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1 /*
2  * Copyright 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_GUI_BUFFERQUEUEPRODUCER_H
18 #define ANDROID_GUI_BUFFERQUEUEPRODUCER_H
19 
20 #include <gui/BufferQueueDefs.h>
21 #include <gui/IGraphicBufferProducer.h>
22 
23 namespace android {
24 
25 struct BufferSlot;
26 
27 class BufferQueueProducer : public BnGraphicBufferProducer,
28                             private IBinder::DeathRecipient {
29 public:
30     friend class BufferQueue; // Needed to access binderDied
31 
32     explicit BufferQueueProducer(const sp<BufferQueueCore>& core,
33                                  bool consumerIsSurfaceFlinger = false);
34     ~BufferQueueProducer() override;
35 
36     // requestBuffer returns the GraphicBuffer for slot N.
37     //
38     // In normal operation, this is called the first time slot N is returned
39     // by dequeueBuffer.  It must be called again if dequeueBuffer returns
40     // flags indicating that previously-returned buffers are no longer valid.
41     virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
42 
43     // see IGraphicsBufferProducer::setMaxDequeuedBufferCount
44     virtual status_t setMaxDequeuedBufferCount(int maxDequeuedBuffers);
45 
46     // see IGraphicsBufferProducer::setAsyncMode
47     virtual status_t setAsyncMode(bool async);
48 
49     // dequeueBuffer gets the next buffer slot index for the producer to use.
50     // If a buffer slot is available then that slot index is written to the
51     // location pointed to by the buf argument and a status of OK is returned.
52     // If no slot is available then a status of -EBUSY is returned and buf is
53     // unmodified.
54     //
55     // The outFence parameter will be updated to hold the fence associated with
56     // the buffer. The contents of the buffer must not be overwritten until the
57     // fence signals. If the fence is Fence::NO_FENCE, the buffer may be
58     // written immediately.
59     //
60     // The width and height parameters must be no greater than the minimum of
61     // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
62     // An error due to invalid dimensions might not be reported until
63     // updateTexImage() is called.  If width and height are both zero, the
64     // default values specified by setDefaultBufferSize() are used instead.
65     //
66     // If the format is 0, the default format will be used.
67     //
68     // The usage argument specifies gralloc buffer usage flags.  The values
69     // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER.  These
70     // will be merged with the usage flags specified by setConsumerUsageBits.
71     //
72     // The return value may be a negative error value or a non-negative
73     // collection of flags.  If the flags are set, the return values are
74     // valid, but additional actions must be performed.
75     //
76     // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the
77     // producer must discard cached GraphicBuffer references for the slot
78     // returned in buf.
79     // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer
80     // must discard cached GraphicBuffer references for all slots.
81     //
82     // In both cases, the producer will need to call requestBuffer to get a
83     // GraphicBuffer handle for the returned slot.
84     virtual status_t dequeueBuffer(int* outSlot, sp<Fence>* outFence, uint32_t width,
85                                    uint32_t height, PixelFormat format, uint64_t usage,
86                                    uint64_t* outBufferAge,
87                                    FrameEventHistoryDelta* outTimestamps) override;
88 
89     // See IGraphicBufferProducer::detachBuffer
90     virtual status_t detachBuffer(int slot);
91 
92     // See IGraphicBufferProducer::detachNextBuffer
93     virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer,
94             sp<Fence>* outFence);
95 
96     // See IGraphicBufferProducer::attachBuffer
97     virtual status_t attachBuffer(int* outSlot, const sp<GraphicBuffer>& buffer);
98 
99     // queueBuffer returns a filled buffer to the BufferQueue.
100     //
101     // Additional data is provided in the QueueBufferInput struct.  Notably,
102     // a timestamp must be provided for the buffer. The timestamp is in
103     // nanoseconds, and must be monotonically increasing. Its other semantics
104     // (zero point, etc) are producer-specific and should be documented by the
105     // producer.
106     //
107     // The caller may provide a fence that signals when all rendering
108     // operations have completed.  Alternatively, NO_FENCE may be used,
109     // indicating that the buffer is ready immediately.
110     //
111     // Some values are returned in the output struct: the current settings
112     // for default width and height, the current transform hint, and the
113     // number of queued buffers.
114     virtual status_t queueBuffer(int slot,
115             const QueueBufferInput& input, QueueBufferOutput* output);
116 
117     // cancelBuffer returns a dequeued buffer to the BufferQueue, but doesn't
118     // queue it for use by the consumer.
119     //
120     // The buffer will not be overwritten until the fence signals.  The fence
121     // will usually be the one obtained from dequeueBuffer.
122     virtual status_t cancelBuffer(int slot, const sp<Fence>& fence);
123 
124     // Query native window attributes.  The "what" values are enumerated in
125     // window.h (e.g. NATIVE_WINDOW_FORMAT).
126     virtual int query(int what, int* outValue);
127 
128     // connect attempts to connect a producer API to the BufferQueue.  This
129     // must be called before any other IGraphicBufferProducer methods are
130     // called except for getAllocator.  A consumer must already be connected.
131     //
132     // This method will fail if connect was previously called on the
133     // BufferQueue and no corresponding disconnect call was made (i.e. if
134     // it's still connected to a producer).
135     //
136     // APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU).
137     virtual status_t connect(const sp<IProducerListener>& listener,
138             int api, bool producerControlledByApp, QueueBufferOutput* output);
139 
140     // See IGraphicBufferProducer::disconnect
141     virtual status_t disconnect(int api, DisconnectMode mode = DisconnectMode::Api);
142 
143     // Attaches a sideband buffer stream to the IGraphicBufferProducer.
144     //
145     // A sideband stream is a device-specific mechanism for passing buffers
146     // from the producer to the consumer without using dequeueBuffer/
147     // queueBuffer. If a sideband stream is present, the consumer can choose
148     // whether to acquire buffers from the sideband stream or from the queued
149     // buffers.
150     //
151     // Passing NULL or a different stream handle will detach the previous
152     // handle if any.
153     virtual status_t setSidebandStream(const sp<NativeHandle>& stream);
154 
155     // See IGraphicBufferProducer::allocateBuffers
156     virtual void allocateBuffers(uint32_t width, uint32_t height,
157             PixelFormat format, uint64_t usage) override;
158 
159     // See IGraphicBufferProducer::allowAllocation
160     virtual status_t allowAllocation(bool allow);
161 
162     // See IGraphicBufferProducer::setGenerationNumber
163     virtual status_t setGenerationNumber(uint32_t generationNumber);
164 
165     // See IGraphicBufferProducer::getConsumerName
166     virtual String8 getConsumerName() const override;
167 
168     // See IGraphicBufferProducer::setSharedBufferMode
169     virtual status_t setSharedBufferMode(bool sharedBufferMode) override;
170 
171     // See IGraphicBufferProducer::setAutoRefresh
172     virtual status_t setAutoRefresh(bool autoRefresh) override;
173 
174     // See IGraphicBufferProducer::setDequeueTimeout
175     virtual status_t setDequeueTimeout(nsecs_t timeout) override;
176 
177     // see IGraphicBufferProducer::setLegacyBufferDrop
178     virtual status_t setLegacyBufferDrop(bool drop);
179 
180     // See IGraphicBufferProducer::getLastQueuedBuffer
181     virtual status_t getLastQueuedBuffer(sp<GraphicBuffer>* outBuffer,
182             sp<Fence>* outFence, float outTransformMatrix[16]) override;
183 
184     // See IGraphicBufferProducer::getFrameTimestamps
185     virtual void getFrameTimestamps(FrameEventHistoryDelta* outDelta) override;
186 
187     // See IGraphicBufferProducer::getUniqueId
188     virtual status_t getUniqueId(uint64_t* outId) const override;
189 
190     // See IGraphicBufferProducer::getConsumerUsage
191     virtual status_t getConsumerUsage(uint64_t* outUsage) const override;
192 
193 private:
194     // This is required by the IBinder::DeathRecipient interface
195     virtual void binderDied(const wp<IBinder>& who);
196 
197     // Returns the slot of the next free buffer if one is available or
198     // BufferQueueCore::INVALID_BUFFER_SLOT otherwise
199     int getFreeBufferLocked() const;
200 
201     // Returns the next free slot if one is available or
202     // BufferQueueCore::INVALID_BUFFER_SLOT otherwise
203     int getFreeSlotLocked() const;
204 
205     void addAndGetFrameTimestamps(const NewFrameEventsEntry* newTimestamps,
206             FrameEventHistoryDelta* outDelta);
207 
208     // waitForFreeSlotThenRelock finds the oldest slot in the FREE state. It may
209     // block if there are no available slots and we are not in non-blocking
210     // mode (producer and consumer controlled by the application). If it blocks,
211     // it will release mCore->mMutex while blocked so that other operations on
212     // the BufferQueue may succeed.
213     enum class FreeSlotCaller {
214         Dequeue,
215         Attach,
216     };
217     status_t waitForFreeSlotThenRelock(FreeSlotCaller caller, std::unique_lock<std::mutex>& lock,
218             int* found) const;
219 
220     sp<BufferQueueCore> mCore;
221 
222     // This references mCore->mSlots. Lock mCore->mMutex while accessing.
223     BufferQueueDefs::SlotsType& mSlots;
224 
225     // This is a cached copy of the name stored in the BufferQueueCore.
226     // It's updated during connect and dequeueBuffer (which should catch
227     // most updates).
228     String8 mConsumerName;
229 
230     uint32_t mStickyTransform;
231 
232     // This controls whether the GraphicBuffer pointer in the BufferItem is
233     // cleared after being queued
234     bool mConsumerIsSurfaceFlinger;
235 
236     // This saves the fence from the last queueBuffer, such that the
237     // next queueBuffer call can throttle buffer production. The prior
238     // queueBuffer's fence is not nessessarily available elsewhere,
239     // since the previous buffer might have already been acquired.
240     sp<Fence> mLastQueueBufferFence;
241 
242     Rect mLastQueuedCrop;
243     uint32_t mLastQueuedTransform;
244 
245     // Take-a-ticket system for ensuring that onFrame* callbacks are called in
246     // the order that frames are queued. While the BufferQueue lock
247     // (mCore->mMutex) is held, a ticket is retained by the producer. After
248     // dropping the BufferQueue lock, the producer must wait on the condition
249     // variable until the current callback ticket matches its retained ticket.
250     std::mutex mCallbackMutex;
251     int mNextCallbackTicket; // Protected by mCore->mMutex
252     int mCurrentCallbackTicket; // Protected by mCallbackMutex
253     std::condition_variable mCallbackCondition;
254 
255     // Sets how long dequeueBuffer or attachBuffer will block if a buffer or
256     // slot is not yet available.
257     nsecs_t mDequeueTimeout;
258 
259     // If set to true, dequeueBuffer() is currently waiting for buffer allocation to complete.
260     bool mDequeueWaitingForAllocation;
261 
262     // Condition variable to signal allocateBuffers() that dequeueBuffer() is no longer waiting for
263     // allocation to complete.
264     std::condition_variable mDequeueWaitingForAllocationCondition;
265 
266 }; // class BufferQueueProducer
267 
268 } // namespace android
269 
270 #endif
271