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1 // Copyright 2017 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef V8_OBJECTS_FRAME_ARRAY_H_
6 #define V8_OBJECTS_FRAME_ARRAY_H_
7 
8 #include "src/objects.h"
9 #include "src/wasm/wasm-objects.h"
10 
11 // Has to be the last include (doesn't have include guards):
12 #include "src/objects/object-macros.h"
13 
14 namespace v8 {
15 namespace internal {
16 
17 template <typename T>
18 class Handle;
19 
20 #define FRAME_ARRAY_FIELD_LIST(V)     \
21   V(WasmInstance, WasmInstanceObject) \
22   V(WasmFunctionIndex, Smi)           \
23   V(WasmCodeObject, Foreign)          \
24   V(Receiver, Object)                 \
25   V(Function, JSFunction)             \
26   V(Code, AbstractCode)               \
27   V(Offset, Smi)                      \
28   V(Flags, Smi)
29 
30 // Container object for data collected during simple stack trace captures.
31 class FrameArray : public FixedArray {
32  public:
33 #define DECL_FRAME_ARRAY_ACCESSORS(name, type) \
34   inline type* name(int frame_ix) const;       \
35   inline void Set##name(int frame_ix, type* value);
36   FRAME_ARRAY_FIELD_LIST(DECL_FRAME_ARRAY_ACCESSORS)
37 #undef DECL_FRAME_ARRAY_ACCESSORS
38 
39   inline bool IsWasmFrame(int frame_ix) const;
40   inline bool IsWasmInterpretedFrame(int frame_ix) const;
41   inline bool IsAsmJsWasmFrame(int frame_ix) const;
42   inline int FrameCount() const;
43 
44   void ShrinkToFit(Isolate* isolate);
45 
46   // Flags.
47   enum Flag {
48     kIsWasmFrame = 1 << 0,
49     kIsWasmInterpretedFrame = 1 << 1,
50     kIsAsmJsWasmFrame = 1 << 2,
51     kIsStrict = 1 << 3,
52     kIsConstructor = 1 << 4,
53     kAsmJsAtNumberConversion = 1 << 5
54   };
55 
56   static Handle<FrameArray> AppendJSFrame(Handle<FrameArray> in,
57                                           Handle<Object> receiver,
58                                           Handle<JSFunction> function,
59                                           Handle<AbstractCode> code, int offset,
60                                           int flags);
61   static Handle<FrameArray> AppendWasmFrame(
62       Handle<FrameArray> in, Handle<WasmInstanceObject> wasm_instance,
63       int wasm_function_index, wasm::WasmCode* code, int offset, int flags);
64 
65   DECL_CAST(FrameArray)
66 
67  private:
68   // The underlying fixed array embodies a captured stack trace. Frame i
69   // occupies indices
70   //
71   // kFirstIndex + 1 + [i * kElementsPerFrame, (i + 1) * kElementsPerFrame[,
72   //
73   // with internal offsets as below:
74 
75   static const int kWasmInstanceOffset = 0;
76   static const int kWasmFunctionIndexOffset = 1;
77   static const int kWasmCodeObjectOffset = 2;
78 
79   static const int kReceiverOffset = 0;
80   static const int kFunctionOffset = 1;
81 
82   static const int kCodeOffset = 2;
83   static const int kOffsetOffset = 3;
84 
85   static const int kFlagsOffset = 4;
86 
87   static const int kElementsPerFrame = 5;
88 
89   // Array layout indices.
90 
91   static const int kFrameCountIndex = 0;
92   static const int kFirstIndex = 1;
93 
LengthFor(int frame_count)94   static int LengthFor(int frame_count) {
95     return kFirstIndex + frame_count * kElementsPerFrame;
96   }
97 
98   static Handle<FrameArray> EnsureSpace(Isolate* isolate,
99                                         Handle<FrameArray> array, int length);
100 
101   friend class Factory;
102   DISALLOW_IMPLICIT_CONSTRUCTORS(FrameArray);
103 };
104 
105 }  // namespace internal
106 }  // namespace v8
107 
108 #include "src/objects/object-macros-undef.h"
109 
110 #endif  // V8_OBJECTS_FRAME_ARRAY_H_
111