, bool isVertexCase, LightType lightType) in lightFragmentTemplate()
1140 static string loopVertexTemplate (LoopType type, bool isVertexCase, int numLoopIterations, int nest… in loopVertexTemplate()
1211 static string loopFragmentTemplate (LoopType type, bool isVertexCase, int numLoopIterations, int ne… in loopFragmentTemplate()
2146 …iption, int caseID, bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, int numLigh… in ShaderCompilerLightCase()
2272 …iption, int caseID, bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, LoopType ty… in ShaderCompilerLoopCase()
2300 …iption, int caseID, bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, const char*… in ShaderCompilerOperCase()
2655 …const char* description, int caseID, InvalidityType invalidityType, bool isVertexCase, int numLigh… in InvalidShaderCompilerLightCase()
2711 …const char* description, int caseID, InvalidityType invalidityType, bool isVertexCase, LoopType ty… in InvalidShaderCompilerLoopCase()
2740 …const char* description, int caseID, InvalidityType invalidityType, bool isVertexCase, const char*… in InvalidShaderCompilerOperCase()
Des2pShaderOptimizationTests.cpp128 const bool isVertexCase = shaderType == CASESHADERTYPE_VERTEX; in defaultProgramData() local
449 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; in generateProgramData() local
549 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; in generateProgramData() local
690 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; in generateProgramData() local
/external/deqp/modules/gles3/performance/
Des3pShaderControlStatementTests.cpp167 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init() local
442 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init() local
700 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init() local
782 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in writeWorkload() local
818 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in writeWorkload() local
Des3pShaderCompilationCases.cpp757 static string lightVertexTemplate (int numLights, bool isVertexCase, LightType lightType) in lightVertexTemplate()
904 static string lightFragmentTemplate (int numLights, bool isVertexCase, LightType lightType) in lightFragmentTemplate()
1145 static string loopVertexTemplate (LoopType type, bool isVertexCase, int numLoopIterations, int nest… in loopVertexTemplate()
1217 static string loopFragmentTemplate (LoopType type, bool isVertexCase, int numLoopIterations, int ne… in loopFragmentTemplate()
2166 …iption, int caseID, bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, int numLigh… in ShaderCompilerLightCase()
2292 …iption, int caseID, bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, LoopType ty… in ShaderCompilerLoopCase()
2320 …iption, int caseID, bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, const char*… in ShaderCompilerOperCase()
2675 …const char* description, int caseID, InvalidityType invalidityType, bool isVertexCase, int numLigh… in InvalidShaderCompilerLightCase()
2731 …const char* description, int caseID, InvalidityType invalidityType, bool isVertexCase, LoopType ty… in InvalidShaderCompilerLoopCase()
2760 …const char* description, int caseID, InvalidityType invalidityType, bool isVertexCase, const char*… in InvalidShaderCompilerOperCase()
Des3pShaderOptimizationTests.cpp128 const bool isVertexCase = shaderType == CASESHADERTYPE_VERTEX; in defaultProgramData() local
451 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; in generateProgramData() local
560 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; in generateProgramData() local
701 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; in generateProgramData() local

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