/external/deqp/modules/gles2/functional/ |
D | es2fTextureSpecificationTests.cpp | 492 int levelW = de::max(1, m_width >> levelNdx); in verifyTex2D() local 530 int levelW = de::max(1, m_width >> levelNdx); in verifyTexCube() local 645 int levelW = de::max(1, m_width >> ndx); in createTexture() local 692 int levelW = de::max(1, m_width >> ndx); in createTexture() local 749 int levelW = de::max(1, m_width >> levelNdx); in createTexture() local 807 int levelW = de::max(1, m_width >> levelNdx); in createTexture() local 858 int levelW = de::max(1, m_width >> ndx); in createTexture() local 908 int levelW = de::max(1, m_width >> ndx); in createTexture() local 958 int levelW = de::max(1, m_width >> ndx); in createTexture() local 972 int levelW = de::max(1, m_width >> ndx); in createTexture() local [all …]
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D | es2fTextureCompletenessTests.cpp | 293 …int levelW = (levelNdx == m_invalidLevelNdx) ? m_invalidLevelSize.x() : de::max(1, m_size.x() >> l… in createTexture() local 360 int levelW = de::max(1, m_size.x() >> levelNdx); in createTexture() local 414 int levelW = de::max(1, m_size.x() >> levelNdx); in createTexture() local 513 int levelW = de::max(1, m_size.x() >> levelNdx); in createTexture() local 618 int levelW = de::max(1, m_size.x() >> levelNdx); in createTexture() local 686 int levelW = de::max(1, m_size.x() >> levelNdx); in createTexture() local 753 int levelW = (levelNdx == m_invalidLevelNdx) ? m_size.x() : de::max(1, m_size.x() >> levelNdx); in createTexture() local 862 int levelW = de::max(1, m_size.x() >> levelNdx); in createTexture() local
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureSpecificationTests.cpp | 303 int levelW = de::max(1, m_width >> levelNdx); in verifyTexture() local 494 int levelW = de::max(1, m_width >> levelNdx); in verifyTexture() local 588 int levelW = de::max(1, m_width >> levelNdx); in verifyTexture() local 670 int levelW = de::max(1, m_width >> ndx); in createTexture() local 770 int levelW = de::max(1, m_width >> ndx); in createTexture() local 809 int levelW = de::max(1, m_width >> ndx); in createTexture() local 868 int levelW = de::max(1, m_width >> levelNdx); in createTexture() local 985 int levelW = de::max(1, m_width >> ndx); in createTexture() local 1227 int levelW = de::max(1, m_width >> ndx); in createTexture() local 1241 int levelW = de::max(1, m_width >> ndx); in createTexture() local [all …]
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureSpecificationTests.cpp | 341 int levelW = de::max(1, m_size >> ndx); in createTexture() local 381 int levelW = de::max(1, m_size >> ndx); in createTexture() local 619 const int levelW = de::max(1, m_size >> ndx); in createTexture() local 666 const int levelW = de::max(1, m_size >> ndx); in createTexture() local 679 const int levelW = de::max(1, m_size >> ndx); in createTexture() local
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D | es31fShaderFramebufferFetchTests.cpp | 1169 int levelW = de::max(1, VIEWPORT_WIDTH >> level); in create2DTextureArrayMipMaps() local
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 1682 int levelW = de::max(1, width >> level); in texStorage2D() local 1700 int levelW = de::max(1, width >> level); in texStorage2D() local 1738 int levelW = de::max(1, width >> level); in texStorage3D() local 1758 int levelW = de::max(1, width >> level); in texStorage3D() local 1780 int levelW = de::max(1, width >> level); in texStorage3D() local 4968 const int levelW = getMipLevelSize(width, levelNdx); in isComplete() local
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