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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /**
29  * Tiling engine.
30  *
31  * Builds per-tile display lists and executes them on calls to
32  * lp_setup_flush().
33  */
34 
35 #include <limits.h>
36 
37 #include "pipe/p_defines.h"
38 #include "util/u_framebuffer.h"
39 #include "util/u_inlines.h"
40 #include "util/u_memory.h"
41 #include "util/u_pack_color.h"
42 #include "util/u_viewport.h"
43 #include "draw/draw_pipe.h"
44 #include "util/os_time.h"
45 #include "lp_context.h"
46 #include "lp_memory.h"
47 #include "lp_scene.h"
48 #include "lp_texture.h"
49 #include "lp_debug.h"
50 #include "lp_fence.h"
51 #include "lp_query.h"
52 #include "lp_rast.h"
53 #include "lp_setup_context.h"
54 #include "lp_screen.h"
55 #include "lp_state.h"
56 #include "state_tracker/sw_winsys.h"
57 
58 #include "draw/draw_context.h"
59 #include "draw/draw_vbuf.h"
60 
61 
62 static boolean set_scene_state( struct lp_setup_context *, enum setup_state,
63                              const char *reason);
64 static boolean try_update_scene_state( struct lp_setup_context *setup );
65 
66 
67 static void
lp_setup_get_empty_scene(struct lp_setup_context * setup)68 lp_setup_get_empty_scene(struct lp_setup_context *setup)
69 {
70    assert(setup->scene == NULL);
71 
72    setup->scene_idx++;
73    setup->scene_idx %= ARRAY_SIZE(setup->scenes);
74 
75    setup->scene = setup->scenes[setup->scene_idx];
76 
77    if (setup->scene->fence) {
78       if (LP_DEBUG & DEBUG_SETUP)
79          debug_printf("%s: wait for scene %d\n",
80                       __FUNCTION__, setup->scene->fence->id);
81 
82       lp_fence_wait(setup->scene->fence);
83    }
84 
85    lp_scene_begin_binning(setup->scene, &setup->fb, setup->rasterizer_discard);
86 
87 }
88 
89 
90 static void
first_triangle(struct lp_setup_context * setup,const float (* v0)[4],const float (* v1)[4],const float (* v2)[4])91 first_triangle( struct lp_setup_context *setup,
92                 const float (*v0)[4],
93                 const float (*v1)[4],
94                 const float (*v2)[4])
95 {
96    assert(setup->state == SETUP_ACTIVE);
97    lp_setup_choose_triangle( setup );
98    setup->triangle( setup, v0, v1, v2 );
99 }
100 
101 static void
first_line(struct lp_setup_context * setup,const float (* v0)[4],const float (* v1)[4])102 first_line( struct lp_setup_context *setup,
103 	    const float (*v0)[4],
104 	    const float (*v1)[4])
105 {
106    assert(setup->state == SETUP_ACTIVE);
107    lp_setup_choose_line( setup );
108    setup->line( setup, v0, v1 );
109 }
110 
111 static void
first_point(struct lp_setup_context * setup,const float (* v0)[4])112 first_point( struct lp_setup_context *setup,
113 	     const float (*v0)[4])
114 {
115    assert(setup->state == SETUP_ACTIVE);
116    lp_setup_choose_point( setup );
117    setup->point( setup, v0 );
118 }
119 
lp_setup_reset(struct lp_setup_context * setup)120 void lp_setup_reset( struct lp_setup_context *setup )
121 {
122    unsigned i;
123 
124    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
125 
126    /* Reset derived state */
127    for (i = 0; i < ARRAY_SIZE(setup->constants); ++i) {
128       setup->constants[i].stored_size = 0;
129       setup->constants[i].stored_data = NULL;
130    }
131    setup->fs.stored = NULL;
132    setup->dirty = ~0;
133 
134    /* no current bin */
135    setup->scene = NULL;
136 
137    /* Reset some state:
138     */
139    memset(&setup->clear, 0, sizeof setup->clear);
140 
141    /* Have an explicit "start-binning" call and get rid of this
142     * pointer twiddling?
143     */
144    setup->line = first_line;
145    setup->point = first_point;
146    setup->triangle = first_triangle;
147 }
148 
149 
150 /** Rasterize all scene's bins */
151 static void
lp_setup_rasterize_scene(struct lp_setup_context * setup)152 lp_setup_rasterize_scene( struct lp_setup_context *setup )
153 {
154    struct lp_scene *scene = setup->scene;
155    struct llvmpipe_screen *screen = llvmpipe_screen(scene->pipe->screen);
156 
157    scene->num_active_queries = setup->active_binned_queries;
158    memcpy(scene->active_queries, setup->active_queries,
159           scene->num_active_queries * sizeof(scene->active_queries[0]));
160 
161    lp_scene_end_binning(scene);
162 
163    lp_fence_reference(&setup->last_fence, scene->fence);
164 
165    if (setup->last_fence)
166       setup->last_fence->issued = TRUE;
167 
168    mtx_lock(&screen->rast_mutex);
169 
170    /* FIXME: We enqueue the scene then wait on the rasterizer to finish.
171     * This means we never actually run any vertex stuff in parallel to
172     * rasterization (not in the same context at least) which is what the
173     * multiple scenes per setup is about - when we get a new empty scene
174     * any old one is already empty again because we waited here for
175     * raster tasks to be finished. Ideally, we shouldn't need to wait here
176     * and rely on fences elsewhere when waiting is necessary.
177     * Certainly, lp_scene_end_rasterization() would need to be deferred too
178     * and there's probably other bits why this doesn't actually work.
179     */
180    lp_rast_queue_scene(screen->rast, scene);
181    lp_rast_finish(screen->rast);
182    mtx_unlock(&screen->rast_mutex);
183 
184    lp_scene_end_rasterization(setup->scene);
185    lp_setup_reset( setup );
186 
187    LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
188 }
189 
190 
191 
192 static boolean
begin_binning(struct lp_setup_context * setup)193 begin_binning( struct lp_setup_context *setup )
194 {
195    struct lp_scene *scene = setup->scene;
196    boolean need_zsload = FALSE;
197    boolean ok;
198 
199    assert(scene);
200    assert(scene->fence == NULL);
201 
202    /* Always create a fence:
203     */
204    scene->fence = lp_fence_create(MAX2(1, setup->num_threads));
205    if (!scene->fence)
206       return FALSE;
207 
208    ok = try_update_scene_state(setup);
209    if (!ok)
210       return FALSE;
211 
212    if (setup->fb.zsbuf &&
213        ((setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
214         util_format_is_depth_and_stencil(setup->fb.zsbuf->format))
215       need_zsload = TRUE;
216 
217    LP_DBG(DEBUG_SETUP, "%s color clear bufs: %x depth: %s\n", __FUNCTION__,
218           setup->clear.flags >> 2,
219           need_zsload ? "clear": "load");
220 
221    if (setup->clear.flags & PIPE_CLEAR_COLOR) {
222       unsigned cbuf;
223       for (cbuf = 0; cbuf < setup->fb.nr_cbufs; cbuf++) {
224          assert(PIPE_CLEAR_COLOR0 == 1 << 2);
225          if (setup->clear.flags & (1 << (2 + cbuf))) {
226             union lp_rast_cmd_arg clearrb_arg;
227             struct lp_rast_clear_rb *cc_scene =
228                (struct lp_rast_clear_rb *)
229                   lp_scene_alloc(scene, sizeof(struct lp_rast_clear_rb));
230 
231             if (!cc_scene) {
232                return FALSE;
233             }
234 
235             cc_scene->cbuf = cbuf;
236             cc_scene->color_val = setup->clear.color_val[cbuf];
237             clearrb_arg.clear_rb = cc_scene;
238 
239             if (!lp_scene_bin_everywhere(scene,
240                                          LP_RAST_OP_CLEAR_COLOR,
241                                          clearrb_arg))
242                return FALSE;
243          }
244       }
245    }
246 
247    if (setup->fb.zsbuf) {
248       if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) {
249          ok = lp_scene_bin_everywhere( scene,
250                                        LP_RAST_OP_CLEAR_ZSTENCIL,
251                                        lp_rast_arg_clearzs(
252                                           setup->clear.zsvalue,
253                                           setup->clear.zsmask));
254          if (!ok)
255             return FALSE;
256       }
257    }
258 
259    setup->clear.flags = 0;
260    setup->clear.zsmask = 0;
261    setup->clear.zsvalue = 0;
262 
263    scene->had_queries = !!setup->active_binned_queries;
264 
265    LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__);
266    return TRUE;
267 }
268 
269 
270 /* This basically bins and then flushes any outstanding full-screen
271  * clears.
272  *
273  * TODO: fast path for fullscreen clears and no triangles.
274  */
275 static boolean
execute_clears(struct lp_setup_context * setup)276 execute_clears( struct lp_setup_context *setup )
277 {
278    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
279 
280    return begin_binning( setup );
281 }
282 
283 const char *states[] = {
284    "FLUSHED",
285    "CLEARED",
286    "ACTIVE "
287 };
288 
289 
290 static boolean
set_scene_state(struct lp_setup_context * setup,enum setup_state new_state,const char * reason)291 set_scene_state( struct lp_setup_context *setup,
292                  enum setup_state new_state,
293                  const char *reason)
294 {
295    unsigned old_state = setup->state;
296 
297    if (old_state == new_state)
298       return TRUE;
299 
300    if (LP_DEBUG & DEBUG_SCENE) {
301       debug_printf("%s old %s new %s%s%s\n",
302                    __FUNCTION__,
303                    states[old_state],
304                    states[new_state],
305                    (new_state == SETUP_FLUSHED) ? ": " : "",
306                    (new_state == SETUP_FLUSHED) ? reason : "");
307 
308       if (new_state == SETUP_FLUSHED && setup->scene)
309          lp_debug_draw_bins_by_cmd_length(setup->scene);
310    }
311 
312    /* wait for a free/empty scene
313     */
314    if (old_state == SETUP_FLUSHED)
315       lp_setup_get_empty_scene(setup);
316 
317    switch (new_state) {
318    case SETUP_CLEARED:
319       break;
320 
321    case SETUP_ACTIVE:
322       if (!begin_binning( setup ))
323          goto fail;
324       break;
325 
326    case SETUP_FLUSHED:
327       if (old_state == SETUP_CLEARED)
328          if (!execute_clears( setup ))
329             goto fail;
330 
331       lp_setup_rasterize_scene( setup );
332       assert(setup->scene == NULL);
333       break;
334 
335    default:
336       assert(0 && "invalid setup state mode");
337       goto fail;
338    }
339 
340    setup->state = new_state;
341    return TRUE;
342 
343 fail:
344    if (setup->scene) {
345       lp_scene_end_rasterization(setup->scene);
346       setup->scene = NULL;
347    }
348 
349    setup->state = SETUP_FLUSHED;
350    lp_setup_reset( setup );
351    return FALSE;
352 }
353 
354 
355 void
lp_setup_flush(struct lp_setup_context * setup,struct pipe_fence_handle ** fence,const char * reason)356 lp_setup_flush( struct lp_setup_context *setup,
357                 struct pipe_fence_handle **fence,
358                 const char *reason)
359 {
360    set_scene_state( setup, SETUP_FLUSHED, reason );
361 
362    if (fence) {
363       lp_fence_reference((struct lp_fence **)fence, setup->last_fence);
364    }
365 }
366 
367 
368 void
lp_setup_bind_framebuffer(struct lp_setup_context * setup,const struct pipe_framebuffer_state * fb)369 lp_setup_bind_framebuffer( struct lp_setup_context *setup,
370                            const struct pipe_framebuffer_state *fb )
371 {
372    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
373 
374    /* Flush any old scene.
375     */
376    set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ );
377 
378    /*
379     * Ensure the old scene is not reused.
380     */
381    assert(!setup->scene);
382 
383    /* Set new state.  This will be picked up later when we next need a
384     * scene.
385     */
386    util_copy_framebuffer_state(&setup->fb, fb);
387    setup->framebuffer.x0 = 0;
388    setup->framebuffer.y0 = 0;
389    setup->framebuffer.x1 = fb->width-1;
390    setup->framebuffer.y1 = fb->height-1;
391    setup->dirty |= LP_SETUP_NEW_SCISSOR;
392 }
393 
394 
395 /*
396  * Try to clear one color buffer of the attached fb, either by binning a clear
397  * command or queuing up the clear for later (when binning is started).
398  */
399 static boolean
lp_setup_try_clear_color_buffer(struct lp_setup_context * setup,const union pipe_color_union * color,unsigned cbuf)400 lp_setup_try_clear_color_buffer(struct lp_setup_context *setup,
401                                 const union pipe_color_union *color,
402                                 unsigned cbuf)
403 {
404    union lp_rast_cmd_arg clearrb_arg;
405    union util_color uc;
406    enum pipe_format format = setup->fb.cbufs[cbuf]->format;
407 
408    LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
409 
410    if (util_format_is_pure_integer(format)) {
411       /*
412        * We expect int/uint clear values here, though some APIs
413        * might disagree (but in any case util_pack_color()
414        * couldn't handle it)...
415        */
416       if (util_format_is_pure_sint(format)) {
417          util_format_write_4i(format, color->i, 0, &uc, 0, 0, 0, 1, 1);
418       }
419       else {
420          assert(util_format_is_pure_uint(format));
421          util_format_write_4ui(format, color->ui, 0, &uc, 0, 0, 0, 1, 1);
422       }
423    }
424    else {
425       util_pack_color(color->f, format, &uc);
426    }
427 
428    if (setup->state == SETUP_ACTIVE) {
429       struct lp_scene *scene = setup->scene;
430 
431       /* Add the clear to existing scene.  In the unusual case where
432        * both color and depth-stencil are being cleared when there's
433        * already been some rendering, we could discard the currently
434        * binned scene and start again, but I don't see that as being
435        * a common usage.
436        */
437       struct lp_rast_clear_rb *cc_scene =
438          (struct lp_rast_clear_rb *)
439             lp_scene_alloc_aligned(scene, sizeof(struct lp_rast_clear_rb), 8);
440 
441       if (!cc_scene) {
442          return FALSE;
443       }
444 
445       cc_scene->cbuf = cbuf;
446       cc_scene->color_val = uc;
447       clearrb_arg.clear_rb = cc_scene;
448 
449       if (!lp_scene_bin_everywhere(scene,
450                                    LP_RAST_OP_CLEAR_COLOR,
451                                    clearrb_arg))
452          return FALSE;
453    }
454    else {
455       /* Put ourselves into the 'pre-clear' state, specifically to try
456        * and accumulate multiple clears to color and depth_stencil
457        * buffers which the app or state-tracker might issue
458        * separately.
459        */
460       set_scene_state( setup, SETUP_CLEARED, __FUNCTION__ );
461 
462       assert(PIPE_CLEAR_COLOR0 == (1 << 2));
463       setup->clear.flags |= 1 << (cbuf + 2);
464       setup->clear.color_val[cbuf] = uc;
465    }
466 
467    return TRUE;
468 }
469 
470 static boolean
lp_setup_try_clear_zs(struct lp_setup_context * setup,double depth,unsigned stencil,unsigned flags)471 lp_setup_try_clear_zs(struct lp_setup_context *setup,
472                       double depth,
473                       unsigned stencil,
474                       unsigned flags)
475 {
476    uint64_t zsmask = 0;
477    uint64_t zsvalue = 0;
478    uint32_t zmask32;
479    uint8_t smask8;
480    enum pipe_format format = setup->fb.zsbuf->format;
481 
482    LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
483 
484    zmask32 = (flags & PIPE_CLEAR_DEPTH) ? ~0 : 0;
485    smask8 = (flags & PIPE_CLEAR_STENCIL) ? ~0 : 0;
486 
487    zsvalue = util_pack64_z_stencil(format, depth, stencil);
488 
489    zsmask = util_pack64_mask_z_stencil(format, zmask32, smask8);
490 
491    zsvalue &= zsmask;
492 
493    if (format == PIPE_FORMAT_Z24X8_UNORM ||
494        format == PIPE_FORMAT_X8Z24_UNORM) {
495       /*
496        * Make full mask if there's "X" bits so we can do full
497        * clear (without rmw).
498        */
499       uint32_t zsmask_full = 0;
500       zsmask_full = util_pack_mask_z_stencil(format, ~0, ~0);
501       zsmask |= ~zsmask_full;
502    }
503 
504    if (setup->state == SETUP_ACTIVE) {
505       struct lp_scene *scene = setup->scene;
506 
507       /* Add the clear to existing scene.  In the unusual case where
508        * both color and depth-stencil are being cleared when there's
509        * already been some rendering, we could discard the currently
510        * binned scene and start again, but I don't see that as being
511        * a common usage.
512        */
513       if (!lp_scene_bin_everywhere(scene,
514                                    LP_RAST_OP_CLEAR_ZSTENCIL,
515                                    lp_rast_arg_clearzs(zsvalue, zsmask)))
516          return FALSE;
517    }
518    else {
519       /* Put ourselves into the 'pre-clear' state, specifically to try
520        * and accumulate multiple clears to color and depth_stencil
521        * buffers which the app or state-tracker might issue
522        * separately.
523        */
524       set_scene_state( setup, SETUP_CLEARED, __FUNCTION__ );
525 
526       setup->clear.flags |= flags;
527 
528       setup->clear.zsmask |= zsmask;
529       setup->clear.zsvalue =
530          (setup->clear.zsvalue & ~zsmask) | (zsvalue & zsmask);
531    }
532 
533    return TRUE;
534 }
535 
536 void
lp_setup_clear(struct lp_setup_context * setup,const union pipe_color_union * color,double depth,unsigned stencil,unsigned flags)537 lp_setup_clear( struct lp_setup_context *setup,
538                 const union pipe_color_union *color,
539                 double depth,
540                 unsigned stencil,
541                 unsigned flags )
542 {
543    unsigned i;
544 
545    /*
546     * Note any of these (max 9) clears could fail (but at most there should
547     * be just one failure!). This avoids doing the previous succeeded
548     * clears again (we still clear tiles twice if a clear command succeeded
549     * partially for one buffer).
550     */
551    if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
552       unsigned flagszs = flags & PIPE_CLEAR_DEPTHSTENCIL;
553       if (!lp_setup_try_clear_zs(setup, depth, stencil, flagszs)) {
554          lp_setup_flush(setup, NULL, __FUNCTION__);
555 
556          if (!lp_setup_try_clear_zs(setup, depth, stencil, flagszs))
557             assert(0);
558       }
559    }
560 
561    if (flags & PIPE_CLEAR_COLOR) {
562       assert(PIPE_CLEAR_COLOR0 == (1 << 2));
563       for (i = 0; i < setup->fb.nr_cbufs; i++) {
564          if ((flags & (1 << (2 + i))) && setup->fb.cbufs[i]) {
565             if (!lp_setup_try_clear_color_buffer(setup, color, i)) {
566                lp_setup_flush(setup, NULL, __FUNCTION__);
567 
568                if (!lp_setup_try_clear_color_buffer(setup, color, i))
569                   assert(0);
570             }
571          }
572       }
573    }
574 }
575 
576 
577 
578 void
lp_setup_set_triangle_state(struct lp_setup_context * setup,unsigned cull_mode,boolean ccw_is_frontface,boolean scissor,boolean half_pixel_center,boolean bottom_edge_rule)579 lp_setup_set_triangle_state( struct lp_setup_context *setup,
580                              unsigned cull_mode,
581                              boolean ccw_is_frontface,
582                              boolean scissor,
583                              boolean half_pixel_center,
584                              boolean bottom_edge_rule)
585 {
586    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
587 
588    setup->ccw_is_frontface = ccw_is_frontface;
589    setup->cullmode = cull_mode;
590    setup->triangle = first_triangle;
591    setup->pixel_offset = half_pixel_center ? 0.5f : 0.0f;
592    setup->bottom_edge_rule = bottom_edge_rule;
593 
594    if (setup->scissor_test != scissor) {
595       setup->dirty |= LP_SETUP_NEW_SCISSOR;
596       setup->scissor_test = scissor;
597    }
598 }
599 
600 void
lp_setup_set_line_state(struct lp_setup_context * setup,float line_width)601 lp_setup_set_line_state( struct lp_setup_context *setup,
602 			 float line_width)
603 {
604    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
605 
606    setup->line_width = line_width;
607 }
608 
609 void
lp_setup_set_point_state(struct lp_setup_context * setup,float point_size,boolean point_size_per_vertex,uint sprite_coord_enable,uint sprite_coord_origin)610 lp_setup_set_point_state( struct lp_setup_context *setup,
611                           float point_size,
612                           boolean point_size_per_vertex,
613                           uint sprite_coord_enable,
614                           uint sprite_coord_origin)
615 {
616    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
617 
618    setup->point_size = point_size;
619    setup->sprite_coord_enable = sprite_coord_enable;
620    setup->sprite_coord_origin = sprite_coord_origin;
621    setup->point_size_per_vertex = point_size_per_vertex;
622 }
623 
624 void
lp_setup_set_setup_variant(struct lp_setup_context * setup,const struct lp_setup_variant * variant)625 lp_setup_set_setup_variant( struct lp_setup_context *setup,
626 			    const struct lp_setup_variant *variant)
627 {
628    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
629 
630    setup->setup.variant = variant;
631 }
632 
633 void
lp_setup_set_fs_variant(struct lp_setup_context * setup,struct lp_fragment_shader_variant * variant)634 lp_setup_set_fs_variant( struct lp_setup_context *setup,
635                          struct lp_fragment_shader_variant *variant)
636 {
637    LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__,
638           variant);
639    /* FIXME: reference count */
640 
641    setup->fs.current.variant = variant;
642    setup->dirty |= LP_SETUP_NEW_FS;
643 }
644 
645 void
lp_setup_set_fs_constants(struct lp_setup_context * setup,unsigned num,struct pipe_constant_buffer * buffers)646 lp_setup_set_fs_constants(struct lp_setup_context *setup,
647                           unsigned num,
648                           struct pipe_constant_buffer *buffers)
649 {
650    unsigned i;
651 
652    LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffers);
653 
654    assert(num <= ARRAY_SIZE(setup->constants));
655 
656    for (i = 0; i < num; ++i) {
657       util_copy_constant_buffer(&setup->constants[i].current, &buffers[i]);
658    }
659    for (; i < ARRAY_SIZE(setup->constants); i++) {
660       util_copy_constant_buffer(&setup->constants[i].current, NULL);
661    }
662    setup->dirty |= LP_SETUP_NEW_CONSTANTS;
663 }
664 
665 
666 void
lp_setup_set_alpha_ref_value(struct lp_setup_context * setup,float alpha_ref_value)667 lp_setup_set_alpha_ref_value( struct lp_setup_context *setup,
668                               float alpha_ref_value )
669 {
670    LP_DBG(DEBUG_SETUP, "%s %f\n", __FUNCTION__, alpha_ref_value);
671 
672    if(setup->fs.current.jit_context.alpha_ref_value != alpha_ref_value) {
673       setup->fs.current.jit_context.alpha_ref_value = alpha_ref_value;
674       setup->dirty |= LP_SETUP_NEW_FS;
675    }
676 }
677 
678 void
lp_setup_set_stencil_ref_values(struct lp_setup_context * setup,const ubyte refs[2])679 lp_setup_set_stencil_ref_values( struct lp_setup_context *setup,
680                                  const ubyte refs[2] )
681 {
682    LP_DBG(DEBUG_SETUP, "%s %d %d\n", __FUNCTION__, refs[0], refs[1]);
683 
684    if (setup->fs.current.jit_context.stencil_ref_front != refs[0] ||
685        setup->fs.current.jit_context.stencil_ref_back != refs[1]) {
686       setup->fs.current.jit_context.stencil_ref_front = refs[0];
687       setup->fs.current.jit_context.stencil_ref_back = refs[1];
688       setup->dirty |= LP_SETUP_NEW_FS;
689    }
690 }
691 
692 void
lp_setup_set_blend_color(struct lp_setup_context * setup,const struct pipe_blend_color * blend_color)693 lp_setup_set_blend_color( struct lp_setup_context *setup,
694                           const struct pipe_blend_color *blend_color )
695 {
696    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
697 
698    assert(blend_color);
699 
700    if(memcmp(&setup->blend_color.current, blend_color, sizeof *blend_color) != 0) {
701       memcpy(&setup->blend_color.current, blend_color, sizeof *blend_color);
702       setup->dirty |= LP_SETUP_NEW_BLEND_COLOR;
703    }
704 }
705 
706 
707 void
lp_setup_set_scissors(struct lp_setup_context * setup,const struct pipe_scissor_state * scissors)708 lp_setup_set_scissors( struct lp_setup_context *setup,
709                        const struct pipe_scissor_state *scissors )
710 {
711    unsigned i;
712    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
713 
714    assert(scissors);
715 
716    for (i = 0; i < PIPE_MAX_VIEWPORTS; ++i) {
717       setup->scissors[i].x0 = scissors[i].minx;
718       setup->scissors[i].x1 = scissors[i].maxx-1;
719       setup->scissors[i].y0 = scissors[i].miny;
720       setup->scissors[i].y1 = scissors[i].maxy-1;
721    }
722    setup->dirty |= LP_SETUP_NEW_SCISSOR;
723 }
724 
725 
726 void
lp_setup_set_flatshade_first(struct lp_setup_context * setup,boolean flatshade_first)727 lp_setup_set_flatshade_first( struct lp_setup_context *setup,
728                               boolean flatshade_first )
729 {
730    setup->flatshade_first = flatshade_first;
731 }
732 
733 void
lp_setup_set_rasterizer_discard(struct lp_setup_context * setup,boolean rasterizer_discard)734 lp_setup_set_rasterizer_discard( struct lp_setup_context *setup,
735                                  boolean rasterizer_discard )
736 {
737    if (setup->rasterizer_discard != rasterizer_discard) {
738       setup->rasterizer_discard = rasterizer_discard;
739       set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ );
740    }
741 }
742 
743 void
lp_setup_set_vertex_info(struct lp_setup_context * setup,struct vertex_info * vertex_info)744 lp_setup_set_vertex_info( struct lp_setup_context *setup,
745                           struct vertex_info *vertex_info )
746 {
747    /* XXX: just silently holding onto the pointer:
748     */
749    setup->vertex_info = vertex_info;
750 }
751 
752 
753 /**
754  * Called during state validation when LP_NEW_VIEWPORT is set.
755  */
756 void
lp_setup_set_viewports(struct lp_setup_context * setup,unsigned num_viewports,const struct pipe_viewport_state * viewports)757 lp_setup_set_viewports(struct lp_setup_context *setup,
758                        unsigned num_viewports,
759                        const struct pipe_viewport_state *viewports)
760 {
761    struct llvmpipe_context *lp = llvmpipe_context(setup->pipe);
762    unsigned i;
763 
764    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
765 
766    assert(num_viewports <= PIPE_MAX_VIEWPORTS);
767    assert(viewports);
768 
769    /*
770     * For use in lp_state_fs.c, propagate the viewport values for all viewports.
771     */
772    for (i = 0; i < num_viewports; i++) {
773       float min_depth;
774       float max_depth;
775       util_viewport_zmin_zmax(&viewports[i], lp->rasterizer->clip_halfz,
776                               &min_depth, &max_depth);
777 
778       if (setup->viewports[i].min_depth != min_depth ||
779           setup->viewports[i].max_depth != max_depth) {
780           setup->viewports[i].min_depth = min_depth;
781           setup->viewports[i].max_depth = max_depth;
782           setup->dirty |= LP_SETUP_NEW_VIEWPORTS;
783       }
784    }
785 }
786 
787 
788 /**
789  * Called during state validation when LP_NEW_SAMPLER_VIEW is set.
790  */
791 void
lp_setup_set_fragment_sampler_views(struct lp_setup_context * setup,unsigned num,struct pipe_sampler_view ** views)792 lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
793                                     unsigned num,
794                                     struct pipe_sampler_view **views)
795 {
796    unsigned i, max_tex_num;
797 
798    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
799 
800    assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
801 
802    max_tex_num = MAX2(num, setup->fs.current_tex_num);
803 
804    for (i = 0; i < max_tex_num; i++) {
805       struct pipe_sampler_view *view = i < num ? views[i] : NULL;
806 
807       if (view) {
808          struct pipe_resource *res = view->texture;
809          struct llvmpipe_resource *lp_tex = llvmpipe_resource(res);
810          struct lp_jit_texture *jit_tex;
811          jit_tex = &setup->fs.current.jit_context.textures[i];
812 
813          /* We're referencing the texture's internal data, so save a
814           * reference to it.
815           */
816          pipe_resource_reference(&setup->fs.current_tex[i], res);
817 
818          if (!lp_tex->dt) {
819             /* regular texture - setup array of mipmap level offsets */
820             int j;
821             unsigned first_level = 0;
822             unsigned last_level = 0;
823 
824             if (llvmpipe_resource_is_texture(res)) {
825                first_level = view->u.tex.first_level;
826                last_level = view->u.tex.last_level;
827                assert(first_level <= last_level);
828                assert(last_level <= res->last_level);
829                jit_tex->base = lp_tex->tex_data;
830             }
831             else {
832               jit_tex->base = lp_tex->data;
833             }
834 
835             if (LP_PERF & PERF_TEX_MEM) {
836                /* use dummy tile memory */
837                jit_tex->base = lp_dummy_tile;
838                jit_tex->width = TILE_SIZE/8;
839                jit_tex->height = TILE_SIZE/8;
840                jit_tex->depth = 1;
841                jit_tex->first_level = 0;
842                jit_tex->last_level = 0;
843                jit_tex->mip_offsets[0] = 0;
844                jit_tex->row_stride[0] = 0;
845                jit_tex->img_stride[0] = 0;
846             }
847             else {
848                jit_tex->width = res->width0;
849                jit_tex->height = res->height0;
850                jit_tex->depth = res->depth0;
851                jit_tex->first_level = first_level;
852                jit_tex->last_level = last_level;
853 
854                if (llvmpipe_resource_is_texture(res)) {
855                   for (j = first_level; j <= last_level; j++) {
856                      jit_tex->mip_offsets[j] = lp_tex->mip_offsets[j];
857                      jit_tex->row_stride[j] = lp_tex->row_stride[j];
858                      jit_tex->img_stride[j] = lp_tex->img_stride[j];
859                   }
860 
861                   if (res->target == PIPE_TEXTURE_1D_ARRAY ||
862                       res->target == PIPE_TEXTURE_2D_ARRAY ||
863                       res->target == PIPE_TEXTURE_CUBE ||
864                       res->target == PIPE_TEXTURE_CUBE_ARRAY) {
865                      /*
866                       * For array textures, we don't have first_layer, instead
867                       * adjust last_layer (stored as depth) plus the mip level offsets
868                       * (as we have mip-first layout can't just adjust base ptr).
869                       * XXX For mip levels, could do something similar.
870                       */
871                      jit_tex->depth = view->u.tex.last_layer - view->u.tex.first_layer + 1;
872                      for (j = first_level; j <= last_level; j++) {
873                         jit_tex->mip_offsets[j] += view->u.tex.first_layer *
874                                                    lp_tex->img_stride[j];
875                      }
876                      if (view->target == PIPE_TEXTURE_CUBE ||
877                          view->target == PIPE_TEXTURE_CUBE_ARRAY) {
878                         assert(jit_tex->depth % 6 == 0);
879                      }
880                      assert(view->u.tex.first_layer <= view->u.tex.last_layer);
881                      assert(view->u.tex.last_layer < res->array_size);
882                   }
883                }
884                else {
885                   /*
886                    * For buffers, we don't have "offset", instead adjust
887                    * the size (stored as width) plus the base pointer.
888                    */
889                   unsigned view_blocksize = util_format_get_blocksize(view->format);
890                   /* probably don't really need to fill that out */
891                   jit_tex->mip_offsets[0] = 0;
892                   jit_tex->row_stride[0] = 0;
893                   jit_tex->img_stride[0] = 0;
894 
895                   /* everything specified in number of elements here. */
896                   jit_tex->width = view->u.buf.size / view_blocksize;
897                   jit_tex->base = (uint8_t *)jit_tex->base + view->u.buf.offset;
898                   /* XXX Unsure if we need to sanitize parameters? */
899                   assert(view->u.buf.offset + view->u.buf.size <= res->width0);
900                }
901             }
902          }
903          else {
904             /* display target texture/surface */
905             /*
906              * XXX: Where should this be unmapped?
907              */
908             struct llvmpipe_screen *screen = llvmpipe_screen(res->screen);
909             struct sw_winsys *winsys = screen->winsys;
910             jit_tex->base = winsys->displaytarget_map(winsys, lp_tex->dt,
911                                                          PIPE_TRANSFER_READ);
912             jit_tex->row_stride[0] = lp_tex->row_stride[0];
913             jit_tex->img_stride[0] = lp_tex->img_stride[0];
914             jit_tex->mip_offsets[0] = 0;
915             jit_tex->width = res->width0;
916             jit_tex->height = res->height0;
917             jit_tex->depth = res->depth0;
918             jit_tex->first_level = jit_tex->last_level = 0;
919             assert(jit_tex->base);
920          }
921       }
922       else {
923          pipe_resource_reference(&setup->fs.current_tex[i], NULL);
924       }
925    }
926    setup->fs.current_tex_num = num;
927 
928    setup->dirty |= LP_SETUP_NEW_FS;
929 }
930 
931 
932 /**
933  * Called during state validation when LP_NEW_SAMPLER is set.
934  */
935 void
lp_setup_set_fragment_sampler_state(struct lp_setup_context * setup,unsigned num,struct pipe_sampler_state ** samplers)936 lp_setup_set_fragment_sampler_state(struct lp_setup_context *setup,
937                                     unsigned num,
938                                     struct pipe_sampler_state **samplers)
939 {
940    unsigned i;
941 
942    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
943 
944    assert(num <= PIPE_MAX_SAMPLERS);
945 
946    for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
947       const struct pipe_sampler_state *sampler = i < num ? samplers[i] : NULL;
948 
949       if (sampler) {
950          struct lp_jit_sampler *jit_sam;
951          jit_sam = &setup->fs.current.jit_context.samplers[i];
952 
953          jit_sam->min_lod = sampler->min_lod;
954          jit_sam->max_lod = sampler->max_lod;
955          jit_sam->lod_bias = sampler->lod_bias;
956          COPY_4V(jit_sam->border_color, sampler->border_color.f);
957       }
958    }
959 
960    setup->dirty |= LP_SETUP_NEW_FS;
961 }
962 
963 
964 /**
965  * Is the given texture referenced by any scene?
966  * Note: we have to check all scenes including any scenes currently
967  * being rendered and the current scene being built.
968  */
969 unsigned
lp_setup_is_resource_referenced(const struct lp_setup_context * setup,const struct pipe_resource * texture)970 lp_setup_is_resource_referenced( const struct lp_setup_context *setup,
971                                 const struct pipe_resource *texture )
972 {
973    unsigned i;
974 
975    /* check the render targets */
976    for (i = 0; i < setup->fb.nr_cbufs; i++) {
977       if (setup->fb.cbufs[i] && setup->fb.cbufs[i]->texture == texture)
978          return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE;
979    }
980    if (setup->fb.zsbuf && setup->fb.zsbuf->texture == texture) {
981       return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE;
982    }
983 
984    /* check textures referenced by the scene */
985    for (i = 0; i < ARRAY_SIZE(setup->scenes); i++) {
986       if (lp_scene_is_resource_referenced(setup->scenes[i], texture)) {
987          return LP_REFERENCED_FOR_READ;
988       }
989    }
990 
991    return LP_UNREFERENCED;
992 }
993 
994 
995 /**
996  * Called by vbuf code when we're about to draw something.
997  *
998  * This function stores all dirty state in the current scene's display list
999  * memory, via lp_scene_alloc().  We can not pass pointers of mutable state to
1000  * the JIT functions, as the JIT functions will be called later on, most likely
1001  * on a different thread.
1002  *
1003  * When processing dirty state it is imperative that we don't refer to any
1004  * pointers previously allocated with lp_scene_alloc() in this function (or any
1005  * function) as they may belong to a scene freed since then.
1006  */
1007 static boolean
try_update_scene_state(struct lp_setup_context * setup)1008 try_update_scene_state( struct lp_setup_context *setup )
1009 {
1010    static const float fake_const_buf[4];
1011    boolean new_scene = (setup->fs.stored == NULL);
1012    struct lp_scene *scene = setup->scene;
1013    unsigned i;
1014 
1015    assert(scene);
1016 
1017    if (setup->dirty & LP_SETUP_NEW_VIEWPORTS) {
1018       /*
1019        * Record new depth range state for changes due to viewport updates.
1020        *
1021        * TODO: Collapse the existing viewport and depth range information
1022        *       into one structure, for access by JIT.
1023        */
1024       struct lp_jit_viewport *stored;
1025 
1026       stored = (struct lp_jit_viewport *)
1027          lp_scene_alloc(scene, sizeof setup->viewports);
1028 
1029       if (!stored) {
1030          assert(!new_scene);
1031          return FALSE;
1032       }
1033 
1034       memcpy(stored, setup->viewports, sizeof setup->viewports);
1035 
1036       setup->fs.current.jit_context.viewports = stored;
1037       setup->dirty |= LP_SETUP_NEW_FS;
1038    }
1039 
1040    if(setup->dirty & LP_SETUP_NEW_BLEND_COLOR) {
1041       uint8_t *stored;
1042       float* fstored;
1043       unsigned i, j;
1044       unsigned size;
1045 
1046       /* Alloc u8_blend_color (16 x i8) and f_blend_color (4 or 8 x f32) */
1047       size  = 4 * 16 * sizeof(uint8_t);
1048       size += (LP_MAX_VECTOR_LENGTH / 4) * sizeof(float);
1049       stored = lp_scene_alloc_aligned(scene, size, LP_MIN_VECTOR_ALIGN);
1050 
1051       if (!stored) {
1052          assert(!new_scene);
1053          return FALSE;
1054       }
1055 
1056       /* Store floating point colour */
1057       fstored = (float*)(stored + 4*16);
1058       for (i = 0; i < (LP_MAX_VECTOR_LENGTH / 4); ++i) {
1059          fstored[i] = setup->blend_color.current.color[i % 4];
1060       }
1061 
1062       /* smear each blend color component across 16 ubyte elements */
1063       for (i = 0; i < 4; ++i) {
1064          uint8_t c = float_to_ubyte(setup->blend_color.current.color[i]);
1065          for (j = 0; j < 16; ++j)
1066             stored[i*16 + j] = c;
1067       }
1068 
1069       setup->blend_color.stored = stored;
1070       setup->fs.current.jit_context.u8_blend_color = stored;
1071       setup->fs.current.jit_context.f_blend_color = fstored;
1072       setup->dirty |= LP_SETUP_NEW_FS;
1073    }
1074 
1075    if (setup->dirty & LP_SETUP_NEW_CONSTANTS) {
1076       for (i = 0; i < ARRAY_SIZE(setup->constants); ++i) {
1077          struct pipe_resource *buffer = setup->constants[i].current.buffer;
1078          const unsigned current_size = MIN2(setup->constants[i].current.buffer_size,
1079                                             LP_MAX_TGSI_CONST_BUFFER_SIZE);
1080          const ubyte *current_data = NULL;
1081          int num_constants;
1082 
1083          STATIC_ASSERT(DATA_BLOCK_SIZE >= LP_MAX_TGSI_CONST_BUFFER_SIZE);
1084 
1085          if (buffer) {
1086             /* resource buffer */
1087             current_data = (ubyte *) llvmpipe_resource_data(buffer);
1088          }
1089          else if (setup->constants[i].current.user_buffer) {
1090             /* user-space buffer */
1091             current_data = (ubyte *) setup->constants[i].current.user_buffer;
1092          }
1093 
1094          if (current_data) {
1095             current_data += setup->constants[i].current.buffer_offset;
1096 
1097             /* TODO: copy only the actually used constants? */
1098 
1099             if (setup->constants[i].stored_size != current_size ||
1100                !setup->constants[i].stored_data ||
1101                memcmp(setup->constants[i].stored_data,
1102                       current_data,
1103                       current_size) != 0) {
1104                void *stored;
1105 
1106                stored = lp_scene_alloc(scene, current_size);
1107                if (!stored) {
1108                   assert(!new_scene);
1109                   return FALSE;
1110                }
1111 
1112                memcpy(stored,
1113                       current_data,
1114                       current_size);
1115                setup->constants[i].stored_size = current_size;
1116                setup->constants[i].stored_data = stored;
1117             }
1118             setup->fs.current.jit_context.constants[i] =
1119                setup->constants[i].stored_data;
1120          }
1121          else {
1122             setup->constants[i].stored_size = 0;
1123             setup->constants[i].stored_data = NULL;
1124             setup->fs.current.jit_context.constants[i] = fake_const_buf;
1125          }
1126 
1127          num_constants =
1128             setup->constants[i].stored_size / (sizeof(float) * 4);
1129          setup->fs.current.jit_context.num_constants[i] = num_constants;
1130          setup->dirty |= LP_SETUP_NEW_FS;
1131       }
1132    }
1133 
1134 
1135    if (setup->dirty & LP_SETUP_NEW_FS) {
1136       if (!setup->fs.stored ||
1137           memcmp(setup->fs.stored,
1138                  &setup->fs.current,
1139                  sizeof setup->fs.current) != 0)
1140       {
1141          struct lp_rast_state *stored;
1142 
1143          /* The fs state that's been stored in the scene is different from
1144           * the new, current state.  So allocate a new lp_rast_state object
1145           * and append it to the bin's setup data buffer.
1146           */
1147          stored = (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
1148          if (!stored) {
1149             assert(!new_scene);
1150             return FALSE;
1151          }
1152 
1153          memcpy(stored,
1154                 &setup->fs.current,
1155                 sizeof setup->fs.current);
1156          setup->fs.stored = stored;
1157 
1158          /* The scene now references the textures in the rasterization
1159           * state record.  Note that now.
1160           */
1161          for (i = 0; i < ARRAY_SIZE(setup->fs.current_tex); i++) {
1162             if (setup->fs.current_tex[i]) {
1163                if (!lp_scene_add_resource_reference(scene,
1164                                                     setup->fs.current_tex[i],
1165                                                     new_scene)) {
1166                   assert(!new_scene);
1167                   return FALSE;
1168                }
1169             }
1170          }
1171       }
1172    }
1173 
1174    if (setup->dirty & LP_SETUP_NEW_SCISSOR) {
1175       unsigned i;
1176       for (i = 0; i < PIPE_MAX_VIEWPORTS; ++i) {
1177          setup->draw_regions[i] = setup->framebuffer;
1178          if (setup->scissor_test) {
1179             u_rect_possible_intersection(&setup->scissors[i],
1180                                          &setup->draw_regions[i]);
1181          }
1182       }
1183    }
1184 
1185    setup->dirty = 0;
1186 
1187    assert(setup->fs.stored);
1188    return TRUE;
1189 }
1190 
1191 boolean
lp_setup_update_state(struct lp_setup_context * setup,boolean update_scene)1192 lp_setup_update_state( struct lp_setup_context *setup,
1193                        boolean update_scene )
1194 {
1195    /* Some of the 'draw' pipeline stages may have changed some driver state.
1196     * Make sure we've processed those state changes before anything else.
1197     *
1198     * XXX this is the only place where llvmpipe_context is used in the
1199     * setup code.  This may get refactored/changed...
1200     */
1201    {
1202       struct llvmpipe_context *lp = llvmpipe_context(setup->pipe);
1203       if (lp->dirty) {
1204          llvmpipe_update_derived(lp);
1205       }
1206 
1207       if (lp->setup->dirty) {
1208          llvmpipe_update_setup(lp);
1209       }
1210 
1211       assert(setup->setup.variant);
1212 
1213       /* Will probably need to move this somewhere else, just need
1214        * to know about vertex shader point size attribute.
1215        */
1216       setup->psize_slot = lp->psize_slot;
1217       setup->viewport_index_slot = lp->viewport_index_slot;
1218       setup->layer_slot = lp->layer_slot;
1219       setup->face_slot = lp->face_slot;
1220 
1221       assert(lp->dirty == 0);
1222 
1223       assert(lp->setup_variant.key.size ==
1224 	     setup->setup.variant->key.size);
1225 
1226       assert(memcmp(&lp->setup_variant.key,
1227 		    &setup->setup.variant->key,
1228 		    setup->setup.variant->key.size) == 0);
1229    }
1230 
1231    if (update_scene && setup->state != SETUP_ACTIVE) {
1232       if (!set_scene_state( setup, SETUP_ACTIVE, __FUNCTION__ ))
1233          return FALSE;
1234    }
1235 
1236    /* Only call into update_scene_state() if we already have a
1237     * scene:
1238     */
1239    if (update_scene && setup->scene) {
1240       assert(setup->state == SETUP_ACTIVE);
1241 
1242       if (try_update_scene_state(setup))
1243          return TRUE;
1244 
1245       /* Update failed, try to restart the scene.
1246        *
1247        * Cannot call lp_setup_flush_and_restart() directly here
1248        * because of potential recursion.
1249        */
1250       if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__))
1251          return FALSE;
1252 
1253       if (!set_scene_state(setup, SETUP_ACTIVE, __FUNCTION__))
1254          return FALSE;
1255 
1256       if (!setup->scene)
1257          return FALSE;
1258 
1259       return try_update_scene_state(setup);
1260    }
1261 
1262    return TRUE;
1263 }
1264 
1265 
1266 
1267 /* Only caller is lp_setup_vbuf_destroy()
1268  */
1269 void
lp_setup_destroy(struct lp_setup_context * setup)1270 lp_setup_destroy( struct lp_setup_context *setup )
1271 {
1272    uint i;
1273 
1274    lp_setup_reset( setup );
1275 
1276    util_unreference_framebuffer_state(&setup->fb);
1277 
1278    for (i = 0; i < ARRAY_SIZE(setup->fs.current_tex); i++) {
1279       pipe_resource_reference(&setup->fs.current_tex[i], NULL);
1280    }
1281 
1282    for (i = 0; i < ARRAY_SIZE(setup->constants); i++) {
1283       pipe_resource_reference(&setup->constants[i].current.buffer, NULL);
1284    }
1285 
1286    /* free the scenes in the 'empty' queue */
1287    for (i = 0; i < ARRAY_SIZE(setup->scenes); i++) {
1288       struct lp_scene *scene = setup->scenes[i];
1289 
1290       if (scene->fence)
1291          lp_fence_wait(scene->fence);
1292 
1293       lp_scene_destroy(scene);
1294    }
1295 
1296    lp_fence_reference(&setup->last_fence, NULL);
1297 
1298    FREE( setup );
1299 }
1300 
1301 
1302 /**
1303  * Create a new primitive tiling engine.  Plug it into the backend of
1304  * the draw module.  Currently also creates a rasterizer to use with
1305  * it.
1306  */
1307 struct lp_setup_context *
lp_setup_create(struct pipe_context * pipe,struct draw_context * draw)1308 lp_setup_create( struct pipe_context *pipe,
1309                  struct draw_context *draw )
1310 {
1311    struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
1312    struct lp_setup_context *setup;
1313    unsigned i;
1314 
1315    setup = CALLOC_STRUCT(lp_setup_context);
1316    if (!setup) {
1317       goto no_setup;
1318    }
1319 
1320    lp_setup_init_vbuf(setup);
1321 
1322    /* Used only in update_state():
1323     */
1324    setup->pipe = pipe;
1325 
1326 
1327    setup->num_threads = screen->num_threads;
1328    setup->vbuf = draw_vbuf_stage(draw, &setup->base);
1329    if (!setup->vbuf) {
1330       goto no_vbuf;
1331    }
1332 
1333    draw_set_rasterize_stage(draw, setup->vbuf);
1334    draw_set_render(draw, &setup->base);
1335 
1336    /* create some empty scenes */
1337    for (i = 0; i < MAX_SCENES; i++) {
1338       setup->scenes[i] = lp_scene_create( pipe );
1339       if (!setup->scenes[i]) {
1340          goto no_scenes;
1341       }
1342    }
1343 
1344    setup->triangle = first_triangle;
1345    setup->line     = first_line;
1346    setup->point    = first_point;
1347 
1348    setup->dirty = ~0;
1349 
1350    /* Initialize empty default fb correctly, so the rect is empty */
1351    setup->framebuffer.x1 = -1;
1352    setup->framebuffer.y1 = -1;
1353 
1354    return setup;
1355 
1356 no_scenes:
1357    for (i = 0; i < MAX_SCENES; i++) {
1358       if (setup->scenes[i]) {
1359          lp_scene_destroy(setup->scenes[i]);
1360       }
1361    }
1362 
1363    setup->vbuf->destroy(setup->vbuf);
1364 no_vbuf:
1365    FREE(setup);
1366 no_setup:
1367    return NULL;
1368 }
1369 
1370 
1371 /**
1372  * Put a BeginQuery command into all bins.
1373  */
1374 void
lp_setup_begin_query(struct lp_setup_context * setup,struct llvmpipe_query * pq)1375 lp_setup_begin_query(struct lp_setup_context *setup,
1376                      struct llvmpipe_query *pq)
1377 {
1378 
1379    set_scene_state(setup, SETUP_ACTIVE, "begin_query");
1380 
1381    if (!(pq->type == PIPE_QUERY_OCCLUSION_COUNTER ||
1382          pq->type == PIPE_QUERY_OCCLUSION_PREDICATE ||
1383          pq->type == PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE ||
1384          pq->type == PIPE_QUERY_PIPELINE_STATISTICS))
1385       return;
1386 
1387    /* init the query to its beginning state */
1388    assert(setup->active_binned_queries < LP_MAX_ACTIVE_BINNED_QUERIES);
1389    /* exceeding list size so just ignore the query */
1390    if (setup->active_binned_queries >= LP_MAX_ACTIVE_BINNED_QUERIES) {
1391       return;
1392    }
1393    assert(setup->active_queries[setup->active_binned_queries] == NULL);
1394    setup->active_queries[setup->active_binned_queries] = pq;
1395    setup->active_binned_queries++;
1396 
1397    assert(setup->scene);
1398    if (setup->scene) {
1399       if (!lp_scene_bin_everywhere(setup->scene,
1400                                    LP_RAST_OP_BEGIN_QUERY,
1401                                    lp_rast_arg_query(pq))) {
1402 
1403          if (!lp_setup_flush_and_restart(setup))
1404             return;
1405 
1406          if (!lp_scene_bin_everywhere(setup->scene,
1407                                       LP_RAST_OP_BEGIN_QUERY,
1408                                       lp_rast_arg_query(pq))) {
1409             return;
1410          }
1411       }
1412       setup->scene->had_queries |= TRUE;
1413    }
1414 }
1415 
1416 
1417 /**
1418  * Put an EndQuery command into all bins.
1419  */
1420 void
lp_setup_end_query(struct lp_setup_context * setup,struct llvmpipe_query * pq)1421 lp_setup_end_query(struct lp_setup_context *setup, struct llvmpipe_query *pq)
1422 {
1423    set_scene_state(setup, SETUP_ACTIVE, "end_query");
1424 
1425    assert(setup->scene);
1426    if (setup->scene) {
1427       /* pq->fence should be the fence of the *last* scene which
1428        * contributed to the query result.
1429        */
1430       lp_fence_reference(&pq->fence, setup->scene->fence);
1431 
1432       if (pq->type == PIPE_QUERY_OCCLUSION_COUNTER ||
1433           pq->type == PIPE_QUERY_OCCLUSION_PREDICATE ||
1434           pq->type == PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE ||
1435           pq->type == PIPE_QUERY_PIPELINE_STATISTICS ||
1436           pq->type == PIPE_QUERY_TIMESTAMP) {
1437          if (pq->type == PIPE_QUERY_TIMESTAMP &&
1438                !(setup->scene->tiles_x | setup->scene->tiles_y)) {
1439             /*
1440              * If there's a zero width/height framebuffer, there's no bins and
1441              * hence no rast task is ever run. So fill in something here instead.
1442              */
1443             pq->end[0] = os_time_get_nano();
1444          }
1445 
1446          if (!lp_scene_bin_everywhere(setup->scene,
1447                                       LP_RAST_OP_END_QUERY,
1448                                       lp_rast_arg_query(pq))) {
1449             if (!lp_setup_flush_and_restart(setup))
1450                goto fail;
1451 
1452             if (!lp_scene_bin_everywhere(setup->scene,
1453                                          LP_RAST_OP_END_QUERY,
1454                                          lp_rast_arg_query(pq))) {
1455                goto fail;
1456             }
1457          }
1458          setup->scene->had_queries |= TRUE;
1459       }
1460    }
1461    else {
1462       lp_fence_reference(&pq->fence, setup->last_fence);
1463    }
1464 
1465 fail:
1466    /* Need to do this now not earlier since it still needs to be marked as
1467     * active when binning it would cause a flush.
1468     */
1469    if (pq->type == PIPE_QUERY_OCCLUSION_COUNTER ||
1470       pq->type == PIPE_QUERY_OCCLUSION_PREDICATE ||
1471       pq->type == PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE ||
1472       pq->type == PIPE_QUERY_PIPELINE_STATISTICS) {
1473       unsigned i;
1474 
1475       /* remove from active binned query list */
1476       for (i = 0; i < setup->active_binned_queries; i++) {
1477          if (setup->active_queries[i] == pq)
1478             break;
1479       }
1480       assert(i < setup->active_binned_queries);
1481       if (i == setup->active_binned_queries)
1482          return;
1483       setup->active_binned_queries--;
1484       setup->active_queries[i] = setup->active_queries[setup->active_binned_queries];
1485       setup->active_queries[setup->active_binned_queries] = NULL;
1486    }
1487 }
1488 
1489 
1490 boolean
lp_setup_flush_and_restart(struct lp_setup_context * setup)1491 lp_setup_flush_and_restart(struct lp_setup_context *setup)
1492 {
1493    if (0) debug_printf("%s\n", __FUNCTION__);
1494 
1495    assert(setup->state == SETUP_ACTIVE);
1496 
1497    if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__))
1498       return FALSE;
1499 
1500    if (!lp_setup_update_state(setup, TRUE))
1501       return FALSE;
1502 
1503    return TRUE;
1504 }
1505 
1506 
1507