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Searched defs:lowHigh (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Reactor/
DSubzeroReactor.cpp2823 auto lowHigh = RValue<Byte16>(Nucleus::createShuffleVector(x.value, y.value, shuffle)); in UnpackHigh() local
3139 auto lowHigh = RValue<Byte16>(Nucleus::createShuffleVector(x.value, y.value, shuffle)); in UnpackHigh() local
3718 auto lowHigh = RValue<Short8>(Nucleus::createShuffleVector(x.value, y.value, shuffle)); in UnpackHigh() local
5345 auto lowHigh = RValue<Int4>(Nucleus::createShuffleVector(x.value, y.value, shuffle)); in UnpackHigh() local
DLLVMReactor.cpp2909 auto lowHigh = RValue<Byte16>(Nucleus::createShuffleVector(x.value, y.value, shuffle)); in UnpackHigh() local
3135 auto lowHigh = RValue<Byte16>(Nucleus::createShuffleVector(x.value, y.value, shuffle)); in UnpackHigh() local
3583 auto lowHigh = RValue<Short8>(Nucleus::createShuffleVector(x.value, y.value, shuffle)); in UnpackHigh() local
5081 auto lowHigh = RValue<Int4>(Nucleus::createShuffleVector(x.value, y.value, shuffle)); in UnpackHigh() local