/external/deqp/modules/gles2/functional/ |
D | es2fTextureSpecificationTests.cpp | 493 int levelH = de::max(1, m_height >> levelNdx); in verifyTex2D() local 531 int levelH = de::max(1, m_height >> levelNdx); in verifyTexCube() local 646 int levelH = de::max(1, m_height >> ndx); in createTexture() local 693 int levelH = de::max(1, m_height >> ndx); in createTexture() local 750 int levelH = de::max(1, m_height >> levelNdx); in createTexture() local 808 int levelH = de::max(1, m_height >> levelNdx); in createTexture() local 859 int levelH = de::max(1, m_height >> ndx); in createTexture() local 909 int levelH = de::max(1, m_height >> ndx); in createTexture() local 959 int levelH = de::max(1, m_height >> ndx); in createTexture() local 973 int levelH = de::max(1, m_height >> ndx); in createTexture() local [all …]
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D | es2fTextureCompletenessTests.cpp | 294 …int levelH = (levelNdx == m_invalidLevelNdx) ? m_invalidLevelSize.y() : de::max(1, m_size.y() >> l… in createTexture() local 361 int levelH = de::max(1, m_size.y() >> levelNdx); in createTexture() local 415 int levelH = de::max(1, m_size.y() >> levelNdx); in createTexture() local 514 int levelH = de::max(1, m_size.y() >> levelNdx); in createTexture() local 619 int levelH = de::max(1, m_size.y() >> levelNdx); in createTexture() local 687 int levelH = de::max(1, m_size.y() >> levelNdx); in createTexture() local 754 int levelH = (levelNdx == m_invalidLevelNdx) ? m_size.y() : de::max(1, m_size.y() >> levelNdx); in createTexture() local 863 int levelH = de::max(1, m_size.y() >> levelNdx); in createTexture() local
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureSpecificationTests.cpp | 304 int levelH = de::max(1, m_height >> levelNdx); in verifyTexture() local 495 int levelH = de::max(1, m_height >> levelNdx); in verifyTexture() local 589 int levelH = de::max(1, m_height >> levelNdx); in verifyTexture() local 671 int levelH = de::max(1, m_height >> ndx); in createTexture() local 771 int levelH = de::max(1, m_height >> ndx); in createTexture() local 810 int levelH = de::max(1, m_height >> ndx); in createTexture() local 869 int levelH = de::max(1, m_height >> levelNdx); in createTexture() local 986 int levelH = de::max(1, m_height >> ndx); in createTexture() local 1228 int levelH = de::max(1, m_height >> ndx); in createTexture() local 1242 int levelH = de::max(1, m_height >> ndx); in createTexture() local [all …]
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 1683 int levelH = de::max(1, height >> level); in texStorage2D() local 1701 int levelH = de::max(1, height >> level); in texStorage2D() local 1739 int levelH = de::max(1, height >> level); in texStorage3D() local 1759 int levelH = de::max(1, height >> level); in texStorage3D() local 1781 int levelH = de::max(1, height >> level); in texStorage3D() local 4969 const int levelH = getMipLevelSize(height, levelNdx); in isComplete() local
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderFramebufferFetchTests.cpp | 1170 int levelH = de::max(1, VIEWPORT_HEIGHT >> level); in create2DTextureArrayMipMaps() local
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