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1 /**************************************************************************
2  *
3  * Copyright 2009 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 
29 /**
30  * Binner data structures and bin-related functions.
31  * Note: the "setup" code is concerned with building scenes while
32  * The "rast" code is concerned with consuming/executing scenes.
33  */
34 
35 #ifndef LP_SCENE_H
36 #define LP_SCENE_H
37 
38 #include "os/os_thread.h"
39 #include "lp_rast.h"
40 #include "lp_debug.h"
41 
42 struct lp_scene_queue;
43 struct lp_rast_state;
44 
45 /* We're limited to 2K by 2K for 32bit fixed point rasterization.
46  * Will need a 64-bit version for larger framebuffers.
47  */
48 #define TILES_X (LP_MAX_WIDTH / TILE_SIZE)
49 #define TILES_Y (LP_MAX_HEIGHT / TILE_SIZE)
50 
51 
52 /* Commands per command block (ideally so sizeof(cmd_block) is a power of
53  * two in size.)
54  */
55 #define CMD_BLOCK_MAX 29
56 
57 /* Bytes per data block.
58  */
59 #define DATA_BLOCK_SIZE (64 * 1024)
60 
61 /* Scene temporary storage is clamped to this size:
62  */
63 #define LP_SCENE_MAX_SIZE (9*1024*1024)
64 
65 /* The maximum amount of texture storage referenced by a scene is
66  * clamped to this size:
67  */
68 #define LP_SCENE_MAX_RESOURCE_SIZE (64*1024*1024)
69 
70 
71 /* switch to a non-pointer value for this:
72  */
73 typedef void (*lp_rast_cmd_func)( struct lp_rasterizer_task *,
74                                   const union lp_rast_cmd_arg );
75 
76 
77 struct cmd_block {
78    uint8_t cmd[CMD_BLOCK_MAX];
79    union lp_rast_cmd_arg arg[CMD_BLOCK_MAX];
80    unsigned count;
81    struct cmd_block *next;
82 };
83 
84 
85 struct data_block {
86    ubyte data[DATA_BLOCK_SIZE];
87    unsigned used;
88    struct data_block *next;
89 };
90 
91 
92 
93 /**
94  * For each screen tile we have one of these bins.
95  */
96 struct cmd_bin {
97    const struct lp_rast_state *last_state;       /* most recent state set in bin */
98    struct cmd_block *head;
99    struct cmd_block *tail;
100 };
101 
102 
103 /**
104  * This stores bulk data which is used for all memory allocations
105  * within a scene.
106  *
107  * Examples include triangle data and state data.  The commands in
108  * the per-tile bins will point to chunks of data in this structure.
109  *
110  * Include the first block of data statically to ensure we can always
111  * initiate a scene without relying on malloc succeeding.
112  */
113 struct data_block_list {
114    struct data_block first;
115    struct data_block *head;
116 };
117 
118 struct resource_ref;
119 
120 /**
121  * All bins and bin data are contained here.
122  * Per-bin data goes into the 'tile' bins.
123  * Shared data goes into the 'data' buffer.
124  *
125  * When there are multiple threads, will want to double-buffer between
126  * scenes:
127  */
128 struct lp_scene {
129    struct pipe_context *pipe;
130    struct lp_fence *fence;
131 
132    /* The queries still active at end of scene */
133    struct llvmpipe_query *active_queries[LP_MAX_ACTIVE_BINNED_QUERIES];
134    unsigned num_active_queries;
135    /* If queries were either active or there were begin/end query commands */
136    boolean had_queries;
137 
138    /* Framebuffer mappings - valid only between begin_rasterization()
139     * and end_rasterization().
140     */
141    struct {
142       uint8_t *map;
143       unsigned stride;
144       unsigned layer_stride;
145       unsigned format_bytes;
146    } zsbuf, cbufs[PIPE_MAX_COLOR_BUFS];
147 
148    /* The amount of layers in the fb (minimum of all attachments) */
149    unsigned fb_max_layer;
150 
151    /** the framebuffer to render the scene into */
152    struct pipe_framebuffer_state fb;
153 
154    /** list of resources referenced by the scene commands */
155    struct resource_ref *resources;
156 
157    /** Total memory used by the scene (in bytes).  This sums all the
158     * data blocks and counts all bins, state, resource references and
159     * other random allocations within the scene.
160     */
161    unsigned scene_size;
162 
163    /** Sum of sizes of all resources referenced by the scene.  Sums
164     * all the textures read by the scene:
165     */
166    unsigned resource_reference_size;
167 
168    boolean alloc_failed;
169    boolean discard;
170    /**
171     * Number of active tiles in each dimension.
172     * This basically the framebuffer size divided by tile size
173     */
174    unsigned tiles_x, tiles_y;
175 
176    int curr_x, curr_y;  /**< for iterating over bins */
177    mtx_t mutex;
178 
179    struct cmd_bin tile[TILES_X][TILES_Y];
180    struct data_block_list data;
181 };
182 
183 
184 
185 struct lp_scene *lp_scene_create(struct pipe_context *pipe);
186 
187 void lp_scene_destroy(struct lp_scene *scene);
188 
189 boolean lp_scene_is_empty(struct lp_scene *scene );
190 boolean lp_scene_is_oom(struct lp_scene *scene );
191 
192 
193 struct data_block *lp_scene_new_data_block( struct lp_scene *scene );
194 
195 struct cmd_block *lp_scene_new_cmd_block( struct lp_scene *scene,
196                                           struct cmd_bin *bin );
197 
198 boolean lp_scene_add_resource_reference(struct lp_scene *scene,
199                                         struct pipe_resource *resource,
200                                         boolean initializing_scene);
201 
202 boolean lp_scene_is_resource_referenced(const struct lp_scene *scene,
203                                         const struct pipe_resource *resource );
204 
205 
206 /**
207  * Allocate space for a command/data in the bin's data buffer.
208  * Grow the block list if needed.
209  */
210 static inline void *
lp_scene_alloc(struct lp_scene * scene,unsigned size)211 lp_scene_alloc( struct lp_scene *scene, unsigned size)
212 {
213    struct data_block_list *list = &scene->data;
214    struct data_block *block = list->head;
215 
216    assert(size <= DATA_BLOCK_SIZE);
217    assert(block != NULL);
218 
219    if (LP_DEBUG & DEBUG_MEM)
220       debug_printf("alloc %u block %u/%u tot %u/%u\n",
221 		   size, block->used, DATA_BLOCK_SIZE,
222 		   scene->scene_size, LP_SCENE_MAX_SIZE);
223 
224    if (block->used + size > DATA_BLOCK_SIZE) {
225       block = lp_scene_new_data_block( scene );
226       if (!block) {
227          /* out of memory */
228          return NULL;
229       }
230    }
231 
232    {
233       ubyte *data = block->data + block->used;
234       block->used += size;
235       return data;
236    }
237 }
238 
239 
240 /**
241  * As above, but with specific alignment.
242  */
243 static inline void *
lp_scene_alloc_aligned(struct lp_scene * scene,unsigned size,unsigned alignment)244 lp_scene_alloc_aligned( struct lp_scene *scene, unsigned size,
245 			unsigned alignment )
246 {
247    struct data_block_list *list = &scene->data;
248    struct data_block *block = list->head;
249 
250    assert(block != NULL);
251 
252    if (LP_DEBUG & DEBUG_MEM)
253       debug_printf("alloc %u block %u/%u tot %u/%u\n",
254 		   size + alignment - 1,
255 		   block->used, DATA_BLOCK_SIZE,
256 		   scene->scene_size, LP_SCENE_MAX_SIZE);
257 
258    if (block->used + size + alignment - 1 > DATA_BLOCK_SIZE) {
259       block = lp_scene_new_data_block( scene );
260       if (!block)
261          return NULL;
262    }
263 
264    {
265       ubyte *data = block->data + block->used;
266       unsigned offset = (((uintptr_t)data + alignment - 1) & ~(alignment - 1)) - (uintptr_t)data;
267       block->used += offset + size;
268       return data + offset;
269    }
270 }
271 
272 
273 /* Put back data if we decide not to use it, eg. culled triangles.
274  */
275 static inline void
lp_scene_putback_data(struct lp_scene * scene,unsigned size)276 lp_scene_putback_data( struct lp_scene *scene, unsigned size)
277 {
278    struct data_block_list *list = &scene->data;
279    assert(list->head && list->head->used >= size);
280    list->head->used -= size;
281 }
282 
283 
284 /** Return pointer to a particular tile's bin. */
285 static inline struct cmd_bin *
lp_scene_get_bin(struct lp_scene * scene,unsigned x,unsigned y)286 lp_scene_get_bin(struct lp_scene *scene, unsigned x, unsigned y)
287 {
288    return &scene->tile[x][y];
289 }
290 
291 
292 /** Remove all commands from a bin */
293 void
294 lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y);
295 
296 
297 /* Add a command to bin[x][y].
298  */
299 static inline boolean
lp_scene_bin_command(struct lp_scene * scene,unsigned x,unsigned y,unsigned cmd,union lp_rast_cmd_arg arg)300 lp_scene_bin_command( struct lp_scene *scene,
301                       unsigned x, unsigned y,
302                       unsigned cmd,
303                       union lp_rast_cmd_arg arg )
304 {
305    struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
306    struct cmd_block *tail = bin->tail;
307 
308    assert(x < scene->tiles_x);
309    assert(y < scene->tiles_y);
310    assert(cmd < LP_RAST_OP_MAX);
311 
312    if (tail == NULL || tail->count == CMD_BLOCK_MAX) {
313       tail = lp_scene_new_cmd_block( scene, bin );
314       if (!tail) {
315          return FALSE;
316       }
317       assert(tail->count == 0);
318    }
319 
320    {
321       unsigned i = tail->count;
322       tail->cmd[i] = cmd & LP_RAST_OP_MASK;
323       tail->arg[i] = arg;
324       tail->count++;
325    }
326 
327    return TRUE;
328 }
329 
330 
331 static inline boolean
lp_scene_bin_cmd_with_state(struct lp_scene * scene,unsigned x,unsigned y,const struct lp_rast_state * state,unsigned cmd,union lp_rast_cmd_arg arg)332 lp_scene_bin_cmd_with_state( struct lp_scene *scene,
333                              unsigned x, unsigned y,
334                              const struct lp_rast_state *state,
335                              unsigned cmd,
336                              union lp_rast_cmd_arg arg )
337 {
338    struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
339 
340    if (state != bin->last_state) {
341       bin->last_state = state;
342       if (!lp_scene_bin_command(scene, x, y,
343                                 LP_RAST_OP_SET_STATE,
344                                 lp_rast_arg_state(state)))
345          return FALSE;
346    }
347 
348    if (!lp_scene_bin_command( scene, x, y, cmd, arg ))
349       return FALSE;
350 
351    return TRUE;
352 }
353 
354 
355 /* Add a command to all active bins.
356  */
357 static inline boolean
lp_scene_bin_everywhere(struct lp_scene * scene,unsigned cmd,const union lp_rast_cmd_arg arg)358 lp_scene_bin_everywhere( struct lp_scene *scene,
359 			 unsigned cmd,
360 			 const union lp_rast_cmd_arg arg )
361 {
362    unsigned i, j;
363    for (i = 0; i < scene->tiles_x; i++) {
364       for (j = 0; j < scene->tiles_y; j++) {
365          if (!lp_scene_bin_command( scene, i, j, cmd, arg ))
366             return FALSE;
367       }
368    }
369 
370    return TRUE;
371 }
372 
373 
374 static inline unsigned
lp_scene_get_num_bins(const struct lp_scene * scene)375 lp_scene_get_num_bins( const struct lp_scene *scene )
376 {
377    return scene->tiles_x * scene->tiles_y;
378 }
379 
380 
381 void
382 lp_scene_bin_iter_begin( struct lp_scene *scene );
383 
384 struct cmd_bin *
385 lp_scene_bin_iter_next( struct lp_scene *scene, int *x, int *y );
386 
387 
388 
389 /* Begin/end binning of a scene
390  */
391 void
392 lp_scene_begin_binning( struct lp_scene *scene,
393                         struct pipe_framebuffer_state *fb,
394                         boolean discard );
395 
396 void
397 lp_scene_end_binning( struct lp_scene *scene );
398 
399 
400 /* Begin/end rasterization of a scene
401  */
402 void
403 lp_scene_begin_rasterization(struct lp_scene *scene);
404 
405 void
406 lp_scene_end_rasterization(struct lp_scene *scene );
407 
408 
409 
410 
411 
412 #endif /* LP_BIN_H */
413