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1 /*
2  * Copyright 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_GUI_BUFFERSLOT_H
18 #define ANDROID_GUI_BUFFERSLOT_H
19 
20 #include <ui/Fence.h>
21 #include <ui/GraphicBuffer.h>
22 
23 #include <EGL/egl.h>
24 #include <EGL/eglext.h>
25 
26 #include <utils/StrongPointer.h>
27 
28 namespace android {
29 
30 class Fence;
31 
32 // BufferState tracks the states in which a buffer slot can be.
33 struct BufferState {
34 
35     // All slots are initially FREE (not dequeued, queued, acquired, or shared).
BufferStateBufferState36     BufferState()
37     : mDequeueCount(0),
38       mQueueCount(0),
39       mAcquireCount(0),
40       mShared(false) {
41     }
42 
43     uint32_t mDequeueCount;
44     uint32_t mQueueCount;
45     uint32_t mAcquireCount;
46     bool mShared;
47 
48     // A buffer can be in one of five states, represented as below:
49     //
50     //         | mShared | mDequeueCount | mQueueCount | mAcquireCount |
51     // --------|---------|---------------|-------------|---------------|
52     // FREE    |  false  |       0       |      0      |       0       |
53     // DEQUEUED|  false  |       1       |      0      |       0       |
54     // QUEUED  |  false  |       0       |      1      |       0       |
55     // ACQUIRED|  false  |       0       |      0      |       1       |
56     // SHARED  |  true   |      any      |     any     |      any      |
57     //
58     // FREE indicates that the buffer is available to be dequeued by the
59     // producer. The slot is "owned" by BufferQueue. It transitions to DEQUEUED
60     // when dequeueBuffer is called.
61     //
62     // DEQUEUED indicates that the buffer has been dequeued by the producer, but
63     // has not yet been queued or canceled. The producer may modify the
64     // buffer's contents as soon as the associated release fence is signaled.
65     // The slot is "owned" by the producer. It can transition to QUEUED (via
66     // queueBuffer or attachBuffer) or back to FREE (via cancelBuffer or
67     // detachBuffer).
68     //
69     // QUEUED indicates that the buffer has been filled by the producer and
70     // queued for use by the consumer. The buffer contents may continue to be
71     // modified for a finite time, so the contents must not be accessed until
72     // the associated fence is signaled. The slot is "owned" by BufferQueue. It
73     // can transition to ACQUIRED (via acquireBuffer) or to FREE (if another
74     // buffer is queued in asynchronous mode).
75     //
76     // ACQUIRED indicates that the buffer has been acquired by the consumer. As
77     // with QUEUED, the contents must not be accessed by the consumer until the
78     // acquire fence is signaled. The slot is "owned" by the consumer. It
79     // transitions to FREE when releaseBuffer (or detachBuffer) is called. A
80     // detached buffer can also enter the ACQUIRED state via attachBuffer.
81     //
82     // SHARED indicates that this buffer is being used in shared buffer
83     // mode. It can be in any combination of the other states at the same time,
84     // except for FREE (since that excludes being in any other state). It can
85     // also be dequeued, queued, or acquired multiple times.
86 
isFreeBufferState87     inline bool isFree() const {
88         return !isAcquired() && !isDequeued() && !isQueued();
89     }
90 
isDequeuedBufferState91     inline bool isDequeued() const {
92         return mDequeueCount > 0;
93     }
94 
isQueuedBufferState95     inline bool isQueued() const {
96         return mQueueCount > 0;
97     }
98 
isAcquiredBufferState99     inline bool isAcquired() const {
100         return mAcquireCount > 0;
101     }
102 
isSharedBufferState103     inline bool isShared() const {
104         return mShared;
105     }
106 
resetBufferState107     inline void reset() {
108         *this = BufferState();
109     }
110 
111     const char* string() const;
112 
dequeueBufferState113     inline void dequeue() {
114         mDequeueCount++;
115     }
116 
detachProducerBufferState117     inline void detachProducer() {
118         if (mDequeueCount > 0) {
119             mDequeueCount--;
120         }
121     }
122 
attachProducerBufferState123     inline void attachProducer() {
124         mDequeueCount++;
125     }
126 
queueBufferState127     inline void queue() {
128         if (mDequeueCount > 0) {
129             mDequeueCount--;
130         }
131         mQueueCount++;
132     }
133 
cancelBufferState134     inline void cancel() {
135         if (mDequeueCount > 0) {
136             mDequeueCount--;
137         }
138     }
139 
freeQueuedBufferState140     inline void freeQueued() {
141         if (mQueueCount > 0) {
142             mQueueCount--;
143         }
144     }
145 
acquireBufferState146     inline void acquire() {
147         if (mQueueCount > 0) {
148             mQueueCount--;
149         }
150         mAcquireCount++;
151     }
152 
acquireNotInQueueBufferState153     inline void acquireNotInQueue() {
154         mAcquireCount++;
155     }
156 
releaseBufferState157     inline void release() {
158         if (mAcquireCount > 0) {
159             mAcquireCount--;
160         }
161     }
162 
detachConsumerBufferState163     inline void detachConsumer() {
164         if (mAcquireCount > 0) {
165             mAcquireCount--;
166         }
167     }
168 
attachConsumerBufferState169     inline void attachConsumer() {
170         mAcquireCount++;
171     }
172 };
173 
174 struct BufferSlot {
175 
BufferSlotBufferSlot176     BufferSlot()
177     : mGraphicBuffer(nullptr),
178       mEglDisplay(EGL_NO_DISPLAY),
179       mBufferState(),
180       mRequestBufferCalled(false),
181       mFrameNumber(0),
182       mEglFence(EGL_NO_SYNC_KHR),
183       mFence(Fence::NO_FENCE),
184       mAcquireCalled(false),
185       mNeedsReallocation(false) {
186     }
187 
188     // mGraphicBuffer points to the buffer allocated for this slot or is NULL
189     // if no buffer has been allocated.
190     sp<GraphicBuffer> mGraphicBuffer;
191 
192     // mEglDisplay is the EGLDisplay used to create EGLSyncKHR objects.
193     EGLDisplay mEglDisplay;
194 
195     // mBufferState is the current state of this buffer slot.
196     BufferState mBufferState;
197 
198     // mRequestBufferCalled is used for validating that the producer did
199     // call requestBuffer() when told to do so. Technically this is not
200     // needed but useful for debugging and catching producer bugs.
201     bool mRequestBufferCalled;
202 
203     // mFrameNumber is the number of the queued frame for this slot.  This
204     // is used to dequeue buffers in LRU order (useful because buffers
205     // may be released before their release fence is signaled).
206     uint64_t mFrameNumber;
207 
208     // mEglFence is the EGL sync object that must signal before the buffer
209     // associated with this buffer slot may be dequeued. It is initialized
210     // to EGL_NO_SYNC_KHR when the buffer is created and may be set to a
211     // new sync object in releaseBuffer.  (This is deprecated in favor of
212     // mFence, below.)
213     EGLSyncKHR mEglFence;
214 
215     // mFence is a fence which will signal when work initiated by the
216     // previous owner of the buffer is finished. When the buffer is FREE,
217     // the fence indicates when the consumer has finished reading
218     // from the buffer, or when the producer has finished writing if it
219     // called cancelBuffer after queueing some writes. When the buffer is
220     // QUEUED, it indicates when the producer has finished filling the
221     // buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been
222     // passed to the consumer or producer along with ownership of the
223     // buffer, and mFence is set to NO_FENCE.
224     sp<Fence> mFence;
225 
226     // Indicates whether this buffer has been seen by a consumer yet
227     bool mAcquireCalled;
228 
229     // Indicates whether the buffer was re-allocated without notifying the
230     // producer. If so, it needs to set the BUFFER_NEEDS_REALLOCATION flag when
231     // dequeued to prevent the producer from using a stale cached buffer.
232     bool mNeedsReallocation;
233 };
234 
235 } // namespace android
236 
237 #endif
238