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1 /**************************************************************************
2  *
3  * Copyright 2009 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #include "util/u_framebuffer.h"
29 #include "util/u_math.h"
30 #include "util/u_memory.h"
31 #include "util/u_inlines.h"
32 #include "util/simple_list.h"
33 #include "util/u_format.h"
34 #include "lp_scene.h"
35 #include "lp_fence.h"
36 #include "lp_debug.h"
37 
38 
39 #define RESOURCE_REF_SZ 32
40 
41 /** List of resource references */
42 struct resource_ref {
43    struct pipe_resource *resource[RESOURCE_REF_SZ];
44    int count;
45    struct resource_ref *next;
46 };
47 
48 
49 /**
50  * Create a new scene object.
51  * \param queue  the queue to put newly rendered/emptied scenes into
52  */
53 struct lp_scene *
lp_scene_create(struct pipe_context * pipe)54 lp_scene_create( struct pipe_context *pipe )
55 {
56    struct lp_scene *scene = CALLOC_STRUCT(lp_scene);
57    if (!scene)
58       return NULL;
59 
60    scene->pipe = pipe;
61 
62    scene->data.head =
63       CALLOC_STRUCT(data_block);
64 
65    (void) mtx_init(&scene->mutex, mtx_plain);
66 
67 #ifdef DEBUG
68    /* Do some scene limit sanity checks here */
69    {
70       size_t maxBins = TILES_X * TILES_Y;
71       size_t maxCommandBytes = sizeof(struct cmd_block) * maxBins;
72       size_t maxCommandPlusData = maxCommandBytes + DATA_BLOCK_SIZE;
73       /* We'll need at least one command block per bin.  Make sure that's
74        * less than the max allowed scene size.
75        */
76       assert(maxCommandBytes < LP_SCENE_MAX_SIZE);
77       /* We'll also need space for at least one other data block */
78       assert(maxCommandPlusData <= LP_SCENE_MAX_SIZE);
79    }
80 #endif
81 
82    return scene;
83 }
84 
85 
86 /**
87  * Free all data associated with the given scene, and the scene itself.
88  */
89 void
lp_scene_destroy(struct lp_scene * scene)90 lp_scene_destroy(struct lp_scene *scene)
91 {
92    lp_fence_reference(&scene->fence, NULL);
93    mtx_destroy(&scene->mutex);
94    assert(scene->data.head->next == NULL);
95    FREE(scene->data.head);
96    FREE(scene);
97 }
98 
99 
100 /**
101  * Check if the scene's bins are all empty.
102  * For debugging purposes.
103  */
104 boolean
lp_scene_is_empty(struct lp_scene * scene)105 lp_scene_is_empty(struct lp_scene *scene )
106 {
107    unsigned x, y;
108 
109    for (y = 0; y < TILES_Y; y++) {
110       for (x = 0; x < TILES_X; x++) {
111          const struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
112          if (bin->head) {
113             return FALSE;
114          }
115       }
116    }
117    return TRUE;
118 }
119 
120 
121 /* Returns true if there has ever been a failed allocation attempt in
122  * this scene.  Used in triangle emit to avoid having to check success
123  * at each bin.
124  */
125 boolean
lp_scene_is_oom(struct lp_scene * scene)126 lp_scene_is_oom(struct lp_scene *scene)
127 {
128    return scene->alloc_failed;
129 }
130 
131 
132 /* Remove all commands from a bin.  Tries to reuse some of the memory
133  * allocated to the bin, however.
134  */
135 void
lp_scene_bin_reset(struct lp_scene * scene,unsigned x,unsigned y)136 lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y)
137 {
138    struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
139 
140    bin->last_state = NULL;
141    bin->head = bin->tail;
142    if (bin->tail) {
143       bin->tail->next = NULL;
144       bin->tail->count = 0;
145    }
146 }
147 
148 
149 void
lp_scene_begin_rasterization(struct lp_scene * scene)150 lp_scene_begin_rasterization(struct lp_scene *scene)
151 {
152    const struct pipe_framebuffer_state *fb = &scene->fb;
153    int i;
154 
155    //LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
156 
157    for (i = 0; i < scene->fb.nr_cbufs; i++) {
158       struct pipe_surface *cbuf = scene->fb.cbufs[i];
159 
160       if (!cbuf) {
161          scene->cbufs[i].stride = 0;
162          scene->cbufs[i].layer_stride = 0;
163          scene->cbufs[i].map = NULL;
164          continue;
165       }
166 
167       if (llvmpipe_resource_is_texture(cbuf->texture)) {
168          scene->cbufs[i].stride = llvmpipe_resource_stride(cbuf->texture,
169                                                            cbuf->u.tex.level);
170          scene->cbufs[i].layer_stride = llvmpipe_layer_stride(cbuf->texture,
171                                                               cbuf->u.tex.level);
172 
173          scene->cbufs[i].map = llvmpipe_resource_map(cbuf->texture,
174                                                      cbuf->u.tex.level,
175                                                      cbuf->u.tex.first_layer,
176                                                      LP_TEX_USAGE_READ_WRITE);
177          scene->cbufs[i].format_bytes = util_format_get_blocksize(cbuf->format);
178       }
179       else {
180          struct llvmpipe_resource *lpr = llvmpipe_resource(cbuf->texture);
181          unsigned pixstride = util_format_get_blocksize(cbuf->format);
182          scene->cbufs[i].stride = cbuf->texture->width0;
183          scene->cbufs[i].layer_stride = 0;
184          scene->cbufs[i].map = lpr->data;
185          scene->cbufs[i].map += cbuf->u.buf.first_element * pixstride;
186          scene->cbufs[i].format_bytes = util_format_get_blocksize(cbuf->format);
187       }
188    }
189 
190    if (fb->zsbuf) {
191       struct pipe_surface *zsbuf = scene->fb.zsbuf;
192       scene->zsbuf.stride = llvmpipe_resource_stride(zsbuf->texture, zsbuf->u.tex.level);
193       scene->zsbuf.layer_stride = llvmpipe_layer_stride(zsbuf->texture, zsbuf->u.tex.level);
194 
195       scene->zsbuf.map = llvmpipe_resource_map(zsbuf->texture,
196                                                zsbuf->u.tex.level,
197                                                zsbuf->u.tex.first_layer,
198                                                LP_TEX_USAGE_READ_WRITE);
199       scene->zsbuf.format_bytes = util_format_get_blocksize(zsbuf->format);
200    }
201 }
202 
203 
204 
205 
206 /**
207  * Free all the temporary data in a scene.
208  */
209 void
lp_scene_end_rasterization(struct lp_scene * scene)210 lp_scene_end_rasterization(struct lp_scene *scene )
211 {
212    int i, j;
213 
214    /* Unmap color buffers */
215    for (i = 0; i < scene->fb.nr_cbufs; i++) {
216       if (scene->cbufs[i].map) {
217          struct pipe_surface *cbuf = scene->fb.cbufs[i];
218          if (llvmpipe_resource_is_texture(cbuf->texture)) {
219             llvmpipe_resource_unmap(cbuf->texture,
220                                     cbuf->u.tex.level,
221                                     cbuf->u.tex.first_layer);
222          }
223          scene->cbufs[i].map = NULL;
224       }
225    }
226 
227    /* Unmap z/stencil buffer */
228    if (scene->zsbuf.map) {
229       struct pipe_surface *zsbuf = scene->fb.zsbuf;
230       llvmpipe_resource_unmap(zsbuf->texture,
231                               zsbuf->u.tex.level,
232                               zsbuf->u.tex.first_layer);
233       scene->zsbuf.map = NULL;
234    }
235 
236    /* Reset all command lists:
237     */
238    for (i = 0; i < scene->tiles_x; i++) {
239       for (j = 0; j < scene->tiles_y; j++) {
240          struct cmd_bin *bin = lp_scene_get_bin(scene, i, j);
241          bin->head = NULL;
242          bin->tail = NULL;
243          bin->last_state = NULL;
244       }
245    }
246 
247    /* If there are any bins which weren't cleared by the loop above,
248     * they will be caught (on debug builds at least) by this assert:
249     */
250    assert(lp_scene_is_empty(scene));
251 
252    /* Decrement texture ref counts
253     */
254    {
255       struct resource_ref *ref;
256       int i, j = 0;
257 
258       for (ref = scene->resources; ref; ref = ref->next) {
259          for (i = 0; i < ref->count; i++) {
260             if (LP_DEBUG & DEBUG_SETUP)
261                debug_printf("resource %d: %p %dx%d sz %d\n",
262                             j,
263                             (void *) ref->resource[i],
264                             ref->resource[i]->width0,
265                             ref->resource[i]->height0,
266                             llvmpipe_resource_size(ref->resource[i]));
267             j++;
268             pipe_resource_reference(&ref->resource[i], NULL);
269          }
270       }
271 
272       if (LP_DEBUG & DEBUG_SETUP)
273          debug_printf("scene %d resources, sz %d\n",
274                       j, scene->resource_reference_size);
275    }
276 
277    /* Free all scene data blocks:
278     */
279    {
280       struct data_block_list *list = &scene->data;
281       struct data_block *block, *tmp;
282 
283       for (block = list->head->next; block; block = tmp) {
284          tmp = block->next;
285 	 FREE(block);
286       }
287 
288       list->head->next = NULL;
289       list->head->used = 0;
290    }
291 
292    lp_fence_reference(&scene->fence, NULL);
293 
294    scene->resources = NULL;
295    scene->scene_size = 0;
296    scene->resource_reference_size = 0;
297 
298    scene->alloc_failed = FALSE;
299 
300    util_unreference_framebuffer_state( &scene->fb );
301 }
302 
303 
304 
305 
306 
307 
308 struct cmd_block *
lp_scene_new_cmd_block(struct lp_scene * scene,struct cmd_bin * bin)309 lp_scene_new_cmd_block( struct lp_scene *scene,
310                         struct cmd_bin *bin )
311 {
312    struct cmd_block *block = lp_scene_alloc(scene, sizeof(struct cmd_block));
313    if (block) {
314       if (bin->tail) {
315          bin->tail->next = block;
316          bin->tail = block;
317       }
318       else {
319          bin->head = block;
320          bin->tail = block;
321       }
322       //memset(block, 0, sizeof *block);
323       block->next = NULL;
324       block->count = 0;
325    }
326    return block;
327 }
328 
329 
330 struct data_block *
lp_scene_new_data_block(struct lp_scene * scene)331 lp_scene_new_data_block( struct lp_scene *scene )
332 {
333    if (scene->scene_size + DATA_BLOCK_SIZE > LP_SCENE_MAX_SIZE) {
334       if (0) debug_printf("%s: failed\n", __FUNCTION__);
335       scene->alloc_failed = TRUE;
336       return NULL;
337    }
338    else {
339       struct data_block *block = MALLOC_STRUCT(data_block);
340       if (!block)
341          return NULL;
342 
343       scene->scene_size += sizeof *block;
344 
345       block->used = 0;
346       block->next = scene->data.head;
347       scene->data.head = block;
348 
349       return block;
350    }
351 }
352 
353 
354 /**
355  * Return number of bytes used for all bin data within a scene.
356  * This does not include resources (textures) referenced by the scene.
357  */
358 static unsigned
lp_scene_data_size(const struct lp_scene * scene)359 lp_scene_data_size( const struct lp_scene *scene )
360 {
361    unsigned size = 0;
362    const struct data_block *block;
363    for (block = scene->data.head; block; block = block->next) {
364       size += block->used;
365    }
366    return size;
367 }
368 
369 
370 
371 /**
372  * Add a reference to a resource by the scene.
373  */
374 boolean
lp_scene_add_resource_reference(struct lp_scene * scene,struct pipe_resource * resource,boolean initializing_scene)375 lp_scene_add_resource_reference(struct lp_scene *scene,
376                                 struct pipe_resource *resource,
377                                 boolean initializing_scene)
378 {
379    struct resource_ref *ref, **last = &scene->resources;
380    int i;
381 
382    /* Look at existing resource blocks:
383     */
384    for (ref = scene->resources; ref; ref = ref->next) {
385       last = &ref->next;
386 
387       /* Search for this resource:
388        */
389       for (i = 0; i < ref->count; i++)
390          if (ref->resource[i] == resource)
391             return TRUE;
392 
393       if (ref->count < RESOURCE_REF_SZ) {
394          /* If the block is half-empty, then append the reference here.
395           */
396          break;
397       }
398    }
399 
400    /* Create a new block if no half-empty block was found.
401     */
402    if (!ref) {
403       assert(*last == NULL);
404       *last = lp_scene_alloc(scene, sizeof *ref);
405       if (*last == NULL)
406           return FALSE;
407 
408       ref = *last;
409       memset(ref, 0, sizeof *ref);
410    }
411 
412    /* Append the reference to the reference block.
413     */
414    pipe_resource_reference(&ref->resource[ref->count++], resource);
415    scene->resource_reference_size += llvmpipe_resource_size(resource);
416 
417    /* Heuristic to advise scene flushes.  This isn't helpful in the
418     * initial setup of the scene, but after that point flush on the
419     * next resource added which exceeds 64MB in referenced texture
420     * data.
421     */
422    if (!initializing_scene &&
423        scene->resource_reference_size >= LP_SCENE_MAX_RESOURCE_SIZE)
424       return FALSE;
425 
426    return TRUE;
427 }
428 
429 
430 /**
431  * Does this scene have a reference to the given resource?
432  */
433 boolean
lp_scene_is_resource_referenced(const struct lp_scene * scene,const struct pipe_resource * resource)434 lp_scene_is_resource_referenced(const struct lp_scene *scene,
435                                 const struct pipe_resource *resource)
436 {
437    const struct resource_ref *ref;
438    int i;
439 
440    for (ref = scene->resources; ref; ref = ref->next) {
441       for (i = 0; i < ref->count; i++)
442          if (ref->resource[i] == resource)
443             return TRUE;
444    }
445 
446    return FALSE;
447 }
448 
449 
450 
451 
452 /** advance curr_x,y to the next bin */
453 static boolean
next_bin(struct lp_scene * scene)454 next_bin(struct lp_scene *scene)
455 {
456    scene->curr_x++;
457    if (scene->curr_x >= scene->tiles_x) {
458       scene->curr_x = 0;
459       scene->curr_y++;
460    }
461    if (scene->curr_y >= scene->tiles_y) {
462       /* no more bins */
463       return FALSE;
464    }
465    return TRUE;
466 }
467 
468 
469 void
lp_scene_bin_iter_begin(struct lp_scene * scene)470 lp_scene_bin_iter_begin( struct lp_scene *scene )
471 {
472    scene->curr_x = scene->curr_y = -1;
473 }
474 
475 
476 /**
477  * Return pointer to next bin to be rendered.
478  * The lp_scene::curr_x and ::curr_y fields will be advanced.
479  * Multiple rendering threads will call this function to get a chunk
480  * of work (a bin) to work on.
481  */
482 struct cmd_bin *
lp_scene_bin_iter_next(struct lp_scene * scene,int * x,int * y)483 lp_scene_bin_iter_next( struct lp_scene *scene , int *x, int *y)
484 {
485    struct cmd_bin *bin = NULL;
486 
487    mtx_lock(&scene->mutex);
488 
489    if (scene->curr_x < 0) {
490       /* first bin */
491       scene->curr_x = 0;
492       scene->curr_y = 0;
493    }
494    else if (!next_bin(scene)) {
495       /* no more bins left */
496       goto end;
497    }
498 
499    bin = lp_scene_get_bin(scene, scene->curr_x, scene->curr_y);
500    *x = scene->curr_x;
501    *y = scene->curr_y;
502 
503 end:
504    /*printf("return bin %p at %d, %d\n", (void *) bin, *bin_x, *bin_y);*/
505    mtx_unlock(&scene->mutex);
506    return bin;
507 }
508 
509 
lp_scene_begin_binning(struct lp_scene * scene,struct pipe_framebuffer_state * fb,boolean discard)510 void lp_scene_begin_binning( struct lp_scene *scene,
511                              struct pipe_framebuffer_state *fb, boolean discard )
512 {
513    int i;
514    unsigned max_layer = ~0;
515 
516    assert(lp_scene_is_empty(scene));
517 
518    scene->discard = discard;
519    util_copy_framebuffer_state(&scene->fb, fb);
520 
521    scene->tiles_x = align(fb->width, TILE_SIZE) / TILE_SIZE;
522    scene->tiles_y = align(fb->height, TILE_SIZE) / TILE_SIZE;
523    assert(scene->tiles_x <= TILES_X);
524    assert(scene->tiles_y <= TILES_Y);
525 
526    /*
527     * Determine how many layers the fb has (used for clamping layer value).
528     * OpenGL (but not d3d10) permits different amount of layers per rt, however
529     * results are undefined if layer exceeds the amount of layers of ANY
530     * attachment hence don't need separate per cbuf and zsbuf max.
531     */
532    for (i = 0; i < scene->fb.nr_cbufs; i++) {
533       struct pipe_surface *cbuf = scene->fb.cbufs[i];
534       if (cbuf) {
535          if (llvmpipe_resource_is_texture(cbuf->texture)) {
536             max_layer = MIN2(max_layer,
537                              cbuf->u.tex.last_layer - cbuf->u.tex.first_layer);
538          }
539          else {
540             max_layer = 0;
541          }
542       }
543    }
544    if (fb->zsbuf) {
545       struct pipe_surface *zsbuf = scene->fb.zsbuf;
546       max_layer = MIN2(max_layer, zsbuf->u.tex.last_layer - zsbuf->u.tex.first_layer);
547    }
548    scene->fb_max_layer = max_layer;
549 }
550 
551 
lp_scene_end_binning(struct lp_scene * scene)552 void lp_scene_end_binning( struct lp_scene *scene )
553 {
554    if (LP_DEBUG & DEBUG_SCENE) {
555       debug_printf("rasterize scene:\n");
556       debug_printf("  scene_size: %u\n",
557                    scene->scene_size);
558       debug_printf("  data size: %u\n",
559                    lp_scene_data_size(scene));
560 
561       if (0)
562          lp_debug_bins( scene );
563    }
564 }
565