• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrResourceProvider_DEFINED
9 #define GrResourceProvider_DEFINED
10 
11 #include "GrBuffer.h"
12 #include "GrContextOptions.h"
13 #include "GrResourceCache.h"
14 #include "SkImageInfoPriv.h"
15 #include "SkScalerContext.h"
16 
17 class GrBackendRenderTarget;
18 class GrBackendSemaphore;
19 class GrBackendTexture;
20 class GrGpu;
21 class GrPath;
22 class GrRenderTarget;
23 class GrResourceProviderPriv;
24 class GrSemaphore;
25 class GrSingleOwner;
26 class GrStencilAttachment;
27 class GrTexture;
28 struct GrVkDrawableInfo;
29 
30 class GrStyle;
31 class SkDescriptor;
32 class SkPath;
33 class SkTypeface;
34 
35 /**
36  * A factory for arbitrary resource types. This class is intended for use within the Gr code base.
37  *
38  * Some members force callers to make a flags (pendingIO) decision. This can be relaxed once
39  * https://bug.skia.org/4156 is fixed.
40  */
41 class GrResourceProvider {
42 public:
43     /** These flags govern which scratch resources we are allowed to return */
44     enum class Flags {
45         kNone            = 0x0,
46 
47         /** If the caller intends to do direct reads/writes to/from the CPU then this flag must be
48          *  set when accessing resources during a GrOpList flush. This includes the execution of
49          *  GrOp objects. The reason is that these memory operations are done immediately and
50          *  will occur out of order WRT the operations being flushed.
51          *  Make this automatic: https://bug.skia.org/4156
52          */
53         kNoPendingIO     = 0x1,
54 
55         /** Normally the caps may indicate a preference for client-side buffers. Set this flag when
56          *  creating a buffer to guarantee it resides in GPU memory.
57          */
58         kRequireGpuMemory = 0x2,
59     };
60 
61     GrResourceProvider(GrGpu*, GrResourceCache*, GrSingleOwner*,
62                        GrContextOptions::Enable explicitlyAllocateGPUResources);
63 
64     /**
65      * Finds a resource in the cache, based on the specified key. Prior to calling this, the caller
66      * must be sure that if a resource of exists in the cache with the given unique key then it is
67      * of type T.
68      */
findByUniqueKey(const GrUniqueKey & key)69     template <typename T = GrGpuResource> sk_sp<T> findByUniqueKey(const GrUniqueKey& key) {
70         return sk_sp<T>(static_cast<T*>(this->findResourceByUniqueKey(key).release()));
71     }
72 
73     ///////////////////////////////////////////////////////////////////////////
74     // Textures
75 
76     /**
77      * Finds a texture that approximately matches the descriptor. Will be at least as large in width
78      * and height as desc specifies. If desc specifies that the texture should be a render target
79      * then result will be a render target. Format and sample count will always match the request.
80      * The contents of the texture are undefined.
81      */
82     sk_sp<GrTexture> createApproxTexture(const GrSurfaceDesc&, Flags);
83 
84     /** Create an exact fit texture with no initial data to upload.
85      */
86     sk_sp<GrTexture> createTexture(const GrSurfaceDesc&, SkBudgeted, Flags = Flags::kNone);
87 
88     sk_sp<GrTexture> createTexture(const GrSurfaceDesc&, SkBudgeted, const GrMipLevel texels[],
89                                    int mipLevelCount);
90 
91     // Create a potentially loose fit texture with the provided data
92     sk_sp<GrTexture> createTexture(const GrSurfaceDesc&, SkBudgeted, SkBackingFit,
93                                    const GrMipLevel&, Flags);
94 
95     ///////////////////////////////////////////////////////////////////////////
96     // Wrapped Backend Surfaces
97 
98     /**
99      * Wraps an existing texture with a GrTexture object.
100      *
101      * GrIOType must either be kRead or kRW. kRead blocks any operations that would modify the
102      * pixels (e.g. dst for a copy, regenerating MIP levels, write pixels).
103      *
104      * OpenGL: if the object is a texture Gr may change its GL texture params
105      *         when it is drawn.
106      *
107      * @return GrTexture object or NULL on failure.
108      */
109     sk_sp<GrTexture> wrapBackendTexture(const GrBackendTexture& tex, GrWrapOwnership,
110                                         GrWrapCacheable, GrIOType);
111 
112     /**
113      * This makes the backend texture be renderable. If sampleCnt is > 1 and the underlying API
114      * uses separate MSAA render buffers then a MSAA render buffer is created that resolves
115      * to the texture.
116      */
117     sk_sp<GrTexture> wrapRenderableBackendTexture(const GrBackendTexture& tex,
118                                                   int sampleCnt,
119                                                   GrWrapOwnership,
120                                                   GrWrapCacheable);
121 
122     /**
123      * Wraps an existing render target with a GrRenderTarget object. It is
124      * similar to wrapBackendTexture but can be used to draw into surfaces
125      * that are not also textures (e.g. FBO 0 in OpenGL, or an MSAA buffer that
126      * the client will resolve to a texture). Currently wrapped render targets
127      * always use the kBorrow_GrWrapOwnership and GrWrapCacheable::kNo semantics.
128      *
129      * @return GrRenderTarget object or NULL on failure.
130      */
131     sk_sp<GrRenderTarget> wrapBackendRenderTarget(const GrBackendRenderTarget&);
132 
133     sk_sp<GrRenderTarget> wrapVulkanSecondaryCBAsRenderTarget(const SkImageInfo&,
134                                                               const GrVkDrawableInfo&);
135 
136     static const uint32_t kMinScratchTextureSize;
137 
138     /**
139      * Either finds and refs, or creates a static buffer with the given parameters and contents.
140      *
141      * @param intendedType    hint to the graphics subsystem about what the buffer will be used for.
142      * @param size            minimum size of buffer to return.
143      * @param data            optional data with which to initialize the buffer.
144      * @param key             Key to be assigned to the buffer.
145      *
146      * @return The buffer if successful, otherwise nullptr.
147      */
148     sk_sp<const GrBuffer> findOrMakeStaticBuffer(GrBufferType intendedType, size_t size,
149                                                  const void* data, const GrUniqueKey& key);
150 
151     /**
152      * Either finds and refs, or creates an index buffer with a repeating pattern for drawing
153      * contiguous vertices of a repeated mesh. If the return is non-null, the caller owns a ref on
154      * the returned GrBuffer.
155      *
156      * @param pattern     the pattern of indices to repeat
157      * @param patternSize size in bytes of the pattern
158      * @param reps        number of times to repeat the pattern
159      * @param vertCount   number of vertices the pattern references
160      * @param key         Key to be assigned to the index buffer.
161      *
162      * @return The index buffer if successful, otherwise nullptr.
163      */
findOrCreatePatternedIndexBuffer(const uint16_t * pattern,int patternSize,int reps,int vertCount,const GrUniqueKey & key)164     sk_sp<const GrBuffer> findOrCreatePatternedIndexBuffer(const uint16_t* pattern,
165                                                            int patternSize,
166                                                            int reps,
167                                                            int vertCount,
168                                                            const GrUniqueKey& key) {
169         if (auto buffer = this->findByUniqueKey<GrBuffer>(key)) {
170             return std::move(buffer);
171         }
172         return this->createPatternedIndexBuffer(pattern, patternSize, reps, vertCount, key);
173     }
174 
175     /**
176      * Returns an index buffer that can be used to render quads.
177      * Six indices per quad: 0, 1, 2, 2, 1, 3, etc.
178      * The max number of quads is the buffer's index capacity divided by 6.
179      * Draw with GrPrimitiveType::kTriangles
180      * @ return the quad index buffer
181      */
refQuadIndexBuffer()182     sk_sp<const GrBuffer> refQuadIndexBuffer() {
183         if (auto buffer = this->findByUniqueKey<const GrBuffer>(fQuadIndexBufferKey)) {
184             return buffer;
185         }
186         return this->createQuadIndexBuffer();
187     }
188 
189     static int QuadCountOfQuadBuffer();
190 
191     /**
192      * Factories for GrPath objects. It's an error to call these if path rendering
193      * is not supported.
194      */
195     sk_sp<GrPath> createPath(const SkPath&, const GrStyle&);
196 
197     /**
198      * Returns a buffer.
199      *
200      * @param size            minimum size of buffer to return.
201      * @param intendedType    hint to the graphics subsystem about what the buffer will be used for.
202      * @param GrAccessPattern hint to the graphics subsystem about how the data will be accessed.
203      * @param flags           see Flags enum.
204      * @param data            optional data with which to initialize the buffer.
205      *
206      * @return the buffer if successful, otherwise nullptr.
207      */
208     sk_sp<GrBuffer> createBuffer(size_t size, GrBufferType intendedType, GrAccessPattern, Flags,
209                                  const void* data = nullptr);
210 
211     /**
212      * If passed in render target already has a stencil buffer, return true. Otherwise attempt to
213      * attach one and return true on success.
214      */
215     bool attachStencilAttachment(GrRenderTarget* rt);
216 
217      /**
218       * Wraps an existing texture with a GrRenderTarget object. This is useful when the provided
219       * texture has a format that cannot be textured from by Skia, but we want to raster to it.
220       *
221       * The texture is wrapped as borrowed. The texture object will not be freed once the
222       * render target is destroyed.
223       *
224       * @return GrRenderTarget object or NULL on failure.
225       */
226      sk_sp<GrRenderTarget> wrapBackendTextureAsRenderTarget(const GrBackendTexture&,
227                                                             int sampleCnt);
228 
229     /**
230      * Assigns a unique key to a resource. If the key is associated with another resource that
231      * association is removed and replaced by this resource.
232      */
233     void assignUniqueKeyToResource(const GrUniqueKey&, GrGpuResource*);
234 
235     sk_sp<GrSemaphore> SK_WARN_UNUSED_RESULT makeSemaphore(bool isOwned = true);
236 
237     enum class SemaphoreWrapType {
238         kWillSignal,
239         kWillWait,
240     };
241 
242     sk_sp<GrSemaphore> wrapBackendSemaphore(const GrBackendSemaphore&,
243                                             SemaphoreWrapType wrapType,
244                                             GrWrapOwnership = kBorrow_GrWrapOwnership);
245 
abandon()246     void abandon() {
247         fCache = nullptr;
248         fGpu = nullptr;
249     }
250 
contextUniqueID()251     uint32_t contextUniqueID() const { return fCache->contextUniqueID(); }
caps()252     const GrCaps* caps() const { return fCaps.get(); }
overBudget()253     bool overBudget() const { return fCache->overBudget(); }
254 
255     inline GrResourceProviderPriv priv();
256     inline const GrResourceProviderPriv priv() const;
257 
explicitlyAllocateGPUResources()258     bool explicitlyAllocateGPUResources() const { return fExplicitlyAllocateGPUResources; }
259 
260     bool testingOnly_setExplicitlyAllocateGPUResources(bool newValue);
261 
262 private:
263     sk_sp<GrGpuResource> findResourceByUniqueKey(const GrUniqueKey&);
264 
265     // Attempts to find a resource in the cache that exactly matches the GrSurfaceDesc. Failing that
266     // it returns null. If non-null, the resulting texture is always budgeted.
267     sk_sp<GrTexture> refScratchTexture(const GrSurfaceDesc&, Flags);
268 
269     /*
270      * Try to find an existing scratch texture that exactly matches 'desc'. If successful
271      * update the budgeting accordingly.
272      */
273     sk_sp<GrTexture> getExactScratch(const GrSurfaceDesc&, SkBudgeted, Flags);
274 
cache()275     GrResourceCache* cache() { return fCache; }
cache()276     const GrResourceCache* cache() const { return fCache; }
277 
278     friend class GrResourceProviderPriv;
279 
280     // Method made available via GrResourceProviderPriv
gpu()281     GrGpu* gpu() { return fGpu; }
gpu()282     const GrGpu* gpu() const { return fGpu; }
283 
isAbandoned()284     bool isAbandoned() const {
285         SkASSERT(SkToBool(fGpu) == SkToBool(fCache));
286         return !SkToBool(fCache);
287     }
288 
289     sk_sp<const GrBuffer> createPatternedIndexBuffer(const uint16_t* pattern,
290                                                      int patternSize,
291                                                      int reps,
292                                                      int vertCount,
293                                                      const GrUniqueKey& key);
294 
295     sk_sp<const GrBuffer> createQuadIndexBuffer();
296 
297     GrResourceCache*    fCache;
298     GrGpu*              fGpu;
299     sk_sp<const GrCaps> fCaps;
300     GrUniqueKey         fQuadIndexBufferKey;
301     bool                fExplicitlyAllocateGPUResources;
302 
303     // In debug builds we guard against improper thread handling
304     SkDEBUGCODE(mutable GrSingleOwner* fSingleOwner;)
305 };
306 
307 GR_MAKE_BITFIELD_CLASS_OPS(GrResourceProvider::Flags);
308 
309 #endif
310