1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * Scene queue. We'll use two queues. One contains "full" scenes which
31 * are produced by the "setup" code. The other contains "empty" scenes
32 * which are produced by the "rast" code when it finishes rendering a scene.
33 */
34
35 #include "util/u_ringbuffer.h"
36 #include "util/u_memory.h"
37 #include "lp_scene_queue.h"
38
39
40
41 #define MAX_SCENE_QUEUE 4
42
43 struct scene_packet {
44 struct util_packet header;
45 struct lp_scene *scene;
46 };
47
48 /**
49 * A queue of scenes
50 */
51 struct lp_scene_queue
52 {
53 struct util_ringbuffer *ring;
54 };
55
56
57
58 /** Allocate a new scene queue */
59 struct lp_scene_queue *
lp_scene_queue_create(void)60 lp_scene_queue_create(void)
61 {
62 struct lp_scene_queue *queue = CALLOC_STRUCT(lp_scene_queue);
63 if (!queue)
64 return NULL;
65
66 queue->ring = util_ringbuffer_create( MAX_SCENE_QUEUE *
67 sizeof( struct scene_packet ) / 4);
68 if (queue->ring == NULL)
69 goto fail;
70
71 return queue;
72
73 fail:
74 FREE(queue);
75 return NULL;
76 }
77
78
79 /** Delete a scene queue */
80 void
lp_scene_queue_destroy(struct lp_scene_queue * queue)81 lp_scene_queue_destroy(struct lp_scene_queue *queue)
82 {
83 util_ringbuffer_destroy(queue->ring);
84 FREE(queue);
85 }
86
87
88 /** Remove first lp_scene from head of queue */
89 struct lp_scene *
lp_scene_dequeue(struct lp_scene_queue * queue,boolean wait)90 lp_scene_dequeue(struct lp_scene_queue *queue, boolean wait)
91 {
92 struct scene_packet packet;
93 enum pipe_error ret;
94
95 packet.scene = NULL;
96
97 ret = util_ringbuffer_dequeue(queue->ring,
98 &packet.header,
99 sizeof packet / 4,
100 wait );
101 if (ret != PIPE_OK)
102 return NULL;
103
104 return packet.scene;
105 }
106
107
108 /** Add an lp_scene to tail of queue */
109 void
lp_scene_enqueue(struct lp_scene_queue * queue,struct lp_scene * scene)110 lp_scene_enqueue(struct lp_scene_queue *queue, struct lp_scene *scene)
111 {
112 struct scene_packet packet;
113
114 packet.header.dwords = sizeof packet / 4;
115 packet.header.data24 = 0;
116 packet.scene = scene;
117
118 util_ringbuffer_enqueue(queue->ring, &packet.header);
119 }
120
121
122
123
124
125