Searched defs:lowHigh (Results 1 – 2 of 2) sorted by relevance
/external/swiftshader/src/Reactor/ |
D | SubzeroReactor.cpp | 2823 auto lowHigh = RValue<Byte16>(Nucleus::createShuffleVector(x.value, y.value, shuffle)); in UnpackHigh() local 3139 auto lowHigh = RValue<Byte16>(Nucleus::createShuffleVector(x.value, y.value, shuffle)); in UnpackHigh() local 3718 auto lowHigh = RValue<Short8>(Nucleus::createShuffleVector(x.value, y.value, shuffle)); in UnpackHigh() local 5345 auto lowHigh = RValue<Int4>(Nucleus::createShuffleVector(x.value, y.value, shuffle)); in UnpackHigh() local
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D | LLVMReactor.cpp | 2909 auto lowHigh = RValue<Byte16>(Nucleus::createShuffleVector(x.value, y.value, shuffle)); in UnpackHigh() local 3135 auto lowHigh = RValue<Byte16>(Nucleus::createShuffleVector(x.value, y.value, shuffle)); in UnpackHigh() local 3583 auto lowHigh = RValue<Short8>(Nucleus::createShuffleVector(x.value, y.value, shuffle)); in UnpackHigh() local 5081 auto lowHigh = RValue<Int4>(Nucleus::createShuffleVector(x.value, y.value, shuffle)); in UnpackHigh() local
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