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Searched defs:loopDepth (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/Pipeline/
DVertexProgram.hpp48 Int loopDepth; member in sw::VertexProgram
DPixelProgram.hpp74 Int loopDepth; // FIXME: Add support for switch member in sw::PixelProgram
/external/swiftshader/src/Shader/
DVertexProgram.hpp48 Int loopDepth; member in sw::VertexProgram
DPixelProgram.hpp74 Int loopDepth; // FIXME: Add support for switch member in sw::PixelProgram
/external/swiftshader/third_party/LLVM/lib/CodeGen/
DCalcSpillWeights.cpp94 unsigned loopDepth = 0; in CalculateWeightAndHint() local
DStackSlotColoring.cpp184 unsigned loopDepth = loopInfo->getLoopDepth(MBB); in ScanForSpillSlotRefs() local
DLiveIntervalAnalysis.cpp1637 unsigned loopDepth = loopInfo->getLoopDepth(MBB); in rewriteInstructionsForSpills() local
1716 LiveIntervals::getSpillWeight(bool isDef, bool isUse, unsigned loopDepth) { in getSpillWeight()
DRegAllocLinearScan.cpp833 unsigned loopDepth = loopInfo->getLoopDepth(MI->getParent()); in getConflictWeight() local