1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /* Author:
29 * Brian Paul
30 * Keith Whitwell
31 */
32
33
34 #include "pipe/p_defines.h"
35 #include "pipe/p_context.h"
36 #include "util/u_draw.h"
37 #include "util/u_prim.h"
38
39 #include "lp_context.h"
40 #include "lp_state.h"
41 #include "lp_query.h"
42
43 #include "draw/draw_context.h"
44
45
46
47 /**
48 * Draw vertex arrays, with optional indexing, optional instancing.
49 * All the other drawing functions are implemented in terms of this function.
50 * Basically, map the vertex buffers (and drawing surfaces), then hand off
51 * the drawing to the 'draw' module.
52 */
53 static void
llvmpipe_draw_vbo(struct pipe_context * pipe,const struct pipe_draw_info * info)54 llvmpipe_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
55 {
56 struct llvmpipe_context *lp = llvmpipe_context(pipe);
57 struct draw_context *draw = lp->draw;
58 const void *mapped_indices = NULL;
59 unsigned i;
60
61 if (!llvmpipe_check_render_cond(lp))
62 return;
63
64 if (info->indirect) {
65 util_draw_indirect(pipe, info);
66 return;
67 }
68
69 if (lp->dirty)
70 llvmpipe_update_derived( lp );
71
72 /*
73 * Map vertex buffers
74 */
75 for (i = 0; i < lp->num_vertex_buffers; i++) {
76 const void *buf = lp->vertex_buffer[i].is_user_buffer ?
77 lp->vertex_buffer[i].buffer.user : NULL;
78 size_t size = ~0;
79 if (!buf) {
80 if (!lp->vertex_buffer[i].buffer.resource) {
81 continue;
82 }
83 buf = llvmpipe_resource_data(lp->vertex_buffer[i].buffer.resource);
84 size = lp->vertex_buffer[i].buffer.resource->width0;
85 }
86 draw_set_mapped_vertex_buffer(draw, i, buf, size);
87 }
88
89 /* Map index buffer, if present */
90 if (info->index_size) {
91 unsigned available_space = ~0;
92 mapped_indices = info->has_user_indices ? info->index.user : NULL;
93 if (!mapped_indices) {
94 mapped_indices = llvmpipe_resource_data(info->index.resource);
95 available_space = info->index.resource->width0;
96 }
97 draw_set_indexes(draw,
98 (ubyte *) mapped_indices,
99 info->index_size, available_space);
100 }
101
102 for (i = 0; i < lp->num_so_targets; i++) {
103 void *buf = 0;
104 if (lp->so_targets[i]) {
105 buf = llvmpipe_resource(lp->so_targets[i]->target.buffer)->data;
106 lp->so_targets[i]->mapping = buf;
107 }
108 }
109 draw_set_mapped_so_targets(draw, lp->num_so_targets,
110 lp->so_targets);
111
112 llvmpipe_prepare_vertex_sampling(lp,
113 lp->num_sampler_views[PIPE_SHADER_VERTEX],
114 lp->sampler_views[PIPE_SHADER_VERTEX]);
115 llvmpipe_prepare_geometry_sampling(lp,
116 lp->num_sampler_views[PIPE_SHADER_GEOMETRY],
117 lp->sampler_views[PIPE_SHADER_GEOMETRY]);
118 if (lp->gs && lp->gs->no_tokens) {
119 /* we have an empty geometry shader with stream output, so
120 attach the stream output info to the current vertex shader */
121 if (lp->vs) {
122 draw_vs_attach_so(lp->vs, &lp->gs->stream_output);
123 }
124 }
125 draw_collect_pipeline_statistics(draw,
126 lp->active_statistics_queries > 0);
127
128 /* draw! */
129 draw_vbo(draw, info);
130
131 /*
132 * unmap vertex/index buffers
133 */
134 for (i = 0; i < lp->num_vertex_buffers; i++) {
135 draw_set_mapped_vertex_buffer(draw, i, NULL, 0);
136 }
137 if (mapped_indices) {
138 draw_set_indexes(draw, NULL, 0, 0);
139 }
140 draw_set_mapped_so_targets(draw, 0, NULL);
141
142 if (lp->gs && lp->gs->no_tokens) {
143 /* we have attached stream output to the vs for rendering,
144 now lets reset it */
145 if (lp->vs) {
146 draw_vs_reset_so(lp->vs);
147 }
148 }
149
150 /*
151 * TODO: Flush only when a user vertex/index buffer is present
152 * (or even better, modify draw module to do this
153 * internally when this condition is seen?)
154 */
155 draw_flush(draw);
156 }
157
158
159 void
llvmpipe_init_draw_funcs(struct llvmpipe_context * llvmpipe)160 llvmpipe_init_draw_funcs(struct llvmpipe_context *llvmpipe)
161 {
162 llvmpipe->pipe.draw_vbo = llvmpipe_draw_vbo;
163 }
164